EditorAuxiliary.cs 3.6 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using System.IO;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. [CustomEditor(typeof(Auxiliary))]
  8. public class EditorAuxiliary : Editor
  9. {
  10. #region 变量
  11. private Auxiliary Script;
  12. #endregion
  13. private void OnEnable()
  14. {
  15. Script = (Auxiliary) target;
  16. }
  17. public override void OnInspectorGUI()
  18. {
  19. base.OnInspectorGUI();
  20. if (GUILayout.Button("ChangeFont"))
  21. {
  22. ChangeFont();
  23. }
  24. if (GUILayout.Button("PrintBounds"))
  25. {
  26. PrintBounds();
  27. }
  28. if (GUILayout.Button("ChangePivot"))
  29. {
  30. ChangePivot();
  31. }
  32. if (GUILayout.Button("AddSuffix"))
  33. {
  34. AddSuffix();
  35. }
  36. if (GUILayout.Button("AddPrefix"))
  37. {
  38. AddPrefix();
  39. }
  40. if (GUILayout.Button("ChangePrefix"))
  41. {
  42. ChangePrefix();
  43. }
  44. if (GUILayout.Button("Temp"))
  45. {
  46. }
  47. }
  48. private void ChangeFont()
  49. {
  50. for (int j = 0; j < Script.GoList.Count; j++)
  51. {
  52. Transform[] transforms = Script.GoList[j].GetComponentsInChildren<Transform>(true);
  53. for (int i = 0; i < transforms.Length; i++)
  54. {
  55. Text text = transforms[i].GetComponent<Text>();
  56. TextMesh textMesh = transforms[i].GetComponent<TextMesh>();
  57. if (text != null)
  58. {
  59. text.font = Script.Font;
  60. text.fontStyle = FontStyle.Normal;
  61. }
  62. if (textMesh != null)
  63. {
  64. textMesh.font = Script.Font;
  65. textMesh.fontStyle = FontStyle.Normal;
  66. }
  67. }
  68. }
  69. }
  70. private void PrintBounds()
  71. {
  72. Bounds bounds = Script.Go.GetComponent<Renderer>().bounds;
  73. Debug.Log(string.Format("x : {0:0.00} y : {1:0.00} z : {2:0.00}", bounds.extents.x, bounds.extents.y, bounds.extents.z));
  74. }
  75. private void ChangePivot()
  76. {
  77. for (int i = 0; i < Script.SrList.Count; i++)
  78. {
  79. string path = AssetDatabase.GetAssetPath(Script.SrList[i].sprite);
  80. TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(path);
  81. float offsetX = -Script.SrList[i].transform.position.x * 100 / Script.SrList[i].sprite.texture.width;
  82. float offsetY = -Script.SrList[i].transform.position.y * 100 / Script.SrList[i].sprite.texture.height;
  83. textureImporter.spritePivot = new Vector2(textureImporter.spritePivot.x + offsetX, textureImporter.spritePivot.y + offsetY);
  84. AssetDatabase.ImportAsset(path);
  85. }
  86. }
  87. private void AddSuffix()
  88. {
  89. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  90. for (int i = 0; i < transforms.Length; i++)
  91. {
  92. transforms[i].name = transforms[i].name + Script.String;
  93. }
  94. }
  95. private void AddPrefix()
  96. {
  97. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  98. for (int i = 0; i < transforms.Length; i++)
  99. {
  100. transforms[i].name = Script.String + transforms[i].name;
  101. }
  102. }
  103. private void ChangePrefix()
  104. {
  105. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  106. for (int i = 0; i < transforms.Length; i++)
  107. {
  108. int index = transforms[i].name.IndexOf('_');
  109. transforms[i].name = Script.String + transforms[i].name.Remove(0, index + 1);
  110. }
  111. }
  112. }