ManaAchieve.cs 8.6 KB

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  1. using System;
  2. using UnityEngine;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Text;
  6. using System.Xml;
  7. using UnityEngine.UI;
  8. public enum AchieveType
  9. {
  10. AD,
  11. Skill,
  12. Sign,
  13. Share,
  14. Flower,
  15. Person,
  16. ElfLevel,
  17. TotalCoin,
  18. MiniGame,
  19. FlowerCoin,
  20. CurrentCoin,
  21. GardenLevel,
  22. }
  23. public class Achieve
  24. {
  25. public bool Regist
  26. {
  27. get { return _Regist; }
  28. set
  29. {
  30. _Regist = value;
  31. if (_Regist)
  32. {
  33. RegistValue();
  34. }
  35. }
  36. }
  37. public string Desc
  38. {
  39. get
  40. {
  41. return Language.GetStr("AchieveDescription", "Achieve" + ID);
  42. }
  43. }
  44. public string Name
  45. {
  46. get
  47. {
  48. return Language.GetStr("AchieveName", "Achieve" + ID);
  49. }
  50. }
  51. public List<Achieve> PostAchieveList
  52. {
  53. get
  54. {
  55. if (_PostAchieveList == null)
  56. {
  57. _PostAchieveList = new List<Achieve>();
  58. }
  59. return _PostAchieveList;
  60. }
  61. set { _PostAchieveList = value; }
  62. }
  63. public bool _Regist;
  64. public List<Achieve> _PostAchieveList;
  65. public int ID;
  66. public int Index;
  67. public int Parent;
  68. public bool Valid;
  69. public bool Finish;
  70. public bool Delete;
  71. public float Person;
  72. public float CoinPerson;
  73. public float DiamondOnce;
  74. public string Icon;
  75. public double TargetValue;
  76. public double CurrentValue;
  77. public AchieveType Type;
  78. public Text Tit;
  79. public Text Lab;
  80. public Text BtnLab;
  81. public Slider Slider;
  82. public Image Image;
  83. public Button Button;
  84. public Transform AchieveItem;
  85. public Achieve(XmlAttributeCollection attribute)
  86. {
  87. Valid = true;
  88. Icon = attribute[11].Value;
  89. Type = TypeParse(attribute[4].Value);
  90. Parent = ParentParse(attribute[6].Value);
  91. Delete = Convert.ToBoolean(int.Parse(attribute[7].Value));
  92. TargetValue = double.Parse(attribute[5].Value);
  93. ID = int.Parse(attribute[0].Value);
  94. Index = int.Parse(attribute[1].Value);
  95. Person = AwardParse(attribute[10].Value);
  96. CoinPerson = AwardParse(attribute[9].Value);
  97. DiamondOnce = AwardParse(attribute[8].Value);
  98. ManaAchieve.AchieveDic.Add(ID, this);
  99. if (Parent != -1)
  100. {
  101. ManaAchieve.AchieveDic[ID].PostAchieveList.Add(this);
  102. }
  103. }
  104. public void RegistValue()
  105. {
  106. AchieveItem = ManaReso.Get("AchieveItem", Folder.UI, false, ManaReso.Get("M_Grid"), false);
  107. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  108. Auxiliary.CompileDic(AchieveItem, dic);
  109. Tit = dic["Tit"].GetComponent<Text>();
  110. Lab = dic["Lab"].GetComponent<Text>();
  111. Slider = dic["Slider"].GetComponent<Slider>();
  112. Image = dic["Icon"].GetComponent<Image>();
  113. Button = dic["Btn"].GetComponent<Button>();
  114. BtnLab = dic["BtnLab"].GetComponent<Text>();
  115. ManaText.Add(Tit, new LanStr("AchieveName", "Achieve" + ID));
  116. ManaText.Add(Lab, new LanStr("AchieveDescription", "Achieve" + ID));
  117. Slider.value = (float)(CurrentValue/TargetValue);
  118. Image.sprite = ManaReso.Load<Sprite>(Icon, Folder.UI);
  119. UpdateStatus();
  120. }
  121. public void UpdateStatus()
  122. {
  123. if (Finish == false)
  124. {
  125. StringBuilder strB = new StringBuilder();
  126. strB.Append(Language.GetStr("Object", "AchieveItem_BtnLab0") + "\n");
  127. if (Math.Abs(DiamondOnce) > 0.0005f)
  128. {
  129. strB.Append("<(钻石)>" + DiamondOnce.ToString("0"));
  130. }
  131. if (Math.Abs(CoinPerson) > 0.0005f)
  132. {
  133. strB.Append(Language.GetStr("Common", "CoinPerson") + "+" + CoinPerson.ToString("0") + " ");
  134. }
  135. if (Math.Abs(Person) > 0.0005f)
  136. {
  137. strB.Append(Language.GetStr("Common", "Person") + "+" + Person.ToString("0"));
  138. }
  139. Button.interactable = false;
  140. Button.image.material = ManaReso.Load<Material>("GrayMat", Folder.Shader);
  141. BtnLab.text = strB.ToString();
  142. }
  143. else
  144. {
  145. if (Valid)
  146. {
  147. StringBuilder strB = new StringBuilder();
  148. strB.Append(Language.GetStr("Object", "AchieveItem_BtnLab1") + "\n");
  149. if (Math.Abs(DiamondOnce) > 0.0005f)
  150. {
  151. strB.Append("<(钻石)>" + DiamondOnce.ToString("0"));
  152. }
  153. if (Math.Abs(CoinPerson) > 0.0005f)
  154. {
  155. strB.Append(Language.GetStr("Common", "CoinPerson") + "+" + CoinPerson.ToString("0") + " ");
  156. }
  157. if (Math.Abs(Person) > 0.0005f)
  158. {
  159. strB.Append(Language.GetStr("Common", "Person") + "+" + Person.ToString("0"));
  160. }
  161. Button.interactable = true;
  162. Button.image.material = null;
  163. BtnLab.text = strB.ToString();
  164. }
  165. else
  166. {
  167. Button.interactable = false;
  168. Button.image.material = null;
  169. BtnLab.text = Language.GetStr("Object", "AchieveItem_BtnLab2");
  170. }
  171. }
  172. }
  173. public void SwitchLanguage()
  174. {
  175. if (Regist)
  176. {
  177. UpdateStatus();
  178. }
  179. }
  180. public int ParentParse(string str)
  181. {
  182. if (string.IsNullOrEmpty(str))
  183. {
  184. return -1;
  185. }
  186. else
  187. {
  188. return int.Parse(str);
  189. }
  190. }
  191. public float AwardParse(string str)
  192. {
  193. if (string.IsNullOrEmpty(str))
  194. {
  195. return 0;
  196. }
  197. else
  198. {
  199. return float.Parse(str);
  200. }
  201. }
  202. public AchieveType TypeParse(string str)
  203. {
  204. int integer = int.Parse(str);
  205. if (integer == 1)
  206. {
  207. return AchieveType.GardenLevel;
  208. }
  209. else if (integer == 2)
  210. {
  211. return AchieveType.CurrentCoin;
  212. }
  213. else if (integer == 3)
  214. {
  215. return AchieveType.TotalCoin;
  216. }
  217. else if (integer == 4)
  218. {
  219. return AchieveType.ElfLevel;
  220. }
  221. else if (integer == 5)
  222. {
  223. return AchieveType.Flower;
  224. }
  225. else if (integer == 6)
  226. {
  227. return AchieveType.Person;
  228. }
  229. else if (integer == 7)
  230. {
  231. return AchieveType.Skill;
  232. }
  233. else if (integer == 8)
  234. {
  235. return AchieveType.AD;
  236. }
  237. else if (integer == 9)
  238. {
  239. return AchieveType.Sign;
  240. }
  241. else if (integer == 10)
  242. {
  243. return AchieveType.Share;
  244. }
  245. else if (integer == 11)
  246. {
  247. return AchieveType.MiniGame;
  248. }
  249. else if (integer == 12)
  250. {
  251. return AchieveType.FlowerCoin;
  252. }
  253. else
  254. {
  255. throw new Exception();
  256. }
  257. }
  258. }
  259. public class ManaAchieve : Regist
  260. {
  261. #region 变量
  262. public static Dictionary<int, Achieve> AchieveDic
  263. {
  264. get
  265. {
  266. if (_AchieveDic == null)
  267. {
  268. _AchieveDic = new Dictionary<int, Achieve>();
  269. }
  270. return _AchieveDic;
  271. }
  272. set { _AchieveDic = value; }
  273. }
  274. public static Dictionary<int, Achieve> _AchieveDic;
  275. #endregion
  276. public override void Instantiate()
  277. {
  278. List<XmlAttributeCollection> attributeList = Data.GetAchieveConfig();
  279. for (int i = 0; i < attributeList.Count; i++)
  280. {
  281. new Achieve(attributeList[i]);
  282. }
  283. XmlNode node = Data.PlayerNode.SelectSingleNode("AchieveList");
  284. if (!string.IsNullOrEmpty(node.Value))
  285. {
  286. string[] strings = node.Value.Split(' ');
  287. for (int i = 0; i < strings.Length; i++)
  288. {
  289. AchieveDic[int.Parse(strings[i])].Valid = false;
  290. AchieveDic[int.Parse(strings[i])].Finish = true;
  291. }
  292. }
  293. foreach (var kv in AchieveDic)
  294. {
  295. if (kv.Value.Valid)
  296. {
  297. if (kv.Value.Parent == -1 || !AchieveDic[kv.Value.Parent].Valid)
  298. {
  299. kv.Value.Regist = true;
  300. }
  301. }
  302. else
  303. {
  304. if (kv.Value.Delete == false)
  305. {
  306. kv.Value.Regist = true;
  307. }
  308. }
  309. }
  310. }
  311. public override void RegistValueA()
  312. {
  313. }
  314. public override void RegistReference()
  315. {
  316. }
  317. }