Bundle.cs 16 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Events;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Diagnostics;
  7. using Debug = UnityEngine.Debug;
  8. using Object = UnityEngine.Object;
  9. public class Bundle : MonoBehaviour
  10. {
  11. #region
  12. public static Bundle Instance;
  13. public static bool Complete;
  14. public static AssetBundle Atlas;
  15. public static AssetBundle Atlas2;
  16. public static AssetBundle UI;
  17. public static AssetBundle Effect;
  18. public static AssetBundle Audio;
  19. public static AssetBundle Scene;
  20. public static AssetBundle Config;
  21. public static AssetBundle Discard;
  22. public static AssetBundle PlazaRoom;
  23. public Texture2D AtlasTexture;
  24. public Texture2D ExpressionTexture;
  25. public List<Object> UiList;
  26. public List<Object> AtlasList;
  27. public List<Sprite> Atlas2List;
  28. public List<Object> EffectList;
  29. public List<Object> AudioList;
  30. public List<Object> SceneList;
  31. public List<Object> ConfigList;
  32. public List<Object> DiscardList;
  33. public List<Object> PlazaRoomList;
  34. #endregion
  35. public void Awake()
  36. {
  37. Instance = this;
  38. LoadAll
  39. (
  40. () => Complete = true
  41. );
  42. }
  43. public static T Load<T>(string goName, Folder folder) where T : Object
  44. {
  45. if (Initializer.Instance.DebugMode)
  46. {
  47. #region MyRegion
  48. if (folder == Folder.UI)
  49. {
  50. for (int i = 0; i < Instance.UiList.Count; i++)
  51. {
  52. if (Instance.UiList[i].name == goName)
  53. {
  54. return (T) Instance.UiList[i];
  55. }
  56. }
  57. }
  58. else if (folder == Folder.Audio)
  59. {
  60. for (int i = 0; i < Instance.AudioList.Count; i++)
  61. {
  62. if (Instance.AudioList[i].name == goName)
  63. {
  64. return (T) Instance.AudioList[i];
  65. }
  66. }
  67. }
  68. else if (folder == Folder.Config)
  69. {
  70. for (int i = 0; i < Instance.ConfigList.Count; i++)
  71. {
  72. if (Instance.ConfigList[i].name == goName)
  73. {
  74. return (T) Instance.ConfigList[i];
  75. }
  76. }
  77. }
  78. else if (folder == Folder.Effect)
  79. {
  80. for (int i = 0; i < Instance.EffectList.Count; i++)
  81. {
  82. if (Instance.EffectList[i].name == goName)
  83. {
  84. return (T) Instance.EffectList[i];
  85. }
  86. }
  87. }
  88. else if (folder == Folder.Scene)
  89. {
  90. if (goName == "Expression")
  91. {
  92. return (T)(Object)Sprite.Create(Instance.ExpressionTexture, new Rect(0, 0, Instance.AtlasTexture.width, Instance.AtlasTexture.height), new Vector2(0.5f, 0.5f));
  93. }
  94. for (int i = 0; i < Instance.SceneList.Count; i++)
  95. {
  96. if (Instance.SceneList[i].name == goName)
  97. {
  98. return (T) Instance.SceneList[i];
  99. }
  100. }
  101. }
  102. else if (folder == Folder.Discard)
  103. {
  104. for (int i = 0; i < Instance.DiscardList.Count; i++)
  105. {
  106. if (Instance.DiscardList[i].name == goName)
  107. {
  108. return (T)Instance.DiscardList[i];
  109. }
  110. }
  111. }
  112. else if (folder == Folder.Atlas)
  113. {
  114. if (goName == "Atlas")
  115. {
  116. return (T) (Object) Sprite.Create(Instance.AtlasTexture, new Rect(0, 0, Instance.AtlasTexture.width, Instance.AtlasTexture.height), new Vector2(0.5f, 0.5f));
  117. }
  118. for (int i = 0; i < Instance.AtlasList.Count; i++)
  119. {
  120. if (Instance.AtlasList[i].name == goName)
  121. {
  122. return (T)Instance.AtlasList[i];
  123. }
  124. }
  125. }
  126. else if (folder == Folder.PlazaRoom)
  127. {
  128. for (int i = 0; i < Instance.PlazaRoomList.Count; i++)
  129. {
  130. if (Instance.PlazaRoomList[i].name == goName)
  131. {
  132. return (T)Instance.PlazaRoomList[i];
  133. }
  134. }
  135. }
  136. #endregion
  137. }
  138. else
  139. {
  140. #region MyRegion
  141. if (folder == Folder.UI)
  142. {
  143. return UI.LoadAsset<T>(goName);
  144. }
  145. else if (folder == Folder.Audio)
  146. {
  147. return Audio.LoadAsset<T>(goName);
  148. }
  149. else if (folder == Folder.Config)
  150. {
  151. return Config.LoadAsset<T>(goName);
  152. }
  153. else if (folder == Folder.Effect)
  154. {
  155. return Effect.LoadAsset<T>(goName);
  156. }
  157. else if (folder == Folder.Scene)
  158. {
  159. return Scene.LoadAsset<T>(goName);
  160. }
  161. else if (folder == Folder.Atlas)
  162. {
  163. return Atlas.LoadAsset<T>(goName);
  164. }
  165. else if (folder == Folder.Discard)
  166. {
  167. return Discard.LoadAsset<T>(goName);
  168. }
  169. else if (folder == Folder.PlazaRoom)
  170. {
  171. return PlazaRoom.LoadAsset<T>(goName);
  172. }
  173. #endregion
  174. }
  175. ManaDebug.Log(goName + " " + folder);
  176. throw new Exception(goName + " " + folder);
  177. }
  178. public static void LoadAtlasSprites()
  179. {
  180. if (Initializer.Instance.DebugMode)
  181. {
  182. for (int i = 0; i < Instance.Atlas2List.Count; i++)
  183. {
  184. ManaReso.ObjDic.UniqueAdd(Instance.Atlas2List[i].name, Instance.Atlas2List[i]);
  185. }
  186. }
  187. else
  188. {
  189. #region MyRegion
  190. Sprite[] sprites = Atlas2.LoadAllAssets<Sprite>();
  191. for (int i = 0; i < sprites.Length; i++)
  192. {
  193. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  194. }
  195. sprites = Atlas.LoadAllAssets<Sprite>();
  196. for (int i = 0; i < sprites.Length; i++)
  197. {
  198. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  199. }
  200. sprites = Scene.LoadAssetWithSubAssets<Sprite>("FlowerItemAtlas1");
  201. for (int i = 0; i < sprites.Length; i++)
  202. {
  203. ManaReso.ObjDic.UniqueAdd(sprites[i].name, sprites[i]);
  204. }
  205. #endregion
  206. }
  207. }
  208. public static AssetBundleRequest LoadAsync<T>(string goName, Folder folder)
  209. {
  210. if (folder == Folder.UI)
  211. {
  212. return UI.LoadAssetAsync<T>(goName);
  213. }
  214. else if (folder == Folder.Audio)
  215. {
  216. return Audio.LoadAssetAsync<T>(goName);
  217. }
  218. else if (folder == Folder.Config)
  219. {
  220. return Config.LoadAssetAsync<T>(goName);
  221. }
  222. else if (folder == Folder.Effect)
  223. {
  224. return Effect.LoadAssetAsync<T>(goName);
  225. }
  226. else if (folder == Folder.Scene)
  227. {
  228. return Scene.LoadAssetAsync<T>(goName);
  229. }
  230. else if (folder == Folder.Atlas)
  231. {
  232. return Atlas.LoadAssetAsync<T>(goName);
  233. }
  234. else if (folder == Folder.Discard)
  235. {
  236. return Discard.LoadAssetAsync<T>(goName);
  237. }
  238. else
  239. {
  240. throw new Exception();
  241. }
  242. }
  243. public static AssetBundleRequest LoadAllAsync<T>(Folder folder)
  244. {
  245. if (folder == Folder.Atlas2)
  246. {
  247. return Atlas2.LoadAllAssetsAsync<T>();
  248. }
  249. else
  250. {
  251. throw new Exception();
  252. }
  253. }
  254. public static string GetStreamPath()
  255. {
  256. if (Application.isEditor)
  257. // return "file://" + System.Environment.CurrentDirectory.Replace("\\", "/"); // Use the build output folder directly.
  258. return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";//user local stream
  259. else if (Application.isWebPlayer)
  260. return System.IO.Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
  261. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  262. return "file://" + Application.streamingAssetsPath + "/Bundle/IOS/";
  263. else if (Application.isMobilePlatform || Application.isConsolePlatform)
  264. return Application.streamingAssetsPath + "/Bundle/Android/";
  265. else // For standalone player.
  266. return "file://" + Application.streamingAssetsPath;
  267. //return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";
  268. }
  269. public void LoadAll(UnityAction callback)
  270. {
  271. StartCoroutine(ILoadAll(callback));
  272. }
  273. public static IEnumerator ILoadAll(UnityAction callback)
  274. {
  275. yield return LoadConfig();
  276. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  277. {
  278. ManaReso.AddAsyncLoad<TextAsset>("PlayerConfig", Folder.Config, () => { ManaData.PlayerDoc = ManaData.PlayerDoc; ManaServer.PackTypeRequest(); });
  279. }
  280. else
  281. {
  282. ManaData.PlayerDoc = ManaData.PlayerDoc;
  283. ManaServer.PackTypeRequest();
  284. }
  285. yield return LoadDiscard();
  286. yield return LoadUI();
  287. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  288. {
  289. ManaReso.AddAsyncLoad("Canvas", 1, Folder.UI, ObjType.Canvas);
  290. ManaReso.AddAsyncLoad("GroupA", 1, Folder.UI, ObjType.GroupA, true);
  291. ManaReso.AddAsyncLoad("GroupB", 1, Folder.UI, ObjType.GroupB, true);
  292. ManaReso.AddAsyncLoad("GroupC", 1, Folder.UI, ObjType.GroupC, true);
  293. ManaReso.AddAsyncLoad("GroupE", 1, Folder.UI, ObjType.GroupE, true);
  294. ManaReso.AddAsyncLoad("GroupD", 1, Folder.UI, ObjType.GroupD, true);
  295. ManaReso.AddAsyncLoad("EventSystem", 1, Folder.UI, ObjType.EventSystem);
  296. ManaReso.AddAsyncLoad("MainCamera", 1, Folder.UI, ObjType.MainCamera);
  297. ManaReso.AddAsyncLoad("SkillItem", 31, Folder.UI, ObjType.SkillItem, true);
  298. ManaReso.AddAsyncLoad("SignItem", 21, Folder.UI, ObjType.SignItem, true);
  299. ManaReso.AddAsyncLoad("FlowerItem", 17, Folder.UI, ObjType.FlowerItem, true);
  300. ManaReso.AddAsyncLoad("AchieveItem", 2, Folder.UI, ObjType.AchieveItem, true);
  301. }
  302. yield return LoadScene();
  303. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  304. {
  305. ManaReso.AddAsyncLoad("Flower", 9, Folder.Scene, ObjType.Flower);
  306. ManaReso.AddAsyncLoad("Page", 2, Folder.Scene, ObjType.Page);
  307. ManaReso.AddAsyncLoad("Garden", 1, Folder.Discard, ObjType.Garden);
  308. ManaReso.AddAsyncLoad("DressRoom", 1, Folder.Discard, ObjType.DressRoom);
  309. }
  310. yield return LoadAudio();
  311. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  312. {
  313. ManaReso.AddAsyncLoad("Music", 1, Folder.Audio, ObjType.Music);
  314. }
  315. yield return LoadAtlas2();
  316. if (!Logo.Complete && !Initializer.Instance.DebugMode)
  317. {
  318. ManaReso.AddAsyncLoad<TextAsset>("skill_config", Folder.Config);
  319. ManaReso.AddAsyncLoad<TextAsset>("pack_config", Folder.Config);
  320. ManaReso.AddAsyncLoad<TextAsset>("ability_config", Folder.Config);
  321. ManaReso.AddAsyncLoad<TextAsset>("achieve_config", Folder.Config);
  322. ManaReso.AddAsyncLoad<TextAsset>("visit_config", Folder.Config);
  323. ManaReso.AddAsyncLoad<TextAsset>("award_config", Folder.Config);
  324. ManaReso.AddAsyncLoad<TextAsset>("flower_config", Folder.Config);
  325. ManaReso.AddAsyncLoad<TextAsset>("offline_config", Folder.Config);
  326. ManaReso.AddAsyncLoad<TextAsset>("signin_config", Folder.Config);
  327. ManaReso.AddAsyncLoad<TextAsset>("dressRoom_config", Folder.Config);
  328. ManaReso.AddAsyncLoad<TextAsset>("English", Folder.Config);
  329. ManaReso.AddAsyncLoad<TextAsset>("ChineseSimplified", Folder.Config);
  330. ManaReso.AddAsyncLoad<TextAsset>("ChineseTraditional", Folder.Config);
  331. ManaReso.AddAsyncLoad<AudioClip>("BtnClip", Folder.Audio);
  332. ManaReso.AddAsyncLoad<AudioClip>("SkillClip", Folder.Audio);
  333. ManaReso.AddAsyncLoad<AudioClip>("ErrorClip", Folder.Audio);
  334. ManaReso.AddAsyncLoad<AudioClip>("DropClip", Folder.Audio);
  335. ManaReso.AddAsyncLoad<AudioClip>("CloseClip", Folder.Audio);
  336. ManaReso.AddAsyncLoad<AudioClip>("FlowerClip", Folder.Audio);
  337. ManaReso.AddAsyncLoad<AudioClip>("BubbleClip", Folder.Audio);
  338. ManaReso.AddAsyncLoad<AudioClip>("CurrentClip", Folder.Audio);
  339. ManaReso.AddAsyncLoad<AudioClip>("MiniEndClip", Folder.Audio);
  340. ManaReso.AddAsyncLoad<TextAsset>("stand_tex", Folder.Config);
  341. ManaReso.AddAsyncLoad<TextAsset>("stand_ske", Folder.Config);
  342. ManaReso.AddAsyncLoad<Texture2D>("stand_texture", Folder.Scene);
  343. }
  344. yield return LoadAtlas();
  345. yield return LoadEffect();
  346. //yield return LoadPlazaRoom();
  347. SpriteAsset.AddAllBundleSpriteInfo();
  348. if (callback != null)
  349. {
  350. callback.Invoke();
  351. }
  352. }
  353. public static IEnumerator LoadUI()
  354. {
  355. WWW www = new WWW(GetStreamPath() + "ui");
  356. yield return www;
  357. if (string.IsNullOrEmpty(www.error))
  358. {
  359. UI = www.assetBundle;
  360. }
  361. else
  362. {
  363. Debug.Log(www.error);
  364. }
  365. }
  366. public static IEnumerator LoadAtlas()
  367. {
  368. WWW www = new WWW(GetStreamPath() + "atlas");
  369. yield return www;
  370. if (string.IsNullOrEmpty(www.error))
  371. {
  372. Atlas = www.assetBundle;
  373. }
  374. else
  375. {
  376. Debug.Log(www.error);
  377. }
  378. }
  379. public static IEnumerator LoadAtlas2()
  380. {
  381. WWW www = new WWW(GetStreamPath() + "atlas2");
  382. yield return www;
  383. if (string.IsNullOrEmpty(www.error))
  384. {
  385. Atlas2 = www.assetBundle;
  386. }
  387. else
  388. {
  389. Debug.Log(www.error);
  390. }
  391. }
  392. public static IEnumerator LoadAudio()
  393. {
  394. WWW www = new WWW(GetStreamPath() + "audio");
  395. yield return www;
  396. if (string.IsNullOrEmpty(www.error))
  397. {
  398. Audio = www.assetBundle;
  399. }
  400. else
  401. {
  402. Debug.Log(www.error);
  403. }
  404. }
  405. public static IEnumerator LoadConfig()
  406. {
  407. WWW www = new WWW(GetStreamPath() + "config");
  408. yield return www;
  409. if (string.IsNullOrEmpty(www.error))
  410. {
  411. Config = www.assetBundle;
  412. }
  413. else
  414. {
  415. Debug.Log(www.error);
  416. }
  417. }
  418. public static IEnumerator LoadEffect()
  419. {
  420. WWW www = new WWW(GetStreamPath() + "effect");
  421. yield return www;
  422. if (string.IsNullOrEmpty(www.error))
  423. {
  424. Effect = www.assetBundle;
  425. }
  426. else
  427. {
  428. Debug.Log(www.error);
  429. }
  430. }
  431. public static IEnumerator LoadScene()
  432. {
  433. WWW www = new WWW(GetStreamPath() + "scene");
  434. yield return www;
  435. if (string.IsNullOrEmpty(www.error))
  436. {
  437. Scene = www.assetBundle;
  438. }
  439. else
  440. {
  441. Debug.Log(www.error);
  442. }
  443. }
  444. public static IEnumerator LoadDiscard()
  445. {
  446. WWW www = new WWW(GetStreamPath() + "discard");
  447. yield return www;
  448. if (string.IsNullOrEmpty(www.error))
  449. {
  450. Discard = www.assetBundle;
  451. }
  452. else
  453. {
  454. Debug.Log(www.error);
  455. }
  456. }
  457. public static IEnumerator LoadPlazaRoom()
  458. {
  459. WWW www = new WWW(GetStreamPath() + "plazaroom");
  460. yield return www;
  461. if (string.IsNullOrEmpty(www.error))
  462. {
  463. PlazaRoom = www.assetBundle;
  464. }
  465. else
  466. {
  467. Debug.Log(www.error);
  468. }
  469. }
  470. }