Garden.cs 13 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.EventSystems;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public enum Direction
  7. {
  8. Left,
  9. Null,
  10. Right,
  11. }
  12. public class Garden : Regist, IDragHandler, IPointerClickHandler, IEndDragHandler, IBeginDragHandler
  13. {
  14. #region 变量
  15. public static int ValidPage;
  16. private static int Page;
  17. private static bool Flag1;
  18. private static bool Flag2;
  19. private static float RatioBk2;
  20. private static float RatioBk3;
  21. private static float RatioBk4;
  22. private static float RatioPlayer;
  23. private static float SlideSpeed;
  24. private static Direction Direction;
  25. private static Transform Player;
  26. private static Transform GardenA;
  27. private static Transform GardenBk2;
  28. private static Transform GardenBk3;
  29. private static Transform GardenBk4;
  30. private static List<Vector3> PlayerPos;
  31. private static List<Vector3> GardenPosA;
  32. private static List<Vector3> GardenPosBk2;
  33. private static List<Vector3> GardenPosBk3;
  34. private static List<Vector3> GardenPosBk4;
  35. #endregion
  36. public override void RegistValueA()
  37. {
  38. Flag1 = true;
  39. Flag2 = true;
  40. Page = 0;
  41. SlideSpeed = 0.1f;
  42. RatioBk2 = 0.25f;
  43. RatioBk3 = 0.5f;
  44. RatioBk4 = 0.75f;
  45. RatioPlayer = 0.75f;
  46. #region Garden
  47. #region Cloud1
  48. Transform tra0 = ManaReso.Get("Cloud1");
  49. Tween tween = tra0.CreateTweenVec2D(new Vector3(-12, tra0.position.y, tra0.position.z), 50f, false, false, true, Curve.Linear);
  50. var tra1 = tra0;
  51. tween.OnForwardFinish += () =>
  52. {
  53. tra1.TweenForVec();
  54. };
  55. tra1.TweenForVec();
  56. #endregion
  57. #region Cloud2
  58. tra0 = ManaReso.Get("Cloud2");
  59. tween = tra0.CreateTweenVec2D(new Vector3(-12, tra1.position.y, tra1.position.z), 75f, false, false, true, Curve.Linear);
  60. Transform tra2 = tra0;
  61. tween.OnForwardFinish += () =>
  62. {
  63. tra2.TweenForVec();
  64. };
  65. tra2.TweenForVec();
  66. #endregion
  67. #region Cloud3
  68. tra0 = ManaReso.Get("Cloud3");
  69. tween = tra0.CreateTweenVec2D(new Vector3(-12, tra1.position.y, tra1.position.z), 100, false, false, true, Curve.Linear);
  70. tween.OnForwardFinish += () =>
  71. {
  72. tra0.TweenForVec();
  73. };
  74. tra0.TweenForVec();
  75. #endregion
  76. #region GardenA
  77. Move2D move2D = GardenA.CreateMove2D();
  78. move2D.OnStart += () =>
  79. {
  80. Flag2 = false;
  81. };
  82. move2D.OnFinish += () =>
  83. {
  84. Flag2 = true;
  85. };
  86. #endregion
  87. #region GardenMini
  88. tween = ManaReso.Get("GardenMini").CreateTweenVec2D
  89. (
  90. ManaReso.Get("PosTraMini").position,
  91. 0.5f,
  92. false,
  93. false,
  94. true,
  95. Curve.EaseOutQuad
  96. );
  97. tween.OnForwardStart += () =>
  98. {
  99. ManaMiniGame.GamePrepare();
  100. };
  101. tween.OnForwardFinish += () =>
  102. {
  103. ManaReso.SetActive("Player", false);
  104. ManaReso.SetActive("Cloud1", false);
  105. ManaReso.SetActive("Cloud2", false);
  106. ManaReso.SetActive("Cloud3", false);
  107. ManaReso.SetActive("GardenA", false);
  108. ManaReso.SetActive("GardenBk1", false);
  109. ManaReso.SetActive("GardenBk2", false);
  110. ManaReso.SetActive("GardenBk3", false);
  111. ManaReso.SetActive("GardenBk4", false);
  112. };
  113. tween.OnBackwardStart += () =>
  114. {
  115. ManaReso.SetActive("Player", true);
  116. ManaReso.SetActive("Cloud1", true);
  117. ManaReso.SetActive("Cloud2", true);
  118. ManaReso.SetActive("Cloud3", true);
  119. ManaReso.SetActive("GardenA", true);
  120. ManaReso.SetActive("GardenBk1", true);
  121. ManaReso.SetActive("GardenBk2", true);
  122. ManaReso.SetActive("GardenBk3", true);
  123. ManaReso.SetActive("GardenBk4", true);
  124. };
  125. tween.OnBackwardFinish += () =>
  126. {
  127. for (int i = 0; i < ManaMiniGame.IdleList.Count; i++)
  128. {
  129. ManaReso.Save(ManaMiniGame.IdleList[i]);
  130. }
  131. for (int i = 0; i < ManaMiniGame.OpList.Count; i++)
  132. {
  133. ManaReso.Save(ManaMiniGame.OpList[i]);
  134. }
  135. };
  136. #endregion
  137. #endregion
  138. }
  139. public override void RegistReference()
  140. {
  141. GardenBk2 = ManaReso.Get("GardenBk2");
  142. GardenBk3 = ManaReso.Get("GardenBk3");
  143. GardenBk4 = ManaReso.Get("GardenBk4");
  144. Player = ManaReso.Get("Player");
  145. GardenA = ManaReso.Get("GardenA");
  146. GardenPosBk2 = new List<Vector3>()
  147. {
  148. ManaReso.Get("PageTra21").position,
  149. ManaReso.Get("PageTra22").position,
  150. };
  151. GardenPosBk3 = new List<Vector3>()
  152. {
  153. ManaReso.Get("PageTra31").position,
  154. ManaReso.Get("PageTra32").position,
  155. };
  156. GardenPosBk4 = new List<Vector3>()
  157. {
  158. ManaReso.Get("PageTra41").position,
  159. ManaReso.Get("PageTra42").position,
  160. };
  161. GardenPosA = new List<Vector3>()
  162. {
  163. ManaReso.Get("PageTraA").position,
  164. ManaReso.Get("PageTraB").position,
  165. };
  166. PlayerPos = new List<Vector3>()
  167. {
  168. global::Player.ChildDic["PlayerTra1"].position,
  169. global::Player.ChildDic["PlayerTra2"].position,
  170. };
  171. }
  172. public void OnDrag(PointerEventData eventData)
  173. {
  174. if (Flag1 && Flag2)
  175. {
  176. if (Direction == Direction.Null)
  177. {
  178. if (eventData.delta.x > 0)
  179. {
  180. Direction = Direction.Right;
  181. }
  182. else
  183. {
  184. Direction = Direction.Left;
  185. }
  186. }
  187. if (Direction == Direction.Left)
  188. {
  189. if (eventData.delta.x > 0)
  190. {
  191. Return();
  192. }
  193. else
  194. {
  195. #region MyRegion
  196. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  197. if (Page < ValidPage - 1)
  198. {
  199. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * SlideSpeed;
  200. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  201. GardenA.Translate(GardenA.right * tempX, Space.World);
  202. GardenBk2.Translate(GardenBk2.right * tempX * RatioBk2, Space.World);
  203. GardenBk3.Translate(GardenBk3.right * tempX * RatioBk3, Space.World);
  204. GardenBk4.Translate(GardenBk4.right * tempX * RatioBk4, Space.World);
  205. if (rawDeltaX < -300)
  206. {
  207. NextPage();
  208. }
  209. }
  210. else
  211. {
  212. float ratio = Mathf.Abs(GardenA.position.x - GardenPosA[ValidPage - 1].x)/0.7f;
  213. float speed = Mathf.Lerp(SlideSpeed, 0, ratio);
  214. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * speed;
  215. GardenA.Translate(GardenA.right * tempX, Space.World);
  216. //if (GardenA.position.x - GardenPosA[ValidPage - 1].x < -0.7f)
  217. //{
  218. // GardenA.SetX(GardenPosA[ValidPage - 1].x - 0.7f);
  219. // Return();
  220. //}
  221. }
  222. #endregion
  223. }
  224. }
  225. else if (Direction == Direction.Right)
  226. {
  227. if (eventData.delta.x < 0)
  228. {
  229. Return();
  230. }
  231. else
  232. {
  233. #region MyRegion
  234. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  235. if (Page > 0)
  236. {
  237. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * SlideSpeed;
  238. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  239. GardenA.Translate(GardenA.right * tempX, Space.World);
  240. GardenBk2.Translate(GardenBk2.right * tempX * RatioBk2, Space.World);
  241. GardenBk3.Translate(GardenBk3.right * tempX * RatioBk3, Space.World);
  242. GardenBk4.Translate(GardenBk4.right * tempX * RatioBk4, Space.World);
  243. if (rawDeltaX > 300)
  244. {
  245. PrevPage();
  246. }
  247. }
  248. else
  249. {
  250. float ratio = Mathf.Abs(GardenA.position.x - GardenPosA[0].x) / 0.7f;
  251. float speed = Mathf.Lerp(SlideSpeed, 0, ratio);
  252. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * speed;
  253. GardenA.Translate(GardenA.right * tempX, Space.World);
  254. //if (GardenA.position.x - GardenPosA[0].x > 0.7f)
  255. //{
  256. // GardenA.SetX(GardenPosA[0].x + 0.7f);
  257. // Return();
  258. //}
  259. }
  260. #endregion
  261. }
  262. }
  263. }
  264. }
  265. public void OnEndDrag(PointerEventData eventData)
  266. {
  267. if (Flag1 && Flag2)
  268. {
  269. Return();
  270. }
  271. Flag1 = true;
  272. Direction = Direction.Null;
  273. }
  274. public void OnBeginDrag(PointerEventData eventData)
  275. {
  276. Direction = Direction.Null;
  277. }
  278. public void OnPointerClick(PointerEventData eventData)
  279. {
  280. if (!eventData.hovered.Contains(eventData.rawPointerPress))
  281. {
  282. return;
  283. }
  284. if (eventData.rawPointerPress.transform.name.Contains("Slot"))
  285. {
  286. Slot slot = eventData.rawPointerPress.GetComponent<Slot>();
  287. if (slot.Valid == false)
  288. {
  289. return;
  290. }
  291. ManaReso.Get("G_Flower").TweenForCG();
  292. //FlowerInfo flowerInfo = null;
  293. //FlowerCard flowerCard = ManaReso.Get<FlowerCard>("H_FlowerCard");
  294. //for (int i = 0; i < ManaGarden.FlowerInfoList.Count; i++)
  295. //{
  296. // FlowerInfo temp = ManaGarden.FlowerInfoList[i];
  297. // if (temp.Plant == false && temp.Unlock)
  298. // {
  299. // flowerInfo = temp;
  300. // flowerCard.Add(temp);
  301. // }
  302. //}
  303. //if (flowerInfo == null)
  304. //{
  305. // ManaReso.Get("G_Flower").TweenForCG();
  306. //}
  307. //else
  308. //{
  309. // ManaGarden.ShowPlantCard(slot, flowerInfo);
  310. // Auxiliary.Instance.DelayCall
  311. // (
  312. // () =>
  313. // {
  314. // flowerCard.Select(0);
  315. // flowerCard.LeftBorder = ManaReso.Get("H_Grid").position.x - Mathf.Abs(flowerCard.ItemList.Last(0).position.x - ManaReso.Get("H_Scrr").position.x);
  316. // flowerCard.RightBorder = ManaReso.Get("H_Grid").position.x + Mathf.Abs(flowerCard.ItemList[0].position.x - ManaReso.Get("H_Scrr").position.x);
  317. // ManaReso.Get<ContentSizeFitter>("H_Grid").enabled = false;
  318. // ManaReso.Get<HorizontalLayoutGroup>("H_Grid").enabled = false;
  319. // },
  320. // 1
  321. // );
  322. //}
  323. }
  324. }
  325. private void Return()
  326. {
  327. Flag1 = false;
  328. Player.Move2D(PlayerPos[Page], 0.25f, false, Curve.EaseOutQuad);
  329. GardenA.Move2D(GardenPosA[Page], 0.25f, false, Curve.EaseOutQuad);
  330. GardenBk2.Move2D(GardenPosBk2[Page], 0.25f, false, Curve.EaseOutQuad);
  331. GardenBk3.Move2D(GardenPosBk3[Page], 0.25f, false, Curve.EaseOutQuad);
  332. GardenBk4.Move2D(GardenPosBk4[Page], 0.25f, false, Curve.EaseOutQuad);
  333. }
  334. private void PrevPage()
  335. {
  336. Page--;
  337. Flag1 = false;
  338. Player.Move2D(PlayerPos[Page], 0.5f, false, Curve.EaseOutQuad);
  339. GardenA.Move2D(GardenPosA[Page], 0.5f, false, Curve.EaseOutQuad);
  340. GardenBk2.Move2D(GardenPosBk2[Page], 0.5f, false, Curve.EaseOutQuad);
  341. GardenBk3.Move2D(GardenPosBk3[Page], 0.5f, false, Curve.EaseOutQuad);
  342. GardenBk4.Move2D(GardenPosBk4[Page], 0.5f, false, Curve.EaseOutQuad);
  343. }
  344. private void NextPage()
  345. {
  346. Page++;
  347. Flag1 = false;
  348. Player.Move2D(PlayerPos[Page], 0.5f, false, Curve.EaseOutQuad);
  349. GardenA.Move2D(GardenPosA[Page], 0.5f, false, Curve.EaseOutQuad);
  350. GardenBk2.Move2D(GardenPosBk2[Page], 0.5f, false, Curve.EaseOutQuad);
  351. GardenBk3.Move2D(GardenPosBk3[Page], 0.5f, false, Curve.EaseOutQuad);
  352. GardenBk4.Move2D(GardenPosBk4[Page], 0.5f, false, Curve.EaseOutQuad);
  353. }
  354. }