Flower.cs 6.4 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using UnityEngine.EventSystems;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public enum OpType
  9. {
  10. Rip,
  11. Water,
  12. Fertilize,
  13. }
  14. public class FlowerInfo
  15. {
  16. #region 变量
  17. public bool Plant
  18. {
  19. get { return _Plant; }
  20. set
  21. {
  22. _Plant = value;
  23. if (_Plant)
  24. {
  25. Text.text = "已放置";
  26. }
  27. else
  28. {
  29. Text.text = "";
  30. }
  31. }
  32. }
  33. public bool Unlock
  34. {
  35. get { return _Unlock; }
  36. set
  37. {
  38. _Unlock = value;
  39. if (_Unlock)
  40. {
  41. Text.text = "";
  42. Image.material = null;
  43. Button.interactable = true;
  44. if (Special)
  45. {
  46. ManaGarden.MyFlowerSpec++;
  47. }
  48. else
  49. {
  50. ManaGarden.MyFlowerRegu++;
  51. }
  52. ManaGarden.UpdateCollectStatus();
  53. ManaData.SkillPlus += 0.1f;
  54. ManaLog.Log("解锁花朵 收入<color=red>+10%</color>");
  55. }
  56. }
  57. }
  58. public bool _Plant;
  59. public bool _Unlock;
  60. public int Id;
  61. public bool Special;
  62. public string Name;
  63. public string Description;
  64. public Text Text;
  65. public Sprite Sprite;
  66. public Image Image;
  67. public Button Button;
  68. #endregion
  69. public FlowerInfo(XmlAttributeCollection attributes)
  70. {
  71. Transform tra = ManaReso.Get("FlowerHouseItem", Folder.PrefabUI, false, ManaReso.Get("G_RegularGrid"), false);
  72. Text = tra.FindChild("Lab").GetComponent<Text>();
  73. Image = tra.FindChild("Icon").GetComponent<Image>();
  74. Button = tra.GetComponent<Button>();
  75. Id = int.Parse(attributes[0].Value);
  76. Sprite = ManaReso.Load<Sprite>(attributes[3].Value, Folder.Garden);
  77. Name = attributes[1].Value;
  78. Description = attributes[2].Value;
  79. Image.sprite = Sprite;
  80. Vector2 newSize = Sprite.rect.size;
  81. newSize.x *= 0.2f;
  82. newSize.y *= 0.2f;
  83. Image.rectTransform.sizeDelta = newSize;
  84. Button.onClick.AddListener
  85. (
  86. () =>
  87. {
  88. ManaGarden.PlaceFlower(Id);
  89. }
  90. );
  91. }
  92. }
  93. public class Flower : ObjRoot, IPointerClickHandler
  94. {
  95. #region 变量
  96. #region MiniGame
  97. public int Phase
  98. {
  99. get { return _Phase; }
  100. set
  101. {
  102. _Phase = value;
  103. if (Phase == 0)
  104. {
  105. PhaseTexm.text = "阶段0";
  106. }
  107. else if (Phase == 1)
  108. {
  109. ManaReso.GetHudText("得分+1", ChildDic["ScoreTra"]);
  110. ManaMiniGame.Score += 1;
  111. GameReset();
  112. }
  113. }
  114. }
  115. private int _Phase;
  116. private OpType OpType;
  117. private TextMesh PhaseTexm;
  118. private SpriteRenderer FlowerSr;
  119. private SpriteRenderer OperateSr1;
  120. private SpriteRenderer OperateSr2;
  121. #endregion
  122. public Vector3 LocalPos;
  123. public Transform PosTra;
  124. public int Id
  125. {
  126. get { return _Id; }
  127. set
  128. {
  129. _Id = value;
  130. FlowerSr.sprite = ManaGarden.FlowerDic[Id].Sprite;
  131. }
  132. }
  133. private int _Id;
  134. private Dictionary<string, Transform> ChildDic;
  135. #endregion
  136. private void Awake()
  137. {
  138. ChildDic = new Dictionary<string, Transform>();
  139. Auxiliary.CompileDic(transform, ChildDic);
  140. FlowerSr = ChildDic["FlowerIcon"].GetComponent<SpriteRenderer>();
  141. OperateSr1 = ChildDic["OperateBk"].GetComponent<SpriteRenderer>();
  142. OperateSr2 = ChildDic["OperateIcon"].GetComponent<SpriteRenderer>();
  143. PhaseTexm = ChildDic["PhaseTexm"].GetComponent<TextMesh>();
  144. }
  145. #region MiniGame
  146. public void GameOver()
  147. {
  148. ChildDic["MiniGame"].SetActive(false);
  149. }
  150. public void GameBegin()
  151. {
  152. ChildDic["MiniGame"].SetActive(true);
  153. GameReset();
  154. }
  155. public void SetFirstOp()
  156. {
  157. OperateSr1.SetAlpha(1);
  158. OperateSr2.SetAlpha(1);
  159. OperateSr1.SetActive(true);
  160. OperateSr2.SetActive(true);
  161. }
  162. public void SetSecondOp()
  163. {
  164. OperateSr1.SetAlpha(0);
  165. OperateSr2.SetAlpha(1);
  166. OperateSr1.SetActive(true);
  167. OperateSr2.SetActive(true);
  168. }
  169. public void SetThirdOp()
  170. {
  171. OperateSr1.SetAlpha(0);
  172. OperateSr2.SetAlpha(0.5f);
  173. OperateSr1.SetActive(true);
  174. OperateSr2.SetActive(true);
  175. }
  176. public void CreateOp(int sequence)
  177. {
  178. float random = Random.Range(0f, 1f);
  179. if (random <= 0.3333333f)
  180. {
  181. OpType = OpType.Rip;
  182. OperateSr2.sprite = ManaReso.Load<Sprite>("Rip", Folder.SpriteUI);
  183. }
  184. else if (random <= 0.6666666f)
  185. {
  186. OpType = OpType.Water;
  187. OperateSr2.sprite = ManaReso.Load<Sprite>("Water", Folder.SpriteUI);
  188. }
  189. else
  190. {
  191. OpType = OpType.Fertilize;
  192. OperateSr2.sprite = ManaReso.Load<Sprite>("Fertilize", Folder.SpriteUI);
  193. }
  194. if (sequence == 0)
  195. {
  196. SetFirstOp();
  197. }
  198. else if (sequence == 1)
  199. {
  200. SetSecondOp();
  201. }
  202. else
  203. {
  204. SetThirdOp();
  205. }
  206. }
  207. public bool Operate(OpType opType)
  208. {
  209. if (opType != OpType) //错误的操作
  210. {
  211. return false;
  212. }
  213. else //操作正确 植物升级
  214. {
  215. Phase++;
  216. OperateSr1.SetActive(false);
  217. return true;
  218. }
  219. }
  220. private void GameReset()
  221. {
  222. Phase = 0;
  223. OperateSr1.SetActive(false);
  224. }
  225. private void FullLevel()
  226. {
  227. }
  228. private void OnPhaseChange()
  229. {
  230. }
  231. #endregion
  232. public void OnPointerClick(PointerEventData eventData)
  233. {
  234. ManaGarden.SeleId = Id;
  235. ManaGarden.SeleFlower = this;
  236. ManaGarden.SetFlowerCard(Id);
  237. ManaReso.SetActive("H_Grid", false);
  238. ManaReso.SetActive("H_Prev", false);
  239. ManaReso.SetActive("H_Next", false);
  240. ManaReso.SetActive("H_Place", false);
  241. ManaReso.SetActive("H_Icon1", true);
  242. ManaReso.SetActive("H_Retrieve", true);
  243. ManaReso.Get("G_Flower").TweenForCG();
  244. ManaReso.Get("H_FlowerCard").TweenForCG();
  245. }
  246. }