ManaCenter.cs 29 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double CloseAmt
  43. {
  44. get { return CloseAmt_; }
  45. set
  46. {
  47. CloseAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.CloseAmt, CloseAmt_);
  49. }
  50. }
  51. public static double ShareAmt
  52. {
  53. get { return ShareAmt_; }
  54. set
  55. {
  56. ShareAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  58. }
  59. }
  60. public static double MiniGameAmt
  61. {
  62. get { return MiniGameAmt_; }
  63. set
  64. {
  65. MiniGameAmt_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  67. }
  68. }
  69. public static double ElfLevel
  70. {
  71. get { return ElfLevel_; }
  72. set
  73. {
  74. ElfLevel_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  76. }
  77. }
  78. public static double TotalCoin
  79. {
  80. get { return TotalCoin_; }
  81. set
  82. {
  83. TotalCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  85. }
  86. }
  87. public static double FlowerCoin
  88. {
  89. get { return FlowerCoin_; }
  90. set
  91. {
  92. FlowerCoin_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  94. }
  95. }
  96. public static double TotalPerson
  97. {
  98. get { return TotalPerson_; }
  99. set
  100. {
  101. TotalPerson_ = value;
  102. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  103. }
  104. }
  105. public static double CostDiamond
  106. {
  107. get { return CostDiamond_; }
  108. set
  109. {
  110. CostDiamond_ = value;
  111. ManaAchieve.UpdateStatus(AchieveType.CostDiamond, CostDiamond_);
  112. }
  113. }
  114. private static double AdAmt_;
  115. private static double SkillAmt_;
  116. private static double SignAmt_;
  117. private static double CloseAmt_;
  118. private static double ShareAmt_;
  119. private static double MiniGameAmt_;
  120. private static double ElfLevel_;
  121. private static double TotalCoin_;
  122. private static double FlowerCoin_;
  123. private static double TotalPerson_;
  124. private static double CostDiamond_;
  125. #endregion
  126. public static int Level
  127. {
  128. get { return Level_; }
  129. set
  130. {
  131. Level_ = value;
  132. if (!Complete)
  133. {
  134. return;
  135. }
  136. ManaVisit.UpdateCost();
  137. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  138. for (int i = 0; i < SkillList.Count; i++)
  139. {
  140. SkillList[i].UpdateStatus();
  141. }
  142. foreach (var kv in ManaPlayer.CloseUnitDic)
  143. {
  144. kv.Value.OnLevelChange();
  145. }
  146. if (Level_ >= 8)
  147. {
  148. if (ManaTutorial.TutorialC_)
  149. {
  150. ManaTutorial.EnterC1();
  151. }
  152. else
  153. {
  154. ManaReso.SetActive("C_Visit", true);
  155. }
  156. }
  157. if (Level_ >= 13)
  158. {
  159. if (ManaTutorial.TutorialD_)
  160. {
  161. ManaTutorial.EnterD1();
  162. }
  163. }
  164. if (Level_ >= 18)
  165. {
  166. if (ManaTutorial.TutorialB_)
  167. {
  168. ManaTutorial.TutorialB = true;
  169. }
  170. }
  171. }
  172. }
  173. public static float Person
  174. {
  175. get { return Person_; }
  176. set
  177. {
  178. Person_ = value;
  179. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  180. }
  181. }
  182. public static float SkillPerson
  183. {
  184. get { return SkillPerson_; }
  185. set
  186. {
  187. SkillPerson_ = value;
  188. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  189. if (SkillPerson_.Equal(0))
  190. {
  191. tween.Pause();
  192. tween.Target.enabled = false;
  193. }
  194. else
  195. {
  196. if (tween.InPause)
  197. {
  198. tween.Resume();
  199. tween.Target.enabled = true;
  200. }
  201. else
  202. {
  203. tween.StartForward();
  204. }
  205. }
  206. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  207. }
  208. }
  209. public static float CoinPerson
  210. {
  211. get { return CoinPerson_; }
  212. set
  213. {
  214. CoinPerson_ = value;
  215. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  216. }
  217. }
  218. public static float SkillPersonBuff
  219. {
  220. get { return SkillPersonBuff_; }
  221. set
  222. {
  223. SkillPersonBuff_ = value;
  224. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  225. }
  226. }
  227. public static float SkillCoinPerson
  228. {
  229. get { return SkillCoinPerson_; }
  230. set
  231. {
  232. SkillCoinPerson_ = value;
  233. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  234. if (SkillCoinPerson_.Equal(0))
  235. {
  236. tween.Pause();
  237. tween.Target.enabled = false;
  238. }
  239. else
  240. {
  241. if (tween.InPause)
  242. {
  243. tween.Resume();
  244. tween.Target.enabled = true;
  245. }
  246. else
  247. {
  248. tween.StartForward();
  249. }
  250. }
  251. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  252. }
  253. }
  254. private static int Level_;
  255. private static bool Pause_;
  256. private static float Person_;
  257. private static float CoinPerson_;
  258. public static double Coin
  259. {
  260. get { return Coin_; }
  261. set
  262. {
  263. Coin_ = value;
  264. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  265. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  266. ManaReso.SetText("P_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  267. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  268. }
  269. }
  270. public static double Diamond
  271. {
  272. get { return Diamond_; }
  273. set
  274. {
  275. Diamond_ = value;
  276. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_));
  277. ManaReso.SetText("P_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_));
  278. }
  279. }
  280. public static double Coin_;
  281. public static double Diamond_;
  282. public static bool MiniLock;
  283. public static bool SaveLock;
  284. public static bool LoginLock;
  285. public static bool OfflineLock;
  286. public static bool ReactiveLock;
  287. public static bool DownloadLock;
  288. public static bool SceneSwitchLock;
  289. public static bool Complete;
  290. public static bool FirstFrame = true;
  291. public static bool Background;
  292. public static float Elapse;
  293. public static float CircleTime = 10;
  294. public static float OpTimer;
  295. public static float MiniTimer;
  296. public static float SaveTimer;
  297. public static float LoginTimer;
  298. public static float CircleTimer;
  299. public static float NewPerson;
  300. public static float NewCoinPerson;
  301. public static string OfflineFml;
  302. public static double MaxCoin;
  303. public static double MaxTime;
  304. public static float SkillPlus;
  305. public static float SkillPerson_;
  306. public static float SkillPersonBuff_;
  307. public static float SkillCoinPerson_;
  308. public static DateTime QuitTime;
  309. public static ManaCenter Instance;
  310. public static List<Skill> UseList = new List<Skill>();
  311. public static List<Skill> CoolList = new List<Skill>();
  312. public static List<Skill> TempCoolList = new List<Skill>();
  313. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  314. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  315. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  316. #endregion
  317. private void Update()
  318. {
  319. LoginThread();
  320. if (ManaTutorial.TutorialA)
  321. {
  322. return;
  323. }
  324. OpThread();
  325. SkillThread();
  326. MiniThread();
  327. SaveThread();
  328. CircleThread();
  329. }
  330. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  331. {
  332. Coin += amt;
  333. if (amt > 0)
  334. {
  335. TotalCoin += amt;
  336. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  337. }
  338. }
  339. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  340. {
  341. Diamond += amt;
  342. if (amt > 0)
  343. {
  344. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  345. }
  346. }
  347. private void OpThread()
  348. {
  349. if (Auxiliary.AnyKeyUp)
  350. {
  351. OpTimer = 0;
  352. ManaReso.Get("C_Group").TweenForCG();
  353. }
  354. else
  355. {
  356. OpTimer += Time.deltaTime;
  357. if (OpTimer >= 60)
  358. {
  359. OpTimer = 0;
  360. ManaReso.Get("C_Group").TweenBacCG();
  361. }
  362. }
  363. }
  364. private void SkillThread()
  365. {
  366. for (int i = 0; i < UseList.Count; i++)
  367. {
  368. if (UseList[i].DoUse())
  369. {
  370. UseList.RemoveAt(i--);
  371. }
  372. }
  373. for (int i = 0; i < CoolList.Count; i++)
  374. {
  375. if (CoolList[i].DoCool())
  376. {
  377. CoolList.RemoveAt(i--);
  378. }
  379. }
  380. }
  381. private void MiniThread()
  382. {
  383. if (!MiniLock)
  384. {
  385. MiniTimer -= Time.deltaTime;
  386. ManaReso.SetText("C_MiniGameLab", Mathf.CeilToInt(MiniTimer).ToString());
  387. if (MiniTimer < 0)
  388. {
  389. MiniLock = true;
  390. ManaReso.Get("C_MiniGame").TweenBacRect();
  391. ManaReso.SetText("C_MiniGameLab", "");
  392. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  393. }
  394. }
  395. }
  396. private void SaveThread()
  397. {
  398. if (DownloadLock)
  399. {
  400. return;
  401. }
  402. SaveTimer += Time.deltaTime;
  403. if (SaveTimer >= 60)
  404. {
  405. SaveTimer = 0;
  406. ManaServer.Save();
  407. }
  408. }
  409. private void LoginThread()
  410. {
  411. LoginTimer += Time.deltaTime;
  412. if (LoginTimer >= 10)
  413. {
  414. LoginTimer = 0;
  415. ManaServer.Login();
  416. StaticsManager.GetInstance().Online();
  417. }
  418. }
  419. private void CircleThread()
  420. {
  421. CircleTimer -= Time.deltaTime;
  422. if (CircleTimer < 0)
  423. {
  424. CircleTimer = CircleTime;
  425. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  426. NewCoinPerson = CoinPerson + SkillCoinPerson;
  427. TotalPerson += NewPerson * CircleTime;
  428. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  429. AddCoin(temp, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  430. ManaReso.Get("C_IncomeLab").TweenReForGra();
  431. ManaReso.Get("C_IncomeLab").TweenReForVec();
  432. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  433. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  434. }
  435. }
  436. public override void Reactive()
  437. {
  438. foreach (var kv in SkillDic)
  439. {
  440. kv.Value.Reactive();
  441. }
  442. RegistSkill(false);
  443. RegistIncome();
  444. ManaSign.ShowOfflineReward();
  445. }
  446. public override void Instantiate()
  447. {
  448. #region 生成技能条
  449. #region 读技能配置
  450. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  451. for (int i = 0; i < attributeList.Count; i++)
  452. {
  453. SkillRoot skillRoot;
  454. #region MyRegion
  455. if (attributeList[i].Count == 18)
  456. {
  457. skillRoot = new Pack(attributeList[i]);
  458. }
  459. else if (attributeList[i].Count == 24)
  460. {
  461. skillRoot = new Ability(attributeList[i]);
  462. }
  463. else if (attributeList[i].Count == 34)
  464. {
  465. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  466. {
  467. skillRoot = new Skill(attributeList[i]);
  468. }
  469. else
  470. {
  471. skillRoot = new BigSkill(attributeList[i]);
  472. }
  473. }
  474. else
  475. {
  476. throw new Exception(attributeList[i].Count.ToString());
  477. }
  478. #endregion
  479. SkillDic.Add(skillRoot.ID, skillRoot);
  480. SkillList.Add(skillRoot);
  481. }
  482. SkillList.Sort(SkillRoot.Sort);
  483. #endregion
  484. for (int i = 0; i < SkillList.Count; i++)
  485. {
  486. if (SkillList[i].SkillTab != SkillTab.Null)
  487. {
  488. ManaReso.GetSkillItem(SkillList[i]);
  489. }
  490. }
  491. #endregion
  492. }
  493. public override void RegistValueA()
  494. {
  495. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  496. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  497. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  498. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  499. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  500. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  501. ManaReso.Get<Button>("F_Elf").interactable = false;
  502. ManaReso.Get<Button>("F_Store").interactable = false;
  503. ManaReso.Get<Button>("F_Magic").interactable = false;
  504. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  505. for (int i = 0; i < attributeList.Count; i++)
  506. {
  507. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  508. if (!(skillRoot is Skill))
  509. {
  510. skillRoot.RegistReference();
  511. skillRoot.RegistValue(true, Elapse, TempUseList, attributeList[i]);
  512. }
  513. }
  514. }
  515. public override void RegistValueB()
  516. {
  517. Instance = this;
  518. Coin = ManaData.GetPlayerDouble("Coin");
  519. Diamond = ManaData.GetPlayerDouble("Diamond");
  520. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  521. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  522. if (MiniTimer > 0)
  523. {
  524. ManaReso.Get("C_MiniGame").TweenForRect();
  525. }
  526. else
  527. {
  528. MiniLock = true;
  529. }
  530. ManaServer.ID = ManaData.GetPlayerString("ID");
  531. List<string> offlineList = ManaData.GetOfflineConfig();
  532. MaxCoin = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  533. MaxTime = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  534. OfflineFml = offlineList[0];
  535. List<double> dataList = ManaData.GetAchieveData();
  536. AdAmt = dataList[0];
  537. ElfLevel = dataList[4];
  538. SkillAmt = dataList[1];
  539. SignAmt = dataList[2];
  540. ShareAmt = dataList[3];
  541. FlowerCoin = dataList[6];
  542. TotalPerson = dataList[7];
  543. CostDiamond = dataList[8];
  544. MiniGameAmt = dataList[5];
  545. }
  546. public static void RegistSkill(bool firstRegist)
  547. {
  548. OfflineLock = false;
  549. ManaReso.SetActive("Ba_Lab2", false);
  550. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  551. {
  552. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  553. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  554. MiniTimer -= Elapse;
  555. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  556. if (Elapse <= 120)
  557. {
  558. Elapse = 0;
  559. }
  560. else
  561. {
  562. OfflineLock = true;
  563. }
  564. if (Elapse > MaxTime)
  565. {
  566. Elapse = (long)MaxTime;
  567. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  568. ManaReso.SetActive("Ba_Lab2", true);
  569. }
  570. }
  571. TempUseList = new List<List<Skill>>();
  572. TempCoolList = new List<Skill>();
  573. if (Elapse > CircleTimer)
  574. {
  575. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  576. for (int i = 0; i < circle; i++)
  577. {
  578. TempUseList.Add(new List<Skill>());
  579. }
  580. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  581. }
  582. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  583. for (int i = 0; i < attributeList.Count; i++)
  584. {
  585. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  586. if (skillRoot is Skill)
  587. {
  588. skillRoot.RegistReference();
  589. skillRoot.RegistValue(firstRegist, Elapse, TempUseList, attributeList[i]);
  590. }
  591. }
  592. }
  593. public static void RegistIncome()
  594. {
  595. double coin = 0;
  596. for (int i = 0; i < TempUseList.Count; i++)
  597. {
  598. for (int j = 0; j < TempCoolList.Count; j++)
  599. {
  600. TempCoolList[j].CoolTimer -= CircleTime;
  601. }
  602. for (int j = 0; j < TempUseList[i].Count; j++)
  603. {
  604. TempUseList[i][j].AnnulA();
  605. TempCoolList.Add(TempUseList[i][j]);
  606. }
  607. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  608. NewCoinPerson = CoinPerson + SkillCoinPerson;
  609. TotalPerson += NewPerson*CircleTime;
  610. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  611. }
  612. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  613. for (int j = 0; j < TempCoolList.Count; j++)
  614. {
  615. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  616. }
  617. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  618. if (coin > MaxCoin)
  619. {
  620. coin = MaxCoin;
  621. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  622. ManaReso.SetActive("Ba_Lab2", true);
  623. }
  624. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  625. ManaReso.SetText("Ba_IconLab", Auxiliary.ShrinkNumberStr(coin));
  626. }
  627. public static void SwitchLanguage()
  628. {
  629. Coin = Coin;
  630. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  631. }
  632. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  633. {
  634. if (ManaTutorial.PayExempt)
  635. {
  636. succeedCallback.Invoke();
  637. return;
  638. }
  639. amt = Auxiliary.ShrinkNumber(amt);
  640. if (current == Current.Free)
  641. {
  642. succeedCallback.Invoke();
  643. }
  644. else if (current == Current.AD)
  645. {
  646. ManaIAP.PlayAD(succeedCallback);
  647. }
  648. else if (current == Current.Cash)
  649. {
  650. ManaIAP.Purchase(id);
  651. }
  652. else if (current == Current.Coin)
  653. {
  654. #region MyRegion
  655. if (Coin >= amt)
  656. {
  657. Coin -= amt;
  658. succeedCallback.Invoke();
  659. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, "1", consumeModule);
  660. }
  661. else
  662. {
  663. ManaReso.Get("Fe_Info").TweenBacCG();
  664. if (navigate)
  665. {
  666. Bubble.Show
  667. (
  668. Language.GetStr("Common", "ShortCoin"),
  669. Language.GetStr("Common", "NavigateCoin"),
  670. ManaReso.LoadSprite("金币", Folder.UI),
  671. () =>
  672. {
  673. navigateCall.SafeInvoke();
  674. if (useBubbleTweenNavigate)
  675. {
  676. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  677. tween.AddEventOnetime
  678. (
  679. EventType.BackwardFinish,
  680. () =>
  681. {
  682. ManaUI.NavigateBuyCoin();
  683. }
  684. );
  685. }
  686. else
  687. {
  688. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  689. tween.AddEventOnetime
  690. (
  691. EventType.ForwardFinish,
  692. () =>
  693. {
  694. ManaUI.NavigateBuyCoin();
  695. }
  696. );
  697. }
  698. }
  699. );
  700. }
  701. else
  702. {
  703. Bubble.Show
  704. (
  705. Language.GetStr("Common", "ShortCoin"),
  706. null,
  707. ManaReso.LoadSprite("金币", Folder.UI)
  708. );
  709. }
  710. }
  711. #endregion
  712. }
  713. else if (current == Current.Diamond)
  714. {
  715. #region MyRegion
  716. if (Diamond >= amt)
  717. {
  718. Diamond -= amt;
  719. CostDiamond += amt;
  720. succeedCallback.Invoke();
  721. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, "1", amt.ToString("0"), consumeModule);
  722. }
  723. else
  724. {
  725. ManaReso.Get("Fe_Info").TweenBacCG();
  726. if (navigate)
  727. {
  728. Bubble.Show
  729. (
  730. Language.GetStr("Common", "ShortDiamond"),
  731. Language.GetStr("Common", "NavigateDiamond"),
  732. ManaReso.LoadSprite("钻石", Folder.UI),
  733. () =>
  734. {
  735. navigateCall.SafeInvoke();
  736. if (useBubbleTweenNavigate)
  737. {
  738. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  739. tween.AddEventOnetime
  740. (
  741. EventType.BackwardFinish,
  742. () =>
  743. {
  744. ManaUI.NavigateBuyDiamond();
  745. }
  746. );
  747. }
  748. else
  749. {
  750. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  751. tween.AddEventOnetime
  752. (
  753. EventType.ForwardFinish,
  754. () =>
  755. {
  756. ManaUI.NavigateBuyDiamond();
  757. }
  758. );
  759. }
  760. }
  761. );
  762. }
  763. else
  764. {
  765. Bubble.Show
  766. (
  767. Language.GetStr("Common", "ShortDiamond"),
  768. null,
  769. ManaReso.LoadSprite("钻石", Folder.UI)
  770. );
  771. }
  772. }
  773. #endregion
  774. }
  775. else
  776. {
  777. throw new Exception(current.ToString());
  778. }
  779. }
  780. public static void LoginCallbackInitial(JsonData jsonData)
  781. {
  782. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  783. {
  784. return;
  785. }
  786. ManaServer.SetPackLock();
  787. if (ManaServer.Connect)
  788. {
  789. if (ManaData.GetPlayerString("ID") == "Default")
  790. {
  791. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  792. ManaReso.SetText("L_UserLab", ManaServer.ID);
  793. }
  794. }
  795. RegistSkill(true);
  796. RegistIncome();
  797. ManaSign.ShowOfflineReward();
  798. Analytics.SetUserId(ManaServer.ID);
  799. Complete = true;
  800. Level = Level;
  801. }
  802. public static void LoginCallbackReactive(JsonData jsonData)
  803. {
  804. LoginLock = false;
  805. for (int i = 0; i < Initializer.RegistList.Count; i++)
  806. {
  807. Initializer.RegistList[i].Reactive();
  808. }
  809. }
  810. public static void Download(string id)
  811. {
  812. ManaReso.SetText("La_Lab", "连接中");
  813. ManaReso.SetActive("La_Lab", true);
  814. ManaReso.SetActive("La_Mask", true);
  815. ManaServer.Download(id, DownloadCallback);
  816. }
  817. public static void DownloadCallback(JsonData jsonData)
  818. {
  819. if (jsonData.Inst_Object.Keys.Contains("l"))
  820. {
  821. ManaReso.Get("La_Info").TweenBacCG();
  822. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  823. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  824. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  825. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  826. ManaServer.ID = ManaData.GetPlayerString("ID");
  827. Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, () => { Application.Quit(); }, null, false);
  828. SaveLock = true;
  829. DownloadLock = true;
  830. ManaData.SaveXml();
  831. }
  832. else
  833. {
  834. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  835. ManaReso.SetActive("La_Mask", false);
  836. }
  837. }
  838. public void OnApplicationQuit()
  839. {
  840. if (!SaveLock)
  841. {
  842. ManaVisit.DataReverse();
  843. ManaData.SavePlayerConfig();
  844. ManaData.SaveXml();
  845. }
  846. }
  847. public void OnApplicationPause(bool pause)
  848. {
  849. if (pause)
  850. {
  851. Background = true;
  852. if (DownloadLock)
  853. {
  854. return;
  855. }
  856. ManaVisit.DataReverse();
  857. ManaData.SavePlayerConfig();
  858. ManaData.SaveXml();
  859. }
  860. else
  861. {
  862. StaticsManager.GetInstance().StartSession();
  863. Background = false;
  864. if (FirstFrame)
  865. {
  866. FirstFrame = false;
  867. }
  868. else
  869. {
  870. if (!Initializer.Complete)
  871. {
  872. return;
  873. }
  874. if (DownloadLock)
  875. {
  876. return;
  877. }
  878. ManaVisit.DataRecover();
  879. if (LoginLock)
  880. {
  881. return;
  882. }
  883. if (ReactiveLock)
  884. {
  885. ReactiveLock = false;
  886. return;
  887. }
  888. LoginLock = true;
  889. ManaServer.Login(LoginCallbackReactive);
  890. ManaServer.MailRequest();
  891. }
  892. }
  893. }
  894. }
  895. #region DebugList
  896. //离线期间的收入
  897. //{
  898. // 技能等级大于1时
  899. // 有单个临时加成时
  900. // 有单个永久加成时
  901. // 有多个临时加成时
  902. // 有多个永久加成时
  903. //}
  904. //离线期间的使用时间
  905. //离线期间的冷却时间
  906. //离线期间从使用变为冷却
  907. //技能的存档
  908. //技能的效果
  909. //技能的Reactive
  910. //技能升级后的效果
  911. //技能结束后的效果
  912. #endregion