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- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections.Generic;
- public class TestLabel
- {
- #region Config
- //StartMark-Used by LabelUtility-Do not remove
- public static string Panel = "Panel";
- public static string Title = "Title";
- public static string Content = "Content";
- public static string Button = "Button";
- //EndMark-Used by LabelUtility-Do not remove
- #endregion
- }
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