TweenSr.cs 2.8 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class TweenSr : Tween
  4. {
  5. #region 变量
  6. protected Color Delta;
  7. protected Color Origin;
  8. protected Color Destination;
  9. protected SpriteRenderer Target;
  10. protected CurveFunctionC Func;
  11. #endregion
  12. public TweenSr(SpriteRenderer target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve)
  13. {
  14. if (target.color == origin)
  15. {
  16. InForward = true;
  17. }
  18. else if (target.color == destination)
  19. {
  20. InBackward = true;
  21. }
  22. Func = ManaAnim.FunctionDicC[curve];
  23. Target = target;
  24. IsForward = false;
  25. IsBackward = false;
  26. Delta = destination - origin;
  27. Origin = origin;
  28. Duration = duration;
  29. DestActive = destActive;
  30. Destination = destination;
  31. OriginActive = originActive;
  32. OnForwardStart += () =>
  33. {
  34. Target.SetActive(true);
  35. };
  36. OnForwardFinish += () =>
  37. {
  38. Target.SetActive(DestActive);
  39. };
  40. OnBackwardStart += () =>
  41. {
  42. Target.SetActive(true);
  43. };
  44. OnBackwardFinish += () =>
  45. {
  46. Target.SetActive(OriginActive);
  47. };
  48. }
  49. public override void StartForward()
  50. {
  51. base.StartForward();
  52. if (IsBackward)
  53. {
  54. Timer = Duration - Timer;
  55. }
  56. else
  57. {
  58. Target.color = Origin;
  59. }
  60. }
  61. public override void StartBackward()
  62. {
  63. base.StartBackward();
  64. if (IsForward)
  65. {
  66. Timer = Duration - Timer;
  67. }
  68. else
  69. {
  70. Target.color = Destination;
  71. }
  72. }
  73. public override bool DoForward()
  74. {
  75. Timer += Time.fixedDeltaTime;
  76. if (Timer > Duration)
  77. {
  78. Timer = 0;
  79. Target.color = Destination;
  80. IsForward = false;
  81. InBackward = true;
  82. OnForwardFinish.Invoke();
  83. ManaAnim.TweenForList.Remove(this);
  84. return true;
  85. }
  86. else
  87. {
  88. Target.color = Func(Timer, Duration, Origin, Delta);
  89. return false;
  90. }
  91. }
  92. public override bool DoBackward()
  93. {
  94. Timer += Time.fixedDeltaTime;
  95. if (Timer > Duration)
  96. {
  97. Timer = 0;
  98. Target.color = Origin;
  99. IsBackward = false;
  100. InForward = true;
  101. OnBackwardFinish.Invoke();
  102. ManaAnim.TweenBacList.Remove(this);
  103. return true;
  104. }
  105. else
  106. {
  107. Target.color = Func(Timer, Duration, Destination, new Color(-Delta.r, -Delta.g, -Delta.b, -Delta.a));
  108. return false;
  109. }
  110. }
  111. }