TweenVec.cs 5.7 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. public class TweenVec : Tween
  5. {
  6. #region
  7. public override bool InOrigin
  8. {
  9. get
  10. {
  11. if (Local)
  12. {
  13. if (Target.localPosition == Origin)
  14. {
  15. _InOrigin = true;
  16. }
  17. else
  18. {
  19. _InOrigin = false;
  20. }
  21. }
  22. else
  23. {
  24. if (Target.position == Origin)
  25. {
  26. _InOrigin = true;
  27. }
  28. else
  29. {
  30. _InOrigin = false;
  31. }
  32. }
  33. return _InOrigin;
  34. }
  35. set
  36. {
  37. _InOrigin = value;
  38. if (Local)
  39. {
  40. if (_InOrigin)
  41. {
  42. Target.localPosition = Origin;
  43. }
  44. }
  45. else
  46. {
  47. if (_InOrigin)
  48. {
  49. Target.position = Origin;
  50. }
  51. }
  52. }
  53. }
  54. public override bool InDestination
  55. {
  56. get
  57. {
  58. if (Local)
  59. {
  60. if (Target.localPosition == Destination)
  61. {
  62. _InDestination = true;
  63. }
  64. else
  65. {
  66. _InDestination = false;
  67. }
  68. }
  69. else
  70. {
  71. if (Target.position == Destination)
  72. {
  73. _InDestination = true;
  74. }
  75. else
  76. {
  77. _InDestination = false;
  78. }
  79. }
  80. return _InDestination;
  81. }
  82. set
  83. {
  84. _InDestination = value;
  85. if (_InDestination)
  86. {
  87. if (Local)
  88. {
  89. Target.localPosition = Destination;
  90. }
  91. else
  92. {
  93. Target.position = Destination;
  94. }
  95. }
  96. }
  97. }
  98. protected bool Local;
  99. protected Vector3 Delta;
  100. protected Vector3 Origin;
  101. protected Vector3 Destination;
  102. protected Transform Target;
  103. protected CanvasGroup CG;
  104. protected CurveFunctionV Func;
  105. #endregion
  106. public TweenVec(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  107. {
  108. CG = target.GetComponent<CanvasGroup>();
  109. Func = ManaAnim.CurveFuncDicV[curve];
  110. Target = target;
  111. InForward = false;
  112. InBackward = false;
  113. Local = local;
  114. Delta = destination - origin;
  115. Origin = origin;
  116. Duration = duration;
  117. DestActive = destActive;
  118. Destination = destination;
  119. OriginActive = originActive;
  120. OnForwardStart += () =>
  121. {
  122. Target.SetActive(true);
  123. if (CG != null)
  124. {
  125. CG.interactable = false;
  126. }
  127. };
  128. OnForwardFinish += () =>
  129. {
  130. Target.SetActive(DestActive);
  131. if (CG != null)
  132. {
  133. CG.interactable = DestActive;
  134. }
  135. };
  136. OnBackwardStart += () =>
  137. {
  138. Target.SetActive(true);
  139. if (CG != null)
  140. {
  141. CG.interactable = false;
  142. }
  143. };
  144. OnBackwardFinish += () =>
  145. {
  146. Target.SetActive(OriginActive);
  147. if (CG != null)
  148. {
  149. CG.interactable = OriginActive;
  150. }
  151. };
  152. }
  153. public override void StartForward()
  154. {
  155. base.StartForward();
  156. if (InBackward)
  157. {
  158. Timer = Duration - Timer;
  159. }
  160. else
  161. {
  162. if (Local)
  163. {
  164. Target.localPosition = Origin;
  165. }
  166. else
  167. {
  168. Target.position = Origin;
  169. }
  170. }
  171. }
  172. public override void StartBackward()
  173. {
  174. base.StartBackward();
  175. if (InForward)
  176. {
  177. Timer = Duration - Timer;
  178. }
  179. else
  180. {
  181. if (Local)
  182. {
  183. Target.localPosition = Destination;
  184. }
  185. else
  186. {
  187. Target.position = Destination;
  188. }
  189. }
  190. }
  191. public override bool DoForward()
  192. {
  193. Timer += Time.fixedDeltaTime;
  194. if (Timer > Duration)
  195. {
  196. Timer = 0;
  197. InForward = false;
  198. InDestination = true;
  199. OnForwardFinish.Invoke();
  200. ManaAnim.TweenForList.Remove(this);
  201. return true;
  202. }
  203. else
  204. {
  205. if (Local)
  206. {
  207. Target.localPosition = Func(Timer, Duration, Origin, Delta);
  208. }
  209. else
  210. {
  211. Target.position = Func(Timer, Duration, Origin, Delta);
  212. }
  213. return false;
  214. }
  215. }
  216. public override bool DoBackward()
  217. {
  218. Timer += Time.fixedDeltaTime;
  219. if (Timer > Duration)
  220. {
  221. Timer = 0;
  222. InBackward = false;
  223. InOrigin = true;
  224. OnBackwardFinish.Invoke();
  225. ManaAnim.TweenBacList.Remove(this);
  226. return true;
  227. }
  228. else
  229. {
  230. if (Local)
  231. {
  232. Target.localPosition = Func(Timer, Duration, Destination, -Delta);
  233. }
  234. else
  235. {
  236. Target.position = Func(Timer, Duration, Destination, -Delta);
  237. }
  238. return false;
  239. }
  240. }
  241. }