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- using UnityEngine;
- using UnityEngine.UI;
- using System;
- using System.Xml;
- using System.Text;
- using System.Collections;
- using System.Collections.Generic;
- public class ManaPlayer : Regist
- {
- #region 变量
- #endregion
- public override void Instantiate()
- {
- string player = Data.PlayerNode.SelectSingleNode("Player").Attributes[0].Value;
- Transform tra = ManaReso.Get(player, Folder.Character, false, transform, false);
- tra.name = "Player";
- tra.localScale = new Vector3(0.5f, 0.5f, 0.5f);
- tra.AddScript<Player>();
- ManaReso.TraDic.Add(tra.name, tra);
- }
- public override void TutorialInstantiate()
- {
-
- }
- public override void TutorialRegistValue()
- {
- }
- public static void LateRegist()
- {
- Tutorial.Player.parent = ManaReso.Get("Garden");
- Tutorial.Player.name = "Player";
- Tutorial.Player.AddScript<Player>();
- ManaReso.TraDic.Add(Tutorial.Player.name, Tutorial.Player);
- }
- }
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