ManaPlayer.cs 7.0 KB

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  1. using DragonBones;
  2. #if UNITY_EDITOR
  3. using UnityEditor;
  4. #endif
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using System;
  8. using System.Xml;
  9. using System.Text;
  10. using System.Linq;
  11. using System.Collections;
  12. using System.Diagnostics;
  13. using System.Collections.Generic;
  14. using Object = UnityEngine.Object;
  15. using Transform = UnityEngine.Transform;
  16. public class ManaPlayer : Regist
  17. {
  18. #region 变量
  19. public static bool Complete;
  20. public static Transform SeleTra;
  21. public static Player Player;
  22. public static Transform DressRoom;
  23. public static Transform PlayerPink;
  24. public static Transform PlayerBlond;
  25. public static Transform PlayerBrown;
  26. public static ManaPlayer Instance;
  27. public static List<int>BoughtCloseList = new List<int>();
  28. public static List<string> DressData = new List<string>();
  29. public static Dictionary<int, CloseUnit> CloseUnitDic = new Dictionary<int, CloseUnit>();
  30. public static Dictionary<string, int> CloseIDDic = new Dictionary<string, int>();
  31. public static Dictionary<string, Sprite> CloseSpriteDic = new Dictionary<string, Sprite>();
  32. #endregion
  33. public override void Instantiate()
  34. {
  35. #region Player
  36. if (!Complete)
  37. {
  38. UnityFactory.factory.LoadDragonBonesData(ManaReso.Load<TextAsset>("stand_ske", Folder.Config));
  39. UnityFactory.factory.LoadDragonBonesData(ManaReso.Load<TextAsset>("Closet_ske", Folder.Config));
  40. //UnityFactory.factory.LoadTextureAtlasData(ManaReso.Load<TextAsset>("stand_tex", Folder.Config), "stand_texture");
  41. UnityFactory.factory.LoadTextureAtlasData(ManaReso.Load<TextAsset>("Closet_tex", Folder.Config), "Closet_texture");
  42. Complete = true;
  43. }
  44. if (!ManaTutorial.TutorialA || ManaTutorial.TutorialIndexA != 1)
  45. {
  46. GetPlayer();
  47. DressData = ManaData.GetDressData();
  48. }
  49. else
  50. {
  51. PlayerPink = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos3"), false, ObjType.Player);
  52. PlayerBlond = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos2"), false, ObjType.Player);
  53. PlayerBrown = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos1"), false, ObjType.Player);
  54. if (PlayerPink.GetComponent<Player>() == null)
  55. {
  56. PlayerPink.AddScript<Player>().BuildPink();
  57. }
  58. if (PlayerBlond.GetComponent<Player>() == null)
  59. {
  60. PlayerBlond.AddScript<Player>().BuildBlond();
  61. }
  62. if (PlayerBrown.GetComponent<Player>() == null)
  63. {
  64. PlayerBrown.AddScript<Player>().BuildBrown();
  65. }
  66. PlayerPink.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  67. PlayerBlond.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  68. PlayerBrown.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  69. SeleTra = PlayerBlond;
  70. }
  71. #endregion
  72. #region DressRoom
  73. List<XmlAttributeCollection> attributeList = ManaData.GetDressRoomConfig();
  74. Player.JumpFrequency = float.Parse(attributeList[0][1].Value);
  75. DressRoom = ManaReso.Get("DressRoom", Folder.Discard, true, null, true, ObjType.DressRoom);
  76. DressRoom.SetActive(false);
  77. List<int> dressList = ManaData.GetDressList();
  78. for (int i = 0; i < dressList.Count; i++)
  79. {
  80. BoughtCloseList.Add(dressList[i]);
  81. }
  82. #endregion
  83. }
  84. public override void RegistValueA()
  85. {
  86. Instance = this;
  87. ManaReso.Get("DressRoom").CreateTweenSr(0, 1, 0.25f, false, true, Curve.EaseOutQuad);
  88. }
  89. public static void InitializeDressRoom()
  90. {
  91. if (Initializer.Instance.DebugMode)
  92. {
  93. #if UNITY_EDITOR
  94. string assetPath = AssetDatabase.GetAssetPath(ManaReso.Load<Texture2D>("stand_texture", Folder.Scene));
  95. Object[] objects = AssetDatabase.LoadAllAssetsAtPath(assetPath);
  96. for (int i = 0; i < objects.Length; i++)
  97. {
  98. Sprite sprite = objects[i] as Sprite;
  99. if (sprite != null)
  100. {
  101. CloseSpriteDic.Add(sprite.name, sprite);
  102. }
  103. }
  104. assetPath = AssetDatabase.GetAssetPath(ManaReso.Load<Texture2D>("Closet_texture", Folder.Scene));
  105. objects = AssetDatabase.LoadAllAssetsAtPath(assetPath);
  106. for (int i = 0; i < objects.Length; i++)
  107. {
  108. Sprite sprite = objects[i] as Sprite;
  109. if (sprite != null)
  110. {
  111. CloseSpriteDic.Add(sprite.name, sprite);
  112. }
  113. }
  114. #endif
  115. }
  116. else
  117. {
  118. //Object[] objects = Bundle.Scene.LoadAssetWithSubAssets("stand_texture", typeof(Sprite));
  119. //for (int i = 0; i < objects.Length; i++)
  120. //{
  121. // Sprite sprite = (Sprite)objects[i];
  122. // CloseSpriteDic.Add(sprite.name, sprite);
  123. //}
  124. Object[] objects = Bundle.Scene.LoadAssetWithSubAssets("Closet_texture", typeof(Sprite));
  125. for (int i = 0; i < objects.Length; i++)
  126. {
  127. Sprite sprite = (Sprite)objects[i];
  128. CloseSpriteDic.Add(sprite.name, sprite);
  129. }
  130. }
  131. List<XmlAttributeCollection> attributeList = ManaData.GetDressRoomConfig();
  132. for (int i = 1; i < attributeList.Count; i++)
  133. {
  134. new CloseUnit(attributeList[i]);
  135. }
  136. for (int i = 0; i < BoughtCloseList.Count; i++)
  137. {
  138. CloseUnitDic[BoughtCloseList[i]].Unlock();
  139. }
  140. }
  141. public Player GetPlayer(XmlNode xmlNode = null)
  142. {
  143. List<string> DressData = new List<string>();
  144. if (xmlNode == null)
  145. {
  146. DressData = ManaData.GetDressData();
  147. }
  148. else
  149. {
  150. DressData = ManaData.GetDressData(xmlNode);
  151. }
  152. Transform tra = ManaReso.Get("Player", Folder.Scene, false, transform, ManaReso.Get("PlayerPosTra").position, ObjType.Player);
  153. tra.SetParent(ManaReso.Get("GardenNormal"));
  154. Player = tra.GetComponent<Player>();
  155. if (Player == null)
  156. {
  157. Player = tra.AddScript<Player>();
  158. Player.Build();
  159. }
  160. BuildPlayer(DressData);
  161. Player.SetAllCollider(true);
  162. tra.localScale = new Vector3(0.5f, 0.5f, 0.5f);
  163. ManaReso.TraDic.Add(tra.name, tra);
  164. return Player;
  165. }
  166. public static void BuildPlayer(List<string> dressData)
  167. {
  168. Player.ChangeClose(BodyPart.Head, dressData[0]);
  169. Player.ChangeClose(BodyPart.Dress, dressData[1]);
  170. Player.ChangeClose(BodyPart.Shoe, dressData[2]);
  171. Player.ChangeClose(BodyPart.Headwear, dressData[3]);
  172. Player.ChangeClose(BodyPart.Top, dressData[4]);
  173. Player.ChangeClose(BodyPart.Eye, dressData[5]);
  174. Player.ChangeClose(BodyPart.Mouse, dressData[6]);
  175. Player.ChangeClose(BodyPart.Wing, dressData[7]);
  176. }
  177. }