TestLabel.cs 394 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections.Generic;
  4. public class TestLabel
  5. {
  6. #region Config
  7. //StartMark-Used by LabelUtility-Do not remove
  8. public static string Panel = "Panel";
  9. public static string Title = "Title";
  10. public static string Button = "Button";
  11. public static string GameObject = "GameObject";
  12. //EndMark-Used by LabelUtility-Do not remove
  13. #endregion
  14. }