Manager.cs 35 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class Manager : Regist
  12. {
  13. #region Config
  14. #region 成就
  15. public static double PlayADsAmt
  16. {
  17. get { return playADsAmt; }
  18. set
  19. {
  20. playADsAmt = value;
  21. AchieveManager.UpdateStatus(AchieveType.PlayADsAmt, playADsAmt);
  22. }
  23. }
  24. private static double playADsAmt;
  25. public static double UseSkillAmt
  26. {
  27. get { return useSkillAmt; }
  28. set
  29. {
  30. useSkillAmt = value;
  31. AchieveManager.UpdateStatus(AchieveType.UseSkillAmt, useSkillAmt);
  32. }
  33. }
  34. private static double useSkillAmt;
  35. public static double SignAmt
  36. {
  37. get { return signAmt; }
  38. set
  39. {
  40. signAmt = value;
  41. AchieveManager.UpdateStatus(AchieveType.SignAmt, signAmt);
  42. }
  43. }
  44. private static double signAmt;
  45. public static double CloseAmt
  46. {
  47. get { return closeAmt; }
  48. set
  49. {
  50. closeAmt = value;
  51. AchieveManager.UpdateStatus(AchieveType.CloseAmt, closeAmt);
  52. }
  53. }
  54. private static double closeAmt;
  55. public static double ShareAmt
  56. {
  57. get { return shareAmt; }
  58. set
  59. {
  60. shareAmt = value;
  61. AchieveManager.UpdateStatus(AchieveType.ShareAmt, shareAmt);
  62. }
  63. }
  64. private static double shareAmt;
  65. public static double PlayMinigameAmt
  66. {
  67. get { return playMinigameAmt; }
  68. set
  69. {
  70. playMinigameAmt = value;
  71. AchieveManager.UpdateStatus(AchieveType.PlayMinigameAmt, playMinigameAmt);
  72. }
  73. }
  74. private static double playMinigameAmt;
  75. public static double AllElfLevel
  76. {
  77. get { return allElfLevel; }
  78. set
  79. {
  80. allElfLevel = value;
  81. AchieveManager.UpdateStatus(AchieveType.AllElfLevel, allElfLevel);
  82. }
  83. }
  84. private static double allElfLevel;
  85. public static double TotalCoin
  86. {
  87. get { return totalCoin; }
  88. set
  89. {
  90. totalCoin = value;
  91. AchieveManager.UpdateStatus(AchieveType.TotalCoin, totalCoin);
  92. }
  93. }
  94. private static double totalCoin;
  95. public static double TotalFlowerAwardCoin
  96. {
  97. get { return totalFlowerAwardCoin; }
  98. set
  99. {
  100. totalFlowerAwardCoin = value;
  101. AchieveManager.UpdateStatus(AchieveType.TotalFlowerAwardCoin, totalFlowerAwardCoin);
  102. }
  103. }
  104. private static double totalFlowerAwardCoin;
  105. public static double TotalVisitPerson
  106. {
  107. get { return totalVisitPerson; }
  108. set
  109. {
  110. totalVisitPerson = value;
  111. AchieveManager.UpdateStatus(AchieveType.TotalVisitPerson, totalVisitPerson);
  112. }
  113. }
  114. private static double totalVisitPerson;
  115. public static double TotalSpendDiamond
  116. {
  117. get { return totalSpendDiamond; }
  118. set
  119. {
  120. totalSpendDiamond = value;
  121. AchieveManager.UpdateStatus(AchieveType.TotalSpendDiamond, totalSpendDiamond);
  122. }
  123. }
  124. private static double totalSpendDiamond;
  125. public static double CreateRoomAmt
  126. {
  127. get { return createRoomAmt; }
  128. set
  129. {
  130. createRoomAmt = value;
  131. AchieveManager.UpdateStatus(AchieveType.CreateRoomAmt, createRoomAmt);
  132. }
  133. }
  134. private static double createRoomAmt;
  135. public static double CreateChestAmt
  136. {
  137. get { return createChestAmt; }
  138. set
  139. {
  140. createChestAmt = value;
  141. AchieveManager.UpdateStatus(AchieveType.CreateChestAmt, createChestAmt);
  142. }
  143. }
  144. private static double createChestAmt;
  145. public static double CreateLuckyChestAmt
  146. {
  147. get { return createLuckyChestAmt; }
  148. set
  149. {
  150. createLuckyChestAmt = value;
  151. AchieveManager.UpdateStatus(AchieveType.CreateLuckyChestAmt, createLuckyChestAmt);
  152. }
  153. }
  154. private static double createLuckyChestAmt;
  155. public static double CreateGuessColorChestAmt
  156. {
  157. get { return createGuessColorChestAmt; }
  158. set
  159. {
  160. createGuessColorChestAmt = value;
  161. AchieveManager.UpdateStatus(AchieveType.CreateGuessColorChestAmt, createGuessColorChestAmt);
  162. }
  163. }
  164. private static double createGuessColorChestAmt;
  165. public static double CreateGuessNumberChestAmt
  166. {
  167. get { return createGuessNumberChestAmt; }
  168. set
  169. {
  170. createGuessNumberChestAmt = value;
  171. AchieveManager.UpdateStatus(AchieveType.CreateGuessNumberChestAmt, createGuessNumberChestAmt);
  172. }
  173. }
  174. private static double createGuessNumberChestAmt;
  175. public static double GetChestAwardAmt
  176. {
  177. get { return getChestAwardAmt; }
  178. set
  179. {
  180. getChestAwardAmt = value;
  181. AchieveManager.UpdateStatus(AchieveType.GetChestAwardAmt, getChestAwardAmt);
  182. }
  183. }
  184. private static double getChestAwardAmt;
  185. #endregion
  186. public static Action OnLevelChange;
  187. public static int GardenLevel
  188. {
  189. get { return gardenLevel; }
  190. set
  191. {
  192. gardenLevel = value;
  193. if (!Inited)
  194. {
  195. return;
  196. }
  197. VisitManager.UpdateVisitCost();
  198. if (OnLevelChange != null)
  199. {
  200. OnLevelChange.Invoke();
  201. }
  202. AchieveManager.UpdateStatus(AchieveType.GardenLevel, gardenLevel);
  203. for (int i = 0; i < SkillList.Count; i++)
  204. {
  205. SkillList[i].UpdateStatus();
  206. }
  207. foreach (var kv in PlayerManager.CloseItemDictionary)
  208. {
  209. kv.Value.OnLevelChange();
  210. }
  211. if (gardenLevel >= TutorialManager.MemoryMinigameTutorialLevel)
  212. {
  213. if (TutorialManager.memoryMinigameTutorial)
  214. {
  215. TutorialManager.MemoryMinigameTutorial = true;
  216. }
  217. }
  218. if (GardenLevel < TutorialManager.DressroomTutorialLevel)
  219. {
  220. ResourceManager.Get<Image>(ObjectLabel.C_DressRoom).material = Lib.GrayMat;
  221. }
  222. else
  223. {
  224. ResourceManager.Get<Image>(ObjectLabel.C_DressRoom).material = null;
  225. }
  226. if (GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindGame && gardenLevel >= TutorialManager.FindMinigameTutorialLevel)
  227. {
  228. if (TutorialManager.findMinigameTutorial)
  229. {
  230. TutorialManager.PlayFindGame();
  231. }
  232. }
  233. if (gardenLevel >= TutorialManager.VisitTutorialLevel)
  234. {
  235. if (TutorialManager.visitTutorial)
  236. {
  237. TutorialManager.ClickVisitBtn();
  238. return;
  239. }
  240. else
  241. {
  242. ResourceManager.SetActive(ObjectLabel.C_Visit, true);
  243. }
  244. }
  245. if (gardenLevel >= TutorialManager.DressroomTutorialLevel)
  246. {
  247. if (TutorialManager.dressroomTutorial)
  248. {
  249. TutorialManager.ClickDressroomButton();
  250. return;
  251. }
  252. }
  253. if (gardenLevel >= TutorialManager.PlazaRoomTutorialLevel)
  254. {
  255. if (TutorialManager.plazaRoomTutorial)
  256. {
  257. TutorialManager.ClickPlazaRoomBtn();
  258. return;
  259. }
  260. else
  261. {
  262. ResourceManager.SetActive(ObjectLabel.C_EnterPlazaRoom, true);
  263. }
  264. }
  265. }
  266. }
  267. private static int gardenLevel;
  268. public static float Person
  269. {
  270. get { return person; }
  271. set
  272. {
  273. person = value;
  274. ResourceManager.SetText(ObjectLabel.F_PersonLab, (IncomeDisplayTime*(person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  275. }
  276. }
  277. private static float person;
  278. public static float SkillPerson
  279. {
  280. get { return skillPerson; }
  281. set
  282. {
  283. skillPerson = value;
  284. TweenOutline tween = ResourceManager.Get(ObjectLabel.F_PersonLab).GetTweenOutline();
  285. if (skillPerson.Equal(0))
  286. {
  287. tween.Pause();
  288. tween.Target.enabled = false;
  289. }
  290. else
  291. {
  292. if (tween.InPause)
  293. {
  294. tween.Resume();
  295. tween.Target.enabled = true;
  296. }
  297. else
  298. {
  299. tween.StartForward();
  300. }
  301. }
  302. ResourceManager.SetText(ObjectLabel.F_PersonLab, (IncomeDisplayTime * (person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  303. }
  304. }
  305. public static float skillPerson;
  306. public static float CoinPerson
  307. {
  308. get { return coinPerson; }
  309. set
  310. {
  311. coinPerson = value;
  312. ResourceManager.SetText(ObjectLabel.F_CoinPersonLab, (coinPerson + skillCoinPerson).ToString("0"));
  313. }
  314. }
  315. private static float coinPerson;
  316. public static float SkillPersonBuff
  317. {
  318. get { return skillPersonBuff; }
  319. set
  320. {
  321. skillPersonBuff = value;
  322. ResourceManager.SetText(ObjectLabel.F_PersonLab, (IncomeDisplayTime * (person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  323. }
  324. }
  325. public static float skillPersonBuff;
  326. public static float SkillCoinPerson
  327. {
  328. get { return skillCoinPerson; }
  329. set
  330. {
  331. skillCoinPerson = value;
  332. TweenOutline tween = ResourceManager.Get(ObjectLabel.F_CoinPersonLab).GetTweenOutline();
  333. if (skillCoinPerson.Equal(0))
  334. {
  335. tween.Pause();
  336. tween.Target.enabled = false;
  337. }
  338. else
  339. {
  340. if (tween.InPause)
  341. {
  342. tween.Resume();
  343. tween.Target.enabled = true;
  344. }
  345. else
  346. {
  347. tween.StartForward();
  348. }
  349. }
  350. ResourceManager.SetText(ObjectLabel.F_CoinPersonLab, (coinPerson + skillCoinPerson).ToString("0"));
  351. }
  352. }
  353. public static float skillCoinPerson;
  354. public static double Coin
  355. {
  356. get { return coin; }
  357. set
  358. {
  359. coin = value;
  360. ResourceManager.SetText(ObjectLabel.F_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  361. ResourceManager.SetText(ObjectLabel.C_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  362. ResourceManager.SetText(ObjectLabel.P_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  363. AchieveManager.UpdateStatus(AchieveType.CurrentCoin, coin);
  364. }
  365. }
  366. public static double coin;
  367. public static double Diamond
  368. {
  369. get { return diamond; }
  370. set
  371. {
  372. diamond = value;
  373. ResourceManager.SetText(ObjectLabel.F_DiamondLab, Auxiliary.ShrinkNumberStr(diamond));
  374. ResourceManager.SetText(ObjectLabel.P_DiamondLab, Auxiliary.ShrinkNumberStr(diamond));
  375. }
  376. }
  377. public static double diamond;
  378. public static float SkillPlus;
  379. public static float CurrentPerson;
  380. public static float CurrentCoinPerson;
  381. public static bool MinigameFlag;
  382. public static bool UploadConfigFlag;
  383. public static bool LoginFlag;
  384. public static bool OfflineFlag;
  385. public static bool ReactiveFlag;
  386. public static bool DownloadConfigFlag;
  387. public static bool SceneSwitchFlag;
  388. public static bool Inited;
  389. public static bool IsFirstFrame = true;
  390. public static bool InBackground;
  391. public static float IncomeDisplayTime = 60f;
  392. public static float IncomeCircleTime = 10;
  393. public static float IncomeCircleTimer;
  394. public static float OfflineTime;
  395. public static string OfflineIncomeFml;
  396. public static double OfflineMaxCoin;
  397. public static double OfflineMaxTime;
  398. public static double OfflineMinTime = 120f;
  399. public static float InputDetectTime = 60f;
  400. public static float InputDetectTimer;
  401. public static float LoginTime = 10f;
  402. public static float LoginTimer;
  403. public static float MinigameCDTimer;
  404. public static float UploadConfigTime = 60f;
  405. public static float UploadConfigTimer;
  406. public static Manager Instance;
  407. public static DateTime LastQuitTime;
  408. public static List<Skill> UsingSkillList = new List<Skill>();
  409. public static List<Skill> CoolSkillList = new List<Skill>();
  410. public static List<Skill> OfflineCoolSkillList = new List<Skill>();
  411. public static List<List<Skill>> OfflineUsingSkillList = new List<List<Skill>>();
  412. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  413. public static Dictionary<string, SkillRoot> SkillDictionary = new Dictionary<string, SkillRoot>();
  414. #endregion
  415. private void Update()
  416. {
  417. LoginThread();
  418. if (TutorialManager.NewplayerTutorial)
  419. {
  420. return;
  421. }
  422. InputDetectThread();
  423. ProcessSkillThread();
  424. MinigameCDThread();
  425. UploadConfigThread();
  426. IncomeCircleThread();
  427. }
  428. private void InputDetectThread()
  429. {
  430. if (Auxiliary.AnyKeyUp)
  431. {
  432. InputDetectTimer = 0;
  433. ResourceManager.Get(ObjectLabel.C_Group).TweenForCG();
  434. }
  435. else
  436. {
  437. InputDetectTimer += Time.deltaTime;
  438. if (InputDetectTimer >= InputDetectTime)
  439. {
  440. InputDetectTimer = 0;
  441. ResourceManager.Get(ObjectLabel.C_Group).TweenBacCG();
  442. }
  443. }
  444. }
  445. private void ProcessSkillThread()
  446. {
  447. for (int i = 0; i < UsingSkillList.Count; i++)
  448. {
  449. if (UsingSkillList[i].DoUpdate())
  450. {
  451. UsingSkillList.RemoveAt(i--);
  452. }
  453. }
  454. for (int i = 0; i < CoolSkillList.Count; i++)
  455. {
  456. if (CoolSkillList[i].DoCD())
  457. {
  458. CoolSkillList.RemoveAt(i--);
  459. }
  460. }
  461. }
  462. private void MinigameCDThread()
  463. {
  464. if (!MinigameFlag)
  465. {
  466. MinigameCDTimer -= Time.deltaTime;
  467. ResourceManager.SetText(ObjectLabel.C_MiniGameLab, Mathf.CeilToInt(MinigameCDTimer).ToString());
  468. if (MinigameCDTimer < 0)
  469. {
  470. MinigameFlag = true;
  471. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenBacRect();
  472. ResourceManager.SetText(ObjectLabel.C_MiniGameLab, "");
  473. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  474. }
  475. }
  476. }
  477. private void UploadConfigThread()
  478. {
  479. if (DownloadConfigFlag)
  480. {
  481. return;
  482. }
  483. UploadConfigTimer += Time.deltaTime;
  484. if (UploadConfigTimer >= UploadConfigTime)
  485. {
  486. UploadConfigTimer = 0;
  487. HttpManager.UploadConfig();
  488. }
  489. }
  490. private void LoginThread()
  491. {
  492. LoginTimer += Time.deltaTime;
  493. if (LoginTimer >= LoginTime)
  494. {
  495. LoginTimer = 0;
  496. HttpManager.Login();
  497. StaticsManager.GetInstance().Online();
  498. }
  499. }
  500. private void IncomeCircleThread()
  501. {
  502. IncomeCircleTimer -= Time.deltaTime;
  503. if (IncomeCircleTimer < 0)
  504. {
  505. IncomeCircleTimer = IncomeCircleTime;
  506. CurrentPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  507. CurrentCoinPerson = CoinPerson + SkillCoinPerson;
  508. TotalVisitPerson += CurrentPerson * IncomeCircleTime;
  509. float temp = (CurrentPerson * CurrentCoinPerson * IncomeCircleTime) * (1 + SkillPlus);
  510. AddCoin(temp, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  511. ResourceManager.Get(ObjectLabel.C_IncomeLab).TweenReForGra();
  512. ResourceManager.Get(ObjectLabel.C_IncomeLab).TweenReForVec();
  513. ResourceManager.SetText(ObjectLabel.C_IncomeLab, "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  514. }
  515. }
  516. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  517. {
  518. Coin += amt;
  519. if (amt > 0)
  520. {
  521. TotalCoin += amt;
  522. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  523. }
  524. }
  525. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  526. {
  527. Diamond += amt;
  528. if (amt > 0)
  529. {
  530. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  531. }
  532. }
  533. public override void Reactive()
  534. {
  535. foreach (var kv in SkillDictionary)
  536. {
  537. kv.Value.Reactive();
  538. }
  539. InitAllSkill(false);
  540. GetOfflineIncome();
  541. SignManager.ShowPanels();
  542. }
  543. public override void InstantiatePrefabs()
  544. {
  545. #region 生成技能条
  546. #region 读技能配置
  547. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillConfig();
  548. for (int i = 0; i < attributeList.Count; i++)
  549. {
  550. SkillRoot skillRoot;
  551. #region MyRegion
  552. if (attributeList[i].Count == 18)
  553. {
  554. skillRoot = new Pack(attributeList[i]);
  555. }
  556. else if (attributeList[i].Count == 24)
  557. {
  558. skillRoot = new Ability(attributeList[i]);
  559. }
  560. else if (attributeList[i].Count == 34)
  561. {
  562. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  563. {
  564. skillRoot = new Skill(attributeList[i]);
  565. }
  566. else
  567. {
  568. skillRoot = new BigSkill(attributeList[i]);
  569. }
  570. }
  571. else
  572. {
  573. throw new Exception(attributeList[i].Count.ToString());
  574. }
  575. #endregion
  576. SkillDictionary.Add(skillRoot.FullID, skillRoot);
  577. SkillList.Add(skillRoot);
  578. }
  579. SkillList.Sort(SkillRoot.Sort);
  580. #endregion
  581. for (int i = 0; i < SkillList.Count; i++)
  582. {
  583. if (SkillList[i].SkillTab != SkillTab.Null)
  584. {
  585. ResourceManager.GetSkillItem(SkillList[i]);
  586. }
  587. }
  588. #endregion
  589. }
  590. public override void FirstInit()
  591. {
  592. ResourceManager.Get<Graphic>(ObjectLabel.F_Elf).material = Lib.GrayMat;
  593. ResourceManager.Get<Graphic>(ObjectLabel.F_Store).material = Lib.GrayMat;
  594. ResourceManager.Get<Graphic>(ObjectLabel.F_Magic).material = Lib.GrayMat;
  595. ResourceManager.Get<Graphic>(ObjectLabel.F_ElfLab).material = Lib.GrayMat;
  596. ResourceManager.Get<Graphic>(ObjectLabel.F_StoreLab).material = Lib.GrayMat;
  597. ResourceManager.Get<Graphic>(ObjectLabel.F_MagicLab).material = Lib.GrayMat;
  598. ResourceManager.Get<Button>(ObjectLabel.F_Elf).interactable = false;
  599. ResourceManager.Get<Button>(ObjectLabel.F_Store).interactable = false;
  600. ResourceManager.Get<Button>(ObjectLabel.F_Magic).interactable = false;
  601. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  602. for (int i = 0; i < attributeList.Count; i++)
  603. {
  604. SkillRoot skillRoot = SkillDictionary[attributeList[i][0].Value];
  605. if (!(skillRoot is Skill))
  606. {
  607. skillRoot.RegistReference();
  608. skillRoot.Init(true, OfflineTime, OfflineUsingSkillList, attributeList[i]);
  609. }
  610. }
  611. }
  612. public override void SecondInit()
  613. {
  614. Instance = this;
  615. Coin = ConfigManager.GetDoubleFormConfig(PlayerConfigLabel.Coin);
  616. Diamond = ConfigManager.GetDoubleFormConfig(PlayerConfigLabel.Diamond);
  617. MinigameCDTimer = ConfigManager.GetFloatFormConfig(PlayerConfigLabel.MiniTimer);
  618. IncomeCircleTimer = ConfigManager.GetFloatFormConfig(PlayerConfigLabel.CircleTimer);
  619. if (MinigameCDTimer > 0)
  620. {
  621. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenForRect();
  622. }
  623. else
  624. {
  625. MinigameFlag = true;
  626. }
  627. HttpManager.ID = ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID);
  628. HttpManager.SerialNumber = ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber);
  629. List<string> offlineList = ConfigManager.GetOfflineConfig();
  630. OfflineMaxCoin = Auxiliary.StringToLong(offlineList[1], 999999999999999999);
  631. OfflineMaxTime = Auxiliary.StringToLong(offlineList[2], 999999999999999999);
  632. OfflineIncomeFml = offlineList[0];
  633. List<double> dataList = ConfigManager.GetAchieveValues();
  634. PlayADsAmt = dataList[0];
  635. AllElfLevel = dataList[4];
  636. UseSkillAmt = dataList[1];
  637. SignAmt = dataList[2];
  638. ShareAmt = dataList[3];
  639. TotalFlowerAwardCoin = dataList[6];
  640. TotalVisitPerson = dataList[7];
  641. TotalSpendDiamond = dataList[8];
  642. PlayMinigameAmt = dataList[5];
  643. CreateRoomAmt = dataList[9];
  644. CreateChestAmt = dataList[10];
  645. CreateLuckyChestAmt = dataList[11];
  646. CreateGuessColorChestAmt = dataList[12];
  647. CreateGuessNumberChestAmt = dataList[13];
  648. GetChestAwardAmt = dataList[14];
  649. }
  650. public static void InitAllSkill(bool firstRegist)
  651. {
  652. OfflineFlag = false;
  653. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, false);
  654. if (HttpManager.IsConnect && ConfigManager.GetBoolFormConfig(PlayerConfigLabel.QuitFlag))
  655. {
  656. LastQuitTime = DateTime.Parse(ConfigManager.GetStringFormConfig(PlayerConfigLabel.QuitTime));
  657. OfflineTime = (float)HttpManager.CurrentDateTime.Subtract(LastQuitTime).TotalSeconds;
  658. MinigameCDTimer -= OfflineTime;
  659. if (OfflineTime <= OfflineMinTime)
  660. {
  661. OfflineTime = 0;
  662. }
  663. else
  664. {
  665. OfflineFlag = true;
  666. }
  667. if (OfflineTime > OfflineMaxTime)
  668. {
  669. OfflineTime = (long)OfflineMaxTime;
  670. ResourceManager.SetText(ObjectLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  671. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, true);
  672. }
  673. }
  674. OfflineUsingSkillList = new List<List<Skill>>();
  675. OfflineCoolSkillList = new List<Skill>();
  676. if (OfflineTime > IncomeCircleTimer)
  677. {
  678. int circle = 1 + Mathf.FloorToInt((OfflineTime - IncomeCircleTimer) / IncomeCircleTime);
  679. for (int i = 0; i < circle; i++)
  680. {
  681. OfflineUsingSkillList.Add(new List<Skill>());
  682. }
  683. }
  684. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  685. for (int i = 0; i < attributeList.Count; i++)
  686. {
  687. SkillRoot skillRoot = SkillDictionary[attributeList[i][0].Value];
  688. if (skillRoot is Skill)
  689. {
  690. skillRoot.RegistReference();
  691. skillRoot.Init(firstRegist, OfflineTime, OfflineUsingSkillList, attributeList[i]);
  692. }
  693. }
  694. }
  695. public static void GetOfflineIncome()
  696. {
  697. double coin = 0;
  698. for (int i = 0; i < OfflineUsingSkillList.Count; i++)
  699. {
  700. for (int j = 0; j < OfflineCoolSkillList.Count; j++)
  701. {
  702. OfflineCoolSkillList[j].CoolTimer -= IncomeCircleTime;
  703. }
  704. for (int j = 0; j < OfflineUsingSkillList[i].Count; j++)
  705. {
  706. OfflineUsingSkillList[i][j].AnnulEffect();
  707. OfflineCoolSkillList.Add(OfflineUsingSkillList[i][j]);
  708. }
  709. CurrentPerson = Person*(1 + skillPersonBuff) + SkillPerson;
  710. CurrentCoinPerson = CoinPerson + SkillCoinPerson;
  711. TotalVisitPerson += CurrentPerson*IncomeCircleTime;
  712. coin += (CurrentPerson*CurrentCoinPerson*IncomeCircleTime)*(1 + SkillPlus);
  713. }
  714. IncomeCircleTimer = (OfflineTime - IncomeCircleTimer)%IncomeCircleTime;
  715. for (int j = 0; j < OfflineCoolSkillList.Count; j++)
  716. {
  717. OfflineCoolSkillList[j].CoolTimer -= IncomeCircleTime - IncomeCircleTimer;
  718. }
  719. coin = (long) Auxiliary.FmlParse(OfflineIncomeFml, "c", coin.ToString());
  720. if (coin > OfflineMaxCoin)
  721. {
  722. coin = OfflineMaxCoin;
  723. ResourceManager.SetText(ObjectLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  724. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, true);
  725. }
  726. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  727. ResourceManager.SetText(ObjectLabel.Ba_IconLab, Auxiliary.ShrinkNumberStr(coin));
  728. }
  729. public static void SwitchLanguage()
  730. {
  731. Coin = Coin;
  732. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  733. }
  734. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  735. {
  736. if (TutorialManager.PayExempt)
  737. {
  738. succeedCallback.Invoke();
  739. return;
  740. }
  741. amt = Auxiliary.ShrinkNumber(amt);
  742. if (current == Current.Free)
  743. {
  744. succeedCallback.Invoke();
  745. }
  746. else if (current == Current.AD)
  747. {
  748. IAPManager.PlayAD(succeedCallback);
  749. }
  750. else if (current == Current.Cash)
  751. {
  752. IAPManager.TryPurchase(id);
  753. }
  754. else if (current == Current.Coin)
  755. {
  756. #region MyRegion
  757. if (Coin >= amt)
  758. {
  759. Coin -= amt;
  760. succeedCallback.Invoke();
  761. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, "1", consumeModule);
  762. }
  763. else
  764. {
  765. ResourceManager.Get(ObjectLabel.Fe_Info).TweenBacCG();
  766. if (navigate)
  767. {
  768. Bubble.Show
  769. (
  770. Language.GetStr(LanguageLabel.Common__ShortCoin),
  771. Language.GetStr(LanguageLabel.Common__NavigateCoin),
  772. null,
  773. Lib.GoldSprite,
  774. () =>
  775. {
  776. navigateCall.SafeInvoke();
  777. if (useBubbleTweenNavigate)
  778. {
  779. TweenRoot tween = ResourceManager.Get(ObjectLabel.K_Bubble0).GetTweenScale();
  780. tween.AddEventOnetime
  781. (
  782. EventType.BackwardFinish,
  783. () =>
  784. {
  785. UIManager.NavigateToBuyCoin();
  786. }
  787. );
  788. }
  789. else
  790. {
  791. TweenRoot tween = ResourceManager.Get(ObjectLabel.F_Manage0).GetTweenVec();
  792. tween.AddEventOnetime
  793. (
  794. EventType.ForwardFinish,
  795. () =>
  796. {
  797. UIManager.NavigateToBuyCoin();
  798. }
  799. );
  800. }
  801. }
  802. );
  803. }
  804. else
  805. {
  806. Bubble.Show
  807. (
  808. Language.GetStr(LanguageLabel.Common__ShortCoin),
  809. null,
  810. null,
  811. Lib.GoldSprite
  812. );
  813. }
  814. }
  815. #endregion
  816. }
  817. else if (current == Current.Diamond)
  818. {
  819. #region MyRegion
  820. if (Diamond >= amt)
  821. {
  822. Diamond -= amt;
  823. TotalSpendDiamond += amt;
  824. succeedCallback.Invoke();
  825. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, "1", amt.ToString("0"), consumeModule);
  826. }
  827. else
  828. {
  829. ResourceManager.Get(ObjectLabel.Fe_Info).TweenBacCG();
  830. if (navigate)
  831. {
  832. Bubble.Show
  833. (
  834. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  835. Language.GetStr(LanguageLabel.Common__NavigateDiamond),
  836. null,
  837. Lib.DiamondSprite,
  838. () =>
  839. {
  840. navigateCall.SafeInvoke();
  841. if (useBubbleTweenNavigate)
  842. {
  843. TweenRoot tween = ResourceManager.Get(ObjectLabel.K_Bubble0).GetTweenScale();
  844. tween.AddEventOnetime
  845. (
  846. EventType.BackwardFinish,
  847. () =>
  848. {
  849. UIManager.NavigateToBuyDiamond();
  850. }
  851. );
  852. }
  853. else
  854. {
  855. TweenRoot tween = ResourceManager.Get(ObjectLabel.F_Manage0).GetTweenVec();
  856. tween.AddEventOnetime
  857. (
  858. EventType.ForwardFinish,
  859. () =>
  860. {
  861. UIManager.NavigateToBuyDiamond();
  862. }
  863. );
  864. }
  865. }
  866. );
  867. }
  868. else
  869. {
  870. Bubble.Show
  871. (
  872. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  873. null,
  874. null,
  875. Lib.DiamondSprite
  876. );
  877. }
  878. }
  879. #endregion
  880. }
  881. else
  882. {
  883. throw new Exception(current.ToString());
  884. }
  885. }
  886. public static void FirstTimeLoginCallback(JsonData jsonData)
  887. {
  888. if (!Initializer.Inited || !HttpManager.Inited || Inited)
  889. {
  890. return;
  891. }
  892. HttpManager.GetBuyPackLimitFlag();
  893. if (HttpManager.IsConnect)
  894. {
  895. if (ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID) == PlayerConfigLabel.DefaultID)
  896. {
  897. HttpManager.ID = HttpManager.LoginCallbackData["o"].ToString();
  898. ResourceManager.SetText(ObjectLabel.L_UserLab, HttpManager.ID);
  899. }
  900. if (ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber) == PlayerConfigLabel.DefaultSerialNumber)
  901. {
  902. HttpManager.SerialNumber = HttpManager.LoginCallbackData["i"].ToString();
  903. }
  904. }
  905. InitAllSkill(true);
  906. GetOfflineIncome();
  907. SignManager.ShowPanels();
  908. Analytics.SetUserId(HttpManager.ID);
  909. Inited = true;
  910. GardenLevel = GardenLevel;
  911. }
  912. public static void ReactiveLoginCallback(JsonData jsonData)
  913. {
  914. LoginFlag = false;
  915. for (int i = 0; i < Initializer.RegistList.Count; i++)
  916. {
  917. Initializer.RegistList[i].Reactive();
  918. }
  919. }
  920. public static void SwitchConfig(string id)
  921. {
  922. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__L_Downloading));
  923. ResourceManager.SetActive(ObjectLabel.La_Lab, true);
  924. ResourceManager.SetActive(ObjectLabel.La_Mask, true);
  925. HttpManager.GetConfigByID(id, SwitchConfigCallback);
  926. }
  927. public static void SwitchConfigCallback(JsonData jsonData)
  928. {
  929. if (jsonData.Inst_Object.Keys.Contains("l"))
  930. {
  931. ResourceManager.Get(ObjectLabel.La_Info).TweenBacCG();
  932. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab0));
  933. ConfigManager.ConfigDocument.LoadXml(jsonData["l"].ToString());
  934. ConfigManager.ConfigRootNode = ConfigManager.ConfigDocument.SelectSingleNode(PlayerConfigLabel.RootNode);
  935. ResourceManager.SetText(ObjectLabel.L_UserLab, ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID));
  936. HttpManager.ID = ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID);
  937. HttpManager.SerialNumber = ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber);
  938. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__La_Lab0), null, null, () => { Application.Quit(); }, null, false);
  939. UploadConfigFlag = true;
  940. DownloadConfigFlag = true;
  941. ConfigManager.SaveConfigDocumentToDisk();
  942. PlayerPrefs.SetString(Lib.ConfigPrefs, "");
  943. }
  944. else
  945. {
  946. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab1));
  947. ResourceManager.SetActive(ObjectLabel.La_Mask, false);
  948. }
  949. }
  950. public void OnApplicationQuit()
  951. {
  952. if (!UploadConfigFlag)
  953. {
  954. VisitManager.ReverseConfigData();
  955. ConfigManager.SaveConfigDocument();
  956. ConfigManager.SaveConfigDocumentToDisk();
  957. }
  958. }
  959. public void OnApplicationPause(bool pause)
  960. {
  961. if (pause)
  962. {
  963. InBackground = true;
  964. if (DownloadConfigFlag)
  965. {
  966. return;
  967. }
  968. VisitManager.ReverseConfigData();
  969. ConfigManager.SaveConfigDocument();
  970. ConfigManager.SaveConfigDocumentToDisk();
  971. }
  972. else
  973. {
  974. StaticsManager.GetInstance().StartSession();
  975. InBackground = false;
  976. if (IsFirstFrame)
  977. {
  978. IsFirstFrame = false;
  979. }
  980. else
  981. {
  982. if (TutorialManager.NewplayerTutorial)
  983. {
  984. return;
  985. }
  986. if (!Initializer.Inited)
  987. {
  988. return;
  989. }
  990. if (DownloadConfigFlag)
  991. {
  992. return;
  993. }
  994. VisitManager.RecoverConfigData();
  995. if (LoginFlag)
  996. {
  997. return;
  998. }
  999. if (ReactiveFlag)
  1000. {
  1001. ReactiveFlag = false;
  1002. return;
  1003. }
  1004. LoginFlag = true;
  1005. HttpManager.Login(ReactiveLoginCallback);
  1006. HttpManager.GetMailAwardData();
  1007. }
  1008. }
  1009. }
  1010. }