ManaMiniGame.cs 23 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using Random = UnityEngine.Random;
  9. public class Award
  10. {
  11. #region 变量
  12. public static int BonusCoin;
  13. public static int BonusDiamond;
  14. public int DiamondMin;
  15. public int DiamondMax;
  16. public string CoinFml;
  17. public string FlowerFml;
  18. public string DiamondFml;
  19. public List<float> Odds = new List<float>();
  20. public List<float> Standard = new List<float>();
  21. #endregion
  22. public Award(XmlAttributeCollection attribute)
  23. {
  24. Flower.CoinFml = attribute[8].Value;
  25. DropGold.CoinFml = attribute[7].Value;
  26. CoinFml = attribute[1].Value;
  27. FlowerFml = attribute[4].Value;
  28. DiamondFml = attribute[3].Value;
  29. string[] strings = attribute[2].Value.Split(',');
  30. DiamondMin = int.Parse(strings[0]);
  31. DiamondMax = int.Parse(strings[1]);
  32. strings = attribute[5].Value.Split(',');
  33. Odds = new List<float>()
  34. {
  35. float.Parse(strings[0]),
  36. float.Parse(strings[1]),
  37. float.Parse(strings[2]),
  38. };
  39. strings = attribute[6].Value.Split(',');
  40. Standard = new List<float>()
  41. {
  42. float.Parse(strings[0]),
  43. float.Parse(strings[1]),
  44. float.Parse(strings[2]),
  45. };
  46. }
  47. public void GetAward(int score)
  48. {
  49. #region 获得奖励
  50. #region Rate
  51. int rate;
  52. if (score < Standard[1])
  53. {
  54. rate = 0;
  55. }
  56. else if (score < Standard[2])
  57. {
  58. rate = 1;
  59. }
  60. else
  61. {
  62. rate = 2;
  63. }
  64. #endregion
  65. #region Reset
  66. bool flowerFlag = false;
  67. bool diamondFlag = false;
  68. #endregion
  69. #region Coin
  70. int coin = (int)Auxiliary.FmlParse(CoinFml, "s", score.ToString());
  71. coin = (int) (coin*(1 + ManaData.SkillPlus) + BonusCoin);
  72. ManaData.Coin += coin;
  73. #endregion
  74. #region Flower
  75. if (ManaTutorial.TutorialA)
  76. {
  77. flowerFlag = true;
  78. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[1];
  79. Vector2 newSize = flowerInfo.Icon.rect.size;
  80. newSize.x *= 0.2f;
  81. newSize.y *= 0.2f;
  82. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  83. ManaReso.Get<Image>("Da_FlowerIcon").rectTransform.sizeDelta = newSize;
  84. ManaReso.SetText("Da_FlowerLab", Language.GetStr("FlowerName", "Flower" + flowerInfo.ID_));
  85. }
  86. else
  87. {
  88. float flowerRate = (float)Auxiliary.FmlParse(DiamondFml, "l", ManaData.Level.ToString(), "f", ManaGarden.MyFlower.ToString());
  89. if (Random.Range(0, 1f) <= flowerRate)
  90. {
  91. if (Random.Range(0, 1f) <= Odds[rate])
  92. {
  93. while (true)
  94. {
  95. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  96. if (flowerInfo.Unlock)
  97. {
  98. flowerFlag = true;
  99. Vector2 newSize = flowerInfo.Icon.rect.size;
  100. newSize.x *= 0.2f;
  101. newSize.y *= 0.2f;
  102. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  103. ManaReso.Get<Image>("Da_FlowerIcon").rectTransform.sizeDelta = newSize;
  104. ManaReso.SetText("Da_FlowerLab", Language.GetStr("FlowerName", "Flower" + flowerInfo.ID_));
  105. break;
  106. }
  107. }
  108. }
  109. }
  110. }
  111. #endregion
  112. #region Diamond
  113. int diamond = 0;
  114. float diamondRate = (float)Auxiliary.FmlParse(DiamondFml, "l", Mathf.Clamp(ManaData.Level, 1, 1000).ToString());
  115. if (Random.Range(0, 1f) <= diamondRate)
  116. {
  117. diamondFlag = true;
  118. diamond = (int) (Mathf.Lerp(DiamondMin, DiamondMax, Random.Range(0, 1f)) + BonusDiamond);
  119. ManaData.Diamond += diamond;
  120. ManaReso.SetActive("Da_Diamond", true);
  121. }
  122. else
  123. {
  124. if (BonusDiamond > 0)
  125. {
  126. diamondFlag = true;
  127. diamond = BonusDiamond;
  128. ManaData.Diamond += diamond;
  129. ManaReso.SetActive("Da_Diamond", true);
  130. }
  131. }
  132. #endregion
  133. BonusCoin = 0;
  134. BonusDiamond = 0;
  135. #endregion
  136. #region 构造动画
  137. #region Reset
  138. ManaReso.Get("Da_Info").TweenForCG();
  139. ManaReso.SetText("Da_Tit", Language.GetStr("UI", "Da_Tit1"));
  140. ManaReso.SetText("Da_CoinLab", "0");
  141. ManaReso.SetText("Da_DiamondLab", "0");
  142. ManaReso.SetActive("Da_Lab", false);
  143. ManaReso.SetActive("Da_Quit", false);
  144. ManaReso.SetActive("Da_Cancel", false);
  145. ManaReso.SetActive("Da_CoinLab", false);
  146. ManaReso.SetActive("Da_ScoreTit", false);
  147. ManaReso.SetActive("Da_ScoreLab", false);
  148. ManaReso.SetActive("Da_GetAward", false);
  149. ManaReso.SetActive("Da_DiamondLab", false);
  150. ManaReso.SetActive("Da_VGroup", true);
  151. ManaReso.SetActive("Da_HGroup", false);
  152. ManaReso.SetActive("Da_FlowerGroup", false);
  153. ManaReso.SetActive("Da_DiamondGroup", false);
  154. if (flowerFlag)
  155. {
  156. ManaReso.SetActive("Da_FlowerGroup", true);
  157. }
  158. if (diamondFlag)
  159. {
  160. ManaReso.SetActive("Da_DiamondGroup", true);
  161. }
  162. Auxiliary.Instance.DelayCall
  163. (
  164. () =>
  165. {
  166. ManaReso.Get<VerticalLayoutGroup>("Da_VGroup").enabled = false;
  167. ManaReso.SetActive("Da_CoinGroup", false);
  168. ManaReso.SetActive("Da_FlowerGroup", false);
  169. ManaReso.SetActive("Da_DiamondGroup", false);
  170. },
  171. 1
  172. );
  173. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(coin / 15f));
  174. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(score/50f));
  175. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(diamond / 15f));
  176. float time = Mathf.Max(timeCoin, timeDiamond);
  177. ManaReso.Get("Da_CoinLab").CreateTweenNumber(0, coin, time, false, true, Curve.EaseOutQuad);
  178. ManaReso.Get("Da_ScoreLab").CreateTweenNumber(0, score, timeScore, false, true, Curve.EaseOutQuad);
  179. ManaReso.Get("Da_DiamondLab").CreateTweenNumber(0, diamond, time, false, true, Curve.EaseOutQuad);
  180. #endregion
  181. #region 花
  182. Tween tween;
  183. if (flowerFlag)
  184. {
  185. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  186. tween.AddEventOnetime
  187. (
  188. EventType.ForwardFinish,
  189. () =>
  190. {
  191. ManaReso.Get("Da_FlowerGroup").TweenForScale();
  192. }
  193. );
  194. }
  195. #endregion
  196. #region 按钮
  197. if (flowerFlag)
  198. {
  199. tween = ManaReso.Get("Da_FlowerGroup").GetTweenScale();
  200. tween.AddEventOnetime
  201. (
  202. EventType.ForwardFinish,
  203. () =>
  204. {
  205. ManaReso.Get("Da_GetAward").TweenForCG();
  206. }
  207. );
  208. }
  209. else
  210. {
  211. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  212. tween.AddEventOnetime
  213. (
  214. EventType.ForwardFinish,
  215. () =>
  216. {
  217. ManaReso.Get("Da_GetAward").TweenForCG();
  218. }
  219. );
  220. }
  221. if (ManaTutorial.TutorialA)
  222. {
  223. tween = ManaReso.Get("Da_GetAward").GetTweenCG();
  224. tween.AddEventOnetime
  225. (
  226. EventType.ForwardFinish,
  227. () =>
  228. {
  229. Tutorial.HightScreen(ManaReso.Get("Da_Arrow0"), ManaReso.Get("Da_Arrow1"), ManaReso.Get("Da_GetAward"));
  230. }
  231. );
  232. }
  233. ManaReso.AddButtonEventOnetime
  234. (
  235. "Da_GetAward",
  236. () =>
  237. {
  238. ManaReso.Get("Da_VGroup").GetComponent<VerticalLayoutGroup>().enabled = true;
  239. }
  240. );
  241. #endregion
  242. #region 得分
  243. if (rate == 0)
  244. {
  245. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  246. }
  247. else if (rate == 1)
  248. {
  249. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  250. }
  251. else if (rate == 2)
  252. {
  253. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  254. }
  255. tween.AddEventOnetime
  256. (
  257. EventType.ForwardFinish,
  258. () =>
  259. {
  260. ManaReso.Get("Da_ScoreTit").TweenForFont();
  261. }
  262. );
  263. tween = ManaReso.Get("Da_ScoreTit").GetTweenFont();
  264. tween.InOrigin = true;
  265. tween.AddEventOnetime
  266. (
  267. EventType.ForwardFinish,
  268. () =>
  269. {
  270. ManaReso.Get("Da_ScoreLab").TweenForNumber();
  271. }
  272. );
  273. #endregion
  274. #region 五角星
  275. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  276. tween.InOrigin = true;
  277. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  278. tween.InOrigin = true;
  279. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  280. tween.InOrigin = true;
  281. tween = ManaReso.Get("Da_Info").GetTweenCG();
  282. tween.AddEventOnetime
  283. (
  284. EventType.ForwardFinish,
  285. () =>
  286. {
  287. ManaReso.Get("Da_Star1").TweenForScale();
  288. ManaReso.SetActive("Da_HGroup", true);
  289. }
  290. );
  291. if (rate == 0)
  292. {
  293. ManaReso.SetActive("Da_Star2", false);
  294. ManaReso.SetActive("Da_Star3", false);
  295. }
  296. else if (rate == 1)
  297. {
  298. ManaReso.SetActive("Da_Star2", true);
  299. ManaReso.SetActive("Da_Star3", false);
  300. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  301. tween.AddEventOnetime
  302. (
  303. EventType.ForwardFinish,
  304. () =>
  305. {
  306. ManaReso.Get("Da_Star2").TweenForScale();
  307. }
  308. );
  309. }
  310. else if (rate == 2)
  311. {
  312. ManaReso.SetActive("Da_Star2", true);
  313. ManaReso.SetActive("Da_Star3", true);
  314. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  315. tween.AddEventOnetime
  316. (
  317. EventType.ForwardFinish,
  318. () =>
  319. {
  320. ManaReso.Get("Da_Star2").TweenForScale();
  321. }
  322. );
  323. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  324. tween.AddEventOnetime
  325. (
  326. EventType.ForwardFinish,
  327. () =>
  328. {
  329. ManaReso.Get("Da_Star3").TweenForScale();
  330. }
  331. );
  332. }
  333. #endregion
  334. #region 金币钻石
  335. tween = ManaReso.Get("Da_ScoreLab").GetTweenNumber();
  336. tween.AddEventOnetime
  337. (
  338. EventType.ForwardFinish,
  339. () =>
  340. {
  341. ManaReso.Get("Da_CoinGroup").TweenForScale();
  342. if (diamondFlag)
  343. {
  344. ManaReso.Get("Da_DiamondGroup").TweenForScale();
  345. }
  346. }
  347. );
  348. tween = ManaReso.Get("Da_CoinGroup").GetTweenScale();
  349. tween.AddEventOnetime
  350. (
  351. EventType.ForwardFinish,
  352. () =>
  353. {
  354. ManaReso.Get("Da_CoinLab").TweenForNumber();
  355. }
  356. );
  357. if (diamondFlag)
  358. {
  359. tween = ManaReso.Get("Da_DiamondGroup").GetTweenScale();
  360. tween.AddEventOnetime
  361. (
  362. EventType.ForwardFinish,
  363. () =>
  364. {
  365. ManaReso.Get("Da_DiamondLab").TweenForNumber();
  366. }
  367. );
  368. }
  369. #endregion
  370. #endregion
  371. }
  372. }
  373. public class ManaMiniGame : Regist
  374. {
  375. #region 变量
  376. public static int Score
  377. {
  378. get { return _Score; }
  379. set
  380. {
  381. _Score = value;
  382. ManaReso.SetText("D_ScoreLab", ScoreLab + _Score.ToString());
  383. }
  384. }
  385. public static bool Game
  386. {
  387. get { return _Game; }
  388. set
  389. {
  390. _Game = value;
  391. if (_Game)
  392. {
  393. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  394. }
  395. else
  396. {
  397. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab0"));
  398. }
  399. }
  400. }
  401. public static bool Pause
  402. {
  403. get { return _Pause; }
  404. set
  405. {
  406. _Pause = value;
  407. if (Game)
  408. {
  409. if (_Pause)
  410. {
  411. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab2"));
  412. }
  413. else
  414. {
  415. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  416. }
  417. }
  418. else if (Prepare)
  419. {
  420. if (_Pause)
  421. {
  422. PrepareLab.GetStreamScale().Pause();
  423. }
  424. else
  425. {
  426. PrepareLab.GetStreamScale().Resume();
  427. }
  428. }
  429. }
  430. }
  431. public static bool Panalty
  432. {
  433. get { return _Panalty; }
  434. set
  435. {
  436. _Panalty = value;
  437. if (Game)
  438. {
  439. if (_Panalty)
  440. {
  441. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab3"));
  442. }
  443. else
  444. {
  445. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  446. }
  447. }
  448. }
  449. }
  450. public static float GameTimer
  451. {
  452. get { return _GameTimer; }
  453. set
  454. {
  455. _GameTimer = value;
  456. TimerLab.text = (GameTime-_GameTimer).ToString("0.0");
  457. TimerBk.fillAmount = _GameTimer / GameTime;
  458. TimerBk.material.SetFloat("_Fill", TimerBk.fillAmount);
  459. }
  460. }
  461. public static float PrepareTimer
  462. {
  463. get { return _PrepareTimer; }
  464. set
  465. {
  466. _PrepareTimer = value;
  467. PrepareLab.text = Mathf.CeilToInt(_PrepareTimer).ToString();
  468. }
  469. }
  470. private static int _Score;
  471. private static bool _Game;
  472. private static bool _Pause;
  473. private static bool _Panalty;
  474. private static float _GameTimer;
  475. private static float _PrepareTimer;
  476. public static Text BtnLab;
  477. public static Text TimerLab;
  478. public static Text PrepareLab;
  479. public static Image TimerBk;
  480. public static Award Award;
  481. public static List<Drop> DropList = new List<Drop>();
  482. public static List<Flower> OpList = new List<Flower>();
  483. public static List<Flower> IdleList = new List<Flower>();
  484. public static int Flower;
  485. public static int MiniGameIndex;
  486. public static bool Prepare;
  487. public static bool TutorialValidA = true;
  488. public static bool DropDiamond;
  489. public static float OpTime = 1.5f;
  490. public static float OpTimer;
  491. public static float GoldTimer;
  492. public static float GameTime = 45;
  493. public static float PanaltyTime = 1;
  494. public static float NewOpTime;
  495. public static float PanaltyTimer;
  496. public static float DiamondTimer;
  497. public static string ScoreLab;
  498. #endregion
  499. private void FixedUpdate()
  500. {
  501. if (Game)
  502. {
  503. GameThread();
  504. }
  505. if (Prepare)
  506. {
  507. PrepareThread();
  508. }
  509. }
  510. private void GameThread()
  511. {
  512. if (Pause)
  513. {
  514. return;
  515. }
  516. GameTimer += Time.fixedDeltaTime;
  517. if (GameTimer >= GameTime)
  518. {
  519. GameOver();
  520. return;
  521. }
  522. if (Panalty)
  523. {
  524. PanaltyTimer -= Time.fixedDeltaTime;
  525. if (PanaltyTimer <= 0)
  526. {
  527. Panalty = false;
  528. }
  529. }
  530. if (IdleList.Count > 0)
  531. {
  532. OpTimer -= Time.fixedDeltaTime;
  533. if (OpTimer <= 0)
  534. {
  535. NewOpTime -= NewOpTime * 0.03f;
  536. OpTimer = NewOpTime;
  537. CreateOperate();
  538. }
  539. }
  540. BonusThread();
  541. }
  542. private void BonusThread()
  543. {
  544. if (Pause)
  545. {
  546. return;
  547. }
  548. GoldTimer -= Time.fixedDeltaTime;
  549. if (GoldTimer < 0)
  550. {
  551. GoldTimer = Random.Range(3f, 6f);
  552. DropList.Add(ManaReso.GetDrop(ObjType.DropGold));
  553. }
  554. if (DropDiamond)
  555. {
  556. DiamondTimer -= Time.fixedDeltaTime;
  557. if (DiamondTimer < 0)
  558. {
  559. DropDiamond = false;
  560. DropList.Add(ManaReso.GetDrop(ObjType.DropDiamond));
  561. }
  562. }
  563. }
  564. private void PrepareThread()
  565. {
  566. if (Pause)
  567. {
  568. return;
  569. }
  570. PrepareTimer -= Time.fixedDeltaTime;
  571. if (PrepareTimer <= 0)
  572. {
  573. Prepare = false;
  574. GameBegin();
  575. }
  576. }
  577. private void CreateOperate()
  578. {
  579. ManaAudio.PlayClip(Clip.BubbleClip);
  580. if (ManaTutorial.TutorialA && TutorialValidA)
  581. {
  582. Pause = true;
  583. TutorialValidA = false;
  584. Flower flower = IdleList[4];
  585. flower.CreateOp(OpList.Count, OpType.Water);
  586. OpList.Add(flower);
  587. IdleList.Remove(flower);
  588. Tutorial.HightScreen(ManaReso.Get("D_WaterArrow0"), ManaReso.Get("D_WaterArrow1"), ManaReso.Get("D_Water1"));
  589. Tutorial.SetArea(OpList[0].OperateIcon.transform, 0.1f, 0.125f);
  590. ManaReso.AddButtonEventOnetime
  591. (
  592. "D_Water2",
  593. () =>
  594. {
  595. Pause = false;
  596. Tutorial.HightDisable();
  597. }
  598. );
  599. }
  600. else
  601. {
  602. Flower flower = IdleList[Random.Range(0, IdleList.Count)];
  603. flower.CreateOp(OpList.Count);
  604. OpList.Add(flower);
  605. IdleList.Remove(flower);
  606. }
  607. }
  608. public override void RegistValueA()
  609. {
  610. Award = new Award(Data.GetAwardConfig());
  611. MiniGameIndex = Data.GetPlayerInt("MiniGameIndex");
  612. }
  613. public override void RegistReference()
  614. {
  615. BtnLab = ManaReso.Get<Text>("D_BeginLab");
  616. TimerLab = ManaReso.Get<Text>("D_TimerLab");
  617. PrepareLab = ManaReso.Get<Text>("D_PrepareLab");
  618. TimerBk = ManaReso.Get<Image>("D_TimerIcon");
  619. }
  620. #region MiniGame
  621. public static void Operate(OpType opType)
  622. {
  623. if (Panalty || !OpList.Valid())
  624. {
  625. return;
  626. }
  627. if (OpList[0].Operate(opType))
  628. {
  629. IdleList.Add(OpList[0]);
  630. OpList.Remove(OpList[0]);
  631. if (OpList.Count >= 2)
  632. {
  633. OpList[0].FirstOp();
  634. OpList[1].SecondOp();
  635. }
  636. else if (OpList.Count >= 1)
  637. {
  638. OpList[0].FirstOp();
  639. }
  640. }
  641. else
  642. {
  643. Panalty = true;
  644. PanaltyTimer = PanaltyTime;
  645. }
  646. }
  647. public static void GameEnd()
  648. {
  649. if (Game)
  650. {
  651. ManaData.MiniValid = false;
  652. ManaData.MiniTimer = Mathf.Lerp(180, 300, Random.Range(0, 1f));
  653. ManaDebug.Log(string.Format("<color=red>{0:0}</color>秒后激活小游戏", ManaData.MiniTimer));
  654. }
  655. if (ManaData.MiniTimer <= 0)
  656. {
  657. ManaReso.Get("C_MiniGame").TweenForCG();
  658. }
  659. Score = 0;
  660. Pause = false;
  661. Game = false;
  662. Panalty = false;
  663. Prepare = false;
  664. for (int i = 0; i < OpList.Count; i++)
  665. {
  666. OpList[i].GameOver();
  667. }
  668. for (int i = 0; i < IdleList.Count; i++)
  669. {
  670. IdleList[i].GameOver();
  671. }
  672. for (int i = 0; i < DropList.Count; i++)
  673. {
  674. DropList[i].Retrieve();
  675. DropList.RemoveAt(i--);
  676. }
  677. }
  678. public static void GameOver()
  679. {
  680. ManaAudio.PlayClip(Clip.MiniEndClip);
  681. Award.GetAward(Score);
  682. ManaData.MiniGameAmt++;
  683. GameEnd();
  684. }
  685. public static void GameEnter()
  686. {
  687. if (ManaGarden.MyFlower < ManaGarden.TotalFlower)
  688. {
  689. while (true)
  690. {
  691. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  692. if (!flowerInfo.Unlock)
  693. {
  694. Flower = flowerInfo.ID_;
  695. break;
  696. }
  697. }
  698. }
  699. else
  700. {
  701. Flower = Random.Range(0, ManaGarden.FlowerInfoDic.Count);
  702. }
  703. int flowerAmt = 1;
  704. while (true)
  705. {
  706. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  707. if (flowerInfo.Unlock)
  708. {
  709. IdleList.Add(ManaReso.GetFlower(flowerInfo, ManaReso.Get("SlotMini" + flowerAmt)));
  710. flowerAmt++;
  711. if (flowerAmt == 10)
  712. {
  713. break;
  714. }
  715. }
  716. }
  717. ScoreLab = Language.GetStr("UI", "D_ScoreLab");
  718. TimerBk.fillAmount = 0;
  719. TimerLab.text = GameTime.ToString("0");
  720. ManaReso.Get("C_MiniGame").TweenBacCG();
  721. ManaReso.SetActive("D_Rip1", false);
  722. ManaReso.SetActive("D_Begin", true);
  723. ManaReso.SetActive("D_Water1", false);
  724. ManaReso.SetActive("D_Fertilize1", false);
  725. }
  726. public static void GameBegin()
  727. {
  728. Game = true;
  729. MiniGameIndex++;
  730. OpTimer = OpTime;
  731. GoldTimer = Random.Range(3f, 6f);
  732. GameTimer = 0;
  733. NewOpTime = OpTime;
  734. DiamondTimer = Random.Range(0f, GameTime - 5);
  735. ManaDebug.Log(string.Format("第<color=red>{0}</color>次小游戏", MiniGameIndex));
  736. for (int i = 0; i < IdleList.Count; i++)
  737. {
  738. IdleList[i].GameBegin();
  739. }
  740. if (Random.Range(5, 9) <= MiniGameIndex)
  741. {
  742. MiniGameIndex = 0;
  743. DropDiamond = true;
  744. }
  745. else
  746. {
  747. if (Random.Range(0, 1f) <= 0.01f)
  748. {
  749. DropDiamond = true;
  750. }
  751. else
  752. {
  753. DropDiamond = false;
  754. }
  755. }
  756. }
  757. public static void GamePrepare()
  758. {
  759. Prepare = true;
  760. PrepareTimer = 3;
  761. ManaReso.Get("D_Rip1").SetActive(true);
  762. ManaReso.Get("D_Water1").SetActive(true);
  763. ManaReso.Get("D_Fertilize1").SetActive(true);
  764. ManaReso.Get("D_Begin").SetActive(false);
  765. PrepareLab.StreamForScale();
  766. }
  767. #endregion
  768. public void OnApplicationPause(bool pause)
  769. {
  770. if (pause)
  771. {
  772. if (!ManaTutorial.TutorialA)
  773. {
  774. if (Game || Prepare)
  775. {
  776. ManaReso.Get<Button>("D_Quit").onClick.Invoke();
  777. }
  778. }
  779. }
  780. }
  781. }