ManaCenter.cs 28 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.EventSystems;
  6. using System;
  7. using System.Xml;
  8. using System.Collections;
  9. using System.Collections.Generic;
  10. using UnityEngine.Analytics;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double ShareAmt
  43. {
  44. get { return ShareAmt_; }
  45. set
  46. {
  47. ShareAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  49. }
  50. }
  51. public static double MiniGameAmt
  52. {
  53. get { return MiniGameAmt_; }
  54. set
  55. {
  56. MiniGameAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  58. }
  59. }
  60. public static double ElfLevel
  61. {
  62. get { return ElfLevel_; }
  63. set
  64. {
  65. ElfLevel_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  67. }
  68. }
  69. public static double TotalCoin
  70. {
  71. get { return TotalCoin_; }
  72. set
  73. {
  74. TotalCoin_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  76. }
  77. }
  78. public static double FlowerCoin
  79. {
  80. get { return FlowerCoin_; }
  81. set
  82. {
  83. FlowerCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  85. }
  86. }
  87. public static double TotalPerson
  88. {
  89. get { return TotalPerson_; }
  90. set
  91. {
  92. TotalPerson_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  94. }
  95. }
  96. private static double AdAmt_;
  97. private static double SkillAmt_;
  98. private static double SignAmt_;
  99. private static double ShareAmt_;
  100. private static double MiniGameAmt_;
  101. private static double ElfLevel_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. private static double TotalPerson_;
  105. #endregion
  106. public static int Level
  107. {
  108. get { return Level_; }
  109. set
  110. {
  111. Level_ = value;
  112. ManaVisit.UpdateCost();
  113. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  114. for (int i = 0; i < SkillList.Count; i++)
  115. {
  116. SkillList[i].UpdateStatus();
  117. }
  118. if (Level_ >= 8)
  119. {
  120. if (ManaTutorial.TutorialC_)
  121. {
  122. ManaTutorial.EnterC1();
  123. }
  124. else
  125. {
  126. ManaReso.SetActive("C_Visit", true);
  127. }
  128. }
  129. //if (Level_ == 200)
  130. //{
  131. // if (ManaTutorial.TutorialB_)
  132. // {
  133. // ManaTutorial.TutorialB = true;
  134. // ManaTutorial.PrepareStepB1();
  135. // }
  136. //}
  137. }
  138. }
  139. public static float Person
  140. {
  141. get { return Person_; }
  142. set
  143. {
  144. Person_ = value;
  145. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  146. }
  147. }
  148. public static float SkillPerson
  149. {
  150. get { return SkillPerson_; }
  151. set
  152. {
  153. SkillPerson_ = value;
  154. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  155. if (SkillPerson_.Equal(0))
  156. {
  157. tween.Pause();
  158. tween.Target.enabled = false;
  159. }
  160. else
  161. {
  162. if (tween.InPause)
  163. {
  164. tween.Resume();
  165. tween.Target.enabled = true;
  166. }
  167. else
  168. {
  169. tween.StartForward();
  170. }
  171. }
  172. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  173. }
  174. }
  175. public static float CoinPerson
  176. {
  177. get { return CoinPerson_; }
  178. set
  179. {
  180. CoinPerson_ = value;
  181. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  182. }
  183. }
  184. public static float SkillPersonBuff
  185. {
  186. get { return SkillPersonBuff_; }
  187. set
  188. {
  189. SkillPersonBuff_ = value;
  190. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  191. }
  192. }
  193. public static float SkillCoinPerson
  194. {
  195. get { return SkillCoinPerson_; }
  196. set
  197. {
  198. SkillCoinPerson_ = value;
  199. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  200. if (SkillCoinPerson_.Equal(0))
  201. {
  202. tween.Pause();
  203. tween.Target.enabled = false;
  204. }
  205. else
  206. {
  207. if (tween.InPause)
  208. {
  209. tween.Resume();
  210. tween.Target.enabled = true;
  211. }
  212. else
  213. {
  214. tween.StartForward();
  215. }
  216. }
  217. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  218. }
  219. }
  220. public static double Coin
  221. {
  222. get { return Coin_; }
  223. set
  224. {
  225. if (value - Coin_ > 0)
  226. {
  227. TotalCoin += value - Coin_;
  228. }
  229. Coin_ = value;
  230. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  231. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  232. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  233. }
  234. }
  235. public static double Diamond
  236. {
  237. get { return Diamond_; }
  238. set
  239. {
  240. Diamond_ = value;
  241. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  242. }
  243. }
  244. private static int Level_;
  245. private static bool Pause_;
  246. private static float Person_;
  247. private static float CoinPerson_;
  248. private static double Coin_;
  249. private static double Diamond_;
  250. public static bool MiniLock;
  251. public static bool SaveLock;
  252. public static bool LoginLock;
  253. public static bool OfflineLock;
  254. public static bool ReactiveLock;
  255. public static bool DownloadLock;
  256. public static bool Complete;
  257. public static bool FirstFrame = true;
  258. public static bool Background;
  259. public static float Elapse;
  260. public static float CircleTime = 10;
  261. public static float OpTimer;
  262. public static float MiniTimer;
  263. public static float SaveTimer;
  264. public static float LoginTimer;
  265. public static float CircleTimer;
  266. public static float NewPerson;
  267. public static float NewCoinPerson;
  268. public static string OfflineFml;
  269. public static double MaxCoin;
  270. public static double MaxTime;
  271. public static float SkillPlus;
  272. public static float SkillPerson_;
  273. public static float SkillPersonBuff_;
  274. public static float SkillCoinPerson_;
  275. public static DateTime QuitTime;
  276. public static ManaCenter Instance;
  277. public static List<Skill> UseList = new List<Skill>();
  278. public static List<Skill> CoolList = new List<Skill>();
  279. public static List<Skill> TempCoolList = new List<Skill>();
  280. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  281. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  282. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  283. #endregion
  284. private void Update()
  285. {
  286. if (ManaTutorial.TutorialA)
  287. {
  288. return;
  289. }
  290. OpThread();
  291. }
  292. private void FixedUpdate()
  293. {
  294. LoginThread();
  295. if (ManaTutorial.TutorialA)
  296. {
  297. return;
  298. }
  299. SkillThread();
  300. MiniThread();
  301. MiniThread();
  302. SaveThread();
  303. CircleThread();
  304. }
  305. private void OpThread()
  306. {
  307. if (Auxiliary.AnyKeyUp)
  308. {
  309. OpTimer = 0;
  310. ManaReso.Get("C_Group").TweenForCG();
  311. }
  312. else
  313. {
  314. OpTimer += Time.deltaTime;
  315. if (OpTimer >= 60)
  316. {
  317. OpTimer = 0;
  318. ManaReso.Get("C_Group").TweenBacCG();
  319. }
  320. }
  321. }
  322. private void SkillThread()
  323. {
  324. for (int i = 0; i < UseList.Count; i++)
  325. {
  326. if (UseList[i].DoUse())
  327. {
  328. UseList.RemoveAt(i--);
  329. }
  330. }
  331. for (int i = 0; i < CoolList.Count; i++)
  332. {
  333. if (CoolList[i].DoCool())
  334. {
  335. CoolList.RemoveAt(i--);
  336. }
  337. }
  338. }
  339. private void MiniThread()
  340. {
  341. if (!MiniLock)
  342. {
  343. MiniTimer -= Time.deltaTime;
  344. if (MiniTimer < 0)
  345. {
  346. MiniLock = true;
  347. ManaReso.Get("C_MiniGame").TweenForCG();
  348. }
  349. }
  350. }
  351. private void SaveThread()
  352. {
  353. if (DownloadLock)
  354. {
  355. return;
  356. }
  357. SaveTimer += Time.fixedDeltaTime;
  358. if (SaveTimer >= 60)
  359. {
  360. SaveTimer = 0;
  361. ManaServer.Save();
  362. }
  363. }
  364. private void LoginThread()
  365. {
  366. LoginTimer += Time.fixedDeltaTime;
  367. if (LoginTimer >= 10)
  368. {
  369. LoginTimer = 0;
  370. ManaServer.Login();
  371. }
  372. }
  373. private void CircleThread()
  374. {
  375. CircleTimer -= Time.deltaTime;
  376. if (CircleTimer < 0)
  377. {
  378. CircleTimer = CircleTime;
  379. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  380. NewCoinPerson = CoinPerson + SkillCoinPerson;
  381. TotalPerson += NewPerson * CircleTime;
  382. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  383. Coin += temp;
  384. ManaReso.Get("C_IncomeLab").TweenReForGra();
  385. ManaReso.Get("C_IncomeLab").TweenReForVec();
  386. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  387. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  388. }
  389. }
  390. public static void Reload()
  391. {
  392. Complete = false;
  393. SaveTimer = 0;
  394. ManaTutorial.TutorialB_ = ManaData.GetPlayerBool("TutorialB");
  395. ManaTutorial.TutorialC_ = ManaData.GetPlayerBool("TutorialC");
  396. ManaTutorial.TutorialIndexB = ManaData.GetPlayerInt("TutorialIndexB");
  397. ManaTutorial.TutorialIndexC = ManaData.GetPlayerInt("TutorialIndexC");
  398. foreach (var kv in SkillDic)
  399. {
  400. kv.Value.Reactive();
  401. }
  402. ManaReso.Get("Tree1").GetTweenSr().InOrigin = true;
  403. ManaReso.Get("Tree2").GetTweenSr().InOrigin = true;
  404. ManaReso.Get("Rainbow").GetTweenSr().InOrigin = true;
  405. UseList = new List<Skill>();
  406. CoolList = new List<Skill>();
  407. Instance.RegistValueB();
  408. RegistSkill();
  409. RegistIncome();
  410. if (OfflineLock)
  411. {
  412. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  413. {
  414. ManaReso.Get("C_Group").TweenBacCG();
  415. ManaReso.Get("B_SignIn").TweenForCG();
  416. ManaReso.Get("Ba_Notice").TweenForCG();
  417. }
  418. }
  419. Complete = true;
  420. Level = Level;
  421. }
  422. public override void Reactive()
  423. {
  424. foreach (var kv in SkillDic)
  425. {
  426. kv.Value.Reactive();
  427. }
  428. RegistSkill();
  429. RegistIncome();
  430. if (OfflineLock)
  431. {
  432. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  433. {
  434. ManaReso.Get("C_Group").TweenBacCG();
  435. ManaReso.Get("B_SignIn").TweenForCG();
  436. ManaReso.Get("Ba_Notice").TweenForCG();
  437. }
  438. }
  439. }
  440. public override void Instantiate()
  441. {
  442. #region 生成技能条
  443. #region 读技能配置
  444. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  445. for (int i = 0; i < attributeList.Count; i++)
  446. {
  447. SkillRoot skillRoot;
  448. #region MyRegion
  449. if (attributeList[i].Count == 17)
  450. {
  451. skillRoot = new Pack(attributeList[i]);
  452. }
  453. else if (attributeList[i].Count == 23)
  454. {
  455. skillRoot = new Ability(attributeList[i]);
  456. }
  457. else if (attributeList[i].Count == 33)
  458. {
  459. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  460. {
  461. skillRoot = new Skill(attributeList[i]);
  462. }
  463. else
  464. {
  465. skillRoot = new BigSkill(attributeList[i]);
  466. }
  467. }
  468. else
  469. {
  470. throw new Exception(attributeList[i].Count.ToString());
  471. }
  472. #endregion
  473. SkillDic.Add(skillRoot.ID, skillRoot);
  474. SkillList.Add(skillRoot);
  475. }
  476. SkillList.Sort(SkillRoot.Sort);
  477. #endregion
  478. for (int i = 0; i < SkillList.Count; i++)
  479. {
  480. if (SkillList[i].SkillTab != SkillTab.Null)
  481. {
  482. ManaReso.GetSkillItem(SkillList[i]);
  483. }
  484. }
  485. #endregion
  486. }
  487. public override void RegistValueB()
  488. {
  489. Instance = this;
  490. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  491. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  492. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  493. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  494. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  495. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  496. ManaReso.Get<Button>("F_Elf").interactable = false;
  497. ManaReso.Get<Button>("F_Store").interactable = false;
  498. ManaReso.Get<Button>("F_Magic").interactable = false;
  499. Coin = ManaData.GetPlayerDouble("Coin");
  500. Diamond = ManaData.GetPlayerDouble("Diamond");
  501. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  502. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  503. ManaServer.ID = ManaData.GetPlayerString("ID");
  504. List<string> offlineList = ManaData.GetOfflineConfig();
  505. MaxCoin = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  506. MaxTime = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  507. OfflineFml = offlineList[0];
  508. List<double> dataList = ManaData.GetAchieveData();
  509. AdAmt = dataList[0];
  510. ElfLevel = dataList[4];
  511. SkillAmt = dataList[1];
  512. SignAmt = dataList[2];
  513. ShareAmt = dataList[3];
  514. FlowerCoin = dataList[6];
  515. TotalPerson = dataList[7];
  516. MiniGameAmt = dataList[5];
  517. }
  518. public static void RegistSkill()
  519. {
  520. OfflineLock = false;
  521. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  522. {
  523. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  524. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  525. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  526. if (Elapse <= 120)
  527. {
  528. Elapse = 0;
  529. }
  530. else
  531. {
  532. OfflineLock = true;
  533. }
  534. if (Elapse > MaxTime)
  535. {
  536. Elapse = (long)MaxTime;
  537. }
  538. }
  539. TempUseList = new List<List<Skill>>();
  540. TempCoolList = new List<Skill>();
  541. if (Elapse > CircleTimer)
  542. {
  543. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  544. for (int i = 0; i < circle; i++)
  545. {
  546. TempUseList.Add(new List<Skill>());
  547. }
  548. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  549. }
  550. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  551. for (int i = 0; i < attributeList.Count; i++)
  552. {
  553. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  554. skillRoot.RegistReference();
  555. skillRoot.RegistValue(Elapse, TempUseList, attributeList[i]);
  556. }
  557. }
  558. public static void RegistIncome()
  559. {
  560. double coin = 0;
  561. for (int i = 0; i < TempUseList.Count; i++)
  562. {
  563. for (int j = 0; j < TempCoolList.Count; j++)
  564. {
  565. TempCoolList[j].CoolTimer -= CircleTime;
  566. }
  567. for (int j = 0; j < TempUseList[i].Count; j++)
  568. {
  569. TempUseList[i][j].AnnulA();
  570. TempCoolList.Add(TempUseList[i][j]);
  571. }
  572. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  573. NewCoinPerson = CoinPerson + SkillCoinPerson;
  574. TotalPerson += NewPerson*CircleTime;
  575. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  576. }
  577. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  578. for (int j = 0; j < TempCoolList.Count; j++)
  579. {
  580. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  581. }
  582. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  583. if (coin > MaxCoin)
  584. {
  585. coin = MaxCoin;
  586. }
  587. Coin += coin;
  588. ManaReso.SetText("Ba_IconLab", coin.ToString("0"));
  589. }
  590. public static void SwitchLanguage()
  591. {
  592. Coin = Coin;
  593. Diamond = Diamond;
  594. }
  595. public static void Pay(string id, double amt, Current current, UnityAction callback, bool navigate = true)
  596. {
  597. if (ManaTutorial.PayExempt)
  598. {
  599. callback.Invoke();
  600. return;
  601. }
  602. amt = Auxiliary.ShrinkNumber(amt);
  603. if (current == Current.Free)
  604. {
  605. callback.Invoke();
  606. }
  607. else if (current == Current.AD)
  608. {
  609. ManaIAP.PlayAD(callback);
  610. }
  611. else if (current == Current.Cash)
  612. {
  613. ManaIAP.Purchase(id);
  614. }
  615. else if (current == Current.Coin)
  616. {
  617. #region MyRegion
  618. if (Coin >= amt)
  619. {
  620. Coin -= amt;
  621. callback.Invoke();
  622. }
  623. else
  624. {
  625. ManaReso.Get("Fe_Info").TweenBacCG();
  626. if (navigate)
  627. {
  628. Bubble.Show
  629. (
  630. Language.GetStr("Common", "ShortCoin"),
  631. Language.GetStr("Common", "NavigateCoin"),
  632. ManaReso.LoadSprite("金币", Folder.UI),
  633. () =>
  634. {
  635. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  636. tween.AddEventOnetime
  637. (
  638. EventType.BackwardFinish,
  639. () =>
  640. {
  641. ManaReso.Get<Button>("F_Magic").onClick.Invoke();
  642. Auxiliary.Instance.DelayCall
  643. (
  644. () =>
  645. {
  646. int index = ManaReso.Get("Fb_Grid").childCount - 1;
  647. ManaReso.Get<ScrollRect>("Fb_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  648. },
  649. 1
  650. );
  651. }
  652. );
  653. }
  654. );
  655. }
  656. else
  657. {
  658. Bubble.Show
  659. (
  660. Language.GetStr("Common", "ShortCoin"),
  661. null,
  662. ManaReso.LoadSprite("金币", Folder.UI)
  663. );
  664. }
  665. }
  666. #endregion
  667. }
  668. else if (current == Current.Diamond)
  669. {
  670. #region MyRegion
  671. if (Diamond >= amt)
  672. {
  673. Diamond -= amt;
  674. callback.Invoke();
  675. }
  676. else
  677. {
  678. ManaReso.Get("Fe_Info").TweenBacCG();
  679. if (navigate)
  680. {
  681. Bubble.Show
  682. (
  683. Language.GetStr("Common", "ShortDiamond"),
  684. Language.GetStr("Common", "NavigateDiamond"),
  685. ManaReso.LoadSprite("钻石", Folder.UI),
  686. () =>
  687. {
  688. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  689. tween.AddEventOnetime
  690. (
  691. EventType.BackwardFinish,
  692. () =>
  693. {
  694. ManaReso.Get<Button>("F_Store").onClick.Invoke();
  695. Auxiliary.Instance.DelayCall
  696. (
  697. () =>
  698. {
  699. int index = ManaReso.Get("Fc_Grid").childCount - 1;
  700. ManaReso.Get<ScrollRect>("Fc_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  701. },
  702. 1
  703. );
  704. }
  705. );
  706. }
  707. );
  708. }
  709. else
  710. {
  711. Bubble.Show
  712. (
  713. Language.GetStr("Common", "ShortDiamond"),
  714. null,
  715. ManaReso.LoadSprite("钻石", Folder.UI)
  716. );
  717. }
  718. }
  719. #endregion
  720. }
  721. else
  722. {
  723. throw new Exception(current.ToString());
  724. }
  725. }
  726. public static void LoginCallbackInitial(JsonData jsonData)
  727. {
  728. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  729. {
  730. return;
  731. }
  732. if (ManaServer.Connect)
  733. {
  734. if (ManaData.GetPlayerString("ID") == "Default")
  735. {
  736. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  737. ManaReso.SetText("L_UserLab", ManaServer.ID);
  738. }
  739. }
  740. RegistSkill();
  741. RegistIncome();
  742. if (OfflineLock)
  743. {
  744. if (!ManaTutorial.TutorialA)
  745. {
  746. ManaReso.Get("B_SignIn").TweenForCG();
  747. ManaReso.Get("Ba_Notice").TweenForCG();
  748. }
  749. }
  750. else
  751. {
  752. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag"))
  753. {
  754. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  755. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  756. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  757. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  758. {
  759. ManaReso.Get("B_SignIn").TweenForCG();
  760. ManaReso.Get("Bb_SignIn").TweenForCG();
  761. }
  762. }
  763. }
  764. Analytics.SetUserId(ManaServer.ID);
  765. Complete = true;
  766. Level = Level;
  767. }
  768. public static void LoginCallbackReactive(JsonData jsonData)
  769. {
  770. LoginLock = false;
  771. for (int i = 0; i < Initializer.RegistList.Count; i++)
  772. {
  773. Initializer.RegistList[i].Reactive();
  774. }
  775. }
  776. public static void Download(string id)
  777. {
  778. ManaReso.SetText("La_Lab", "连接中");
  779. ManaReso.SetActive("La_Lab", true);
  780. ManaReso.SetActive("La_Mask", true);
  781. ManaServer.Download(id, DownloadCallback);
  782. }
  783. public static void DownloadCallback(JsonData jsonData)
  784. {
  785. if (jsonData.Inst_Object.Keys.Contains("l"))
  786. {
  787. ManaReso.Get("La_Info").TweenBacCG();
  788. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  789. //ManaReso.SetActive("La_Mask", false);
  790. int version = ManaData.GetPlayerInt("Version");
  791. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  792. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  793. ManaData.SavePlayerInt("Version", version);
  794. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  795. ManaServer.ID = ManaData.GetPlayerString("ID");
  796. Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, () => { Application.Quit(); }, null, false);
  797. SaveLock = true;
  798. DownloadLock = true;
  799. ManaData.SaveXml();
  800. //ManaMiniGame.MiniGameIndex = ManaData.GetPlayerInt("MiniGameIndex");
  801. //Garden.Reload();
  802. //ManaCenter.Reload();
  803. //ManaGarden.Reload();
  804. //ManaAchieve.Reload();
  805. //ManaPlayer.Reload();
  806. //ManaSign.Reload();
  807. }
  808. else
  809. {
  810. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  811. ManaReso.SetActive("La_Mask", false);
  812. }
  813. }
  814. public void OnApplicationQuit()
  815. {
  816. if (!SaveLock)
  817. {
  818. ManaVisit.DataReverse();
  819. ManaData.SavePlayerConfig();
  820. ManaData.SaveXml();
  821. }
  822. }
  823. public void OnApplicationPause(bool pause)
  824. {
  825. if (pause)
  826. {
  827. Background = true;
  828. ManaVisit.DataReverse();
  829. ManaData.SavePlayerConfig();
  830. ManaData.SaveXml();
  831. }
  832. else
  833. {
  834. Background = false;
  835. if (FirstFrame)
  836. {
  837. FirstFrame = false;
  838. }
  839. else
  840. {
  841. if (!Initializer.Complete)
  842. {
  843. return;
  844. }
  845. if (DownloadLock)
  846. {
  847. return;
  848. }
  849. ManaVisit.DataRecover();
  850. if (LoginLock)
  851. {
  852. return;
  853. }
  854. if (ReactiveLock)
  855. {
  856. ReactiveLock = false;
  857. return;
  858. }
  859. LoginLock = true;
  860. ManaServer.Login(LoginCallbackReactive);
  861. }
  862. }
  863. }
  864. }
  865. #region DebugList
  866. //离线期间的收入
  867. //{
  868. // 技能等级大于1时
  869. // 有单个临时加成时
  870. // 有单个永久加成时
  871. // 有多个临时加成时
  872. // 有多个永久加成时
  873. //}
  874. //离线期间的使用时间
  875. //离线期间的冷却时间
  876. //离线期间从使用变为冷却
  877. //技能的存档
  878. //技能的效果
  879. //技能的Reactive
  880. //技能升级后的效果
  881. //技能结束后的效果
  882. //Reload之后的技能
  883. #endregion