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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class FashionShowCloseItem
- {
- #region Config
- //StartMark-Used by LabelUtility-Do not remove
- private Image Icon1;
- private Image Icon2;
- private Image Icon3;
- private Button BuyButton;
- private TextPlus BuyButtonText;
- //EndMark-Used by LabelUtility-Do not remove
- #endregion
- public void Init(int closeID, Transform fashionShowCloseItem)
- {
- Dictionary<string, Transform> childDictionary = new Dictionary<string, Transform>();
- Auxiliary.CompileDic(fashionShowCloseItem, childDictionary);
- Icon1 = childDictionary["Icon1"].GetComponent<Image>();
- Icon2 = childDictionary["Icon2"].GetComponent<Image>();
- Icon3 = childDictionary["Icon3"].GetComponent<Image>();
- BuyButton = childDictionary["BuyButton"].GetComponent<Button>();
- BuyButtonText = childDictionary["BuyButtonText"].GetComponent<TextPlus>();
- CloseItem closeItem = PlayerManager.CloseItemDictionary[closeID];
- closeItem.SetupStandardItem(Icon1, Icon2, Icon3, BuyButton, BuyButtonText);
- }
- }
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