TweenGra.cs 3.5 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System;
  4. using System.Collections;
  5. public class TweenGra : Tween
  6. {
  7. #region 变量
  8. public override bool InOrigin
  9. {
  10. get
  11. {
  12. if (Target.color == Origin)
  13. {
  14. _InOrigin = true;
  15. }
  16. else
  17. {
  18. _InOrigin = false;
  19. }
  20. return _InOrigin;
  21. }
  22. set
  23. {
  24. _InOrigin = value;
  25. if (_InOrigin)
  26. {
  27. Target.color = Origin;
  28. }
  29. }
  30. }
  31. public override bool InDestination
  32. {
  33. get
  34. {
  35. if (Target.color == Destination)
  36. {
  37. _InDestination = true;
  38. }
  39. else
  40. {
  41. _InDestination = false;
  42. }
  43. return _InDestination;
  44. }
  45. set
  46. {
  47. _InDestination = value;
  48. if (_InDestination)
  49. {
  50. Target.color = Destination;
  51. }
  52. }
  53. }
  54. protected Color Delta;
  55. protected Color Origin;
  56. protected Color Destination;
  57. protected Graphic Target;
  58. protected CurveFunctionC Func;
  59. #endregion
  60. public TweenGra(Graphic target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve)
  61. {
  62. Func = ManaAnim.CurveFunctionDicC[curve];
  63. Target = target;
  64. InForward = false;
  65. InBackward = false;
  66. Delta = destination - origin;
  67. Origin = origin;
  68. Duration = duration;
  69. DestActive = destActive;
  70. Destination = destination;
  71. OriginActive = originActive;
  72. OnForwardStart += () =>
  73. {
  74. Target.SetActive(true);
  75. };
  76. OnForwardFinish += () =>
  77. {
  78. Target.SetActive(DestActive);
  79. };
  80. OnBackwardStart += () =>
  81. {
  82. Target.SetActive(true);
  83. };
  84. OnBackwardFinish += () =>
  85. {
  86. Target.SetActive(OriginActive);
  87. };
  88. }
  89. public override void StartForward()
  90. {
  91. base.StartForward();
  92. if (InBackward)
  93. {
  94. Timer = Duration - Timer;
  95. }
  96. else
  97. {
  98. Target.color = Origin;
  99. }
  100. }
  101. public override void StartBackward()
  102. {
  103. base.StartBackward();
  104. if (InForward)
  105. {
  106. Timer = Duration - Timer;
  107. }
  108. else
  109. {
  110. Target.color = Destination;
  111. }
  112. }
  113. public override bool DoForward()
  114. {
  115. Timer += Time.fixedDeltaTime;
  116. if (Timer > Duration)
  117. {
  118. Timer = 0;
  119. InForward = false;
  120. InDestination = true;
  121. OnForwardFinish.Invoke();
  122. ManaAnim.TweenForList.Remove(this);
  123. return true;
  124. }
  125. else
  126. {
  127. Target.color = Func(Timer, Duration, Origin, Delta);
  128. return false;
  129. }
  130. }
  131. public override bool DoBackward()
  132. {
  133. Timer += Time.fixedDeltaTime;
  134. if (Timer > Duration)
  135. {
  136. Timer = 0;
  137. InBackward = false;
  138. InOrigin = true;
  139. OnBackwardFinish.Invoke();
  140. ManaAnim.TweenBacList.Remove(this);
  141. return true;
  142. }
  143. else
  144. {
  145. Target.color = Func(Timer, Duration, Destination, new Color(-Delta.r, -Delta.g, -Delta.b, -Delta.a));
  146. return false;
  147. }
  148. }
  149. }