SpriteRender101.shader 1.9 KB

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  1. Shader "DashGame/SpriteRenderer101"
  2. {
  3. Properties
  4. {
  5. [PerRendererData]_Alpha ("Alpha", float) = 0
  6. [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
  7. _Color ("Tint", Color) = (1,1,1,1)
  8. [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
  9. }
  10. SubShader
  11. {
  12. Tags
  13. {
  14. "Queue"="Transparent"
  15. "IgnoreProjector"="True"
  16. "RenderType"="Transparent"
  17. "PreviewType"="Plane"
  18. "CanUseSpriteAtlas"="True"
  19. }
  20. Cull Off
  21. Lighting Off
  22. ZWrite Off
  23. //Blend One OneMinusSrcAlpha
  24. Blend SrcAlpha OneMinusSrcAlpha
  25. Pass
  26. {
  27. CGPROGRAM
  28. #pragma vertex vert
  29. #pragma fragment frag
  30. #pragma target 2.0
  31. #pragma multi_compile _ PIXELSNAP_ON
  32. #pragma multi_compile _ ETC1_EXTERNAL_ALPHA
  33. #include "UnityCG.cginc"
  34. struct appdata_t
  35. {
  36. float4 vertex : POSITION;
  37. float4 color : COLOR;
  38. float2 texcoord : TEXCOORD0;
  39. UNITY_VERTEX_INPUT_INSTANCE_ID
  40. };
  41. struct v2f
  42. {
  43. float4 vertex : SV_POSITION;
  44. fixed4 color : COLOR;
  45. float2 texcoord : TEXCOORD0;
  46. UNITY_VERTEX_OUTPUT_STEREO
  47. };
  48. fixed4 _Color;
  49. v2f vert(appdata_t IN)
  50. {
  51. v2f OUT;
  52. UNITY_SETUP_INSTANCE_ID(IN);
  53. UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
  54. OUT.vertex = UnityObjectToClipPos(IN.vertex);
  55. OUT.texcoord = IN.texcoord;
  56. OUT.color = IN.color * _Color;
  57. #ifdef PIXELSNAP_ON
  58. OUT.vertex = UnityPixelSnap (OUT.vertex);
  59. #endif
  60. return OUT;
  61. }
  62. float _Alpha;
  63. sampler2D _MainTex;
  64. sampler2D _AlphaTex;
  65. fixed4 SampleSpriteTexture (float2 uv)
  66. {
  67. fixed4 color = tex2D (_MainTex, uv);
  68. #if ETC1_EXTERNAL_ALPHA
  69. // get the color from an external texture (usecase: Alpha support for ETC1 on android)
  70. color.a = tex2D (_AlphaTex, uv).r;
  71. #endif //ETC1_EXTERNAL_ALPHA
  72. return color;
  73. }
  74. fixed4 frag(v2f IN) : SV_Target
  75. {
  76. fixed4 c = SampleSpriteTexture (IN.texcoord) * IN.color;
  77. c.rgb *= c.a;
  78. c.a = _Alpha;
  79. return c;
  80. }
  81. ENDCG
  82. }
  83. }
  84. }