Language.cs 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418
  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Xml;
  6. using UnityEngine.UI;
  7. public class Language
  8. {
  9. public enum Enabled
  10. {
  11. English,
  12. ChineseSimplified,
  13. ChineseTraditional,
  14. }
  15. public enum LangType
  16. {
  17. Public
  18. }
  19. private static bool Inited;
  20. public static string[] availableArr = new string[]{Enabled.ChineseSimplified.ToString(), Enabled.English.ToString(), Enabled.ChineseTraditional.ToString() };
  21. private static SystemLanguage defaultLan = SystemLanguage.English;
  22. public static string lan = SystemLanguage.English.ToString();
  23. public static string lanForUI = SystemLanguage.English.ToString();
  24. public static Dictionary<CurrentLanguage, TextAsset> LanguageDic
  25. {
  26. get
  27. {
  28. if (languageDic == null)
  29. {
  30. languageDic = new Dictionary<CurrentLanguage, TextAsset>();
  31. languageDic.Add(CurrentLanguage.English, ResourceManager.Load<TextAsset>("English", Folder.Config));
  32. languageDic.Add(CurrentLanguage.ChineseSimplified, ResourceManager.Load<TextAsset>("ChineseSimplified", Folder.Config));
  33. languageDic.Add(CurrentLanguage.ChineseTraditional, ResourceManager.Load<TextAsset>("ChineseTraditional", Folder.Config));
  34. }
  35. return languageDic;
  36. }
  37. }
  38. public static Dictionary<CurrentLanguage, TextAsset> languageDic;
  39. public static Dictionary<CurrentLanguage, List<XmlDocument>> XmlDocumentDictionary
  40. {
  41. get
  42. {
  43. if (xmlDocumentDictionary == null)
  44. {
  45. InitLanguageDocument();
  46. }
  47. return xmlDocumentDictionary;
  48. }
  49. }
  50. public static Dictionary<CurrentLanguage, List<XmlDocument>> xmlDocumentDictionary;
  51. public static void InitLanguageDocument()
  52. {
  53. xmlDocumentDictionary = new Dictionary<CurrentLanguage, List<XmlDocument>>();
  54. XmlDocument xmlDocument = new XmlDocument();
  55. xmlDocument.LoadXml(LanguageDic[CurrentLanguage.English].text);
  56. xmlDocumentDictionary.Add(CurrentLanguage.English, new List<XmlDocument> { xmlDocument });
  57. xmlDocument = new XmlDocument();
  58. xmlDocument.LoadXml(LanguageDic[CurrentLanguage.ChineseSimplified].text);
  59. xmlDocumentDictionary.Add(CurrentLanguage.ChineseSimplified, new List<XmlDocument> { xmlDocument });
  60. xmlDocument = new XmlDocument();
  61. xmlDocument.LoadXml(LanguageDic[CurrentLanguage.ChineseTraditional].text);
  62. xmlDocumentDictionary.Add(CurrentLanguage.ChineseTraditional, new List<XmlDocument> { xmlDocument });
  63. }
  64. public static void AddLanguageDocument(CurrentLanguage language, XmlDocument document)
  65. {
  66. if (xmlDocumentDictionary == null)
  67. {
  68. InitLanguageDocument();
  69. }
  70. XmlDocumentDictionary[language].Add(document);
  71. }
  72. public static void Initialize()
  73. {
  74. if (Inited)
  75. {
  76. return;
  77. }
  78. Inited = true;
  79. LanguageManager.CurrentLanguage = ConfigManager.GetStringFormConfig("Language").ToEnum<CurrentLanguage>();
  80. if (Initializer.Instance.AuditEdition)
  81. {
  82. LanguageManager.CurrentLanguage = CurrentLanguage.ChineseSimplified;
  83. }
  84. if (LanguageManager.CurrentLanguage == CurrentLanguage.Default)
  85. {
  86. if (Application.systemLanguage == SystemLanguage.ChineseSimplified)
  87. {
  88. LanguageManager.CurrentLanguage = CurrentLanguage.ChineseSimplified;
  89. }
  90. else if (Application.systemLanguage == SystemLanguage.ChineseTraditional)
  91. {
  92. LanguageManager.CurrentLanguage = CurrentLanguage.ChineseTraditional;
  93. }
  94. else
  95. {
  96. LanguageManager.CurrentLanguage = CurrentLanguage.English;
  97. }
  98. }
  99. if (LanguageManager.CurrentLanguage == CurrentLanguage.English)
  100. {
  101. ResourceManager.Get<Button>(CanvasLabel.L_TraChi).interactable = true;
  102. ResourceManager.Get<Button>(CanvasLabel.L_SimChi).interactable = true;
  103. ResourceManager.Get<Button>(CanvasLabel.L_English).interactable = false;
  104. ResourceManager.Get<Button>(CanvasLabel.L_TraChi).image.color = Lib.LightGray;
  105. ResourceManager.Get<Button>(CanvasLabel.L_SimChi).image.color = Lib.LightGray;
  106. ResourceManager.Get<Button>(CanvasLabel.L_English).image.color = Lib.Orange;
  107. }
  108. else if (LanguageManager.CurrentLanguage == CurrentLanguage.ChineseSimplified)
  109. {
  110. ResourceManager.Get<Button>(CanvasLabel.L_TraChi).interactable = true;
  111. ResourceManager.Get<Button>(CanvasLabel.L_SimChi).interactable = false;
  112. ResourceManager.Get<Button>(CanvasLabel.L_English).interactable = true;
  113. ResourceManager.Get<Button>(CanvasLabel.L_TraChi).image.color = Lib.LightGray;
  114. ResourceManager.Get<Button>(CanvasLabel.L_SimChi).image.color = Lib.Orange;
  115. ResourceManager.Get<Button>(CanvasLabel.L_English).image.color = Lib.LightGray;
  116. }
  117. else if (LanguageManager.CurrentLanguage == CurrentLanguage.ChineseTraditional)
  118. {
  119. ResourceManager.Get<Button>(CanvasLabel.L_TraChi).interactable = false;
  120. ResourceManager.Get<Button>(CanvasLabel.L_SimChi).interactable = true;
  121. ResourceManager.Get<Button>(CanvasLabel.L_English).interactable = true;
  122. ResourceManager.Get<Button>(CanvasLabel.L_TraChi).image.color = Lib.Orange;
  123. ResourceManager.Get<Button>(CanvasLabel.L_SimChi).image.color = Lib.LightGray;
  124. ResourceManager.Get<Button>(CanvasLabel.L_English).image.color = Lib.LightGray;
  125. }
  126. }
  127. public static void SwitchLanguage(CurrentLanguage currentLanguage)
  128. {
  129. LanguageManager.CurrentLanguage = currentLanguage;
  130. //TextAsset textAsset = LanguageDic[currentLanguage];
  131. //xmls = new XmlDocument();
  132. //xmls.LoadXml(textAsset.text);
  133. }
  134. //public static void Init(string lan)
  135. //{
  136. // Debug.Log("Init Language " + lan);
  137. // Language.lan = lan;
  138. // string path = "XML/Language/";
  139. // TextAsset textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + lan);
  140. // if (textAsset == null)
  141. // {
  142. // Debug.LogError("Can not find language use default " + defaultLan);
  143. // textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + defaultLan.ToString());
  144. // Language.lan = defaultLan.ToString();
  145. // }
  146. // if (xml == null)
  147. // xml = new XmlDocument();
  148. // xml.LoadXml(text);
  149. //}
  150. // public static bool initialized
  151. //{
  152. // get{
  153. // return xmls != null;
  154. // }
  155. //}
  156. public static void LoadFromResource()
  157. {
  158. //TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  159. //xmls = new XmlDocument ();
  160. //xml.LoadXml (textasset.text);
  161. }
  162. public static void Load(System.Action callBack)
  163. {
  164. //Language.lan = GetSpecifiedLang();
  165. // ResourcesManager.Instance.LoadAsset<TextAsset> ("xml/lan", lan, (objs) => {
  166. // if (objs != null && objs.Length > 0 && objs[0] != null) {
  167. // xml = new XmlDocument ();
  168. // xml.LoadXml ((objs[0] as TextAsset).text);
  169. //// Debug.LogError("bundleLoad-->"+(objs[0] as TextAsset).text);
  170. // } else {
  171. // TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  172. // xml = new XmlDocument ();
  173. // xml.LoadXml (textasset.text);
  174. //// Debug.LogError("resourceLoad-->"+(textasset.text));
  175. // }
  176. // callBack();
  177. // });
  178. // AssetBundleLoader.Load(path, lan.ToString(), typeof(TextAsset), (object asset)=>{
  179. // xml = new XmlDocument();
  180. // xml.LoadXml((asset as TextAsset).text);
  181. //// AssetBundleUtil.GetInstance().GetFont(AssetBundleUtil.Url.Font, lan.ToString(), (Font assetFont)=>{
  182. //// font = assetFont;
  183. //// });
  184. // font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, lan);
  185. //// font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, Enabled.Chinese.ToString());
  186. // callBack();
  187. // }, true);
  188. }
  189. /// <summary>
  190. /// 替换字符获取新的字符串
  191. /// </summary>
  192. /// <param name="old">需要替换的字符串</param>
  193. /// <param name="_replace">替换的数组</param>
  194. /// <returns></returns>
  195. public static string GetReplacedText(string old, params System.Object[] _replace)
  196. {
  197. if (old == "" || old == null) return "";
  198. string replaceStr = old;
  199. int length = _replace.Length;
  200. for (int i = 0; i < length; i++)
  201. {
  202. replaceStr = replaceStr.Replace("_$" + i + "_", _replace[i].ToString());
  203. }
  204. return replaceStr;
  205. }
  206. public static string GetStr(string id,LangType type = LangType.Public)
  207. {
  208. return GetStr (type.ToString(),id);
  209. }
  210. public static string GetStr(string pageAndID)
  211. {
  212. string[] strings = pageAndID.Split(new[] {"__"}, StringSplitOptions.None);
  213. return GetStr(strings[0], strings[1]);
  214. }
  215. public static string GetStr(string pageAndID, SystemLanguage language)
  216. {
  217. string[] strings = pageAndID.Split(new[] { "__" }, StringSplitOptions.None);
  218. CurrentLanguage currentLanguage;
  219. if (language == SystemLanguage.ChineseSimplified)
  220. {
  221. currentLanguage = CurrentLanguage.ChineseSimplified;
  222. }
  223. else if (language == SystemLanguage.ChineseTraditional)
  224. {
  225. currentLanguage = CurrentLanguage.ChineseTraditional;
  226. }
  227. else
  228. {
  229. currentLanguage = CurrentLanguage.English;
  230. }
  231. return GetStr(strings[0], strings[1], currentLanguage);
  232. }
  233. public static string GetStr(string page, string id)
  234. {
  235. return GetStr(page, id, LanguageManager.CurrentLanguage);
  236. }
  237. public static string GetStr(string page, string id, CurrentLanguage language)
  238. {
  239. List<XmlDocument> documents = XmlDocumentDictionary[language];
  240. foreach (var document in documents)
  241. {
  242. XmlNode pageNode = document.SelectSingleNode("lan/" + page);
  243. if (pageNode == null)
  244. {
  245. continue;
  246. }
  247. XmlNode node = pageNode.SelectSingleNode(id);
  248. if (node != null)
  249. {
  250. return node.InnerText.Replace("\\n", "\n");
  251. }
  252. }
  253. string error = "Topic missing page[" + page + "] id[" + id + "]";
  254. Debug.LogError(error);
  255. return error;
  256. }
  257. public static string GetShareUrl()
  258. {
  259. XmlDocument tempXML = new XmlDocument();
  260. tempXML.LoadXml(LanguageDic[CurrentLanguage.ChineseSimplified].text);
  261. string page;
  262. if (Application.isEditor)
  263. {
  264. page = "Android";
  265. }
  266. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  267. {
  268. page = "IOS";
  269. }
  270. else if (Application.isMobilePlatform)
  271. {
  272. page = "Android";
  273. }
  274. else
  275. {
  276. throw new Exception();
  277. }
  278. try
  279. {
  280. XmlNode pageNode = tempXML.SelectSingleNode("lan/" + page);
  281. XmlNode node = pageNode.SelectSingleNode("ShareUrl");
  282. if (node != null)
  283. return node.InnerText.Replace("\\n", "\n");
  284. }
  285. catch (Exception e)
  286. {
  287. Debug.LogException(e);
  288. }
  289. string error = "Topic missing page[" + page + "] id[" + "ShareUrl" + "]";
  290. Debug.LogError(error);
  291. return error;
  292. }
  293. private static Font defaultFont;
  294. public static Font font;
  295. // public static Font GetFont()
  296. // {
  297. //if (xmls == null || font == null)
  298. // {
  299. // if(defaultFont == null)
  300. // {
  301. // Debug.LogError("Language not init");
  302. // defaultFont = Font.CreateDynamicFontFromOSFont("Arial", 20);
  303. // }
  304. // return defaultFont;
  305. // }
  306. //return font;
  307. // //return "Fonts/" + SystemLanguage.ChineseTraditional.ToString();
  308. // //return "Fonts/" + SystemLanguage.Chinese.ToString();
  309. // }
  310. public static Font GetFont(Enabled font)
  311. {
  312. return null;
  313. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, font.ToString());
  314. }
  315. public static Font GetSystemFont()
  316. {
  317. return Font.CreateDynamicFontFromOSFont("Arial", 20);
  318. }
  319. public static Font GetNumberFont()
  320. {
  321. return null;
  322. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, "Number");
  323. }
  324. public static string GetSpecifiedLang1()
  325. {
  326. string language = "";
  327. if (Application.systemLanguage.ToString() == SystemLanguage.ChineseSimplified.ToString())
  328. language = SystemLanguage.Chinese.ToString();
  329. else
  330. language = Application.systemLanguage.ToString();
  331. if (!isInEnabled(language))
  332. language = defaultLan.ToString();
  333. #if UNITY_EDITOR || UNITY_STANDALONE
  334. language = SystemLanguage.English.ToString();
  335. #endif
  336. // language = SystemLanguage.Chinese.ToString();
  337. language = SystemLanguage.English.ToString();
  338. return language;
  339. }
  340. private static bool isInEnabled(string value)
  341. {
  342. bool isIn = false;
  343. foreach (string name in Enum.GetNames(typeof(Enabled)))
  344. {
  345. if (value == name)
  346. return true;
  347. }
  348. return isIn;
  349. }
  350. //public static bool IsLanguageInit()
  351. //{
  352. // return (xmls == null) ? false : true;
  353. //}
  354. public static string GetLanguagePath()
  355. {
  356. return "XML/lan/" + lan;
  357. }
  358. }