Move2D.cs 3.0 KB

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  1. using UnityEngine;
  2. using UnityEngine.Events;
  3. using System;
  4. using System.Collections;
  5. public class Move2D : Move
  6. {
  7. #region 变量
  8. public override bool InDestination
  9. {
  10. get
  11. {
  12. if (Local)
  13. {
  14. if (Target.localPosition.Equal(Destination))
  15. {
  16. _InDestination = true;
  17. }
  18. else
  19. {
  20. _InDestination = false;
  21. }
  22. }
  23. else
  24. {
  25. if (Target.position.Equal(Destination))
  26. {
  27. _InDestination = true;
  28. }
  29. else
  30. {
  31. _InDestination = false;
  32. }
  33. }
  34. return _InDestination;
  35. }
  36. set
  37. {
  38. _InDestination = value;
  39. if (Local)
  40. {
  41. if (_InDestination)
  42. {
  43. Target.localPosition = Destination;
  44. }
  45. }
  46. else
  47. {
  48. if (_InDestination)
  49. {
  50. Target.position = Destination;
  51. }
  52. }
  53. }
  54. }
  55. public bool Local;
  56. public float Timer;
  57. public float Duration;
  58. public Vector3 Delta;
  59. public Vector3 Origin;
  60. public Vector3 Destination;
  61. public Transform Target;
  62. public CurveFunctionV Func;
  63. #endregion
  64. public Move2D(Transform target)
  65. {
  66. Target = target;
  67. }
  68. public override bool Do()
  69. {
  70. Timer += Time.fixedDeltaTime;
  71. if (Timer > Duration)
  72. {
  73. Timer = 0;
  74. if (Local)
  75. {
  76. Target.localPosition = Destination;
  77. }
  78. else
  79. {
  80. Target.position = Destination;
  81. }
  82. if (OnForwardFinish != null)
  83. {
  84. OnForwardFinish.Invoke();
  85. }
  86. return true;
  87. }
  88. else
  89. {
  90. if (Local)
  91. {
  92. Target.localPosition = Func(Timer, Duration, Origin, Delta);
  93. }
  94. else
  95. {
  96. Target.position = Func(Timer, Duration, Origin, Delta);
  97. }
  98. return false;
  99. }
  100. }
  101. public void StartMove(Vector3 destination, float duration, bool local, Curve curve)
  102. {
  103. Timer = 0;
  104. InDestination = false;
  105. destination.z = Target.position.z;
  106. Local = local;
  107. if (Local)
  108. {
  109. Delta = destination - Target.localPosition;
  110. Origin = Target.localPosition;
  111. }
  112. else
  113. {
  114. Delta = destination - Target.position;
  115. Origin = Target.position;
  116. }
  117. Duration = duration;
  118. Destination = destination;
  119. Func = ManaAnim.CurveFuncDicV[curve];
  120. if (OnForwardStart != null)
  121. {
  122. OnForwardStart.Invoke();
  123. }
  124. ManaAnim.MoveList.Remove(this);
  125. ManaAnim.MoveList.Add(this);
  126. }
  127. }