AtlasUtil.cs 815 B

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class AtlasUtil : MonoBehaviour
  6. {
  7. [Serializable]
  8. public class VirtualTexture
  9. {
  10. public int Width;
  11. public int Height;
  12. public string Name;
  13. }
  14. #region 变量
  15. public TextAsset DragonboneJson;
  16. public Texture2D Texture;
  17. public int Padding;
  18. public int MaxSize;
  19. public string BuildPath = "Assets";
  20. public string BuildName = "TextureName";
  21. public TextureFormat TextureFormat = TextureFormat.RGBA32;
  22. public List<Texture2D> TextureList = new List<Texture2D>();
  23. public List<VirtualTexture> VirtualTextureList = new List<VirtualTexture>();
  24. #endregion
  25. private void Awake()
  26. {
  27. }
  28. private void FixedUpdate()
  29. {
  30. }
  31. }