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- using DragonBones;
- using UnityEngine;
- using UnityEngine.UI;
- using System;
- using System.Xml;
- using System.Text;
- using System.Collections;
- using System.Collections.Generic;
- using Transform = UnityEngine.Transform;
- public class ManaPlayer : Regist
- {
- #region 变量
- public static Player Player;
- #endregion
- public override void Instantiate()
- {
- if (!ManaTutorial.TutorialA || ManaTutorial.TutorialIndexA != 1)
- {
- string player = Data.GetPlayerString("Player");
- Transform tra = ManaReso.Get(player, Folder.Scene, false, transform, ManaReso.Get("PlayerPosTra").position);
- tra.name = "Player";
- tra.localScale = new Vector3(0.5f, 0.5f, 0.5f);
- ManaReso.TraDic.Add(tra.name, tra);
- UnityFactory.factory.LoadTextureAtlasData(Bundle.Config.LoadAsset<TextAsset>("Closet_tex"), "Closet_tex");
- UnityFactory.factory.LoadDragonBonesData(Bundle.Config.LoadAsset<TextAsset>("Closet_ske"));
- Player = tra.AddScript<Player>();
- if (player == "PlayerPink")
- {
- Player.BuildPink();
- }
- else if (player == "PlayerBlond")
- {
- Player.BuildBlond();
- }
- else if (player == "PlayerBrown")
- {
- Player.BuildBrown();
- }
- }
- }
- }
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