LanguageManager.cs 2.8 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public enum CurrentLanguage
  7. {
  8. Default,
  9. English,
  10. ChineseSimplified,
  11. ChineseTraditional,
  12. }
  13. public class MulLanStr
  14. {
  15. public string ID;
  16. public string Page;
  17. public MulLanStr(string pageAndID)
  18. {
  19. string[] strings = pageAndID.Split(new[] { "__" }, StringSplitOptions.None);
  20. Page = strings[0];
  21. ID = strings[1];
  22. }
  23. public MulLanStr(string id, string page)
  24. {
  25. ID = id;
  26. Page = page;
  27. }
  28. public override string ToString()
  29. {
  30. return Language.GetStr(ID, Page);
  31. }
  32. }
  33. public class LanguageManager : Regist
  34. {
  35. #region Config
  36. public static CurrentLanguage CurrentLanguage;
  37. public static Dictionary<Text, object[]> TextDic = new Dictionary<Text, object[]>();
  38. public static Dictionary<TextMesh, object[]> TextMeshDic = new Dictionary<TextMesh, object[]>();
  39. #endregion
  40. public static void Add(Text text, params object[] objs)
  41. {
  42. if (TextDic.ContainsKey(text))
  43. {
  44. TextDic[text] = objs;
  45. text.text = Translate(objs);
  46. }
  47. else
  48. {
  49. TextDic.Add(text, objs);
  50. text.text = Translate(objs);
  51. }
  52. }
  53. public static void Add(TextMesh textMesh, params object[] objs)
  54. {
  55. if (TextMeshDic.ContainsKey(textMesh))
  56. {
  57. TextMeshDic[textMesh] = objs;
  58. textMesh.text = Translate(objs);
  59. }
  60. else
  61. {
  62. TextMeshDic.Add(textMesh, objs);
  63. textMesh.text = Translate(objs);
  64. }
  65. }
  66. public static void SwitchLanguage(CurrentLanguage currentLanguage)
  67. {
  68. CurrentLanguage = currentLanguage;
  69. Language.SwitchLanguage(currentLanguage);
  70. Manager.SwitchLanguage();
  71. foreach (var kv in TextDic)
  72. {
  73. kv.Key.text = Translate(kv.Value);
  74. }
  75. foreach (var kv in TextMeshDic)
  76. {
  77. kv.Key.text = Translate(kv.Value);
  78. }
  79. foreach (var kv in AchieveManager.AchieveDic)
  80. {
  81. if (kv.Value.AchieveItem != null)
  82. {
  83. kv.Value.Lab.text = Achieve.GetDescription(kv.Value.Desc, kv.Value.TargetValue);
  84. }
  85. }
  86. for (int i = 0; i < Manager.SkillList.Count; i++)
  87. {
  88. Manager.SkillList[i].SwitchLanguage();
  89. }
  90. }
  91. public static string Translate(object[] objs)
  92. {
  93. string str = "";
  94. for (int i = 0; i < objs.Length; i++)
  95. {
  96. MulLanStr mulLanStr = objs[i] as MulLanStr;
  97. if (mulLanStr == null)
  98. {
  99. str += objs[i];
  100. }
  101. else
  102. {
  103. str += mulLanStr.ToString();
  104. }
  105. }
  106. return str;
  107. }
  108. }