TweenAudio.cs 3.5 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. public class TweenAudio : TweenRoot
  5. {
  6. #region 变量
  7. public override bool InOrigin
  8. {
  9. get
  10. {
  11. if (Target.volume.Equal(Origin))
  12. {
  13. InOrigin_ = true;
  14. }
  15. else
  16. {
  17. InOrigin_ = false;
  18. }
  19. return InOrigin_;
  20. }
  21. set
  22. {
  23. InOrigin_ = value;
  24. InPause = false;
  25. InForward = false;
  26. InBackward = false;
  27. if (InOrigin_)
  28. {
  29. Target.volume = Origin;
  30. BackwardFinish();
  31. }
  32. }
  33. }
  34. public override bool InDestination
  35. {
  36. get
  37. {
  38. if (Target.volume.Equal(Destination))
  39. {
  40. InDestination_ = true;
  41. }
  42. else
  43. {
  44. InDestination_ = false;
  45. }
  46. return InDestination_;
  47. }
  48. set
  49. {
  50. InDestination_ = value;
  51. InPause = false;
  52. InForward = false;
  53. InBackward = false;
  54. if (InDestination_)
  55. {
  56. Target.volume = Destination;
  57. ForwardFinish();
  58. }
  59. }
  60. }
  61. public float Delta;
  62. public float Origin;
  63. public float Destination;
  64. public AudioSource Target;
  65. public CurveFunctionF Func;
  66. #endregion
  67. public TweenAudio(AudioSource target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false) : base(cg, curve, target)
  68. {
  69. Func = ManaAnim.CurveFuncDicF[curve];
  70. Target = target;
  71. InForward = false;
  72. InBackward = false;
  73. Delta = destination - origin;
  74. Origin = origin;
  75. Duration = duration;
  76. Destination = destination;
  77. DestActive = destActive;
  78. OriginActive = originActive;
  79. }
  80. public override bool StartForward()
  81. {
  82. if (base.StartForward())
  83. {
  84. return true;
  85. }
  86. if (InBackward)
  87. {
  88. InBackward = false;
  89. Timer = ManaAnim.GetTimerFloat(Target.volume, Duration, Origin, Delta, Curve);
  90. }
  91. return false;
  92. }
  93. public override bool StartBackward()
  94. {
  95. if (base.StartBackward())
  96. {
  97. return true;
  98. }
  99. if (InForward)
  100. {
  101. InForward = false;
  102. Timer = ManaAnim.GetTimerFloat(Target.volume, Duration, Destination, -Delta, Curve);
  103. }
  104. return false;
  105. }
  106. public override bool DoForward()
  107. {
  108. Timer += Time.deltaTime;
  109. if (Timer > Duration)
  110. {
  111. InDestination = true;
  112. if (OnForwardFinish != null)
  113. {
  114. OnForwardFinish.Invoke();
  115. }
  116. SetLoop(EventType.ForwardFinish);
  117. return true;
  118. }
  119. else
  120. {
  121. Target.volume = Func(Timer, Duration, Origin, Delta);
  122. return false;
  123. }
  124. }
  125. public override bool DoBackward()
  126. {
  127. Timer += Time.deltaTime;
  128. if (Timer > Duration)
  129. {
  130. InOrigin = true;
  131. if (OnBackwardFinish != null)
  132. {
  133. OnBackwardFinish.Invoke();
  134. }
  135. SetLoop(EventType.BackwardFinish);
  136. return true;
  137. }
  138. else
  139. {
  140. Target.volume = Func(Timer, Duration, Destination, -Delta);
  141. return false;
  142. }
  143. }
  144. }