DropGold.cs 887 B

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class DropGold : Drop
  6. {
  7. #region 变量
  8. public static string CoinFml;
  9. #endregion
  10. public override void RegistImmed()
  11. {
  12. if (RegistFlag)
  13. {
  14. return;
  15. }
  16. else
  17. {
  18. RegistFlag = true;
  19. }
  20. base.RegistImmed();
  21. ObjType = ObjType.DropGold;
  22. }
  23. public override void OnPointerClick(PointerEventData eventData)
  24. {
  25. base.OnPointerClick(eventData);
  26. int coin = Mathf.CeilToInt((float) Auxiliary.FmlParse(CoinFml, "l", Mathf.Clamp(ManaData.Level, 1, Mathf.Infinity).ToString(), "r", Random.Range(0f, 1f).ToString()));
  27. Award.BonusCoin += coin;
  28. ManaReso.GetHudText("+" + coin, Color.white, 90, transform, ManaReso.Get("D_Status"), true);
  29. }
  30. }