Manager.cs 36 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class Manager : Regist
  12. {
  13. #region Config
  14. #region 成就
  15. public static double PlayADsAmt
  16. {
  17. get { return playADsAmt; }
  18. set
  19. {
  20. playADsAmt = value;
  21. AchieveManager.UpdateStatus(AchieveType.PlayADsAmt, playADsAmt);
  22. }
  23. }
  24. private static double playADsAmt;
  25. public static double UseSkillAmt
  26. {
  27. get { return useSkillAmt; }
  28. set
  29. {
  30. useSkillAmt = value;
  31. AchieveManager.UpdateStatus(AchieveType.UseSkillAmt, useSkillAmt);
  32. }
  33. }
  34. private static double useSkillAmt;
  35. public static double SignAmt
  36. {
  37. get { return signAmt; }
  38. set
  39. {
  40. signAmt = value;
  41. AchieveManager.UpdateStatus(AchieveType.SignAmt, signAmt);
  42. }
  43. }
  44. private static double signAmt;
  45. public static double CloseAmt
  46. {
  47. get { return closeAmt; }
  48. set
  49. {
  50. closeAmt = value;
  51. AchieveManager.UpdateStatus(AchieveType.CloseAmt, closeAmt);
  52. }
  53. }
  54. private static double closeAmt;
  55. public static double ShareAmt
  56. {
  57. get { return shareAmt; }
  58. set
  59. {
  60. shareAmt = value;
  61. AchieveManager.UpdateStatus(AchieveType.ShareAmt, shareAmt);
  62. }
  63. }
  64. private static double shareAmt;
  65. public static double PlayMinigameAmt
  66. {
  67. get { return playMinigameAmt; }
  68. set
  69. {
  70. playMinigameAmt = value;
  71. AchieveManager.UpdateStatus(AchieveType.PlayMinigameAmt, playMinigameAmt);
  72. }
  73. }
  74. private static double playMinigameAmt;
  75. public static double AllElfLevel
  76. {
  77. get { return allElfLevel; }
  78. set
  79. {
  80. allElfLevel = value;
  81. AchieveManager.UpdateStatus(AchieveType.AllElfLevel, allElfLevel);
  82. }
  83. }
  84. private static double allElfLevel;
  85. public static double TotalCoin
  86. {
  87. get { return totalCoin; }
  88. set
  89. {
  90. totalCoin = value;
  91. AchieveManager.UpdateStatus(AchieveType.TotalCoin, totalCoin);
  92. }
  93. }
  94. private static double totalCoin;
  95. public static double TotalFlowerAwardCoin
  96. {
  97. get { return totalFlowerAwardCoin; }
  98. set
  99. {
  100. totalFlowerAwardCoin = value;
  101. AchieveManager.UpdateStatus(AchieveType.TotalFlowerAwardCoin, totalFlowerAwardCoin);
  102. }
  103. }
  104. private static double totalFlowerAwardCoin;
  105. public static double TotalVisitPerson
  106. {
  107. get { return totalVisitPerson; }
  108. set
  109. {
  110. totalVisitPerson = value;
  111. AchieveManager.UpdateStatus(AchieveType.TotalVisitPerson, totalVisitPerson);
  112. }
  113. }
  114. private static double totalVisitPerson;
  115. public static double TotalSpendDiamond
  116. {
  117. get { return totalSpendDiamond; }
  118. set
  119. {
  120. totalSpendDiamond = value;
  121. AchieveManager.UpdateStatus(AchieveType.TotalSpendDiamond, totalSpendDiamond);
  122. }
  123. }
  124. private static double totalSpendDiamond;
  125. public static double CreateRoomAmt
  126. {
  127. get { return createRoomAmt; }
  128. set
  129. {
  130. createRoomAmt = value;
  131. AchieveManager.UpdateStatus(AchieveType.CreateRoomAmt, createRoomAmt);
  132. }
  133. }
  134. private static double createRoomAmt;
  135. public static double CreateChestAmt
  136. {
  137. get { return createChestAmt; }
  138. set
  139. {
  140. createChestAmt = value;
  141. AchieveManager.UpdateStatus(AchieveType.CreateChestAmt, createChestAmt);
  142. }
  143. }
  144. private static double createChestAmt;
  145. public static double CreateLuckyChestAmt
  146. {
  147. get { return createLuckyChestAmt; }
  148. set
  149. {
  150. createLuckyChestAmt = value;
  151. AchieveManager.UpdateStatus(AchieveType.CreateLuckyChestAmt, createLuckyChestAmt);
  152. }
  153. }
  154. private static double createLuckyChestAmt;
  155. public static double CreateGuessColorChestAmt
  156. {
  157. get { return createGuessColorChestAmt; }
  158. set
  159. {
  160. createGuessColorChestAmt = value;
  161. AchieveManager.UpdateStatus(AchieveType.CreateGuessColorChestAmt, createGuessColorChestAmt);
  162. }
  163. }
  164. private static double createGuessColorChestAmt;
  165. public static double CreateGuessNumberChestAmt
  166. {
  167. get { return createGuessNumberChestAmt; }
  168. set
  169. {
  170. createGuessNumberChestAmt = value;
  171. AchieveManager.UpdateStatus(AchieveType.CreateGuessNumberChestAmt, createGuessNumberChestAmt);
  172. }
  173. }
  174. private static double createGuessNumberChestAmt;
  175. public static double GetChestAwardAmt
  176. {
  177. get { return getChestAwardAmt; }
  178. set
  179. {
  180. getChestAwardAmt = value;
  181. AchieveManager.UpdateStatus(AchieveType.GetChestAwardAmt, getChestAwardAmt);
  182. }
  183. }
  184. private static double getChestAwardAmt;
  185. #endregion
  186. public static Action<int> OnLevelChange;
  187. public static Action<double> OnCoinChange;
  188. public static Action<double> OnDiamondChange;
  189. public static int GardenLevel
  190. {
  191. get { return gardenLevel; }
  192. set
  193. {
  194. gardenLevel = value;
  195. if (!Inited)
  196. {
  197. return;
  198. }
  199. LanguageManager.Add(ResourceManager.Get<Text>(ObjectLabel.C_LevelText), new MulLanStr(LanguageLabel.UI__C_Level), gardenLevel.ToString());
  200. VisitManager.UpdateVisitCost();
  201. AchieveManager.UpdateStatus(AchieveType.GardenLevel, gardenLevel);
  202. for (int i = 0; i < SkillList.Count; i++)
  203. {
  204. SkillList[i].UpdateStatus();
  205. }
  206. foreach (var kv in PlayerManager.CloseItemDictionary)
  207. {
  208. kv.Value.OnLevelChange();
  209. }
  210. if (OnLevelChange != null)
  211. {
  212. OnLevelChange.Invoke(gardenLevel);
  213. }
  214. if (gardenLevel >= TutorialManager.MemoryMinigameTutorialLevel)
  215. {
  216. if (TutorialManager.memoryMinigameTutorial)
  217. {
  218. TutorialManager.MemoryMinigameTutorial = true;
  219. }
  220. }
  221. if (GardenLevel < TutorialManager.DressroomTutorialLevel)
  222. {
  223. ResourceManager.Get<Image>(ObjectLabel.C_DressRoom).material = Lib.GrayMat;
  224. }
  225. else
  226. {
  227. ResourceManager.Get<Image>(ObjectLabel.C_DressRoom).material = null;
  228. }
  229. if (GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindGame && gardenLevel >= TutorialManager.FindMinigameTutorialLevel)
  230. {
  231. if (TutorialManager.findMinigameTutorial)
  232. {
  233. TutorialManager.PlayFindGame();
  234. }
  235. }
  236. if (gardenLevel >= TutorialManager.CommentTutorialLevel)
  237. {
  238. ResourceManager.Get(ObjectLabel.C_CommentParent).TweenForCG();
  239. }
  240. if (gardenLevel >= TutorialManager.VisitTutorialLevel)
  241. {
  242. if (TutorialManager.visitTutorial)
  243. {
  244. TutorialManager.ClickVisitBtn();
  245. return;
  246. }
  247. else
  248. {
  249. ResourceManager.SetActive(ObjectLabel.C_Visit, true);
  250. }
  251. }
  252. if (gardenLevel >= TutorialManager.DressroomTutorialLevel)
  253. {
  254. if (TutorialManager.dressroomTutorial)
  255. {
  256. TutorialManager.ClickDressroomButton();
  257. return;
  258. }
  259. }
  260. if (gardenLevel >= TutorialManager.PlazaRoomTutorialLevel)
  261. {
  262. if (TutorialManager.plazaRoomTutorial)
  263. {
  264. TutorialManager.ClickPlazaRoomBtn();
  265. return;
  266. }
  267. else
  268. {
  269. ResourceManager.SetActive(ObjectLabel.C_EnterPlazaRoom, true);
  270. }
  271. }
  272. }
  273. }
  274. private static int gardenLevel;
  275. public static float Person
  276. {
  277. get { return person; }
  278. set
  279. {
  280. person = value;
  281. ResourceManager.SetText(ObjectLabel.F_PersonLab, (IncomeDisplayTime*(person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  282. }
  283. }
  284. private static float person;
  285. public static float SkillPerson
  286. {
  287. get { return skillPerson; }
  288. set
  289. {
  290. skillPerson = value;
  291. TweenOutline tween = ResourceManager.Get(ObjectLabel.F_PersonLab).GetTweenOutline();
  292. if (skillPerson.Equal(0))
  293. {
  294. tween.Pause();
  295. tween.Target.enabled = false;
  296. }
  297. else
  298. {
  299. if (tween.InPause)
  300. {
  301. tween.Resume();
  302. tween.Target.enabled = true;
  303. }
  304. else
  305. {
  306. tween.StartForward();
  307. }
  308. }
  309. ResourceManager.SetText(ObjectLabel.F_PersonLab, (IncomeDisplayTime * (person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  310. }
  311. }
  312. public static float skillPerson;
  313. public static float CoinPerson
  314. {
  315. get { return coinPerson; }
  316. set
  317. {
  318. coinPerson = value;
  319. ResourceManager.SetText(ObjectLabel.F_CoinPersonLab, (coinPerson + skillCoinPerson).ToString("0"));
  320. }
  321. }
  322. private static float coinPerson;
  323. public static float SkillPersonBuff
  324. {
  325. get { return skillPersonBuff; }
  326. set
  327. {
  328. skillPersonBuff = value;
  329. ResourceManager.SetText(ObjectLabel.F_PersonLab, (IncomeDisplayTime * (person * (1 + skillPersonBuff) + skillPerson)).ToString("0"));
  330. }
  331. }
  332. public static float skillPersonBuff;
  333. public static float SkillCoinPerson
  334. {
  335. get { return skillCoinPerson; }
  336. set
  337. {
  338. skillCoinPerson = value;
  339. TweenOutline tween = ResourceManager.Get(ObjectLabel.F_CoinPersonLab).GetTweenOutline();
  340. if (skillCoinPerson.Equal(0))
  341. {
  342. tween.Pause();
  343. tween.Target.enabled = false;
  344. }
  345. else
  346. {
  347. if (tween.InPause)
  348. {
  349. tween.Resume();
  350. tween.Target.enabled = true;
  351. }
  352. else
  353. {
  354. tween.StartForward();
  355. }
  356. }
  357. ResourceManager.SetText(ObjectLabel.F_CoinPersonLab, (coinPerson + skillCoinPerson).ToString("0"));
  358. }
  359. }
  360. public static float skillCoinPerson;
  361. public static double Coin
  362. {
  363. get { return coin; }
  364. set
  365. {
  366. coin = value;
  367. ResourceManager.SetText(ObjectLabel.F_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  368. ResourceManager.SetText(ObjectLabel.C_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  369. ResourceManager.SetText(ObjectLabel.P_CoinLab, Auxiliary.ShrinkNumberStr(coin));
  370. AchieveManager.UpdateStatus(AchieveType.CurrentCoin, coin);
  371. OnCoinChange.SafeInvoke(coin);
  372. }
  373. }
  374. public static double coin;
  375. public static double Diamond
  376. {
  377. get { return diamond; }
  378. set
  379. {
  380. diamond = value;
  381. ResourceManager.SetText(ObjectLabel.F_DiamondLab, Auxiliary.ShrinkNumberStr(diamond));
  382. ResourceManager.SetText(ObjectLabel.P_DiamondLab, Auxiliary.ShrinkNumberStr(diamond));
  383. OnDiamondChange.SafeInvoke(diamond);
  384. }
  385. }
  386. public static double diamond;
  387. public static float SkillPlus;
  388. public static float CurrentPerson;
  389. public static float CurrentCoinPerson;
  390. public static bool MinigameFlag;
  391. public static bool UploadConfigFlag;
  392. public static bool LoginFlag;
  393. public static bool OfflineFlag;
  394. public static bool ReactiveFlag;
  395. public static bool DownloadConfigFlag;
  396. public static bool SceneSwitchFlag;
  397. public static bool Inited;
  398. public static bool IsFirstFrame = true;
  399. public static bool InBackground;
  400. public static float IncomeDisplayTime = 60f;
  401. public static float IncomeCircleTime = 10;
  402. public static float IncomeCircleTimer;
  403. public static float CircleIncome
  404. {
  405. get { return (CurrentPerson*CurrentCoinPerson*IncomeCircleTime)*(1 + SkillPlus); }
  406. }
  407. public static float OfflineTime;
  408. public static string OfflineIncomeFml;
  409. public static double OfflineMaxCoin;
  410. public static double OfflineMaxTime;
  411. public static double OfflineMinTime = 120f;
  412. public static float InputDetectTime = 60f;
  413. public static float InputDetectTimer;
  414. public static float LoginTime = 10f;
  415. public static float LoginTimer;
  416. public static float MinigameCDTimer;
  417. public static float UploadConfigTime = 60f;
  418. public static float UploadConfigTimer;
  419. public static Manager Instance;
  420. public static DateTime LastQuitTime;
  421. public static List<Skill> UsingSkillList = new List<Skill>();
  422. public static List<Skill> CoolSkillList = new List<Skill>();
  423. public static List<Skill> OfflineCoolSkillList = new List<Skill>();
  424. public static List<List<Skill>> OfflineUsingSkillList = new List<List<Skill>>();
  425. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  426. public static Dictionary<string, SkillRoot> SkillDictionary = new Dictionary<string, SkillRoot>();
  427. #endregion
  428. private void Update()
  429. {
  430. LoginThread();
  431. if (TutorialManager.NewplayerTutorial)
  432. {
  433. return;
  434. }
  435. InputDetectThread();
  436. ProcessSkillThread();
  437. MinigameCDThread();
  438. UploadConfigThread();
  439. IncomeCircleThread();
  440. }
  441. private void InputDetectThread()
  442. {
  443. if (Auxiliary.AnyKeyUp)
  444. {
  445. InputDetectTimer = 0;
  446. ResourceManager.Get(ObjectLabel.C_Group).TweenForCG();
  447. }
  448. else
  449. {
  450. InputDetectTimer += Time.deltaTime;
  451. if (InputDetectTimer >= InputDetectTime)
  452. {
  453. InputDetectTimer = 0;
  454. ResourceManager.Get(ObjectLabel.C_Group).TweenBacCG();
  455. }
  456. }
  457. }
  458. private void ProcessSkillThread()
  459. {
  460. for (int i = 0; i < UsingSkillList.Count; i++)
  461. {
  462. if (UsingSkillList[i].DoUpdate())
  463. {
  464. UsingSkillList.RemoveAt(i--);
  465. }
  466. }
  467. for (int i = 0; i < CoolSkillList.Count; i++)
  468. {
  469. if (CoolSkillList[i].DoCD())
  470. {
  471. CoolSkillList.RemoveAt(i--);
  472. }
  473. }
  474. }
  475. private void MinigameCDThread()
  476. {
  477. if (!MinigameFlag)
  478. {
  479. MinigameCDTimer -= Time.deltaTime;
  480. ResourceManager.SetText(ObjectLabel.C_MiniGameLab, Mathf.CeilToInt(MinigameCDTimer).ToString());
  481. if (MinigameCDTimer < 0)
  482. {
  483. MinigameFlag = true;
  484. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenBacRect();
  485. ResourceManager.SetText(ObjectLabel.C_MiniGameLab, "");
  486. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  487. }
  488. }
  489. }
  490. private void UploadConfigThread()
  491. {
  492. if (DownloadConfigFlag)
  493. {
  494. return;
  495. }
  496. UploadConfigTimer += Time.deltaTime;
  497. if (UploadConfigTimer >= UploadConfigTime)
  498. {
  499. UploadConfigTimer = 0;
  500. HttpManager.UploadConfig();
  501. }
  502. }
  503. private void LoginThread()
  504. {
  505. LoginTimer += Time.deltaTime;
  506. if (LoginTimer >= LoginTime)
  507. {
  508. LoginTimer = 0;
  509. HttpManager.Login();
  510. StaticsManager.GetInstance().Online();
  511. }
  512. }
  513. private void IncomeCircleThread()
  514. {
  515. IncomeCircleTimer -= Time.deltaTime;
  516. if (IncomeCircleTimer < 0)
  517. {
  518. IncomeCircleTimer = IncomeCircleTime;
  519. CurrentPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  520. CurrentCoinPerson = CoinPerson + SkillCoinPerson;
  521. TotalVisitPerson += CurrentPerson * IncomeCircleTime;
  522. float circleIncome = CircleIncome;
  523. AddCoin(circleIncome, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  524. ResourceManager.Get(ObjectLabel.C_IncomeLab).TweenReForGra();
  525. ResourceManager.Get(ObjectLabel.C_IncomeLab).TweenReForVec();
  526. ResourceManager.SetText(ObjectLabel.C_IncomeLab, "+" + Auxiliary.ShrinkNumberStr(circleIncome, 0));
  527. }
  528. }
  529. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  530. {
  531. Coin += amt;
  532. if (amt > 0)
  533. {
  534. TotalCoin += amt;
  535. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  536. }
  537. }
  538. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  539. {
  540. Diamond += amt;
  541. if (amt > 0)
  542. {
  543. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  544. }
  545. }
  546. public override void Reactive()
  547. {
  548. foreach (var kv in SkillDictionary)
  549. {
  550. kv.Value.Reactive();
  551. }
  552. InitAllSkill(false);
  553. GetOfflineIncome();
  554. SignManager.ShowPanels();
  555. }
  556. public override void InstantiatePrefabs()
  557. {
  558. #region 生成技能条
  559. #region 读技能配置
  560. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillConfig();
  561. for (int i = 0; i < attributeList.Count; i++)
  562. {
  563. SkillRoot skillRoot;
  564. #region MyRegion
  565. if (attributeList[i].Count == 18)
  566. {
  567. skillRoot = new Pack(attributeList[i]);
  568. }
  569. else if (attributeList[i].Count == 24)
  570. {
  571. skillRoot = new Ability(attributeList[i]);
  572. }
  573. else if (attributeList[i].Count == 34)
  574. {
  575. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  576. {
  577. skillRoot = new Skill(attributeList[i]);
  578. }
  579. else
  580. {
  581. skillRoot = new BigSkill(attributeList[i]);
  582. }
  583. }
  584. else
  585. {
  586. throw new Exception(attributeList[i].Count.ToString());
  587. }
  588. #endregion
  589. SkillDictionary.Add(skillRoot.FullID, skillRoot);
  590. SkillList.Add(skillRoot);
  591. }
  592. SkillList.Sort(SkillRoot.Sort);
  593. #endregion
  594. for (int i = 0; i < SkillList.Count; i++)
  595. {
  596. if (SkillList[i].SkillTab != SkillTab.Null)
  597. {
  598. ResourceManager.GetSkillItem(SkillList[i]);
  599. }
  600. }
  601. #endregion
  602. }
  603. public override void FirstInit()
  604. {
  605. ResourceManager.Get<Graphic>(ObjectLabel.F_Elf).material = Lib.GrayMat;
  606. ResourceManager.Get<Graphic>(ObjectLabel.F_Store).material = Lib.GrayMat;
  607. ResourceManager.Get<Graphic>(ObjectLabel.F_Magic).material = Lib.GrayMat;
  608. ResourceManager.Get<Graphic>(ObjectLabel.F_ElfLab).material = Lib.GrayMat;
  609. ResourceManager.Get<Graphic>(ObjectLabel.F_StoreLab).material = Lib.GrayMat;
  610. ResourceManager.Get<Graphic>(ObjectLabel.F_MagicLab).material = Lib.GrayMat;
  611. ResourceManager.Get<Button>(ObjectLabel.F_Elf).interactable = false;
  612. ResourceManager.Get<Button>(ObjectLabel.F_Store).interactable = false;
  613. ResourceManager.Get<Button>(ObjectLabel.F_Magic).interactable = false;
  614. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  615. for (int i = 0; i < attributeList.Count; i++)
  616. {
  617. SkillRoot skillRoot = SkillDictionary[attributeList[i][0].Value];
  618. if (!(skillRoot is Skill))
  619. {
  620. skillRoot.RegistReference();
  621. skillRoot.Init(true, OfflineTime, OfflineUsingSkillList, attributeList[i]);
  622. }
  623. }
  624. }
  625. public override void SecondInit()
  626. {
  627. Instance = this;
  628. Coin = ConfigManager.GetDoubleFormConfig(PlayerConfigLabel.Coin);
  629. Diamond = ConfigManager.GetDoubleFormConfig(PlayerConfigLabel.Diamond);
  630. MinigameCDTimer = ConfigManager.GetFloatFormConfig(PlayerConfigLabel.MiniTimer);
  631. IncomeCircleTimer = ConfigManager.GetFloatFormConfig(PlayerConfigLabel.CircleTimer);
  632. if (MinigameCDTimer > 0)
  633. {
  634. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenForRect();
  635. }
  636. else
  637. {
  638. MinigameFlag = true;
  639. }
  640. HttpManager.ID = ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID);
  641. HttpManager.SerialNumber = ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber);
  642. List<string> offlineList = ConfigManager.GetOfflineConfig();
  643. OfflineMaxCoin = Auxiliary.StringToLong(offlineList[1], 999999999999999999);
  644. OfflineMaxTime = Auxiliary.StringToLong(offlineList[2], 999999999999999999);
  645. OfflineIncomeFml = offlineList[0];
  646. List<double> dataList = ConfigManager.GetAchieveValues();
  647. PlayADsAmt = dataList[0];
  648. AllElfLevel = dataList[4];
  649. UseSkillAmt = dataList[1];
  650. SignAmt = dataList[2];
  651. ShareAmt = dataList[3];
  652. TotalFlowerAwardCoin = dataList[6];
  653. TotalVisitPerson = dataList[7];
  654. TotalSpendDiamond = dataList[8];
  655. PlayMinigameAmt = dataList[5];
  656. CreateRoomAmt = dataList[9];
  657. CreateChestAmt = dataList[10];
  658. CreateLuckyChestAmt = dataList[11];
  659. CreateGuessColorChestAmt = dataList[12];
  660. CreateGuessNumberChestAmt = dataList[13];
  661. GetChestAwardAmt = dataList[14];
  662. }
  663. public static void InitAllSkill(bool firstRegist)
  664. {
  665. OfflineFlag = false;
  666. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, false);
  667. if (HttpManager.IsConnect && ConfigManager.GetBoolFormConfig(PlayerConfigLabel.QuitFlag))
  668. {
  669. LastQuitTime = DateTime.Parse(ConfigManager.GetStringFormConfig(PlayerConfigLabel.QuitTime));
  670. OfflineTime = (float)HttpManager.CurrentDateTime.Subtract(LastQuitTime).TotalSeconds;
  671. MinigameCDTimer -= OfflineTime;
  672. if (OfflineTime <= OfflineMinTime)
  673. {
  674. OfflineTime = 0;
  675. }
  676. else
  677. {
  678. OfflineFlag = true;
  679. }
  680. if (OfflineTime > OfflineMaxTime)
  681. {
  682. OfflineTime = (long)OfflineMaxTime;
  683. ResourceManager.SetText(ObjectLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  684. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, true);
  685. }
  686. }
  687. OfflineUsingSkillList = new List<List<Skill>>();
  688. OfflineCoolSkillList = new List<Skill>();
  689. if (OfflineTime > IncomeCircleTimer)
  690. {
  691. int circle = 1 + Mathf.FloorToInt((OfflineTime - IncomeCircleTimer) / IncomeCircleTime);
  692. for (int i = 0; i < circle; i++)
  693. {
  694. OfflineUsingSkillList.Add(new List<Skill>());
  695. }
  696. }
  697. List<XmlAttributeCollection> attributeList = ConfigManager.GetSkillList();
  698. for (int i = 0; i < attributeList.Count; i++)
  699. {
  700. SkillRoot skillRoot = SkillDictionary[attributeList[i][0].Value];
  701. if (skillRoot is Skill)
  702. {
  703. skillRoot.RegistReference();
  704. skillRoot.Init(firstRegist, OfflineTime, OfflineUsingSkillList, attributeList[i]);
  705. }
  706. }
  707. }
  708. public static void GetOfflineIncome()
  709. {
  710. double coin = 0;
  711. for (int i = 0; i < OfflineUsingSkillList.Count; i++)
  712. {
  713. for (int j = 0; j < OfflineCoolSkillList.Count; j++)
  714. {
  715. OfflineCoolSkillList[j].CoolTimer -= IncomeCircleTime;
  716. }
  717. for (int j = 0; j < OfflineUsingSkillList[i].Count; j++)
  718. {
  719. OfflineUsingSkillList[i][j].AnnulEffect();
  720. OfflineCoolSkillList.Add(OfflineUsingSkillList[i][j]);
  721. }
  722. CurrentPerson = Person*(1 + skillPersonBuff) + SkillPerson;
  723. CurrentCoinPerson = CoinPerson + SkillCoinPerson;
  724. TotalVisitPerson += CurrentPerson*IncomeCircleTime;
  725. coin += (CurrentPerson*CurrentCoinPerson*IncomeCircleTime)*(1 + SkillPlus);
  726. }
  727. IncomeCircleTimer = (OfflineTime - IncomeCircleTimer)%IncomeCircleTime;
  728. for (int j = 0; j < OfflineCoolSkillList.Count; j++)
  729. {
  730. OfflineCoolSkillList[j].CoolTimer -= IncomeCircleTime - IncomeCircleTimer;
  731. }
  732. coin = (long) Auxiliary.FmlParse(OfflineIncomeFml, "c", coin.ToString());
  733. if (coin > OfflineMaxCoin)
  734. {
  735. coin = OfflineMaxCoin;
  736. ResourceManager.SetText(ObjectLabel.Ba_Lab2, Language.GetStr(LanguageLabel.UI__Ba_Lab2));
  737. ResourceManager.SetActive(ObjectLabel.Ba_Lab2, true);
  738. }
  739. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  740. ResourceManager.SetText(ObjectLabel.Ba_IconLab, Auxiliary.ShrinkNumberStr(coin));
  741. }
  742. public new static void SwitchLanguage()
  743. {
  744. Coin = Coin;
  745. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  746. }
  747. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  748. {
  749. if (TutorialManager.PayExempt)
  750. {
  751. succeedCallback.Invoke();
  752. return;
  753. }
  754. amt = Auxiliary.ShrinkNumber(amt);
  755. if (current == Current.Free)
  756. {
  757. succeedCallback.Invoke();
  758. }
  759. else if (current == Current.AD)
  760. {
  761. IAPManager.PlayAD(succeedCallback);
  762. }
  763. else if (current == Current.Cash)
  764. {
  765. IAPManager.TryPurchase(id);
  766. }
  767. else if (current == Current.Coin)
  768. {
  769. #region MyRegion
  770. if (Coin >= amt)
  771. {
  772. Coin -= amt;
  773. succeedCallback.Invoke();
  774. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, "1", consumeModule);
  775. }
  776. else
  777. {
  778. ResourceManager.Get(ObjectLabel.Fe_Info).TweenBacCG();
  779. if (navigate)
  780. {
  781. Bubble.Show
  782. (
  783. Language.GetStr(LanguageLabel.Common__ShortCoin),
  784. Language.GetStr(LanguageLabel.Common__NavigateCoin),
  785. null,
  786. Lib.GoldSprite,
  787. () =>
  788. {
  789. navigateCall.SafeInvoke();
  790. if (useBubbleTweenNavigate)
  791. {
  792. TweenRoot tween = ResourceManager.Get(ObjectLabel.K_Bubble0).GetTweenScale();
  793. tween.AddEventOnetime
  794. (
  795. EventType.BackwardFinish,
  796. () =>
  797. {
  798. UIManager.NavigateToBuyCoin();
  799. }
  800. );
  801. }
  802. else
  803. {
  804. TweenRoot tween = ResourceManager.Get(ObjectLabel.F_Manage0).GetTweenVec();
  805. tween.AddEventOnetime
  806. (
  807. EventType.ForwardFinish,
  808. () =>
  809. {
  810. UIManager.NavigateToBuyCoin();
  811. }
  812. );
  813. }
  814. }
  815. );
  816. }
  817. else
  818. {
  819. Bubble.Show
  820. (
  821. Language.GetStr(LanguageLabel.Common__ShortCoin),
  822. null,
  823. null,
  824. Lib.GoldSprite
  825. );
  826. }
  827. }
  828. #endregion
  829. }
  830. else if (current == Current.Diamond)
  831. {
  832. #region MyRegion
  833. if (Diamond >= amt)
  834. {
  835. Diamond -= amt;
  836. TotalSpendDiamond += amt;
  837. succeedCallback.Invoke();
  838. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, "1", amt.ToString("0"), consumeModule);
  839. }
  840. else
  841. {
  842. ResourceManager.Get(ObjectLabel.Fe_Info).TweenBacCG();
  843. if (navigate)
  844. {
  845. Bubble.Show
  846. (
  847. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  848. Language.GetStr(LanguageLabel.Common__NavigateDiamond),
  849. null,
  850. Lib.DiamondSprite,
  851. () =>
  852. {
  853. navigateCall.SafeInvoke();
  854. if (useBubbleTweenNavigate)
  855. {
  856. TweenRoot tween = ResourceManager.Get(ObjectLabel.K_Bubble0).GetTweenScale();
  857. tween.AddEventOnetime
  858. (
  859. EventType.BackwardFinish,
  860. () =>
  861. {
  862. UIManager.NavigateToBuyDiamond();
  863. }
  864. );
  865. }
  866. else
  867. {
  868. TweenRoot tween = ResourceManager.Get(ObjectLabel.F_Manage0).GetTweenVec();
  869. tween.AddEventOnetime
  870. (
  871. EventType.ForwardFinish,
  872. () =>
  873. {
  874. UIManager.NavigateToBuyDiamond();
  875. }
  876. );
  877. }
  878. }
  879. );
  880. }
  881. else
  882. {
  883. Bubble.Show
  884. (
  885. Language.GetStr(LanguageLabel.Common__ShortDiamond),
  886. null,
  887. null,
  888. Lib.DiamondSprite
  889. );
  890. }
  891. }
  892. #endregion
  893. }
  894. else
  895. {
  896. throw new Exception(current.ToString());
  897. }
  898. }
  899. public static void FirstTimeLoginCallback(JsonData jsonData)
  900. {
  901. if (!Initializer.Inited || !HttpManager.Inited || Inited)
  902. {
  903. return;
  904. }
  905. HttpManager.GetBuyPackLimitFlag();
  906. if (HttpManager.IsConnect)
  907. {
  908. if (ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID) == PlayerConfigLabel.DefaultID)
  909. {
  910. HttpManager.ID = HttpManager.LoginCallbackData["o"].ToString();
  911. ResourceManager.SetText(ObjectLabel.L_UserLab, HttpManager.ID);
  912. }
  913. if (ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber) == PlayerConfigLabel.DefaultSerialNumber)
  914. {
  915. HttpManager.SerialNumber = HttpManager.LoginCallbackData["i"].ToString();
  916. }
  917. }
  918. InitAllSkill(true);
  919. GetOfflineIncome();
  920. SignManager.ShowPanels();
  921. Analytics.SetUserId(HttpManager.ID);
  922. Inited = true;
  923. GardenLevel = GardenLevel;
  924. }
  925. public static void ReactiveLoginCallback(JsonData jsonData)
  926. {
  927. LoginFlag = false;
  928. for (int i = 0; i < Initializer.RegistList.Count; i++)
  929. {
  930. Initializer.RegistList[i].Reactive();
  931. }
  932. }
  933. public static void SwitchConfig(string id)
  934. {
  935. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__L_Downloading));
  936. ResourceManager.SetActive(ObjectLabel.La_Lab, true);
  937. ResourceManager.SetActive(ObjectLabel.La_Mask, true);
  938. HttpManager.GetConfigByID(id, SwitchConfigCallback);
  939. }
  940. public static void SwitchConfigCallback(JsonData jsonData)
  941. {
  942. if (jsonData.Inst_Object.Keys.Contains("l"))
  943. {
  944. ResourceManager.Get(ObjectLabel.La_Info).TweenBacCG();
  945. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab0));
  946. ConfigManager.ConfigDocument.LoadXml(jsonData["l"].ToString());
  947. ConfigManager.ConfigRootNode = ConfigManager.ConfigDocument.SelectSingleNode(PlayerConfigLabel.RootNode);
  948. ResourceManager.SetText(ObjectLabel.L_UserLab, ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID));
  949. HttpManager.ID = ConfigManager.GetStringFormConfig(PlayerConfigLabel.ID);
  950. HttpManager.SerialNumber = ConfigManager.GetStringFormConfig(PlayerConfigLabel.SerialNumber);
  951. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__La_Lab0), null, null, () => { Application.Quit(); }, null, false);
  952. UploadConfigFlag = true;
  953. DownloadConfigFlag = true;
  954. ConfigManager.SaveConfigDocumentToDisk();
  955. PlayerPrefs.SetString(Lib.ConfigPrefs, "");
  956. }
  957. else
  958. {
  959. ResourceManager.SetText(ObjectLabel.La_Lab, Language.GetStr(LanguageLabel.UI__La_Lab1));
  960. ResourceManager.SetActive(ObjectLabel.La_Mask, false);
  961. }
  962. }
  963. public void OnApplicationQuit()
  964. {
  965. if (!UploadConfigFlag)
  966. {
  967. VisitManager.ReverseConfigData();
  968. ConfigManager.SaveConfigDocument();
  969. ConfigManager.SaveConfigDocumentToDisk();
  970. }
  971. }
  972. public void OnApplicationPause(bool pause)
  973. {
  974. if (pause)
  975. {
  976. InBackground = true;
  977. if (DownloadConfigFlag)
  978. {
  979. return;
  980. }
  981. VisitManager.ReverseConfigData();
  982. ConfigManager.SaveConfigDocument();
  983. ConfigManager.SaveConfigDocumentToDisk();
  984. }
  985. else
  986. {
  987. StaticsManager.GetInstance().StartSession();
  988. InBackground = false;
  989. if (IsFirstFrame)
  990. {
  991. IsFirstFrame = false;
  992. }
  993. else
  994. {
  995. if (TutorialManager.NewplayerTutorial)
  996. {
  997. return;
  998. }
  999. if (!Initializer.Inited)
  1000. {
  1001. return;
  1002. }
  1003. if (DownloadConfigFlag)
  1004. {
  1005. return;
  1006. }
  1007. VisitManager.RecoverConfigData();
  1008. if (LoginFlag)
  1009. {
  1010. return;
  1011. }
  1012. if (ReactiveFlag)
  1013. {
  1014. ReactiveFlag = false;
  1015. return;
  1016. }
  1017. LoginFlag = true;
  1018. HttpManager.Login(ReactiveLoginCallback);
  1019. HttpManager.GetMailAwardData();
  1020. }
  1021. }
  1022. }
  1023. }