ManaAchieve.cs 15 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Object = UnityEngine.Object;
  10. public enum AchieveType
  11. {
  12. TotalPerson,
  13. ElfLevel,
  14. GardenLevel,
  15. AdAmt,
  16. SkillAmt,
  17. SignAmt,
  18. CloseAmt,
  19. ShareAmt,
  20. FlowerAmt,
  21. MiniGameAmt,
  22. TotalCoin,
  23. FlowerCoin,
  24. CurrentCoin,
  25. CostDiamond,
  26. CreateRoomAmt,
  27. CreateChestAmt,
  28. CreateLuckyChestAmt,
  29. CreateGuessColorChestAmt,
  30. CreateGuessNumberChestAmt,
  31. GetChestAwardAmt,
  32. }
  33. public class Achieve
  34. {
  35. #region 变量
  36. public string ID
  37. {
  38. get
  39. {
  40. return "Achieve" + ID_;
  41. }
  42. }
  43. public string Desc
  44. {
  45. get
  46. {
  47. return Language.GetStr("AchieveDesc", ID);
  48. }
  49. }
  50. public string Name
  51. {
  52. get
  53. {
  54. return Language.GetStr("AchieveName", ID);
  55. }
  56. }
  57. public Sprite Icon
  58. {
  59. get { return ManaReso.LoadSprite(Icon_, Folder.UI); }
  60. }
  61. public double CurrentValue
  62. {
  63. get { return CurrentValue_; }
  64. set
  65. {
  66. CurrentValue_ = value;
  67. Slider.value = (float)(CurrentValue_ / TargetValue);
  68. if (CurrentValue_ >= TargetValue)
  69. {
  70. ToComplete();
  71. }
  72. else
  73. {
  74. ToProcess(CurrentValue_);
  75. }
  76. }
  77. }
  78. public int ID_;
  79. public string Icon_;
  80. public double CurrentValue_;
  81. public int Index;
  82. public int Parent;
  83. public float Person;
  84. public float CoinPerson;
  85. public float DiamondOnce;
  86. public bool Lock = true;
  87. public bool Delete;
  88. public bool Complete;
  89. public double TargetValue;
  90. public Achieve PostAchieve;
  91. public AchieveType AchieveType;
  92. public Text Tit;
  93. public Text Lab;
  94. public Text BtnLab;
  95. public Slider Slider;
  96. public Image Image;
  97. public Button Button;
  98. public Transform AchieveItem;
  99. #endregion
  100. public Achieve(XmlAttributeCollection attribute)
  101. {
  102. Icon_ = attribute[11].Value;
  103. Delete = Auxiliary.BoolParse(attribute[7].Value, false);
  104. Parent = Auxiliary.IntParse(attribute[6].Value, -1);
  105. AchieveType = TypeParse(attribute[4].Value);
  106. ID_ = int.Parse(attribute[0].Value);
  107. Index = int.Parse(attribute[1].Value) - 1;
  108. TargetValue = double.Parse(attribute[5].Value);
  109. Person = Auxiliary.FloatParse(attribute[10].Value, 0);
  110. CoinPerson = Auxiliary.FloatParse(attribute[9].Value, 0);
  111. DiamondOnce = Auxiliary.FloatParse(attribute[8].Value, 0);
  112. ManaAchieve.AchieveDic.Add(ID_, this);
  113. if (Parent != -1)
  114. {
  115. ManaAchieve.AchieveDic[Parent].PostAchieve = this;
  116. }
  117. }
  118. public void Regist()
  119. {
  120. AchieveItem = ManaReso.GetAchieveItem();
  121. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  122. Auxiliary.CompileDic(AchieveItem, dic);
  123. Tit = dic["Tit"].GetComponent<Text>();
  124. Lab = dic["Lab"].GetComponent<Text>();
  125. Slider = dic["Slider"].GetComponent<Slider>();
  126. Image = dic["Icon"].GetComponent<Image>();
  127. Button = dic["Btn"].GetComponent<Button>();
  128. BtnLab = dic["BtnLab"].GetComponent<Text>();
  129. Lab.text = GetDescription(Desc, TargetValue);
  130. Image.sprite = Icon;
  131. AchieveItem.SetSiblingIndex(Index);
  132. Button.onClick.RemoveAllListeners();
  133. Button.onClick.AddListener(GetAward);
  134. ManaLan.Add(Tit, new LanStr("AchieveName", ID));
  135. if (Lock)
  136. {
  137. UpdateStatus();
  138. ManaAchieve.DeleDic.Add(AchieveType, UpdateStatus);
  139. }
  140. else
  141. {
  142. ToFinish();
  143. }
  144. }
  145. public void GetAward()
  146. {
  147. Lock = false;
  148. Complete = false;
  149. ManaAchieve.UpdateHint();
  150. ManaCenter.AddDiamond(DiamondOnce, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.Achieve);
  151. ManaCenter.SkillPerson += Person;
  152. ManaCenter.SkillCoinPerson += CoinPerson;
  153. ManaAudio.PlayClip(Clip.CurrentClip);
  154. ManaAchieve.DeleDic.Remove(AchieveType);
  155. if (Delete)
  156. {
  157. ManaReso.Save(AchieveItem);
  158. AchieveItem = null;
  159. if (PostAchieve != null)
  160. {
  161. PostAchieve.Regist();
  162. }
  163. }
  164. else
  165. {
  166. ToFinish();
  167. }
  168. }
  169. public void UpdateStatus()
  170. {
  171. if (AchieveType == AchieveType.TotalPerson)
  172. {
  173. UpdateStatus(ManaCenter.TotalPerson);
  174. }
  175. else if (AchieveType == AchieveType.ElfLevel)
  176. {
  177. UpdateStatus(ManaCenter.ElfLevel);
  178. }
  179. else if (AchieveType == AchieveType.GardenLevel)
  180. {
  181. UpdateStatus(ManaCenter.Level);
  182. }
  183. else if (AchieveType == AchieveType.AdAmt)
  184. {
  185. UpdateStatus(ManaCenter.AdAmt);
  186. }
  187. else if (AchieveType == AchieveType.SkillAmt)
  188. {
  189. UpdateStatus(ManaCenter.SkillAmt);
  190. }
  191. else if (AchieveType == AchieveType.SignAmt)
  192. {
  193. UpdateStatus(ManaCenter.SignAmt);
  194. }
  195. else if (AchieveType == AchieveType.ShareAmt)
  196. {
  197. UpdateStatus(ManaCenter.ShareAmt);
  198. }
  199. else if (AchieveType == AchieveType.FlowerAmt)
  200. {
  201. UpdateStatus(ManaGarden.MyFlower);
  202. }
  203. else if (AchieveType == AchieveType.MiniGameAmt)
  204. {
  205. UpdateStatus(ManaCenter.MiniGameAmt);
  206. }
  207. else if (AchieveType == AchieveType.TotalCoin)
  208. {
  209. UpdateStatus(ManaCenter.TotalCoin);
  210. }
  211. else if (AchieveType == AchieveType.FlowerCoin)
  212. {
  213. UpdateStatus(ManaCenter.FlowerCoin);
  214. }
  215. else if (AchieveType == AchieveType.CurrentCoin)
  216. {
  217. UpdateStatus(ManaCenter.Coin);
  218. }
  219. else if (AchieveType == AchieveType.CostDiamond)
  220. {
  221. UpdateStatus(ManaCenter.CostDiamond);
  222. }
  223. else if (AchieveType == AchieveType.CloseAmt)
  224. {
  225. UpdateStatus(ManaCenter.CloseAmt);
  226. }
  227. else if (AchieveType == AchieveType.CreateRoomAmt)
  228. {
  229. UpdateStatus(ManaCenter.CreateRoomAmt);
  230. }
  231. else if (AchieveType == AchieveType.CreateChestAmt)
  232. {
  233. UpdateStatus(ManaCenter.CreateChestAmt);
  234. }
  235. else if (AchieveType == AchieveType.CreateLuckyChestAmt)
  236. {
  237. UpdateStatus(ManaCenter.CreateLuckyChestAmt);
  238. }
  239. else if (AchieveType == AchieveType.CreateGuessColorChestAmt)
  240. {
  241. UpdateStatus(ManaCenter.CreateGuessColorChestAmt);
  242. }
  243. else if (AchieveType == AchieveType.CreateGuessNumberChestAmt)
  244. {
  245. UpdateStatus(ManaCenter.CreateGuessNumberChestAmt);
  246. }
  247. else if (AchieveType == AchieveType.GetChestAwardAmt)
  248. {
  249. UpdateStatus(ManaCenter.GetChestAwardAmt);
  250. }
  251. else
  252. {
  253. throw new Exception();
  254. }
  255. }
  256. public void UpdateStatus(double value)
  257. {
  258. CurrentValue = value;
  259. }
  260. public void ToFinish()
  261. {
  262. Slider.value = 1;
  263. Complete = false;
  264. Button.interactable = false;
  265. Button.image.material = null;
  266. ManaLan.Add(BtnLab, new LanStr("Object", "AchieveItem_BtnLab2"));
  267. }
  268. public void ToProcess(double value)
  269. {
  270. Complete = false;
  271. Button.interactable = false;
  272. Button.image.material = Lib.GrayMat;
  273. ManaAchieve.UpdateHint();
  274. List<object> objList = new List<object>();
  275. objList.Add(new LanStr("Object", "AchieveItem_BtnLab0"));
  276. objList.Add("\n");
  277. if (!DiamondOnce.Equal(0))
  278. {
  279. objList.Add("<(钻石)>" + DiamondOnce.ToString("0") + " ");
  280. }
  281. if (!CoinPerson.Equal(0))
  282. {
  283. objList.Add(new LanStr("Common", "CoinPerson"));
  284. objList.Add("+");
  285. objList.Add(CoinPerson.ToString("0") + " ");
  286. }
  287. if (!Person.Equal(0))
  288. {
  289. objList.Add(new LanStr("Common", "Person"));
  290. objList.Add("+");
  291. objList.Add(Person.ToString("0") + " ");
  292. }
  293. ManaLan.Add(BtnLab, objList.ToArray());
  294. }
  295. public void ToComplete()
  296. {
  297. if (Complete)
  298. {
  299. return;
  300. }
  301. Complete = true;
  302. Button.interactable = true;
  303. Button.image.material = null;
  304. ManaAchieve.UpdateHint();
  305. List<object> objList = new List<object>();
  306. objList.Add(new LanStr("Object", "AchieveItem_BtnLab1"));
  307. objList.Add("\n");
  308. if (!DiamondOnce.Equal(0))
  309. {
  310. objList.Add("<(钻石)>" + DiamondOnce.ToString("0") + " ");
  311. }
  312. if (!CoinPerson.Equal(0))
  313. {
  314. objList.Add(new LanStr("Common", "CoinPerson"));
  315. objList.Add("+");
  316. objList.Add(CoinPerson.ToString("0") + " ");
  317. }
  318. if (!Person.Equal(0))
  319. {
  320. objList.Add(new LanStr("Common", "Person"));
  321. objList.Add("+");
  322. objList.Add(Person.ToString("0") + " ");
  323. }
  324. ManaLan.Add(BtnLab, objList.ToArray());
  325. }
  326. public AchieveType TypeParse(string str)
  327. {
  328. int integer = int.Parse(str);
  329. if (integer == 1)
  330. {
  331. return AchieveType.GardenLevel;
  332. }
  333. else if (integer == 2)
  334. {
  335. return AchieveType.CurrentCoin;
  336. }
  337. else if (integer == 3)
  338. {
  339. return AchieveType.TotalCoin;
  340. }
  341. else if (integer == 4)
  342. {
  343. return AchieveType.ElfLevel;
  344. }
  345. else if (integer == 5)
  346. {
  347. return AchieveType.FlowerAmt;
  348. }
  349. else if (integer == 6)
  350. {
  351. return AchieveType.TotalPerson;
  352. }
  353. else if (integer == 7)
  354. {
  355. return AchieveType.SkillAmt;
  356. }
  357. else if (integer == 8)
  358. {
  359. return AchieveType.AdAmt;
  360. }
  361. else if (integer == 9)
  362. {
  363. return AchieveType.SignAmt;
  364. }
  365. else if (integer == 10)
  366. {
  367. return AchieveType.ShareAmt;
  368. }
  369. else if (integer == 11)
  370. {
  371. return AchieveType.MiniGameAmt;
  372. }
  373. else if (integer == 12)
  374. {
  375. return AchieveType.FlowerCoin;
  376. }
  377. else if (integer == 13)
  378. {
  379. return AchieveType.CostDiamond;
  380. }
  381. else if (integer == 14)
  382. {
  383. return AchieveType.CloseAmt;
  384. }
  385. else if (integer == 15)
  386. {
  387. return AchieveType.CreateRoomAmt;
  388. }
  389. else if (integer == 16)
  390. {
  391. return AchieveType.CreateChestAmt;
  392. }
  393. else if (integer == 17)
  394. {
  395. return AchieveType.CreateLuckyChestAmt;
  396. }
  397. else if (integer == 18)
  398. {
  399. return AchieveType.CreateGuessColorChestAmt;
  400. }
  401. else if (integer == 19)
  402. {
  403. return AchieveType.CreateGuessNumberChestAmt;
  404. }
  405. else if (integer == 20)
  406. {
  407. return AchieveType.GetChestAwardAmt;
  408. }
  409. else
  410. {
  411. throw new Exception();
  412. }
  413. }
  414. public static string GetDescription(string desc, double value)
  415. {
  416. return desc.Replace("[&value&]", Auxiliary.ShrinkNumberStr(value, 0));
  417. }
  418. }
  419. public class ManaAchieve : Regist
  420. {
  421. #region 变量
  422. public static Dictionary<int, Achieve> AchieveDic = new Dictionary<int, Achieve>();
  423. public static Dictionary<AchieveType, UnityAction<double>> DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  424. public static ManaAchieve Instance;
  425. #endregion
  426. public override void RegistValueA()
  427. {
  428. Instance = this;
  429. List<XmlAttributeCollection> attributeList = ManaData.GetAchieveConfig();
  430. for (int i = 0; i < attributeList.Count; i++)
  431. {
  432. new Achieve(attributeList[i]);
  433. }
  434. List<int> achieveList = ManaData.GetAchieveList();
  435. for (int i = 0; i < achieveList.Count; i++)
  436. {
  437. AchieveDic[achieveList[i]].Lock = false;
  438. }
  439. foreach (var kv in AchieveDic)
  440. {
  441. if (kv.Value.Lock)
  442. {
  443. if (kv.Value.Parent == -1 || !AchieveDic[kv.Value.Parent].Lock)
  444. {
  445. kv.Value.Regist();
  446. }
  447. }
  448. else
  449. {
  450. if (!kv.Value.Delete)
  451. {
  452. kv.Value.Regist();
  453. }
  454. }
  455. }
  456. }
  457. public override void RegistValueB()
  458. {
  459. UpdateHint();
  460. }
  461. public static void UpdateHint()
  462. {
  463. if (ManaTutorial.TutorialA)
  464. {
  465. return;
  466. }
  467. TweenOutline tween = ManaReso.Get<Outline>("C_Achieve").GetTweenOutline();
  468. if (tween == null)
  469. {
  470. return;
  471. }
  472. foreach (var kv in AchieveDic)
  473. {
  474. if (kv.Value.Complete)
  475. {
  476. if (tween.InPause)
  477. {
  478. tween.Resume();
  479. tween.Target.enabled = true;
  480. }
  481. else
  482. {
  483. tween.StartForward();
  484. }
  485. return;
  486. }
  487. }
  488. tween.Target.enabled = false;
  489. tween.Pause();
  490. }
  491. public static void UpdateStatus(AchieveType type, double value)
  492. {
  493. UnityAction<double> action;
  494. if (DeleDic.TryGetValue(type, out action))
  495. {
  496. DeleDic[type].SafeInvoke(value);
  497. }
  498. }
  499. private static int MaxDisplayAmt = 4;
  500. public static void OpenAchievePanel()
  501. {
  502. TweenRoot tweenRoot = ManaReso.Get("M_Achieve0").TweenForVec();
  503. ManaAudio.PlayClip(Clip.BtnClip);
  504. Achieve completedAchieve = null;
  505. foreach (var achieve in AchieveDic.Values)
  506. {
  507. if (achieve.Complete)
  508. {
  509. completedAchieve = achieve;
  510. break;
  511. }
  512. }
  513. if (completedAchieve != null)
  514. {
  515. tweenRoot.AddEventOnetime
  516. (
  517. EventType.ForwardFinish,
  518. () =>
  519. {
  520. ScrollRect scrollRect = ManaReso.Get<ScrollRect>("M_Scrr");
  521. int index = completedAchieve.AchieveItem.GetSiblingIndex();
  522. if (index < scrollRect.content.childCount - MaxDisplayAmt)
  523. {
  524. scrollRect.Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Up);
  525. }
  526. else
  527. {
  528. scrollRect.Locate(scrollRect.content.childCount-1, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  529. }
  530. }
  531. );
  532. }
  533. }
  534. }