ManaText.cs 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140
  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine.UI;
  5. public class LanStr
  6. {
  7. public string Id;
  8. public string Page;
  9. public LanStr(string id, string page)
  10. {
  11. Id = id;
  12. Page = page;
  13. }
  14. public override string ToString()
  15. {
  16. return Language.GetStr(Id, Page);
  17. }
  18. }
  19. public class ManaText : Regist
  20. {
  21. #region 变量
  22. public static Dictionary<Text, object[]> TextDic
  23. {
  24. get
  25. {
  26. if (_TextDic == null)
  27. {
  28. _TextDic = new Dictionary<Text, object[]>();
  29. }
  30. return _TextDic;
  31. }
  32. set { _TextDic = value; }
  33. }
  34. public static Dictionary<TextMesh, object[]> TextMeshDic
  35. {
  36. get
  37. {
  38. if (_TextMeshDic == null)
  39. {
  40. _TextMeshDic = new Dictionary<TextMesh, object[]>();
  41. }
  42. return _TextMeshDic;
  43. }
  44. set { _TextMeshDic = value; }
  45. }
  46. public static Dictionary<Text, object[]> _TextDic;
  47. public static Dictionary<TextMesh, object[]> _TextMeshDic;
  48. #endregion
  49. public static void Add(Text text, params object[] objs)
  50. {
  51. if (TextDic.ContainsKey(text))
  52. {
  53. TextDic[text] = objs;
  54. text.text = LanguageText(objs);
  55. }
  56. else
  57. {
  58. TextDic.Add(text, objs);
  59. text.text = LanguageText(objs);
  60. }
  61. }
  62. public static void Add(TextMesh textMesh, params object[] objs)
  63. {
  64. if (TextMeshDic.ContainsKey(textMesh))
  65. {
  66. TextMeshDic[textMesh] = objs;
  67. textMesh.text = LanguageText(objs);
  68. }
  69. else
  70. {
  71. TextMeshDic.Add(textMesh, objs);
  72. textMesh.text = LanguageText(objs);
  73. }
  74. }
  75. public static void SwitchLanguage(string lan)
  76. {
  77. Language.SwitchLanguage(lan);
  78. foreach (var kv in TextDic)
  79. {
  80. kv.Key.text = LanguageText(kv.Value);
  81. }
  82. foreach (var kv in TextMeshDic)
  83. {
  84. kv.Key.text = LanguageText(kv.Value);
  85. }
  86. foreach (var kv in ManaAchieve.AchieveDic)
  87. {
  88. kv.Value.SwitchLanguage();
  89. }
  90. for (int i = 0; i < ManaData.SkillList.Count; i++)
  91. {
  92. ManaData.SkillList[i].SwitchLanguage();
  93. }
  94. }
  95. private static string LanguageText(object[] objs)
  96. {
  97. string str = "";
  98. for (int i = 0; i < objs.Length; i++)
  99. {
  100. LanStr lanStr = objs[i] as LanStr;
  101. if (lanStr == null)
  102. {
  103. str += objs[i];
  104. }
  105. else
  106. {
  107. str += lanStr.ToString();
  108. }
  109. }
  110. return str;
  111. }
  112. }