Garden.cs 12 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.EventSystems;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public enum Direction
  7. {
  8. Left,
  9. Null,
  10. Right,
  11. }
  12. public class Garden : Regist, IDragHandler, IPointerClickHandler, IEndDragHandler, IBeginDragHandler
  13. {
  14. #region 变量
  15. public static int Page
  16. {
  17. get
  18. {
  19. return ManaGarden.PageList.Count - 1;
  20. }
  21. }
  22. public static int CurPage;
  23. public static bool Flag1 = true;
  24. public static bool Flag2 = true;
  25. public static float SlideSensi = 0.1f;
  26. public static float Ratio2 = 0.25f;
  27. public static float Ratio3 = 0.5f;
  28. public static float Ratio4 = 0.75f;
  29. public static float RatioPlayer = 0.75f;
  30. public static Garden Instance;
  31. public static Direction Direction;
  32. public static Transform Player;
  33. public static Transform Garden2;
  34. public static Transform Garden3;
  35. public static Transform Garden4;
  36. public static Transform GardenPage;
  37. public static List<Vector3> PagePos = new List<Vector3>();
  38. public static List<Vector3> PlayerPos = new List<Vector3>();
  39. public static List<Vector3> GardenPos2 = new List<Vector3>();
  40. public static List<Vector3> GardenPos3 = new List<Vector3>();
  41. public static List<Vector3> GardenPos4 = new List<Vector3>();
  42. #endregion
  43. public override void RegistValueA()
  44. {
  45. Instance = this;
  46. #region Item
  47. ManaReso.Get("Bird0").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad, false, true);
  48. ManaReso.Get("Tree1").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  49. ManaReso.Get("Tree2").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  50. ManaReso.Get("Rainbow").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  51. #endregion
  52. #region Cloud1
  53. Transform tra = ManaReso.Get("Cloud1");
  54. TweenRoot tween = tra.CreateTweenVec2D(new Vector3(-12, tra.position.y, tra.position.z), 50f, false, false, true, Curve.Linear);
  55. tween.Repeat = true;
  56. tween.StartForward();
  57. #endregion
  58. #region Cloud2
  59. tra = ManaReso.Get("Cloud2");
  60. tween = tra.CreateTweenVec2D(new Vector3(-12, tra.position.y, tra.position.z), 75f, false, false, true, Curve.Linear);
  61. tween.Repeat = true;
  62. tween.StartForward();
  63. #endregion
  64. #region Cloud3
  65. tra = ManaReso.Get("Cloud3");
  66. tween = tra.CreateTweenVec2D(new Vector3(-12, tra.position.y, tra.position.z), 100, false, false, true, Curve.Linear);
  67. tween.Repeat = true;
  68. tween.StartForward();
  69. #endregion
  70. #region GardenMini
  71. ManaReso.Get("GardenMini").CreateTweenVec2D
  72. (
  73. ManaReso.Get("MiniPos").position,
  74. 0.5f,
  75. false,
  76. false,
  77. true,
  78. Curve.EaseOutQuad
  79. );
  80. #endregion
  81. #region GardenPage
  82. Move2D move2D = GardenPage.CreateMove2D();
  83. move2D.OnForwardStart += () =>
  84. {
  85. Flag2 = false;
  86. };
  87. move2D.OnForwardFinish += () =>
  88. {
  89. Flag2 = true;
  90. };
  91. #endregion
  92. }
  93. public override void RegistReference()
  94. {
  95. Garden2 = ManaReso.Get("Garden2");
  96. Garden3 = ManaReso.Get("Garden3");
  97. Garden4 = ManaReso.Get("Garden4");
  98. GardenPage = ManaReso.Get("GardenPage");
  99. GardenPos2.Add(ManaReso.Get("Pos21").position);
  100. GardenPos2.Add(ManaReso.Get("Pos22").position);
  101. GardenPos3.Add(ManaReso.Get("Pos31").position);
  102. GardenPos3.Add(ManaReso.Get("Pos32").position);
  103. GardenPos4.Add(ManaReso.Get("Pos41").position);
  104. GardenPos4.Add(ManaReso.Get("Pos42").position);
  105. if (!ManaTutorial.TutorialA)
  106. {
  107. Player = ManaReso.Get("Player");
  108. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos1"].position);
  109. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos2"].position);
  110. }
  111. }
  112. public override void TutorialToRegular()
  113. {
  114. Player = ManaReso.Get("Player");
  115. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos1"].position);
  116. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos2"].position);
  117. }
  118. public void OnDrag(PointerEventData eventData)
  119. {
  120. if (Flag1 && Flag2)
  121. {
  122. if (Direction == Direction.Null)
  123. {
  124. if (eventData.delta.x > 0)
  125. {
  126. Direction = Direction.Right;
  127. }
  128. else
  129. {
  130. Direction = Direction.Left;
  131. }
  132. }
  133. if (Direction == Direction.Left)
  134. {
  135. if (eventData.delta.x > 0)
  136. {
  137. Return();
  138. }
  139. else
  140. {
  141. #region MyRegion
  142. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  143. if (CurPage < Page - 1)
  144. {
  145. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2);
  146. if (Page == 1)
  147. {
  148. tempX *= SlideSensi;
  149. }
  150. else
  151. {
  152. tempX *= SlideSensi / (Page - 1);
  153. }
  154. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  155. Garden2.Translate(Garden2.right * tempX * Ratio2, Space.World);
  156. Garden3.Translate(Garden3.right * tempX * Ratio3, Space.World);
  157. Garden4.Translate(Garden4.right * tempX * Ratio4, Space.World);
  158. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  159. if (rawDeltaX < -300)
  160. {
  161. NextPage();
  162. }
  163. }
  164. else
  165. {
  166. float ratio = Mathf.Abs(GardenPage.position.x - PagePos.Last(1).x)/0.7f;
  167. float sensi = Mathf.Lerp(SlideSensi, 0, ratio);
  168. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * sensi;
  169. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  170. }
  171. #endregion
  172. }
  173. }
  174. else if (Direction == Direction.Right)
  175. {
  176. if (eventData.delta.x < 0)
  177. {
  178. Return();
  179. }
  180. else
  181. {
  182. #region MyRegion
  183. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  184. if (CurPage > 0)
  185. {
  186. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2);
  187. if (Page == 1)
  188. {
  189. tempX *= SlideSensi;
  190. }
  191. else
  192. {
  193. tempX *= SlideSensi / (Page - 1);
  194. }
  195. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  196. Garden2.Translate(Garden2.right * tempX * Ratio2, Space.World);
  197. Garden3.Translate(Garden3.right * tempX * Ratio3, Space.World);
  198. Garden4.Translate(Garden4.right * tempX * Ratio4, Space.World);
  199. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  200. if (rawDeltaX > 300)
  201. {
  202. PrevPage();
  203. }
  204. }
  205. else
  206. {
  207. float ratio = Mathf.Abs(GardenPage.position.x - PagePos[0].x) / 0.7f;
  208. float sensi = Mathf.Lerp(SlideSensi, 0, ratio);
  209. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * sensi;
  210. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  211. }
  212. #endregion
  213. }
  214. }
  215. }
  216. }
  217. public void OnEndDrag(PointerEventData eventData)
  218. {
  219. if (Flag1 && Flag2)
  220. {
  221. Return();
  222. }
  223. Flag1 = true;
  224. Direction = Direction.Null;
  225. }
  226. public void OnBeginDrag(PointerEventData eventData)
  227. {
  228. Direction = Direction.Null;
  229. }
  230. public void OnPointerClick(PointerEventData eventData)
  231. {
  232. if (!eventData.hovered.Contains(eventData.rawPointerPress))
  233. {
  234. return;
  235. }
  236. if (eventData.rawPointerPress.transform.name.Contains("Slot"))
  237. {
  238. if (ManaVisit.InVisit)
  239. {
  240. return;
  241. }
  242. Slot slot = eventData.rawPointerPress.GetComponentInParent<Slot>();
  243. if (slot.Lock == false)
  244. {
  245. Toast.Show(1.5f, Language.GetStr("Common", "UnlockSlot"));
  246. }
  247. else
  248. {
  249. ManaReso.Get("G_Flower").TweenForCG();
  250. }
  251. }
  252. }
  253. public static void Return()
  254. {
  255. Flag1 = false;
  256. float ratio;
  257. if (Page == 1)
  258. {
  259. ratio = 0;
  260. }
  261. else
  262. {
  263. ratio = CurPage / (Page - 1f);
  264. }
  265. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  266. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  267. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  268. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  269. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  270. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  271. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  272. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  273. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  274. }
  275. public static void PrevPage()
  276. {
  277. CurPage--;
  278. Flag1 = false;
  279. float ratio = CurPage / (Page - 1f);
  280. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  281. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  282. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  283. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  284. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  285. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  286. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  287. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  288. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  289. }
  290. public static void NextPage()
  291. {
  292. CurPage++;
  293. Flag1 = false;
  294. float ratio = CurPage / (Page - 1f);
  295. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  296. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  297. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  298. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  299. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  300. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  301. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  302. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  303. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  304. }
  305. public static void ResetPage()
  306. {
  307. Garden2.position = GardenPos2[0];
  308. Garden3.position = GardenPos3[0];
  309. Garden4.position = GardenPos4[0];
  310. GardenPage.position = PagePos[0];
  311. }
  312. }