ManaCenter.cs 30 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double CloseAmt
  43. {
  44. get { return CloseAmt_; }
  45. set
  46. {
  47. CloseAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.CloseAmt, CloseAmt_);
  49. }
  50. }
  51. public static double ShareAmt
  52. {
  53. get { return ShareAmt_; }
  54. set
  55. {
  56. ShareAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  58. }
  59. }
  60. public static double MiniGameAmt
  61. {
  62. get { return MiniGameAmt_; }
  63. set
  64. {
  65. MiniGameAmt_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  67. }
  68. }
  69. public static double ElfLevel
  70. {
  71. get { return ElfLevel_; }
  72. set
  73. {
  74. ElfLevel_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  76. }
  77. }
  78. public static double TotalCoin
  79. {
  80. get { return TotalCoin_; }
  81. set
  82. {
  83. TotalCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  85. }
  86. }
  87. public static double FlowerCoin
  88. {
  89. get { return FlowerCoin_; }
  90. set
  91. {
  92. FlowerCoin_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  94. }
  95. }
  96. public static double TotalPerson
  97. {
  98. get { return TotalPerson_; }
  99. set
  100. {
  101. TotalPerson_ = value;
  102. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  103. }
  104. }
  105. public static double CostDiamond
  106. {
  107. get { return CostDiamond_; }
  108. set
  109. {
  110. CostDiamond_ = value;
  111. ManaAchieve.UpdateStatus(AchieveType.CostDiamond, CostDiamond_);
  112. }
  113. }
  114. private static double AdAmt_;
  115. private static double SkillAmt_;
  116. private static double SignAmt_;
  117. private static double CloseAmt_;
  118. private static double ShareAmt_;
  119. private static double MiniGameAmt_;
  120. private static double ElfLevel_;
  121. private static double TotalCoin_;
  122. private static double FlowerCoin_;
  123. private static double TotalPerson_;
  124. private static double CostDiamond_;
  125. #endregion
  126. public static Action OnLevelChange;
  127. public static int Level
  128. {
  129. get { return Level_; }
  130. set
  131. {
  132. Level_ = value;
  133. if (!Complete)
  134. {
  135. return;
  136. }
  137. ManaVisit.UpdateCost();
  138. if (OnLevelChange != null)
  139. {
  140. OnLevelChange.Invoke();
  141. }
  142. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  143. for (int i = 0; i < SkillList.Count; i++)
  144. {
  145. SkillList[i].UpdateStatus();
  146. }
  147. foreach (var kv in ManaPlayer.CloseUnitDic)
  148. {
  149. kv.Value.OnLevelChange();
  150. }
  151. if (Level_ >= 8)
  152. {
  153. if (ManaTutorial.TutorialC_)
  154. {
  155. ManaTutorial.EnterC1();
  156. }
  157. else
  158. {
  159. ManaReso.SetActive("C_Visit", true);
  160. }
  161. }
  162. if (Level_ >= 13)
  163. {
  164. if (ManaTutorial.TutorialD_)
  165. {
  166. ManaTutorial.EnterD1();
  167. }
  168. }
  169. if (Level_ >= 18)
  170. {
  171. if (ManaTutorial.TutorialB_)
  172. {
  173. ManaTutorial.TutorialB = true;
  174. }
  175. }
  176. if (Level < 13)
  177. {
  178. ManaReso.Get<Image>("C_DressRoom").material = Lib.GrayMat;
  179. }
  180. else
  181. {
  182. ManaReso.Get<Image>("C_DressRoom").material = null;
  183. }
  184. if (ManaGarden.MyFlower >= 2 && Level_ >= 22)
  185. {
  186. if (ManaTutorial.TutorialE_)
  187. {
  188. ManaTutorial.EnterE1();
  189. }
  190. }
  191. }
  192. }
  193. public static float Person
  194. {
  195. get { return Person_; }
  196. set
  197. {
  198. Person_ = value;
  199. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  200. }
  201. }
  202. public static float SkillPerson
  203. {
  204. get { return SkillPerson_; }
  205. set
  206. {
  207. SkillPerson_ = value;
  208. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  209. if (SkillPerson_.Equal(0))
  210. {
  211. tween.Pause();
  212. tween.Target.enabled = false;
  213. }
  214. else
  215. {
  216. if (tween.InPause)
  217. {
  218. tween.Resume();
  219. tween.Target.enabled = true;
  220. }
  221. else
  222. {
  223. tween.StartForward();
  224. }
  225. }
  226. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  227. }
  228. }
  229. public static float CoinPerson
  230. {
  231. get { return CoinPerson_; }
  232. set
  233. {
  234. CoinPerson_ = value;
  235. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  236. }
  237. }
  238. public static float SkillPersonBuff
  239. {
  240. get { return SkillPersonBuff_; }
  241. set
  242. {
  243. SkillPersonBuff_ = value;
  244. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  245. }
  246. }
  247. public static float SkillCoinPerson
  248. {
  249. get { return SkillCoinPerson_; }
  250. set
  251. {
  252. SkillCoinPerson_ = value;
  253. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  254. if (SkillCoinPerson_.Equal(0))
  255. {
  256. tween.Pause();
  257. tween.Target.enabled = false;
  258. }
  259. else
  260. {
  261. if (tween.InPause)
  262. {
  263. tween.Resume();
  264. tween.Target.enabled = true;
  265. }
  266. else
  267. {
  268. tween.StartForward();
  269. }
  270. }
  271. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  272. }
  273. }
  274. private static int Level_;
  275. private static bool Pause_;
  276. private static float Person_;
  277. private static float CoinPerson_;
  278. public static double Coin
  279. {
  280. get { return Coin_; }
  281. set
  282. {
  283. Coin_ = value;
  284. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  285. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  286. ManaReso.SetText("P_CoinLab", Auxiliary.ShrinkNumberStr(Coin_));
  287. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  288. }
  289. }
  290. public static double Diamond
  291. {
  292. get { return Diamond_; }
  293. set
  294. {
  295. Diamond_ = value;
  296. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_));
  297. ManaReso.SetText("P_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_));
  298. }
  299. }
  300. public static double Coin_;
  301. public static double Diamond_;
  302. public static bool MiniLock;
  303. public static bool SaveLock;
  304. public static bool LoginLock;
  305. public static bool OfflineLock;
  306. public static bool ReactiveLock;
  307. public static bool DownloadLock;
  308. public static bool SceneSwitchLock;
  309. public static bool Complete;
  310. public static bool FirstFrame = true;
  311. public static bool Background;
  312. public static float Elapse;
  313. public static float CircleTime = 10;
  314. public static float OpTimer;
  315. public static float MiniTimer;
  316. public static float SaveTimer;
  317. public static float LoginTimer;
  318. public static float CircleTimer;
  319. public static float NewPerson;
  320. public static float NewCoinPerson;
  321. public static string OfflineFml;
  322. public static double MaxCoin;
  323. public static double MaxTime;
  324. public static float SkillPlus;
  325. public static float SkillPerson_;
  326. public static float SkillPersonBuff_;
  327. public static float SkillCoinPerson_;
  328. public static DateTime QuitTime;
  329. public static ManaCenter Instance;
  330. public static List<Skill> UseList = new List<Skill>();
  331. public static List<Skill> CoolList = new List<Skill>();
  332. public static List<Skill> TempCoolList = new List<Skill>();
  333. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  334. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  335. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  336. #endregion
  337. private void Update()
  338. {
  339. LoginThread();
  340. if (ManaTutorial.TutorialA)
  341. {
  342. return;
  343. }
  344. OpThread();
  345. SkillThread();
  346. MiniThread();
  347. SaveThread();
  348. CircleThread();
  349. }
  350. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  351. {
  352. Coin += amt;
  353. if (amt > 0)
  354. {
  355. TotalCoin += amt;
  356. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  357. }
  358. }
  359. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  360. {
  361. Diamond += amt;
  362. if (amt > 0)
  363. {
  364. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  365. }
  366. }
  367. private void OpThread()
  368. {
  369. if (Auxiliary.AnyKeyUp)
  370. {
  371. OpTimer = 0;
  372. ManaReso.Get("C_Group").TweenForCG();
  373. }
  374. else
  375. {
  376. OpTimer += Time.deltaTime;
  377. if (OpTimer >= 60)
  378. {
  379. OpTimer = 0;
  380. ManaReso.Get("C_Group").TweenBacCG();
  381. }
  382. }
  383. }
  384. private void SkillThread()
  385. {
  386. for (int i = 0; i < UseList.Count; i++)
  387. {
  388. if (UseList[i].DoUse())
  389. {
  390. UseList.RemoveAt(i--);
  391. }
  392. }
  393. for (int i = 0; i < CoolList.Count; i++)
  394. {
  395. if (CoolList[i].DoCool())
  396. {
  397. CoolList.RemoveAt(i--);
  398. }
  399. }
  400. }
  401. private void MiniThread()
  402. {
  403. if (!MiniLock)
  404. {
  405. MiniTimer -= Time.deltaTime;
  406. ManaReso.SetText("C_MiniGameLab", Mathf.CeilToInt(MiniTimer).ToString());
  407. if (MiniTimer < 0)
  408. {
  409. MiniLock = true;
  410. ManaReso.Get("C_MiniGame").TweenBacRect();
  411. ManaReso.SetText("C_MiniGameLab", "");
  412. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  413. }
  414. }
  415. }
  416. private void SaveThread()
  417. {
  418. if (DownloadLock)
  419. {
  420. return;
  421. }
  422. SaveTimer += Time.deltaTime;
  423. if (SaveTimer >= 60)
  424. {
  425. SaveTimer = 0;
  426. ManaServer.Save();
  427. }
  428. }
  429. private void LoginThread()
  430. {
  431. LoginTimer += Time.deltaTime;
  432. if (LoginTimer >= 10)
  433. {
  434. LoginTimer = 0;
  435. ManaServer.Login();
  436. StaticsManager.GetInstance().Online();
  437. }
  438. }
  439. private void CircleThread()
  440. {
  441. CircleTimer -= Time.deltaTime;
  442. if (CircleTimer < 0)
  443. {
  444. CircleTimer = CircleTime;
  445. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  446. NewCoinPerson = CoinPerson + SkillCoinPerson;
  447. TotalPerson += NewPerson * CircleTime;
  448. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  449. AddCoin(temp, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  450. ManaReso.Get("C_IncomeLab").TweenReForGra();
  451. ManaReso.Get("C_IncomeLab").TweenReForVec();
  452. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  453. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  454. }
  455. }
  456. public override void Reactive()
  457. {
  458. foreach (var kv in SkillDic)
  459. {
  460. kv.Value.Reactive();
  461. }
  462. RegistSkill(false);
  463. RegistIncome();
  464. ManaSign.ShowOfflineReward();
  465. }
  466. public override void Instantiate()
  467. {
  468. #region 生成技能条
  469. #region 读技能配置
  470. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  471. for (int i = 0; i < attributeList.Count; i++)
  472. {
  473. SkillRoot skillRoot;
  474. #region MyRegion
  475. if (attributeList[i].Count == 18)
  476. {
  477. skillRoot = new Pack(attributeList[i]);
  478. }
  479. else if (attributeList[i].Count == 24)
  480. {
  481. skillRoot = new Ability(attributeList[i]);
  482. }
  483. else if (attributeList[i].Count == 34)
  484. {
  485. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  486. {
  487. skillRoot = new Skill(attributeList[i]);
  488. }
  489. else
  490. {
  491. skillRoot = new BigSkill(attributeList[i]);
  492. }
  493. }
  494. else
  495. {
  496. throw new Exception(attributeList[i].Count.ToString());
  497. }
  498. #endregion
  499. SkillDic.Add(skillRoot.ID, skillRoot);
  500. SkillList.Add(skillRoot);
  501. }
  502. SkillList.Sort(SkillRoot.Sort);
  503. #endregion
  504. for (int i = 0; i < SkillList.Count; i++)
  505. {
  506. if (SkillList[i].SkillTab != SkillTab.Null)
  507. {
  508. ManaReso.GetSkillItem(SkillList[i]);
  509. }
  510. }
  511. #endregion
  512. }
  513. public override void RegistValueA()
  514. {
  515. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  516. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  517. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  518. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  519. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  520. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  521. ManaReso.Get<Button>("F_Elf").interactable = false;
  522. ManaReso.Get<Button>("F_Store").interactable = false;
  523. ManaReso.Get<Button>("F_Magic").interactable = false;
  524. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  525. for (int i = 0; i < attributeList.Count; i++)
  526. {
  527. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  528. if (!(skillRoot is Skill))
  529. {
  530. skillRoot.RegistReference();
  531. skillRoot.RegistValue(true, Elapse, TempUseList, attributeList[i]);
  532. }
  533. }
  534. }
  535. public override void RegistValueB()
  536. {
  537. Instance = this;
  538. Coin = ManaData.GetPlayerDouble("Coin");
  539. Diamond = ManaData.GetPlayerDouble("Diamond");
  540. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  541. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  542. if (MiniTimer > 0)
  543. {
  544. ManaReso.Get("C_MiniGame").TweenForRect();
  545. }
  546. else
  547. {
  548. MiniLock = true;
  549. }
  550. ManaServer.ID = ManaData.GetPlayerString("ID");
  551. ManaServer.SerialNumber = ManaData.GetPlayerString("SerialNumber");
  552. List<string> offlineList = ManaData.GetOfflineConfig();
  553. MaxCoin = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  554. MaxTime = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  555. OfflineFml = offlineList[0];
  556. List<double> dataList = ManaData.GetAchieveData();
  557. AdAmt = dataList[0];
  558. ElfLevel = dataList[4];
  559. SkillAmt = dataList[1];
  560. SignAmt = dataList[2];
  561. ShareAmt = dataList[3];
  562. FlowerCoin = dataList[6];
  563. TotalPerson = dataList[7];
  564. CostDiamond = dataList[8];
  565. MiniGameAmt = dataList[5];
  566. }
  567. public static void RegistSkill(bool firstRegist)
  568. {
  569. OfflineLock = false;
  570. ManaReso.SetActive("Ba_Lab2", false);
  571. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  572. {
  573. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  574. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  575. MiniTimer -= Elapse;
  576. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  577. if (Elapse <= 120)
  578. {
  579. Elapse = 0;
  580. }
  581. else
  582. {
  583. OfflineLock = true;
  584. }
  585. if (Elapse > MaxTime)
  586. {
  587. Elapse = (long)MaxTime;
  588. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  589. ManaReso.SetActive("Ba_Lab2", true);
  590. }
  591. }
  592. TempUseList = new List<List<Skill>>();
  593. TempCoolList = new List<Skill>();
  594. if (Elapse > CircleTimer)
  595. {
  596. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  597. for (int i = 0; i < circle; i++)
  598. {
  599. TempUseList.Add(new List<Skill>());
  600. }
  601. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  602. }
  603. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  604. for (int i = 0; i < attributeList.Count; i++)
  605. {
  606. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  607. if (skillRoot is Skill)
  608. {
  609. skillRoot.RegistReference();
  610. skillRoot.RegistValue(firstRegist, Elapse, TempUseList, attributeList[i]);
  611. }
  612. }
  613. }
  614. public static void RegistIncome()
  615. {
  616. double coin = 0;
  617. for (int i = 0; i < TempUseList.Count; i++)
  618. {
  619. for (int j = 0; j < TempCoolList.Count; j++)
  620. {
  621. TempCoolList[j].CoolTimer -= CircleTime;
  622. }
  623. for (int j = 0; j < TempUseList[i].Count; j++)
  624. {
  625. TempUseList[i][j].AnnulA();
  626. TempCoolList.Add(TempUseList[i][j]);
  627. }
  628. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  629. NewCoinPerson = CoinPerson + SkillCoinPerson;
  630. TotalPerson += NewPerson*CircleTime;
  631. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  632. }
  633. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  634. for (int j = 0; j < TempCoolList.Count; j++)
  635. {
  636. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  637. }
  638. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  639. if (coin > MaxCoin)
  640. {
  641. coin = MaxCoin;
  642. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  643. ManaReso.SetActive("Ba_Lab2", true);
  644. }
  645. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  646. ManaReso.SetText("Ba_IconLab", Auxiliary.ShrinkNumberStr(coin));
  647. }
  648. public static void SwitchLanguage()
  649. {
  650. Coin = Coin;
  651. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  652. }
  653. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  654. {
  655. if (ManaTutorial.PayExempt)
  656. {
  657. succeedCallback.Invoke();
  658. return;
  659. }
  660. amt = Auxiliary.ShrinkNumber(amt);
  661. if (current == Current.Free)
  662. {
  663. succeedCallback.Invoke();
  664. }
  665. else if (current == Current.AD)
  666. {
  667. ManaIAP.PlayAD(succeedCallback);
  668. }
  669. else if (current == Current.Cash)
  670. {
  671. ManaIAP.Purchase(id);
  672. }
  673. else if (current == Current.Coin)
  674. {
  675. #region MyRegion
  676. if (Coin >= amt)
  677. {
  678. Coin -= amt;
  679. succeedCallback.Invoke();
  680. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, "1", consumeModule);
  681. }
  682. else
  683. {
  684. ManaReso.Get("Fe_Info").TweenBacCG();
  685. if (navigate)
  686. {
  687. Bubble.Show
  688. (
  689. Language.GetStr("Common", "ShortCoin"),
  690. Language.GetStr("Common", "NavigateCoin"),
  691. null,
  692. ManaReso.LoadSprite("金币", Folder.UI),
  693. () =>
  694. {
  695. navigateCall.SafeInvoke();
  696. if (useBubbleTweenNavigate)
  697. {
  698. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  699. tween.AddEventOnetime
  700. (
  701. EventType.BackwardFinish,
  702. () =>
  703. {
  704. ManaUI.NavigateBuyCoin();
  705. }
  706. );
  707. }
  708. else
  709. {
  710. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  711. tween.AddEventOnetime
  712. (
  713. EventType.ForwardFinish,
  714. () =>
  715. {
  716. ManaUI.NavigateBuyCoin();
  717. }
  718. );
  719. }
  720. }
  721. );
  722. }
  723. else
  724. {
  725. Bubble.Show
  726. (
  727. Language.GetStr("Common", "ShortCoin"),
  728. null,
  729. null,
  730. ManaReso.LoadSprite("金币", Folder.UI)
  731. );
  732. }
  733. }
  734. #endregion
  735. }
  736. else if (current == Current.Diamond)
  737. {
  738. #region MyRegion
  739. if (Diamond >= amt)
  740. {
  741. Diamond -= amt;
  742. CostDiamond += amt;
  743. succeedCallback.Invoke();
  744. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, "1", amt.ToString("0"), consumeModule);
  745. }
  746. else
  747. {
  748. ManaReso.Get("Fe_Info").TweenBacCG();
  749. if (navigate)
  750. {
  751. Bubble.Show
  752. (
  753. Language.GetStr("Common", "ShortDiamond"),
  754. Language.GetStr("Common", "NavigateDiamond"),
  755. null,
  756. ManaReso.LoadSprite("钻石", Folder.UI),
  757. () =>
  758. {
  759. navigateCall.SafeInvoke();
  760. if (useBubbleTweenNavigate)
  761. {
  762. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  763. tween.AddEventOnetime
  764. (
  765. EventType.BackwardFinish,
  766. () =>
  767. {
  768. ManaUI.NavigateBuyDiamond();
  769. }
  770. );
  771. }
  772. else
  773. {
  774. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  775. tween.AddEventOnetime
  776. (
  777. EventType.ForwardFinish,
  778. () =>
  779. {
  780. ManaUI.NavigateBuyDiamond();
  781. }
  782. );
  783. }
  784. }
  785. );
  786. }
  787. else
  788. {
  789. Bubble.Show
  790. (
  791. Language.GetStr("Common", "ShortDiamond"),
  792. null,
  793. null,
  794. ManaReso.LoadSprite("钻石", Folder.UI)
  795. );
  796. }
  797. }
  798. #endregion
  799. }
  800. else
  801. {
  802. throw new Exception(current.ToString());
  803. }
  804. }
  805. public static void LoginCallbackInitial(JsonData jsonData)
  806. {
  807. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  808. {
  809. return;
  810. }
  811. ManaServer.PackTypeRequest();
  812. if (ManaServer.Connect)
  813. {
  814. if (ManaData.GetPlayerString("ID") == "Default")
  815. {
  816. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  817. ManaServer.SerialNumber = ManaServer.JsonData["i"].ToString();
  818. ManaReso.SetText("L_UserLab", ManaServer.ID);
  819. }
  820. }
  821. ManaSocial.UpdatePage(true);
  822. RegistSkill(true);
  823. RegistIncome();
  824. ManaSign.ShowOfflineReward();
  825. Analytics.SetUserId(ManaServer.ID);
  826. Complete = true;
  827. Level = Level;
  828. }
  829. public static void LoginCallbackReactive(JsonData jsonData)
  830. {
  831. LoginLock = false;
  832. for (int i = 0; i < Initializer.RegistList.Count; i++)
  833. {
  834. Initializer.RegistList[i].Reactive();
  835. }
  836. }
  837. public static void Download(string id)
  838. {
  839. ManaReso.SetText("La_Lab", "连接中");
  840. ManaReso.SetActive("La_Lab", true);
  841. ManaReso.SetActive("La_Mask", true);
  842. ManaServer.DownloadByID(id, DownloadCallback);
  843. }
  844. public static void DownloadCallback(JsonData jsonData)
  845. {
  846. if (jsonData.Inst_Object.Keys.Contains("l"))
  847. {
  848. ManaReso.Get("La_Info").TweenBacCG();
  849. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  850. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  851. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  852. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  853. ManaServer.ID = ManaData.GetPlayerString("ID");
  854. ManaServer.SerialNumber = ManaData.GetPlayerString("SerialNumber");
  855. Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, null, () => { Application.Quit(); }, null, false);
  856. SaveLock = true;
  857. DownloadLock = true;
  858. ManaData.SaveXml();
  859. }
  860. else
  861. {
  862. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  863. ManaReso.SetActive("La_Mask", false);
  864. }
  865. }
  866. public void OnApplicationQuit()
  867. {
  868. if (!SaveLock)
  869. {
  870. ManaVisit.DataReverse();
  871. ManaData.SavePlayerConfig();
  872. ManaData.SaveXml();
  873. }
  874. }
  875. public void OnApplicationPause(bool pause)
  876. {
  877. if (pause)
  878. {
  879. Background = true;
  880. if (DownloadLock)
  881. {
  882. return;
  883. }
  884. ManaVisit.DataReverse();
  885. ManaData.SavePlayerConfig();
  886. ManaData.SaveXml();
  887. }
  888. else
  889. {
  890. StaticsManager.GetInstance().StartSession();
  891. Background = false;
  892. if (FirstFrame)
  893. {
  894. FirstFrame = false;
  895. }
  896. else
  897. {
  898. if (!Initializer.Complete)
  899. {
  900. return;
  901. }
  902. if (DownloadLock)
  903. {
  904. return;
  905. }
  906. ManaVisit.DataRecover();
  907. if (LoginLock)
  908. {
  909. return;
  910. }
  911. if (ReactiveLock)
  912. {
  913. ReactiveLock = false;
  914. return;
  915. }
  916. LoginLock = true;
  917. ManaServer.Login(LoginCallbackReactive);
  918. ManaServer.MailRequest();
  919. }
  920. }
  921. }
  922. }