DragonBoneGraphic.cs 2.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. [DisallowMultipleComponent]
  8. [ExecuteInEditMode, RequireComponent(typeof(CanvasRenderer), typeof(RectTransform))]
  9. public class DragonBoneGraphic : MaskableGraphic
  10. {
  11. private Material OriginMaterial;
  12. public Mesh SharedMesh
  13. {
  14. get { return sharedMesh; }
  15. }
  16. public Mesh sharedMesh;
  17. private Texture _texture;
  18. public override Texture mainTexture
  19. {
  20. get { return _texture == null ? material.mainTexture : _texture; }
  21. }
  22. private MaskableGraphic maskableGraphic;
  23. public Transform parent;
  24. public Transform copyTrans;
  25. /// <summary>
  26. /// Texture to be used.
  27. /// </summary>
  28. public Texture texture
  29. {
  30. get { return _texture; }
  31. set
  32. {
  33. if (_texture == value)
  34. {
  35. return;
  36. }
  37. _texture = value;
  38. SetMaterialDirty();
  39. }
  40. }
  41. public void Disable()
  42. {
  43. DestroyImmediate(gameObject);
  44. //material = OriginMaterial;
  45. }
  46. public void Enable(Transform parent, Transform copyTrans, MeshFilter meshFilter, MeshRenderer meshRenderer)
  47. {
  48. this.parent = parent;
  49. this.copyTrans = copyTrans;
  50. if (meshRenderer.sharedMaterial != null)
  51. {
  52. sharedMesh = meshFilter.sharedMesh;
  53. }
  54. OriginMaterial = material;
  55. material = Lib.DragonboneUGUIMat;
  56. if (meshRenderer.sharedMaterial != null)
  57. {
  58. material.mainTexture = meshRenderer.sharedMaterial.mainTexture;
  59. texture = material.mainTexture;
  60. }
  61. }
  62. protected override void OnPopulateMesh(VertexHelper vh)
  63. {
  64. vh.Clear();
  65. }
  66. public override void Rebuild(CanvasUpdate update)
  67. {
  68. base.Rebuild(update);
  69. if (canvasRenderer.cull)
  70. {
  71. return;
  72. }
  73. if (update == CanvasUpdate.PreRender)
  74. {
  75. canvasRenderer.SetMesh(SharedMesh);
  76. }
  77. }
  78. public void Update()
  79. {
  80. if (copyTrans == null)
  81. {
  82. DestroyImmediate(gameObject);
  83. return;
  84. }
  85. if (copyTrans.gameObject.activeInHierarchy == false)
  86. {
  87. gameObject.SetActive(false);
  88. }
  89. int siblingIndex = transform.GetSiblingIndex();
  90. transform.SetParent(copyTrans.parent);
  91. transform.localPosition = copyTrans.localPosition;
  92. transform.localRotation = copyTrans.localRotation;
  93. transform.localScale = copyTrans.localScale;
  94. transform.SetParent(parent);
  95. transform.SetSiblingIndex(siblingIndex);
  96. canvasRenderer.SetMesh(SharedMesh);
  97. }
  98. }