TweenVec.cs 5.6 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. public class TweenVec : Tween
  5. {
  6. #region
  7. public override bool InOrigin
  8. {
  9. get
  10. {
  11. if (Local)
  12. {
  13. if (Target.localPosition == Origin)
  14. {
  15. _InOrigin = true;
  16. }
  17. else
  18. {
  19. _InOrigin = false;
  20. }
  21. }
  22. else
  23. {
  24. if (Target.position == Origin)
  25. {
  26. _InOrigin = true;
  27. }
  28. else
  29. {
  30. _InOrigin = false;
  31. }
  32. }
  33. return _InOrigin;
  34. }
  35. set
  36. {
  37. _InOrigin = value;
  38. if (_InOrigin)
  39. {
  40. if (Local)
  41. {
  42. Target.localPosition = Origin;
  43. }
  44. else
  45. {
  46. Target.position = Origin;
  47. }
  48. Target.SetActive(OriginActive);
  49. if (CG != null)
  50. {
  51. CG.interactable = OriginActive;
  52. }
  53. }
  54. }
  55. }
  56. public override bool InDestination
  57. {
  58. get
  59. {
  60. if (Local)
  61. {
  62. if (Target.localPosition == Destination)
  63. {
  64. _InDestination = true;
  65. }
  66. else
  67. {
  68. _InDestination = false;
  69. }
  70. }
  71. else
  72. {
  73. if (Target.position == Destination)
  74. {
  75. _InDestination = true;
  76. }
  77. else
  78. {
  79. _InDestination = false;
  80. }
  81. }
  82. return _InDestination;
  83. }
  84. set
  85. {
  86. _InDestination = value;
  87. if (_InDestination)
  88. {
  89. if (Local)
  90. {
  91. Target.localPosition = Destination;
  92. }
  93. else
  94. {
  95. Target.position = Destination;
  96. }
  97. Target.SetActive(DestActive);
  98. if (CG != null)
  99. {
  100. CG.interactable = DestActive;
  101. }
  102. }
  103. }
  104. }
  105. protected bool Local;
  106. protected Vector3 Delta;
  107. protected Vector3 Origin;
  108. protected Vector3 Destination;
  109. protected Transform Target;
  110. protected CanvasGroup CG;
  111. protected CurveFunctionV Func;
  112. #endregion
  113. public TweenVec(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  114. {
  115. CG = target.GetComponent<CanvasGroup>();
  116. Func = ManaAnim.CurveFuncDicV[curve];
  117. Target = target;
  118. InForward = false;
  119. InBackward = false;
  120. Local = local;
  121. Delta = destination - origin;
  122. Origin = origin;
  123. Duration = duration;
  124. DestActive = destActive;
  125. Destination = destination;
  126. OriginActive = originActive;
  127. }
  128. public override void StartForward()
  129. {
  130. base.StartForward();
  131. Target.SetActive(true);
  132. if (CG != null)
  133. {
  134. CG.interactable = false;
  135. }
  136. if (InBackward)
  137. {
  138. Timer = Duration - Timer;
  139. }
  140. else
  141. {
  142. if (Local)
  143. {
  144. Target.localPosition = Origin;
  145. }
  146. else
  147. {
  148. Target.position = Origin;
  149. }
  150. }
  151. }
  152. public override void StartBackward()
  153. {
  154. base.StartBackward();
  155. Target.SetActive(true);
  156. if (CG != null)
  157. {
  158. CG.interactable = false;
  159. }
  160. if (InForward)
  161. {
  162. Timer = Duration - Timer;
  163. }
  164. else
  165. {
  166. if (Local)
  167. {
  168. Target.localPosition = Destination;
  169. }
  170. else
  171. {
  172. Target.position = Destination;
  173. }
  174. }
  175. }
  176. public override bool DoForward()
  177. {
  178. Timer += Time.fixedDeltaTime;
  179. if (Timer > Duration)
  180. {
  181. Timer = 0;
  182. InForward = false;
  183. InDestination = true;
  184. if (OnForwardFinish != null)
  185. {
  186. OnForwardFinish.Invoke();
  187. }
  188. ManaAnim.TweenForList.Remove(this);
  189. return true;
  190. }
  191. else
  192. {
  193. if (Local)
  194. {
  195. Target.localPosition = Func(Timer, Duration, Origin, Delta);
  196. }
  197. else
  198. {
  199. Target.position = Func(Timer, Duration, Origin, Delta);
  200. }
  201. return false;
  202. }
  203. }
  204. public override bool DoBackward()
  205. {
  206. Timer += Time.fixedDeltaTime;
  207. if (Timer > Duration)
  208. {
  209. Timer = 0;
  210. InBackward = false;
  211. InOrigin = true;
  212. if (OnBackwardFinish != null)
  213. {
  214. OnBackwardFinish.Invoke();
  215. }
  216. ManaAnim.TweenBacList.Remove(this);
  217. return true;
  218. }
  219. else
  220. {
  221. if (Local)
  222. {
  223. Target.localPosition = Func(Timer, Duration, Destination, -Delta);
  224. }
  225. else
  226. {
  227. Target.position = Func(Timer, Duration, Destination, -Delta);
  228. }
  229. return false;
  230. }
  231. }
  232. }