ManaPlayer.cs 7.1 KB

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  1. using DragonBones;
  2. #if UNITY_EDITOR
  3. using UnityEditor;
  4. #endif
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using System;
  8. using System.Xml;
  9. using System.Text;
  10. using System.Linq;
  11. using System.Collections;
  12. using System.Diagnostics;
  13. using System.Collections.Generic;
  14. using Object = UnityEngine.Object;
  15. using Transform = UnityEngine.Transform;
  16. public class ManaPlayer : Regist
  17. {
  18. #region 变量
  19. public static bool Complete;
  20. public static bool DressRoomInitialized;
  21. public static Transform SeleTra;
  22. public static Player Player;
  23. public static Transform DressRoom;
  24. public static Transform PlayerPink;
  25. public static Transform PlayerBlond;
  26. public static Transform PlayerBrown;
  27. public static ManaPlayer Instance;
  28. public static List<int>BoughtCloseList = new List<int>();
  29. public static List<string> DressData = new List<string>();
  30. public static Dictionary<int, CloseUnit> CloseUnitDic = new Dictionary<int, CloseUnit>();
  31. public static Dictionary<string, int> CloseIDDic = new Dictionary<string, int>();
  32. public static Dictionary<string, Sprite> CloseSpriteDic = new Dictionary<string, Sprite>();
  33. #endregion
  34. public override void Instantiate()
  35. {
  36. #region Player
  37. if (!Complete)
  38. {
  39. UnityFactory.factory.LoadDragonBonesData(ManaReso.Load<TextAsset>("stand_ske", Folder.Config));
  40. UnityFactory.factory.LoadDragonBonesData(ManaReso.Load<TextAsset>("Closet_ske", Folder.Config));
  41. UnityFactory.factory.LoadTextureAtlasData(ManaReso.Load<TextAsset>("stand_tex", Folder.Config), "stand_texture");
  42. UnityFactory.factory.LoadTextureAtlasData(ManaReso.Load<TextAsset>("Closet_tex", Folder.Config), "Closet_texture");
  43. Complete = true;
  44. }
  45. if (!ManaTutorial.TutorialA || ManaTutorial.TutorialIndexA != 1)
  46. {
  47. GetPlayer();
  48. DressData = ManaData.GetDressData();
  49. }
  50. else
  51. {
  52. PlayerPink = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos3"), false, ObjType.Player);
  53. PlayerBlond = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos2"), false, ObjType.Player);
  54. PlayerBrown = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos1"), false, ObjType.Player);
  55. if (PlayerPink.GetComponent<Player>() == null)
  56. {
  57. PlayerPink.AddScript<Player>().BuildPink();
  58. }
  59. if (PlayerBlond.GetComponent<Player>() == null)
  60. {
  61. PlayerBlond.AddScript<Player>().BuildBlond();
  62. }
  63. if (PlayerBrown.GetComponent<Player>() == null)
  64. {
  65. PlayerBrown.AddScript<Player>().BuildBrown();
  66. }
  67. PlayerPink.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  68. PlayerBlond.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  69. PlayerBrown.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  70. SeleTra = PlayerBlond;
  71. }
  72. #endregion
  73. #region DressRoom
  74. List<XmlAttributeCollection> attributeList = ManaData.GetDressRoomConfig();
  75. Player.JumpFrequency = float.Parse(attributeList[0][1].Value);
  76. DressRoom = ManaReso.Get("DressRoom", Folder.Discard, true, null, true, ObjType.DressRoom);
  77. List<int> dressList = ManaData.GetDressList();
  78. for (int i = 0; i < dressList.Count; i++)
  79. {
  80. BoughtCloseList.Add(dressList[i]);
  81. }
  82. #endregion
  83. }
  84. public override void RegistValueA()
  85. {
  86. Instance = this;
  87. ManaReso.Get("DressRoom").CreateTweenSr(0, 1, 0.25f, false, true, Curve.EaseOutQuad);
  88. }
  89. public static void InitializeDressRoom()
  90. {
  91. if (DressRoomInitialized)
  92. {
  93. return;
  94. }
  95. DressRoomInitialized = true;
  96. if (Initializer.Instance.DebugMode)
  97. {
  98. #if UNITY_EDITOR
  99. string assetPath = AssetDatabase.GetAssetPath(ManaReso.Load<Texture2D>("stand_texture", Folder.Scene));
  100. Object[] objects = AssetDatabase.LoadAllAssetsAtPath(assetPath);
  101. for (int i = 0; i < objects.Length; i++)
  102. {
  103. Sprite sprite = objects[i] as Sprite;
  104. if (sprite != null)
  105. {
  106. CloseSpriteDic.Add(sprite.name, sprite);
  107. }
  108. }
  109. assetPath = AssetDatabase.GetAssetPath(ManaReso.Load<Texture2D>("Closet_texture", Folder.Scene));
  110. objects = AssetDatabase.LoadAllAssetsAtPath(assetPath);
  111. for (int i = 0; i < objects.Length; i++)
  112. {
  113. Sprite sprite = objects[i] as Sprite;
  114. if (sprite != null)
  115. {
  116. CloseSpriteDic.Add(sprite.name, sprite);
  117. }
  118. }
  119. #endif
  120. }
  121. else
  122. {
  123. Object[] objects = Bundle.Scene.LoadAssetWithSubAssets("stand_texture", typeof(Sprite));
  124. for (int i = 0; i < objects.Length; i++)
  125. {
  126. Sprite sprite = (Sprite)objects[i];
  127. CloseSpriteDic.Add(sprite.name, sprite);
  128. }
  129. objects = Bundle.Scene.LoadAssetWithSubAssets("Closet_texture", typeof(Sprite));
  130. for (int i = 0; i < objects.Length; i++)
  131. {
  132. Sprite sprite = (Sprite)objects[i];
  133. CloseSpriteDic.Add(sprite.name, sprite);
  134. }
  135. }
  136. List<XmlAttributeCollection> attributeList = ManaData.GetDressRoomConfig();
  137. for (int i = 1; i < attributeList.Count; i++)
  138. {
  139. new CloseUnit(attributeList[i]);
  140. }
  141. for (int i = 0; i < BoughtCloseList.Count; i++)
  142. {
  143. CloseUnitDic[BoughtCloseList[i]].Unlock();
  144. }
  145. ManaReso.SetActive("I_Lab", false);
  146. }
  147. public Player GetPlayer(XmlNode xmlNode = null)
  148. {
  149. List<string> DressData = new List<string>();
  150. if (xmlNode == null)
  151. {
  152. DressData = ManaData.GetDressData();
  153. }
  154. else
  155. {
  156. DressData = ManaData.GetDressData(xmlNode);
  157. }
  158. Transform tra = ManaReso.Get("Player", Folder.Scene, false, transform, ManaReso.Get("PlayerPosTra").position, ObjType.Player);
  159. Player = tra.GetComponent<Player>();
  160. if (Player == null)
  161. {
  162. Player = tra.AddScript<Player>();
  163. Player.Build();
  164. }
  165. BuildPlayer(DressData);
  166. Player.SetAllCollider(true);
  167. tra.localScale = new Vector3(0.5f, 0.5f, 0.5f);
  168. ManaReso.TraDic.Add(tra.name, tra);
  169. return Player;
  170. }
  171. public static void BuildPlayer(List<string> dressData)
  172. {
  173. Player.ChangeClose(BodyPart.Head, dressData[0]);
  174. Player.ChangeClose(BodyPart.Dress, dressData[1]);
  175. Player.ChangeClose(BodyPart.Shoe, dressData[2]);
  176. Player.ChangeClose(BodyPart.Headwear, dressData[3]);
  177. Player.ChangeClose(BodyPart.Top, dressData[4]);
  178. Player.ChangeClose(BodyPart.Eye, dressData[5]);
  179. Player.ChangeClose(BodyPart.Mouse, dressData[6]);
  180. Player.ChangeClose(BodyPart.Wing, dressData[7]);
  181. }
  182. }