ManaAnim.cs 44 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. public enum Curve
  8. {
  9. Linear,
  10. EaseOutQuad,
  11. }
  12. public delegate float ShakeFunctionF(float timer, float duration, int repeat, float start, float strength);
  13. public delegate Color ShakeFunctionC(float timer, float duration, int repeat, Color start, Color strength);
  14. public delegate Vector3 ShakeFunctionV(float timer, float duration, int repeat, Vector3 start, Vector3 strength);
  15. public delegate float CurveFunctionF(float timer, float duration, float start, float delta);
  16. public delegate Color CurveFunctionC(float timer, float duration, Color start, Color delta);
  17. public delegate Vector3 CurveFunctionV(float timer, float duration, Vector3 start, Vector3 delta);
  18. public class ManaAnim : Regist
  19. {
  20. #region 变量
  21. public static List<Move> MoveList;
  22. public static List<Tween> TweenForList;
  23. public static List<Tween> TweenBacList;
  24. public static Dictionary<Curve, ShakeFunctionF> ShakeFuncDicF;
  25. public static Dictionary<Curve, ShakeFunctionC> ShakeFuncDicC;
  26. public static Dictionary<Curve, ShakeFunctionV> ShakeFuncDicV;
  27. public static Dictionary<Curve, CurveFunctionF> CurveFuncDicF;
  28. public static Dictionary<Curve, CurveFunctionC> CurveFuncDicC;
  29. public static Dictionary<Curve, CurveFunctionV> CurveFuncDicV;
  30. public static Dictionary<Transform, Shake> ShakeDic;
  31. public static Dictionary<Transform, Move2D> MoveDic2D;
  32. public static Dictionary<Transform, Move3D> MoveDic3D;
  33. public static Dictionary<Transform, TweenSr> TweenSrDic;
  34. public static Dictionary<Transform, TweenCG> TweenCgDic;
  35. public static Dictionary<Transform, TweenGra> TweenGraDic;
  36. public static Dictionary<Transform, TweenVec> TweenVecDic;
  37. public static Dictionary<Transform, TweenText> TweenTextDic;
  38. public static Dictionary<Transform, TweenRect> TweenRectDic;
  39. public static Dictionary<Transform, TweenScale> TweenScaleDic;
  40. public static Dictionary<Transform, TweenAudio> TweenAudioDic;
  41. #endregion
  42. public void FixedUpdate()
  43. {
  44. for (int i = 0; i < MoveList.Count; i++)
  45. {
  46. if (MoveList[i].Do())
  47. {
  48. i--;
  49. }
  50. }
  51. for (int i = 0; i < TweenForList.Count; i++)
  52. {
  53. if (TweenForList[i].DoForward())
  54. {
  55. i--;
  56. }
  57. }
  58. for (int i = 0; i < TweenBacList.Count; i++)
  59. {
  60. if (TweenBacList[i].DoBackward())
  61. {
  62. i--;
  63. }
  64. }
  65. }
  66. public override void RegistValueA()
  67. {
  68. MoveList = new List<Move>();
  69. TweenForList = new List<Tween>();
  70. TweenBacList = new List<Tween>();
  71. ShakeFuncDicF = new Dictionary<Curve, ShakeFunctionF>();
  72. ShakeFuncDicC = new Dictionary<Curve, ShakeFunctionC>();
  73. ShakeFuncDicV = new Dictionary<Curve, ShakeFunctionV>();
  74. CurveFuncDicF = new Dictionary<Curve, CurveFunctionF>();
  75. CurveFuncDicC = new Dictionary<Curve, CurveFunctionC>();
  76. CurveFuncDicV = new Dictionary<Curve, CurveFunctionV>();
  77. ShakeDic = new Dictionary<Transform, Shake>();
  78. MoveDic3D = new Dictionary<Transform, Move3D>();
  79. MoveDic2D = new Dictionary<Transform, Move2D>();
  80. TweenSrDic = new Dictionary<Transform, TweenSr>();
  81. TweenCgDic = new Dictionary<Transform, TweenCG>();
  82. TweenGraDic = new Dictionary<Transform, TweenGra>();
  83. TweenVecDic = new Dictionary<Transform, TweenVec>();
  84. TweenTextDic = new Dictionary<Transform, TweenText>();
  85. TweenRectDic = new Dictionary<Transform, TweenRect>();
  86. TweenScaleDic = new Dictionary<Transform, TweenScale>();
  87. TweenAudioDic = new Dictionary<Transform, TweenAudio>();
  88. ShakeFuncDicF.Add(Curve.Linear, ShakeLinear);
  89. ShakeFuncDicF.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  90. ShakeFuncDicC.Add(Curve.Linear, ShakeLinear);
  91. ShakeFuncDicC.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  92. ShakeFuncDicV.Add(Curve.Linear, ShakeLinear);
  93. ShakeFuncDicV.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  94. CurveFuncDicF.Add(Curve.Linear, Linear);
  95. CurveFuncDicF.Add(Curve.EaseOutQuad, EaseOutQuad);
  96. CurveFuncDicC.Add(Curve.Linear, Linear);
  97. CurveFuncDicC.Add(Curve.EaseOutQuad, EaseOutQuad);
  98. CurveFuncDicV.Add(Curve.Linear, Linear);
  99. CurveFuncDicV.Add(Curve.EaseOutQuad, EaseOutQuad);
  100. }
  101. public override void TutorialRegistValue()
  102. {
  103. RegistValueA();
  104. }
  105. #region 曲线
  106. public static float LinearTimer(float value, float duration, float start, float delta)
  107. {
  108. return (value - start) * duration / delta;
  109. }
  110. public static float EaseOutQuadTimer(float value, float duration, float start, float delta)
  111. {
  112. return ((2 - Mathf.Sqrt(4 - 4*(value - start)/delta))/2)*duration;
  113. }
  114. public static float ShakeLinear(float timer, float duration, int repeat, float start, float strength)
  115. {
  116. float sliceTime = duration/(4*repeat);
  117. for (int i = 0; i < repeat*4; i += 4)
  118. {
  119. if (timer > duration)
  120. {
  121. return start;
  122. }
  123. if (timer <= (i + 1) * sliceTime)
  124. {
  125. timer -= (i)*sliceTime;
  126. return Linear(timer, sliceTime, start, strength/(i/4 + 1));
  127. }
  128. else if (timer <= (i + 3)*sliceTime)
  129. {
  130. timer -= (i + 1)*sliceTime;
  131. return Linear(timer, 2*sliceTime, start + strength/(i/4 + 1), -2*strength/(i/4 + 1));
  132. }
  133. else if (timer <= (i + 4)*sliceTime)
  134. {
  135. timer -= (i + 3)*sliceTime;
  136. return Linear(timer, sliceTime, start - strength/(i/4 + 1), strength/(i/4 + 1));
  137. }
  138. }
  139. throw new Exception();
  140. }
  141. public static Color ShakeLinear(float timer, float duration, int repeat, Color start, Color strength)
  142. {
  143. float sliceTime = duration / (4 * repeat);
  144. for (int i = 0; i < repeat * 4; i += 4)
  145. {
  146. if (timer > duration)
  147. {
  148. return start;
  149. }
  150. if (timer <= (i + 1) * sliceTime)
  151. {
  152. timer -= (i) * sliceTime;
  153. return Linear(timer, sliceTime, start, strength / (i / 4 + 1));
  154. }
  155. else if (timer <= (i + 3) * sliceTime)
  156. {
  157. timer -= (i + 1) * sliceTime;
  158. return Linear(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  159. }
  160. else if (timer <= (i + 4) * sliceTime)
  161. {
  162. timer -= (i + 3) * sliceTime;
  163. return Linear(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  164. }
  165. }
  166. throw new Exception();
  167. }
  168. public static Vector3 ShakeLinear(float timer, float duration, int repeat, Vector3 start, Vector3 strength)
  169. {
  170. float sliceTime = duration / (4 * repeat);
  171. for (int i = 0; i < repeat * 4; i += 4)
  172. {
  173. if (timer > duration)
  174. {
  175. return start;
  176. }
  177. if (timer <= (i + 1) * sliceTime)
  178. {
  179. timer -= (i) * sliceTime;
  180. return Linear(timer, sliceTime, start, strength / (i / 4 + 1));
  181. }
  182. else if (timer <= (i + 3) * sliceTime)
  183. {
  184. timer -= (i + 1) * sliceTime;
  185. return Linear(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  186. }
  187. else if (timer <= (i + 4) * sliceTime)
  188. {
  189. timer -= (i + 3) * sliceTime;
  190. return Linear(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  191. }
  192. }
  193. throw new Exception();
  194. }
  195. public static float ShakeEaseOutQuad(float timer, float duration, int repeat, float start, float strength)
  196. {
  197. float sliceTime = duration / (4 * repeat);
  198. for (int i = 0; i < repeat * 4; i += 4)
  199. {
  200. if (timer > duration)
  201. {
  202. return start;
  203. }
  204. if (timer <= (i + 1) * sliceTime)
  205. {
  206. timer -= (i) * sliceTime;
  207. return EaseOutQuad(timer, sliceTime, start, strength / (i / 4 + 1));
  208. }
  209. else if (timer <= (i + 3) * sliceTime)
  210. {
  211. timer -= (i + 1) * sliceTime;
  212. return EaseOutQuad(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  213. }
  214. else if (timer <= (i + 4) * sliceTime)
  215. {
  216. timer -= (i + 3) * sliceTime;
  217. return EaseOutQuad(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  218. }
  219. }
  220. throw new Exception();
  221. }
  222. public static Color ShakeEaseOutQuad(float timer, float duration, int repeat, Color start, Color strength)
  223. {
  224. float sliceTime = duration / (4 * repeat);
  225. for (int i = 0; i < repeat * 4; i += 4)
  226. {
  227. if (timer > duration)
  228. {
  229. return start;
  230. }
  231. if (timer <= (i + 1) * sliceTime)
  232. {
  233. timer -= (i) * sliceTime;
  234. return EaseOutQuad(timer, sliceTime, start, strength / (i / 4 + 1));
  235. }
  236. else if (timer <= (i + 3) * sliceTime)
  237. {
  238. timer -= (i + 1) * sliceTime;
  239. return EaseOutQuad(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  240. }
  241. else if (timer <= (i + 4) * sliceTime)
  242. {
  243. timer -= (i + 3) * sliceTime;
  244. return EaseOutQuad(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  245. }
  246. }
  247. throw new Exception();
  248. }
  249. public static Vector3 ShakeEaseOutQuad(float timer, float duration, int repeat, Vector3 start, Vector3 strength)
  250. {
  251. float sliceTime = duration / (4 * repeat);
  252. for (int i = 0; i < repeat * 4; i += 4)
  253. {
  254. if (timer > duration)
  255. {
  256. return start;
  257. }
  258. if (timer <= (i + 1) * sliceTime)
  259. {
  260. timer -= (i) * sliceTime;
  261. return EaseOutQuad(timer, sliceTime, start, strength / (i / 4 + 1));
  262. }
  263. else if (timer <= (i + 3) * sliceTime)
  264. {
  265. timer -= (i + 1) * sliceTime;
  266. return EaseOutQuad(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  267. }
  268. else if (timer <= (i + 4) * sliceTime)
  269. {
  270. timer -= (i + 3) * sliceTime;
  271. return EaseOutQuad(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  272. }
  273. }
  274. throw new Exception();
  275. }
  276. public static float Linear(float timer, float duration, float start, float delta)
  277. {
  278. if (Math.Abs(duration) < 0.0005f)
  279. {
  280. return delta + start;
  281. }
  282. else
  283. {
  284. return delta * timer / duration + start;
  285. }
  286. }
  287. public static Color Linear(float timer, float duration, Color start, Color delta)
  288. {
  289. return new Color(Linear(timer, duration, start.r, delta.r), Linear(timer, duration, start.g, delta.g), Linear(timer, duration, start.b, delta.b), Linear(timer, duration, start.a, delta.a));
  290. }
  291. public static Vector3 Linear(float timer, float duration, Vector3 start, Vector3 delta)
  292. {
  293. return new Vector3(Linear(timer, duration, start.x, delta.x), Linear(timer, duration, start.y, delta.y), Linear(timer, duration, start.z, delta.z));
  294. }
  295. public static float EaseOutQuad(float timer, float duration, float start, float delta)
  296. {
  297. if (Math.Abs(duration) < 0.0005f)
  298. {
  299. return delta + start;
  300. }
  301. else
  302. {
  303. timer /= duration;
  304. return -delta * timer * (timer - 2) + start;
  305. }
  306. }
  307. public static Color EaseOutQuad(float timer, float duration, Color start, Color delta)
  308. {
  309. return new Color(EaseOutQuad(timer, duration, start.r, delta.r), EaseOutQuad(timer, duration, start.g, delta.g), EaseOutQuad(timer, duration, start.b, delta.b), EaseOutQuad(timer, duration, start.a, delta.a));
  310. }
  311. public static Vector3 EaseOutQuad(float timer, float duration, Vector3 start, Vector3 delta)
  312. {
  313. return new Vector3(EaseOutQuad(timer, duration, start.x, delta.x), EaseOutQuad(timer, duration, start.y, delta.y), EaseOutQuad(timer, duration, start.z, delta.z));
  314. }
  315. #endregion
  316. #region 播放动画
  317. public static void Shake(Transform target, float duration, int repeat, Vector3 strength, Curve curve)
  318. {
  319. Shake shake;
  320. if (ShakeDic.TryGetValue(target, out shake))
  321. {
  322. shake.StartShake(repeat, duration, strength, curve);
  323. }
  324. else
  325. {
  326. shake = CreateShake(target);
  327. shake.StartShake(repeat, duration, strength, curve);
  328. }
  329. }
  330. public static void Move2D(Transform target, Vector3 destination, float duration, bool local, Curve curve)
  331. {
  332. Move2D move2D;
  333. if (MoveDic2D.TryGetValue(target, out move2D))
  334. {
  335. move2D.StartMove(destination, duration, local, curve);
  336. }
  337. else
  338. {
  339. move2D = CreateMove2D(target);
  340. move2D.StartMove(destination, duration, local, curve);
  341. }
  342. }
  343. public static void Move3D(Transform target, Vector3 destination, float duration, bool local, Curve curve)
  344. {
  345. Move3D move3D;
  346. if (MoveDic3D.TryGetValue(target, out move3D))
  347. {
  348. move3D.StartMove(destination, duration, local, curve);
  349. }
  350. else
  351. {
  352. move3D = CreateMove3D(target);
  353. move3D.StartMove(destination, duration, local, curve);
  354. }
  355. }
  356. public static void TweenForSr(Transform target)
  357. {
  358. TweenSr tweenSr;
  359. if (TweenSrDic.TryGetValue(target, out tweenSr))
  360. {
  361. tweenSr.StartForward();
  362. }
  363. else
  364. {
  365. throw new Exception();
  366. }
  367. }
  368. public static void TweenForCG(Transform target)
  369. {
  370. TweenCG tweenCG;
  371. if (TweenCgDic.TryGetValue(target, out tweenCG))
  372. {
  373. tweenCG.StartForward();
  374. }
  375. else
  376. {
  377. throw new Exception();
  378. }
  379. }
  380. public static void TweenForGra(Transform target)
  381. {
  382. TweenGra tweenGra;
  383. if (TweenGraDic.TryGetValue(target, out tweenGra))
  384. {
  385. tweenGra.StartForward();
  386. }
  387. else
  388. {
  389. throw new Exception();
  390. }
  391. }
  392. public static void TweenForVec(Transform target)
  393. {
  394. TweenVec tweenVec;
  395. if (TweenVecDic.TryGetValue(target, out tweenVec))
  396. {
  397. tweenVec.StartForward();
  398. }
  399. else
  400. {
  401. throw new Exception();
  402. }
  403. }
  404. public static void TweenForText(Transform target)
  405. {
  406. TweenText tweenText;
  407. if (TweenTextDic.TryGetValue(target, out tweenText))
  408. {
  409. tweenText.StartForward();
  410. }
  411. else
  412. {
  413. throw new Exception();
  414. }
  415. }
  416. public static void TweenForRect(Transform target)
  417. {
  418. TweenRect tweenRect;
  419. if (TweenRectDic.TryGetValue(target, out tweenRect))
  420. {
  421. tweenRect.StartForward();
  422. }
  423. else
  424. {
  425. throw new Exception();
  426. }
  427. }
  428. public static void TweenForScale(Transform target)
  429. {
  430. TweenScale tweenScale;
  431. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  432. {
  433. tweenScale.StartForward();
  434. }
  435. else
  436. {
  437. throw new Exception();
  438. }
  439. }
  440. public static void TweenForAudio(Transform target)
  441. {
  442. TweenAudio tween;
  443. if (TweenAudioDic.TryGetValue(target, out tween))
  444. {
  445. tween.StartForward();
  446. }
  447. else
  448. {
  449. throw new Exception();
  450. }
  451. }
  452. public static void TweenBacSr(Transform target)
  453. {
  454. TweenSr tweenSr;
  455. if (TweenSrDic.TryGetValue(target, out tweenSr))
  456. {
  457. tweenSr.StartBackward();
  458. }
  459. else
  460. {
  461. throw new Exception();
  462. }
  463. }
  464. public static void TweenBacCG(Transform target)
  465. {
  466. TweenCG tweenCG;
  467. if (TweenCgDic.TryGetValue(target, out tweenCG))
  468. {
  469. tweenCG.StartBackward();
  470. }
  471. else
  472. {
  473. throw new Exception();
  474. }
  475. }
  476. public static void TweenBacGra(Transform target)
  477. {
  478. TweenGra tweenGra;
  479. if (TweenGraDic.TryGetValue(target, out tweenGra))
  480. {
  481. tweenGra.StartBackward();
  482. }
  483. else
  484. {
  485. throw new Exception(target.name);
  486. }
  487. }
  488. public static void TweenBacVec(Transform target)
  489. {
  490. TweenVec tweenVec;
  491. if (TweenVecDic.TryGetValue(target, out tweenVec))
  492. {
  493. tweenVec.StartBackward();
  494. }
  495. else
  496. {
  497. throw new Exception(target.name);
  498. }
  499. }
  500. public static void TweenBacText(Transform target)
  501. {
  502. TweenText tweenText;
  503. if (TweenTextDic.TryGetValue(target, out tweenText))
  504. {
  505. tweenText.StartBackward();
  506. }
  507. else
  508. {
  509. throw new Exception();
  510. }
  511. }
  512. public static void TweenBacRect(Transform target)
  513. {
  514. TweenRect tweenRect;
  515. if (TweenRectDic.TryGetValue(target, out tweenRect))
  516. {
  517. tweenRect.StartBackward();
  518. }
  519. else
  520. {
  521. throw new Exception();
  522. }
  523. }
  524. public static void TweenBacScale(Transform target)
  525. {
  526. TweenScale tweenScale;
  527. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  528. {
  529. tweenScale.StartBackward();
  530. }
  531. else
  532. {
  533. throw new Exception();
  534. }
  535. }
  536. public static void TweenBacAudio(Transform target)
  537. {
  538. TweenAudio tween;
  539. if (TweenAudioDic.TryGetValue(target, out tween))
  540. {
  541. tween.StartBackward();
  542. }
  543. else
  544. {
  545. throw new Exception();
  546. }
  547. }
  548. public static void TweenConForSr(Transform target)
  549. {
  550. TweenSr tweenSr;
  551. if (TweenSrDic.TryGetValue(target, out tweenSr))
  552. {
  553. tweenSr.ConfineForward();
  554. }
  555. else
  556. {
  557. throw new Exception();
  558. }
  559. }
  560. public static void TweenConForCG(Transform target)
  561. {
  562. TweenCG tweenCG;
  563. if (TweenCgDic.TryGetValue(target, out tweenCG))
  564. {
  565. tweenCG.ConfineForward();
  566. }
  567. else
  568. {
  569. throw new Exception();
  570. }
  571. }
  572. public static void TweenConForGra(Transform target)
  573. {
  574. TweenGra tweenGra;
  575. if (TweenGraDic.TryGetValue(target, out tweenGra))
  576. {
  577. tweenGra.ConfineForward();
  578. }
  579. else
  580. {
  581. throw new Exception();
  582. }
  583. }
  584. public static void TweenConForVec(Transform target)
  585. {
  586. TweenVec tweenVec;
  587. if (TweenVecDic.TryGetValue(target, out tweenVec))
  588. {
  589. tweenVec.ConfineForward();
  590. }
  591. else
  592. {
  593. throw new Exception();
  594. }
  595. }
  596. public static void TweenConForText(Transform target)
  597. {
  598. TweenText tweenText;
  599. if (TweenTextDic.TryGetValue(target, out tweenText))
  600. {
  601. tweenText.ConfineForward();
  602. }
  603. else
  604. {
  605. throw new Exception();
  606. }
  607. }
  608. public static void TweenConForRect(Transform target)
  609. {
  610. TweenRect tweenRect;
  611. if (TweenRectDic.TryGetValue(target, out tweenRect))
  612. {
  613. tweenRect.ConfineForward();
  614. }
  615. else
  616. {
  617. throw new Exception();
  618. }
  619. }
  620. public static void TweenConForScale(Transform target)
  621. {
  622. TweenScale tweenScale;
  623. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  624. {
  625. tweenScale.ConfineForward();
  626. }
  627. else
  628. {
  629. throw new Exception();
  630. }
  631. }
  632. public static void TweenConForAudio(Transform target)
  633. {
  634. TweenAudio tween;
  635. if (TweenAudioDic.TryGetValue(target, out tween))
  636. {
  637. tween.ConfineForward();
  638. }
  639. else
  640. {
  641. throw new Exception();
  642. }
  643. }
  644. public static void TweenConBacSr(Transform target)
  645. {
  646. TweenSr tweenSr;
  647. if (TweenSrDic.TryGetValue(target, out tweenSr))
  648. {
  649. tweenSr.ConfineBackward();
  650. }
  651. else
  652. {
  653. throw new Exception();
  654. }
  655. }
  656. public static void TweenConBacCG(Transform target)
  657. {
  658. TweenCG tweenCG;
  659. if (TweenCgDic.TryGetValue(target, out tweenCG))
  660. {
  661. tweenCG.ConfineBackward();
  662. }
  663. else
  664. {
  665. throw new Exception();
  666. }
  667. }
  668. public static void TweenConBacGra(Transform target)
  669. {
  670. TweenGra tweenGra;
  671. if (TweenGraDic.TryGetValue(target, out tweenGra))
  672. {
  673. tweenGra.ConfineBackward();
  674. }
  675. else
  676. {
  677. throw new Exception(target.name);
  678. }
  679. }
  680. public static void TweenConBacVec(Transform target)
  681. {
  682. TweenVec tweenVec;
  683. if (TweenVecDic.TryGetValue(target, out tweenVec))
  684. {
  685. tweenVec.ConfineBackward();
  686. }
  687. else
  688. {
  689. throw new Exception(target.name);
  690. }
  691. }
  692. public static void TweenConBacText(Transform target)
  693. {
  694. TweenText tweenText;
  695. if (TweenTextDic.TryGetValue(target, out tweenText))
  696. {
  697. tweenText.ConfineBackward();
  698. }
  699. else
  700. {
  701. throw new Exception();
  702. }
  703. }
  704. public static void TweenConBacRect(Transform target)
  705. {
  706. TweenRect tweenRect;
  707. if (TweenRectDic.TryGetValue(target, out tweenRect))
  708. {
  709. tweenRect.ConfineBackward();
  710. }
  711. else
  712. {
  713. throw new Exception();
  714. }
  715. }
  716. public static void TweenConBacScale(Transform target)
  717. {
  718. TweenScale tweenScale;
  719. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  720. {
  721. tweenScale.ConfineBackward();
  722. }
  723. else
  724. {
  725. throw new Exception();
  726. }
  727. }
  728. public static void TweenConBacAudio(Transform target)
  729. {
  730. TweenAudio tween;
  731. if (TweenAudioDic.TryGetValue(target, out tween))
  732. {
  733. tween.ConfineBackward();
  734. }
  735. else
  736. {
  737. throw new Exception();
  738. }
  739. }
  740. #endregion
  741. #region 得到动画
  742. public static Shake GetShake(Transform target)
  743. {
  744. Shake shake;
  745. if (ShakeDic.TryGetValue(target, out shake))
  746. {
  747. return shake;
  748. }
  749. else
  750. {
  751. throw new Exception();
  752. }
  753. }
  754. public static Move2D GetMove2D(Transform target)
  755. {
  756. Move2D move2D;
  757. if (MoveDic2D.TryGetValue(target, out move2D))
  758. {
  759. return move2D;
  760. }
  761. else
  762. {
  763. throw new Exception();
  764. }
  765. }
  766. public static Move3D GetMove3D(Transform target)
  767. {
  768. Move3D move3D;
  769. if (MoveDic3D.TryGetValue(target, out move3D))
  770. {
  771. return move3D;
  772. }
  773. else
  774. {
  775. throw new Exception();
  776. }
  777. }
  778. public static TweenSr GetTweenSr(Transform target)
  779. {
  780. TweenSr tweenSr;
  781. if (TweenSrDic.TryGetValue(target, out tweenSr))
  782. {
  783. return tweenSr;
  784. }
  785. else
  786. {
  787. throw new Exception();
  788. }
  789. }
  790. public static TweenCG GetTweenCG(Transform target)
  791. {
  792. TweenCG tweenCG;
  793. if (TweenCgDic.TryGetValue(target, out tweenCG))
  794. {
  795. return tweenCG;
  796. }
  797. else
  798. {
  799. throw new Exception();
  800. }
  801. }
  802. public static TweenGra GetTweenGra(Transform target)
  803. {
  804. TweenGra tweenGra;
  805. if (TweenGraDic.TryGetValue(target, out tweenGra))
  806. {
  807. return tweenGra;
  808. }
  809. else
  810. {
  811. throw new Exception();
  812. }
  813. }
  814. public static TweenVec GetTweenVec(Transform target)
  815. {
  816. TweenVec tweenVec;
  817. if (TweenVecDic.TryGetValue(target, out tweenVec))
  818. {
  819. return tweenVec;
  820. }
  821. else
  822. {
  823. throw new Exception();
  824. }
  825. }
  826. public static TweenText GetTweenText(Transform target)
  827. {
  828. TweenText tweenText;
  829. if (TweenTextDic.TryGetValue(target, out tweenText))
  830. {
  831. return tweenText;
  832. }
  833. else
  834. {
  835. throw new Exception();
  836. }
  837. }
  838. public static TweenRect GetTweenRect(Transform target)
  839. {
  840. TweenRect tweenRect;
  841. if (TweenRectDic.TryGetValue(target, out tweenRect))
  842. {
  843. return tweenRect;
  844. }
  845. else
  846. {
  847. throw new Exception();
  848. }
  849. }
  850. public static TweenScale GetTweenScale(Transform target)
  851. {
  852. TweenScale tweenScale;
  853. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  854. {
  855. return tweenScale;
  856. }
  857. else
  858. {
  859. throw new Exception();
  860. }
  861. }
  862. public static TweenAudio GetTweenAudio(Transform target)
  863. {
  864. TweenAudio tween;
  865. if (TweenAudioDic.TryGetValue(target, out tween))
  866. {
  867. return tween;
  868. }
  869. else
  870. {
  871. throw new Exception();
  872. }
  873. }
  874. #endregion
  875. #region 创建动画
  876. public static Shake CreateShake(Transform target)
  877. {
  878. if (ShakeDic.ContainsKey(target))
  879. {
  880. Shake shake = ShakeDic[target];
  881. shake = new Shake(target);
  882. return shake;
  883. }
  884. else
  885. {
  886. Shake shake = new Shake(target);
  887. ShakeDic.Add(target, shake);
  888. return shake;
  889. }
  890. }
  891. public static Move2D CreateMove2D(Transform target)
  892. {
  893. if (MoveDic2D.ContainsKey(target))
  894. {
  895. Move2D move2D = MoveDic2D[target];
  896. move2D = new Move2D(target);
  897. return move2D;
  898. }
  899. else
  900. {
  901. Move2D move2D = new Move2D(target);
  902. MoveDic2D.Add(target, move2D);
  903. return move2D;
  904. }
  905. }
  906. public static Move3D CreateMove3D(Transform target)
  907. {
  908. if (MoveDic3D.ContainsKey(target))
  909. {
  910. Move3D move3D = MoveDic3D[target];
  911. move3D = new Move3D(target);
  912. return move3D;
  913. }
  914. else
  915. {
  916. Move3D move3D = new Move3D(target);
  917. MoveDic3D.Add(target, move3D);
  918. return move3D;
  919. }
  920. }
  921. public static TweenSr CreateTweenSr(Transform target, float originAlpha, float destinationAlpha, float duration, bool group, bool originActive, bool destActive, Curve curve)
  922. {
  923. TweenSr tween;
  924. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  925. Color origin = sr.color;
  926. Color destination = sr.color;
  927. origin.a = originAlpha;
  928. destination.a = destinationAlpha;
  929. if (TweenSrDic.ContainsKey(target))
  930. {
  931. tween = TweenSrDic[target];
  932. tween = new TweenSr(sr, origin, destination, duration, group, originActive, destActive, curve);
  933. return tween;
  934. }
  935. else
  936. {
  937. tween = new TweenSr(sr, origin, destination, duration, group, originActive, destActive, curve);
  938. TweenSrDic.Add(target, tween);
  939. return tween;
  940. }
  941. }
  942. public static TweenSr CreateTweenSr(Transform target, float destinationAlpha, float duration, bool group, bool originActive, bool destActive, Curve curve)
  943. {
  944. TweenSr tween;
  945. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  946. Color destination = sr.color;
  947. destination.a = destinationAlpha;
  948. if (TweenSrDic.ContainsKey(target))
  949. {
  950. tween = TweenSrDic[target];
  951. tween = new TweenSr(sr, sr.color, destination, duration, group, originActive, destActive, curve);
  952. return tween;
  953. }
  954. else
  955. {
  956. tween = new TweenSr(sr, sr.color, destination, duration, group, originActive, destActive, curve);
  957. TweenSrDic.Add(target, tween);
  958. return tween;
  959. }
  960. }
  961. public static TweenSr CreateTweenSr(Transform target, Color origin, Color destination, float duration, bool group, bool originActive, bool destActive, Curve curve)
  962. {
  963. if (TweenSrDic.ContainsKey(target))
  964. {
  965. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  966. TweenSr tween = TweenSrDic[target];
  967. tween = new TweenSr(sr, origin, destination, duration, group, originActive, destActive, curve);
  968. return tween;
  969. }
  970. else
  971. {
  972. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  973. TweenSr tween = new TweenSr(sr, origin, destination, duration, group, originActive, destActive, curve);
  974. TweenSrDic.Add(target, tween);
  975. return tween;
  976. }
  977. }
  978. public static TweenSr CreateTweenSr(Transform target, Color destination, float duration, bool group, bool originActive, bool destActive, Curve curve)
  979. {
  980. if (TweenSrDic.ContainsKey(target))
  981. {
  982. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  983. TweenSr tween = TweenSrDic[target];
  984. tween = new TweenSr(sr, sr.color, destination, duration, group, originActive, destActive, curve);
  985. return tween;
  986. }
  987. else
  988. {
  989. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  990. TweenSr tween = new TweenSr(sr, sr.color, destination, duration, group, originActive, destActive, curve);
  991. TweenSrDic.Add(target, tween);
  992. return tween;
  993. }
  994. }
  995. public static TweenCG CreateTweenCG(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  996. {
  997. if (TweenCgDic.ContainsKey(target))
  998. {
  999. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  1000. TweenCG tween = TweenCgDic[target];
  1001. tween = new TweenCG(cg, origin, destination, duration, originActive, destActive, curve);
  1002. return tween;
  1003. }
  1004. else
  1005. {
  1006. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  1007. TweenCG tween = new TweenCG(cg, origin, destination, duration, originActive, destActive, curve);
  1008. TweenCgDic.Add(target, tween);
  1009. return tween;
  1010. }
  1011. }
  1012. public static TweenCG CreateTweenCG(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1013. {
  1014. if (TweenCgDic.ContainsKey(target))
  1015. {
  1016. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  1017. TweenCG tween = TweenCgDic[target];
  1018. tween = new TweenCG(cg, cg.alpha, destination, duration, originActive, destActive, curve);
  1019. return tween;
  1020. }
  1021. else
  1022. {
  1023. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  1024. TweenCG tween = new TweenCG(cg, cg.alpha, destination, duration, originActive, destActive, curve);
  1025. TweenCgDic.Add(target, tween);
  1026. return tween;
  1027. }
  1028. }
  1029. public static TweenGra CreateTweenGra(Transform target, float originAlpha, float destinationAlpha, float duration, bool originActive, bool destActive, Curve curve)
  1030. {
  1031. Graphic graphic = target.GetComponent<Graphic>();
  1032. TweenGra tween;
  1033. Color origin = graphic.color;
  1034. Color destination = graphic.color;
  1035. origin.a = originAlpha;
  1036. destination.a = destinationAlpha;
  1037. if (TweenGraDic.ContainsKey(target))
  1038. {
  1039. tween = TweenGraDic[target];
  1040. tween = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve);
  1041. return tween;
  1042. }
  1043. else
  1044. {
  1045. tween = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve);
  1046. TweenGraDic.Add(target, tween);
  1047. return tween;
  1048. }
  1049. }
  1050. public static TweenGra CreateTweenGra(Transform target, float destinationAlpha, float duration, bool originActive, bool destActive, Curve curve)
  1051. {
  1052. Graphic graphic = target.GetComponent<Graphic>();
  1053. TweenGra tween;
  1054. Color destination = graphic.color;
  1055. destination.a = destinationAlpha;
  1056. if (TweenGraDic.ContainsKey(target))
  1057. {
  1058. tween = TweenGraDic[target];
  1059. tween = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve);
  1060. return tween;
  1061. }
  1062. else
  1063. {
  1064. tween = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve);
  1065. TweenGraDic.Add(target, tween);
  1066. return tween;
  1067. }
  1068. }
  1069. public static TweenGra CreateTweenGra(Transform target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve)
  1070. {
  1071. if (TweenGraDic.ContainsKey(target))
  1072. {
  1073. Graphic graphic = target.GetComponent<Graphic>();
  1074. TweenGra tween = TweenGraDic[target];
  1075. tween = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve);
  1076. return tween;
  1077. }
  1078. else
  1079. {
  1080. Graphic graphic = target.GetComponent<Graphic>();
  1081. TweenGra tween = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve);
  1082. TweenGraDic.Add(target, tween);
  1083. return tween;
  1084. }
  1085. }
  1086. public static TweenGra CreateTweenGra(Transform target, Color destination, float duration, bool originActive, bool destActive, Curve curve)
  1087. {
  1088. if (TweenGraDic.ContainsKey(target))
  1089. {
  1090. Graphic graphic = target.GetComponent<Graphic>();
  1091. TweenGra tween = TweenGraDic[target];
  1092. tween = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve);
  1093. return tween;
  1094. }
  1095. else
  1096. {
  1097. Graphic graphic = target.GetComponent<Graphic>();
  1098. TweenGra tween = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve);
  1099. TweenGraDic.Add(target, tween);
  1100. return tween;
  1101. }
  1102. }
  1103. public static TweenVec CreateTweenVec2D(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  1104. {
  1105. origin.z = target.position.z;
  1106. destination.z = target.position.z;
  1107. if (TweenVecDic.ContainsKey(target))
  1108. {
  1109. TweenVec tween = TweenVecDic[target];
  1110. tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  1111. return tween;
  1112. }
  1113. else
  1114. {
  1115. TweenVec tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  1116. TweenVecDic.Add(target, tween);
  1117. return tween;
  1118. }
  1119. }
  1120. public static TweenVec CreateTweenVec2D(Transform target, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  1121. {
  1122. destination.z = target.position.z;
  1123. if (TweenVecDic.ContainsKey(target))
  1124. {
  1125. TweenVec tween = TweenVecDic[target];
  1126. if (local)
  1127. {
  1128. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1129. }
  1130. else
  1131. {
  1132. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1133. }
  1134. return tween;
  1135. }
  1136. else
  1137. {
  1138. TweenVec tween;
  1139. if (local)
  1140. {
  1141. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1142. }
  1143. else
  1144. {
  1145. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1146. }
  1147. TweenVecDic.Add(target, tween);
  1148. return tween;
  1149. }
  1150. }
  1151. public static TweenVec CreateTweenVec3D(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  1152. {
  1153. if (TweenVecDic.ContainsKey(target))
  1154. {
  1155. TweenVec tween = TweenVecDic[target];
  1156. tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  1157. return tween;
  1158. }
  1159. else
  1160. {
  1161. TweenVec tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  1162. TweenVecDic.Add(target, tween);
  1163. return tween;
  1164. }
  1165. }
  1166. public static TweenVec CreateTweenVec3D(Transform target, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  1167. {
  1168. if (TweenVecDic.ContainsKey(target))
  1169. {
  1170. TweenVec tween = TweenVecDic[target];
  1171. if (local)
  1172. {
  1173. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1174. }
  1175. else
  1176. {
  1177. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1178. }
  1179. return tween;
  1180. }
  1181. else
  1182. {
  1183. TweenVec tween;
  1184. if (local)
  1185. {
  1186. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1187. }
  1188. else
  1189. {
  1190. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1191. }
  1192. TweenVecDic.Add(target, tween);
  1193. return tween;
  1194. }
  1195. }
  1196. public static TweenText CreateTweenText(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1197. {
  1198. if (TweenRectDic.ContainsKey(target))
  1199. {
  1200. Text text = target.GetComponent<Text>();
  1201. TweenText tween = TweenTextDic[target];
  1202. tween = new TweenText(text, origin, destination, duration, originActive, destActive, curve);
  1203. return tween;
  1204. }
  1205. else
  1206. {
  1207. Text text = target.GetComponent<Text>();
  1208. TweenText tween = new TweenText(text, origin, destination, duration, originActive, destActive, curve);
  1209. TweenTextDic.Add(target, tween);
  1210. return tween;
  1211. }
  1212. }
  1213. public static TweenText CreateTweenText(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1214. {
  1215. if (TweenRectDic.ContainsKey(target))
  1216. {
  1217. Text text = target.GetComponent<Text>();
  1218. TweenText tween = TweenTextDic[target];
  1219. tween = new TweenText(text, text.fontSize, destination, duration, originActive, destActive, curve);
  1220. return tween;
  1221. }
  1222. else
  1223. {
  1224. Text text = target.GetComponent<Text>();
  1225. TweenText tween = new TweenText(text, text.fontSize, destination, duration, originActive, destActive, curve);
  1226. TweenTextDic.Add(target, tween);
  1227. return tween;
  1228. }
  1229. }
  1230. public static TweenRect CreateTweenRect(Transform target, Vector2 origin, Vector2 destination, float duration, bool originActive, bool destActive, Curve curve)
  1231. {
  1232. if (TweenRectDic.ContainsKey(target))
  1233. {
  1234. RectTransform rectTra = target.GetComponent<RectTransform>();
  1235. TweenRect tween = TweenRectDic[target];
  1236. tween = new TweenRect(rectTra, origin, destination, duration, originActive, destActive, curve);
  1237. return tween;
  1238. }
  1239. else
  1240. {
  1241. RectTransform rectTra = target.GetComponent<RectTransform>();
  1242. TweenRect tween = new TweenRect(rectTra, origin, destination, duration, originActive, destActive, curve);
  1243. TweenRectDic.Add(target, tween);
  1244. return tween;
  1245. }
  1246. }
  1247. public static TweenRect CreateTweenRect(Transform target, Vector2 destination, float duration, bool originActive, bool destActive, Curve curve)
  1248. {
  1249. if (TweenRectDic.ContainsKey(target))
  1250. {
  1251. RectTransform rectTra = target.GetComponent<RectTransform>();
  1252. TweenRect tween = TweenRectDic[target];
  1253. tween = new TweenRect(rectTra, rectTra.rect.size, destination, duration, originActive, destActive, curve);
  1254. return tween;
  1255. }
  1256. else
  1257. {
  1258. RectTransform rectTra = target.GetComponent<RectTransform>();
  1259. TweenRect tween = new TweenRect(rectTra, rectTra.rect.size, destination, duration, originActive, destActive, curve);
  1260. TweenRectDic.Add(target, tween);
  1261. return tween;
  1262. }
  1263. }
  1264. public static TweenScale CreateTweenScale(Transform target, Vector3 origin, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve)
  1265. {
  1266. if (TweenScaleDic.ContainsKey(target))
  1267. {
  1268. TweenScale tween = TweenScaleDic[target];
  1269. tween = new TweenScale(target, origin, destination, duration, originActive, destActive, curve);
  1270. return tween;
  1271. }
  1272. else
  1273. {
  1274. TweenScale tween = new TweenScale(target, origin, destination, duration, originActive, destActive, curve);
  1275. TweenScaleDic.Add(target, tween);
  1276. return tween;
  1277. }
  1278. }
  1279. public static TweenScale CreateTweenScale(Transform target, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve)
  1280. {
  1281. if (TweenScaleDic.ContainsKey(target))
  1282. {
  1283. TweenScale tween = TweenScaleDic[target];
  1284. tween = new TweenScale(target, target.lossyScale, destination, duration, originActive, destActive, curve);
  1285. return tween;
  1286. }
  1287. else
  1288. {
  1289. TweenScale tween = new TweenScale(target, target.lossyScale, destination, duration, originActive, destActive, curve);
  1290. TweenScaleDic.Add(target, tween);
  1291. return tween;
  1292. }
  1293. }
  1294. public static TweenAudio CreateTweenAudio(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1295. {
  1296. if (TweenAudioDic.ContainsKey(target))
  1297. {
  1298. TweenAudio tween = TweenAudioDic[target];
  1299. tween = new TweenAudio(target.GetComponent<AudioSource>(), origin, destination, duration, originActive, destActive, curve);
  1300. return tween;
  1301. }
  1302. else
  1303. {
  1304. TweenAudio tween = new TweenAudio(target.GetComponent<AudioSource>(), origin, destination, duration, originActive, destActive, curve);
  1305. TweenAudioDic.Add(target, tween);
  1306. return tween;
  1307. }
  1308. }
  1309. public static TweenAudio CreateTweenAudio(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1310. {
  1311. if (TweenAudioDic.ContainsKey(target))
  1312. {
  1313. AudioSource audio = target.GetComponent<AudioSource>();
  1314. TweenAudio tween = TweenAudioDic[target];
  1315. tween = new TweenAudio(audio , audio.volume, destination, duration, originActive, destActive, curve);
  1316. return tween;
  1317. }
  1318. else
  1319. {
  1320. AudioSource audio = target.GetComponent<AudioSource>();
  1321. TweenAudio tween = new TweenAudio(audio, audio.volume, destination, duration, originActive, destActive, curve);
  1322. TweenAudioDic.Add(target, tween);
  1323. return tween;
  1324. }
  1325. }
  1326. #endregion
  1327. }