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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class SceneMask : MonoBehaviour
- {
- #region 变量
- public Material Material
- {
- get
- {
- if (_Material == null)
- {
- _Material = GetComponent<SpriteRenderer>().material;
- }
- return _Material;
- }
- set { _Material = value; }
- }
- public Material _Material;
- #endregion
- public void SetArea(Transform tra, float radiusX, float radiusY)
- {
- Vector3 screenPos = Camera.main.WorldToScreenPoint(tra.position);
-
- screenPos = new Vector3(screenPos.x, Screen.height - screenPos.y, 0);
-
- Material.SetFloat("_RadiusX", radiusX*Screen.width/2);
- Material.SetFloat("_RadiusY", radiusY*Screen.width/2);
- Material.SetVector("_Center", screenPos);
- }
- }
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