123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469 |
- using UnityEngine;
- using UnityEngine.UI;
- using System.Linq;
- using System.Collections;
- using System.Collections.Generic;
- public class LineInfo
- {
- public int Count;
- public int EndIndex;
- public int StartIndex;
- public LineInfo(int startIndex, int endIndex)
- {
- EndIndex = endIndex;
- StartIndex = startIndex;
- Count = EndIndex - StartIndex + 1;
- }
- }
- public class RenderInfo
- {
- public LineInfo LineInfo
- {
- get { return _LineInfo; }
- set
- {
- _LineInfo = value;
- EndIndex = _LineInfo.EndIndex;
- StartIndex = _LineInfo.StartIndex;
- LineCount = _LineInfo.Count;
- }
- }
- public SpriteInfo SpriteInfo
- {
- get { return _SpriteInfo; }
- set
- {
- _SpriteInfo = value;
- UvList = _SpriteInfo.UvList;
- RawWidth = _SpriteInfo.Width;
- RawHeight = _SpriteInfo.Height;
- RenderCount = RightIndex - LeftIndex + 1;
- }
- }
- private LineInfo _LineInfo;
- private SpriteInfo _SpriteInfo;
- public int LineCount;
- public int RenderCount;
- public int LeftIndex;
- public int RightIndex;
- public int EndIndex;
- public int StartIndex;
- public float Width;
- public float Height;
- public float RawWidth;
- public float RawHeight;
- public List<Vector2> UvList;
- }
- public class TextPlus : Text
- {
- #region 变量
- public ImagePlus ImagePlus
- {
- get
- {
- if (_ImagePlus == null)
- {
- _ImagePlus = GetComponentInChildren<ImagePlus>();
- if (_ImagePlus == null)
- {
- GameObject go = new GameObject("ImagePlus", typeof(ImagePlus));
- RectTransform rectTra = go.GetComponent<RectTransform>();
- rectTra.SetParent(rectTransform);
- }
- }
- return _ImagePlus;
- }
- set { _ImagePlus = value; }
- }
- private ImagePlus _ImagePlus;
- public bool Draw;
- public RenderInfo RenderInfo;
- public List<LineInfo> LineInfoList;
- #endregion
- protected override void OnPopulateMesh(VertexHelper toFill)
- {
- base.OnPopulateMesh(toFill);
- int leftIndex = text.IndexOf("<(");
- int rightIndex = text.IndexOf(")>");
- if (leftIndex == -1 || rightIndex == -1)
- {
- Draw = false;
- }
- else
- {
- rightIndex++;
- string spriteName = text.Between(leftIndex + 2, rightIndex - 2);
- SpriteInfo spriteInfo;
-
- if (SpriteAsset.SpriteInfoDic.TryGetValue(spriteName, out spriteInfo))
- {
- Draw = true;
- RenderInfo = new RenderInfo();
- RenderInfo.LeftIndex = leftIndex;
- RenderInfo.RightIndex = rightIndex;
- RenderInfo.SpriteInfo = spriteInfo;
- }
- else
- {
- Draw = false;
- }
- }
-
- if (Draw)
- {
- Draw = false;
- List<UIVertex> vertexImage = new List<UIVertex>();
- List<UIVertex> vertexStream = new List<UIVertex>();
- toFill.GetUIVertexStream(vertexStream);
- RenderInfo.Height = preferredHeight / cachedTextGenerator.lineCount;
- RenderInfo.Width = (RenderInfo.Height / RenderInfo.RawHeight) * RenderInfo.RawWidth;
- GetRenderLine();
- RenderLine(vertexImage, vertexStream, toFill);
- ImagePlus.UpdateStatus(true, new VertexHelper(), vertexImage);
- }
- else
- {
- ImagePlus.UpdateStatus(false, new VertexHelper(), null);
- }
- }
- protected void RenderLine(List<UIVertex> vertexImage, List<UIVertex> vertexStream, VertexHelper vertexHelper)
- {
- UIVertex[] vertices = new UIVertex[4];
- vertices[0].color = Color.white;
- vertices[1].color = Color.white;
- vertices[2].color = Color.white;
- vertices[3].color = Color.white;
- vertices[0].uv0 = RenderInfo.UvList[0];
- vertices[1].uv0 = RenderInfo.UvList[1];
- vertices[2].uv0 = RenderInfo.UvList[2];
- vertices[3].uv0 = RenderInfo.UvList[3];
- if (RenderInfo.LineCount == RenderInfo.RenderCount)
- {
- #region MyRegion
- if (alignment == TextAnchor.LowerCenter || alignment == TextAnchor.MiddleCenter || alignment == TextAnchor.UpperCenter)
- {
- #region MyRegion
- Vector3 center = new Vector3(0, (vertexStream[RenderInfo.StartIndex * 6].position.y + vertexStream[RenderInfo.StartIndex * 6 + 4].position.y) / 2, 0);
- vertices[0].position = center + new Vector3(-RenderInfo.Width / 2, RenderInfo.Height / 2, 0);
- vertices[1].position = center + new Vector3(RenderInfo.Width / 2, RenderInfo.Height / 2, 0);
- vertices[2].position = center + new Vector3(RenderInfo.Width / 2, -RenderInfo.Height / 2, 0);
- vertices[3].position = center + new Vector3(-RenderInfo.Width / 2, -RenderInfo.Height / 2, 0);
- #endregion
- }
- else if (alignment == TextAnchor.LowerRight || alignment == TextAnchor.MiddleRight || alignment == TextAnchor.UpperRight)
- {
- #region MyRegion
- Vector3 centerRight = (vertexStream[RenderInfo.RightIndex * 6 + 1].position + vertexStream[RenderInfo.RightIndex * 6 + 2].position) / 2;
- vertices[0].position = centerRight + new Vector3(-RenderInfo.Width, RenderInfo.Height / 2, 0);
- vertices[1].position = centerRight + new Vector3(0, RenderInfo.Height / 2, 0);
- vertices[2].position = centerRight + new Vector3(0, -RenderInfo.Height / 2, 0);
- vertices[3].position = centerRight + new Vector3(-RenderInfo.Width, -RenderInfo.Height / 2, 0);
- #endregion
- }
- else if (alignment == TextAnchor.LowerLeft || alignment == TextAnchor.MiddleLeft || alignment == TextAnchor.UpperLeft)
- {
- #region MyRegion
- Vector3 centerLeft = (vertexStream[0].position + vertexStream[4].position) / 2;
- vertices[0].position = centerLeft + new Vector3(0, RenderInfo.Height / 2, 0);
- vertices[1].position = centerLeft + new Vector3(RenderInfo.Width, RenderInfo.Height / 2, 0);
- vertices[2].position = centerLeft + new Vector3(RenderInfo.Width, -RenderInfo.Height / 2, 0);
- vertices[3].position = centerLeft + new Vector3(0, -RenderInfo.Height / 2, 0);
- #endregion
- }
- #endregion
- }
- else
- {
- #region MyRegion
- if (alignment == TextAnchor.LowerCenter || alignment == TextAnchor.MiddleCenter || alignment == TextAnchor.UpperCenter)
- {
- #region MyRegion
- Vector3 centerLeft = new Vector3();
- if (RenderInfo.LeftIndex == RenderInfo.StartIndex)
- {
- centerLeft = (vertexStream[RenderInfo.LeftIndex * 6].position + vertexStream[RenderInfo.LeftIndex * 6 + 4].position) / 2;
- }
- else
- {
- centerLeft = (vertexStream[(RenderInfo.LeftIndex - 1) * 6 + 1].position + vertexStream[(RenderInfo.LeftIndex - 1) * 6 + 2].position) / 2;
- }
- vertices[0].position = centerLeft + new Vector3(0, RenderInfo.Height / 2, 0);
- vertices[1].position = centerLeft + new Vector3(RenderInfo.Width, RenderInfo.Height / 2, 0);
- vertices[2].position = centerLeft + new Vector3(RenderInfo.Width, -RenderInfo.Height / 2, 0);
- vertices[3].position = centerLeft + new Vector3(0, -RenderInfo.Height / 2, 0);
- if ((RenderInfo.RightIndex) != RenderInfo.EndIndex)
- {
- float offsetX1 = vertexStream[(RenderInfo.RightIndex + 1) * 6].position.x - vertices[1].position.x;
- float offsetX2 = (vertexStream[RenderInfo.EndIndex * 6 + 1].position.x + vertexStream[RenderInfo.StartIndex * 6].position.x - offsetX1) / 2;
- UIVertex newVertex;
- for (int i = RenderInfo.RightIndex + 1; i < RenderInfo.EndIndex + 1; i++)
- {
- newVertex = vertexStream[i * 6];
- newVertex.position.x -= offsetX1 + offsetX2;
- vertexHelper.SetUIVertex(newVertex, i * 4);
- newVertex = vertexStream[i * 6 + 1];
- newVertex.position.x -= offsetX1 + offsetX2;
- vertexHelper.SetUIVertex(newVertex, i * 4 + 1);
- newVertex = vertexStream[i * 6 + 2];
- newVertex.position.x -= offsetX1 + offsetX2;
- vertexHelper.SetUIVertex(newVertex, i * 4 + 2);
- newVertex = vertexStream[i * 6 + 4];
- newVertex.position.x -= offsetX1 + offsetX2;
- vertexHelper.SetUIVertex(newVertex, i * 4 + 3);
- }
- for (int i = RenderInfo.StartIndex; i < RenderInfo.LeftIndex; i++)
- {
- newVertex = vertexStream[i * 6];
- newVertex.position.x -= offsetX2;
- vertexHelper.SetUIVertex(newVertex, i * 4);
- newVertex = vertexStream[i * 6 + 1];
- newVertex.position.x -= offsetX2;
- vertexHelper.SetUIVertex(newVertex, i * 4 + 1);
- newVertex = vertexStream[i * 6 + 2];
- newVertex.position.x -= offsetX2;
- vertexHelper.SetUIVertex(newVertex, i * 4 + 2);
- newVertex = vertexStream[i * 6 + 4];
- newVertex.position.x -= offsetX2;
- vertexHelper.SetUIVertex(newVertex, i * 4 + 3);
- }
- vertices[0].position.x -= offsetX2;
- vertices[1].position.x -= offsetX2;
- vertices[2].position.x -= offsetX2;
- vertices[3].position.x -= offsetX2;
- }
- #endregion
- }
- else if (alignment == TextAnchor.LowerRight || alignment == TextAnchor.MiddleRight || alignment == TextAnchor.UpperRight)
- {
- #region MyRegion
- Vector3 centerRight = new Vector3();
- if ((RenderInfo.RightIndex) == RenderInfo.EndIndex)
- {
- centerRight = (vertexStream[RenderInfo.EndIndex * 6 + 1].position + vertexStream[RenderInfo.EndIndex * 6 + 2].position) / 2;
- }
- else
- {
- centerRight = (vertexStream[(RenderInfo.RightIndex) * 6 + 1].position + vertexStream[(RenderInfo.RightIndex) * 6 + 2].position) / 2;
- }
- vertices[0].position = centerRight + new Vector3(-RenderInfo.Width, RenderInfo.Height / 2, 0);
- vertices[1].position = centerRight + new Vector3(0, RenderInfo.Height / 2, 0);
- vertices[2].position = centerRight + new Vector3(0, -RenderInfo.Height / 2, 0);
- vertices[3].position = centerRight + new Vector3(-RenderInfo.Width, -RenderInfo.Height / 2, 0);
- if (RenderInfo.LeftIndex != RenderInfo.StartIndex)
- {
- float offsetX1 = vertices[0].position.x - vertexStream[(RenderInfo.LeftIndex - 1) * 6 + 1].position.x;
- UIVertex newVertex;
- for (int i = RenderInfo.StartIndex; i < RenderInfo.LeftIndex; i++)
- {
- newVertex = vertexStream[i * 6];
- newVertex.position.x += offsetX1;
- vertexHelper.SetUIVertex(newVertex, i * 4);
- newVertex = vertexStream[i * 6 + 1];
- newVertex.position.x += offsetX1;
- vertexHelper.SetUIVertex(newVertex, i * 4 + 1);
- newVertex = vertexStream[i * 6 + 2];
- newVertex.position.x += offsetX1;
- vertexHelper.SetUIVertex(newVertex, i * 4 + 2);
- newVertex = vertexStream[i * 6 + 4];
- newVertex.position.x += offsetX1;
- vertexHelper.SetUIVertex(newVertex, i * 4 + 3);
- }
- }
- #endregion
- }
- else if (alignment == TextAnchor.LowerLeft || alignment == TextAnchor.MiddleLeft || alignment == TextAnchor.UpperLeft)
- {
- #region MyRegion
- Vector3 centerLeft = new Vector3();
- if (RenderInfo.LeftIndex == RenderInfo.StartIndex)
- {
- centerLeft = (vertexStream[RenderInfo.LeftIndex * 6].position + vertexStream[RenderInfo.LeftIndex * 6 + 4].position) / 2;
- }
- else
- {
- centerLeft = (vertexStream[(RenderInfo.LeftIndex - 1) * 6 + 1].position + vertexStream[(RenderInfo.LeftIndex - 1) * 6 + 2].position) / 2;
- }
- vertices[0].position = centerLeft + new Vector3(0, RenderInfo.Height / 2, 0);
- vertices[1].position = centerLeft + new Vector3(RenderInfo.Width, RenderInfo.Height / 2, 0);
- vertices[2].position = centerLeft + new Vector3(RenderInfo.Width, -RenderInfo.Height / 2, 0);
- vertices[3].position = centerLeft + new Vector3(0, -RenderInfo.Height / 2, 0);
- if ((RenderInfo.RightIndex) != RenderInfo.EndIndex)
- {
- float offsetX1 = vertexStream[(RenderInfo.RightIndex + 1) * 6].position.x - vertices[1].position.x;
- UIVertex newVertex;
- for (int i = RenderInfo.RightIndex + 1; i < RenderInfo.EndIndex + 1; i++)
- {
- newVertex = vertexStream[i * 6];
- newVertex.position.x -= offsetX1;
- vertexHelper.SetUIVertex(newVertex, i * 4);
- newVertex = vertexStream[i * 6 + 1];
- newVertex.position.x -= offsetX1;
- vertexHelper.SetUIVertex(newVertex, i * 4 + 1);
- newVertex = vertexStream[i * 6 + 2];
- newVertex.position.x -= offsetX1;
- vertexHelper.SetUIVertex(newVertex, i * 4 + 2);
- newVertex = vertexStream[i * 6 + 4];
- newVertex.position.x -= offsetX1;
- vertexHelper.SetUIVertex(newVertex, i * 4 + 3);
- }
- }
- #endregion
- }
- #endregion
- }
- vertexImage.AddRange(vertices);
- UIVertex vertex = new UIVertex();
- for (int i = RenderInfo.LeftIndex; i < RenderInfo.RightIndex + 1; i++)
- {
- vertexHelper.SetUIVertex(vertex, i * 4);
- vertexHelper.SetUIVertex(vertex, i * 4 + 1);
- vertexHelper.SetUIVertex(vertex, i * 4 + 2);
- vertexHelper.SetUIVertex(vertex, i * 4 + 3);
- }
- }
- protected List<LineInfo> GetLineInfo()
- {
- int startIndex = 0;
- List<LineInfo> lineInfoList = new List<LineInfo>();
- if (cachedTextGenerator.lineCount > 1)
- {
- for (int i = 0; i < text.Length; i++)
- {
- if (text[i] == '\n')
- {
- if (text[startIndex] != '\n')
- {
- lineInfoList.Add(new LineInfo(startIndex, i));
- }
- if (i + 1 == text.Length)
- {
- return lineInfoList;
- }
- else
- {
- startIndex = i + 1;
- }
- }
- }
- }
- lineInfoList.Add(new LineInfo(startIndex, text.Length - 1));
- return lineInfoList;
- }
- protected void GetRenderLine()
- {
- List<LineInfo> lineInfoList = GetLineInfo();
- for (int i = 0; i < lineInfoList.Count; i++)
- {
- if (RenderInfo.LeftIndex >= lineInfoList[i].StartIndex && RenderInfo.LeftIndex < lineInfoList[i].EndIndex)
- {
- RenderInfo.LineInfo = lineInfoList[i];
- break;
- }
- }
- }
- }
|