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- using System;
- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using System.Text;
- using System.Xml;
- using UnityEngine.UI;
- public enum AchieveType
- {
- AD,
- Skill,
- Sign,
- Share,
- Flower,
- Person,
- ElfLevel,
- TotalCoin,
- MiniGame,
- FlowerCoin,
- CurrentCoin,
- GardenLevel,
- }
- public class Achieve
- {
- public bool Regist
- {
- get { return _Regist; }
- set
- {
- _Regist = value;
- if (_Regist)
- {
- RegistValue();
- }
- }
- }
- public string Desc
- {
- get
- {
- return Language.GetStr("AchieveDescription", "Achieve" + ID);
- }
- }
- public string Name
- {
- get
- {
- return Language.GetStr("AchieveName", "Achieve" + ID);
- }
- }
- public List<Achieve> PostAchieveList
- {
- get
- {
- if (_PostAchieveList == null)
- {
- _PostAchieveList = new List<Achieve>();
- }
- return _PostAchieveList;
- }
- set { _PostAchieveList = value; }
- }
- public bool _Regist;
- public List<Achieve> _PostAchieveList;
- public int ID;
- public int Index;
- public int Parent;
- public bool Valid;
- public bool Finish;
- public bool Delete;
- public float Person;
- public float CoinPerson;
- public float DiamondOnce;
- public string Icon;
- public double TargetValue;
- public double CurrentValue;
- public AchieveType Type;
- public Text Tit;
- public Text Lab;
- public Text BtnLab;
- public Slider Slider;
- public Image Image;
- public Button Button;
- public Transform AchieveItem;
- public Achieve(XmlAttributeCollection attribute)
- {
- Valid = true;
- Icon = attribute[11].Value;
- Type = TypeParse(attribute[4].Value);
- Parent = ParentParse(attribute[6].Value);
- Delete = Convert.ToBoolean(int.Parse(attribute[7].Value));
- TargetValue = double.Parse(attribute[5].Value);
- ID = int.Parse(attribute[0].Value);
- Index = int.Parse(attribute[1].Value);
- Person = AwardParse(attribute[10].Value);
- CoinPerson = AwardParse(attribute[9].Value);
- DiamondOnce = AwardParse(attribute[8].Value);
- ManaAchieve.AchieveDic.Add(ID, this);
- if (Parent != -1)
- {
- ManaAchieve.AchieveDic[ID].PostAchieveList.Add(this);
- }
- }
- public void RegistValue()
- {
- AchieveItem = ManaReso.Get("AchieveItem", Folder.UI, false, ManaReso.Get("M_Grid"), false);
- Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
- Auxiliary.CompileDic(AchieveItem, dic);
- Tit = dic["Tit"].GetComponent<Text>();
- Lab = dic["Lab"].GetComponent<Text>();
- Slider = dic["Slider"].GetComponent<Slider>();
- Image = dic["Icon"].GetComponent<Image>();
- Button = dic["Btn"].GetComponent<Button>();
- BtnLab = dic["BtnLab"].GetComponent<Text>();
- ManaText.Add(Tit, new LanStr("AchieveName", "Achieve" + ID));
- ManaText.Add(Lab, new LanStr("AchieveDescription", "Achieve" + ID));
- Slider.value = (float)(CurrentValue/TargetValue);
- Image.sprite = ManaReso.Load<Sprite>(Icon, Folder.UI);
- UpdateStatus();
- }
- public void UpdateStatus()
- {
- if (Finish == false)
- {
- StringBuilder strB = new StringBuilder();
- strB.Append(Language.GetStr("Object", "AchieveItem_BtnLab0") + "\n");
- if (Math.Abs(DiamondOnce) > 0.0005f)
- {
- strB.Append("<(钻石)>" + DiamondOnce.ToString("0"));
- }
- if (Math.Abs(CoinPerson) > 0.0005f)
- {
- strB.Append(Language.GetStr("Common", "CoinPerson") + "+" + CoinPerson.ToString("0") + " ");
- }
- if (Math.Abs(Person) > 0.0005f)
- {
- strB.Append(Language.GetStr("Common", "Person") + "+" + Person.ToString("0"));
- }
- Button.interactable = false;
- Button.image.material = ManaReso.Load<Material>("GrayMat", Folder.Shader);
- BtnLab.text = strB.ToString();
- }
- else
- {
- if (Valid)
- {
- StringBuilder strB = new StringBuilder();
- strB.Append(Language.GetStr("Object", "AchieveItem_BtnLab1") + "\n");
- if (Math.Abs(DiamondOnce) > 0.0005f)
- {
- strB.Append("<(钻石)>" + DiamondOnce.ToString("0"));
- }
- if (Math.Abs(CoinPerson) > 0.0005f)
- {
- strB.Append(Language.GetStr("Common", "CoinPerson") + "+" + CoinPerson.ToString("0") + " ");
- }
- if (Math.Abs(Person) > 0.0005f)
- {
- strB.Append(Language.GetStr("Common", "Person") + "+" + Person.ToString("0"));
- }
- Button.interactable = true;
- Button.image.material = null;
- BtnLab.text = strB.ToString();
- }
- else
- {
- Button.interactable = false;
- Button.image.material = null;
- BtnLab.text = Language.GetStr("Object", "AchieveItem_BtnLab2");
- }
- }
- }
- public void SwitchLanguage()
- {
- if (Regist)
- {
- UpdateStatus();
- }
- }
- public int ParentParse(string str)
- {
- if (string.IsNullOrEmpty(str))
- {
- return -1;
- }
- else
- {
- return int.Parse(str);
- }
- }
- public float AwardParse(string str)
- {
- if (string.IsNullOrEmpty(str))
- {
- return 0;
- }
- else
- {
- return float.Parse(str);
- }
- }
- public AchieveType TypeParse(string str)
- {
- int integer = int.Parse(str);
- if (integer == 1)
- {
- return AchieveType.GardenLevel;
- }
- else if (integer == 2)
- {
- return AchieveType.CurrentCoin;
- }
- else if (integer == 3)
- {
- return AchieveType.TotalCoin;
- }
- else if (integer == 4)
- {
- return AchieveType.ElfLevel;
- }
- else if (integer == 5)
- {
- return AchieveType.Flower;
- }
- else if (integer == 6)
- {
- return AchieveType.Person;
- }
- else if (integer == 7)
- {
- return AchieveType.Skill;
- }
- else if (integer == 8)
- {
- return AchieveType.AD;
- }
- else if (integer == 9)
- {
- return AchieveType.Sign;
- }
- else if (integer == 10)
- {
- return AchieveType.Share;
- }
- else if (integer == 11)
- {
- return AchieveType.MiniGame;
- }
- else if (integer == 12)
- {
- return AchieveType.FlowerCoin;
- }
- else
- {
- throw new Exception();
- }
- }
- }
- public class ManaAchieve : Regist
- {
- #region 变量
- public static Dictionary<int, Achieve> AchieveDic
- {
- get
- {
- if (_AchieveDic == null)
- {
- _AchieveDic = new Dictionary<int, Achieve>();
- }
- return _AchieveDic;
- }
- set { _AchieveDic = value; }
- }
- public static Dictionary<int, Achieve> _AchieveDic;
- #endregion
- public override void Instantiate()
- {
- List<XmlAttributeCollection> attributeList = Data.GetAchieveConfig();
- for (int i = 0; i < attributeList.Count; i++)
- {
- new Achieve(attributeList[i]);
- }
- XmlNode node = Data.PlayerNode.SelectSingleNode("AchieveList");
- if (!string.IsNullOrEmpty(node.Value))
- {
- string[] strings = node.Value.Split(' ');
- for (int i = 0; i < strings.Length; i++)
- {
- AchieveDic[int.Parse(strings[i])].Valid = false;
- AchieveDic[int.Parse(strings[i])].Finish = true;
- }
- }
- foreach (var kv in AchieveDic)
- {
- if (kv.Value.Valid)
- {
- if (kv.Value.Parent == -1 || !AchieveDic[kv.Value.Parent].Valid)
- {
- kv.Value.Regist = true;
- }
- }
- else
- {
- if (kv.Value.Delete == false)
- {
- kv.Value.Regist = true;
- }
- }
- }
- }
- public override void RegistValueA()
- {
- }
- public override void RegistReference()
- {
-
- }
- }
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