ManaAnim.cs 47 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. public enum Curve
  8. {
  9. Linear,
  10. EaseOutQuad,
  11. }
  12. public delegate float ShakeFunctionF(float timer, float duration, int repeat, float start, float strength);
  13. public delegate Color ShakeFunctionC(float timer, float duration, int repeat, Color start, Color strength);
  14. public delegate Vector3 ShakeFunctionV(float timer, float duration, int repeat, Vector3 start, Vector3 strength);
  15. public delegate float CurveFunctionF(float timer, float duration, float start, float delta);
  16. public delegate Color CurveFunctionC(float timer, float duration, Color start, Color delta);
  17. public delegate Vector3 CurveFunctionV(float timer, float duration, Vector3 start, Vector3 delta);
  18. public class ManaAnim : Regist
  19. {
  20. #region 变量
  21. public static List<Move> MoveList;
  22. public static List<Tween> TweenForList;
  23. public static List<Tween> TweenBacList;
  24. public static Dictionary<Curve, ShakeFunctionF> ShakeFuncDicF;
  25. public static Dictionary<Curve, ShakeFunctionC> ShakeFuncDicC;
  26. public static Dictionary<Curve, ShakeFunctionV> ShakeFuncDicV;
  27. public static Dictionary<Curve, CurveFunctionF> CurveFuncDicF;
  28. public static Dictionary<Curve, CurveFunctionC> CurveFuncDicC;
  29. public static Dictionary<Curve, CurveFunctionV> CurveFuncDicV;
  30. public static Dictionary<Transform, Shake> ShakeDic;
  31. public static Dictionary<Transform, Move2D> MoveDic2D;
  32. public static Dictionary<Transform, Move3D> MoveDic3D;
  33. public static Dictionary<Transform, TweenSr> TweenSrDic;
  34. public static Dictionary<Transform, TweenCG> TweenCgDic;
  35. public static Dictionary<Transform, TweenGra> TweenGraDic;
  36. public static Dictionary<Transform, TweenVec> TweenVecDic;
  37. public static Dictionary<Transform, TweenText> TweenTextDic;
  38. public static Dictionary<Transform, TweenRect> TweenRectDic;
  39. public static Dictionary<Transform, TweenScale> TweenScaleDic;
  40. public static Dictionary<Transform, TweenAudio> TweenAudioDic;
  41. public static Dictionary<Transform, TweenNumber> TweenNumberDic;
  42. #endregion
  43. public void FixedUpdate()
  44. {
  45. for (int i = 0; i < MoveList.Count; i++)
  46. {
  47. if (MoveList[i].Do())
  48. {
  49. i--;
  50. }
  51. }
  52. for (int i = 0; i < TweenForList.Count; i++)
  53. {
  54. if (TweenForList[i].DoForward())
  55. {
  56. i--;
  57. }
  58. }
  59. for (int i = 0; i < TweenBacList.Count; i++)
  60. {
  61. if (TweenBacList[i].DoBackward())
  62. {
  63. i--;
  64. }
  65. }
  66. }
  67. public override void RegistValueA()
  68. {
  69. MoveList = new List<Move>();
  70. TweenForList = new List<Tween>();
  71. TweenBacList = new List<Tween>();
  72. ShakeFuncDicF = new Dictionary<Curve, ShakeFunctionF>();
  73. ShakeFuncDicC = new Dictionary<Curve, ShakeFunctionC>();
  74. ShakeFuncDicV = new Dictionary<Curve, ShakeFunctionV>();
  75. CurveFuncDicF = new Dictionary<Curve, CurveFunctionF>();
  76. CurveFuncDicC = new Dictionary<Curve, CurveFunctionC>();
  77. CurveFuncDicV = new Dictionary<Curve, CurveFunctionV>();
  78. ShakeDic = new Dictionary<Transform, Shake>();
  79. MoveDic3D = new Dictionary<Transform, Move3D>();
  80. MoveDic2D = new Dictionary<Transform, Move2D>();
  81. TweenSrDic = new Dictionary<Transform, TweenSr>();
  82. TweenCgDic = new Dictionary<Transform, TweenCG>();
  83. TweenGraDic = new Dictionary<Transform, TweenGra>();
  84. TweenVecDic = new Dictionary<Transform, TweenVec>();
  85. TweenTextDic = new Dictionary<Transform, TweenText>();
  86. TweenRectDic = new Dictionary<Transform, TweenRect>();
  87. TweenScaleDic = new Dictionary<Transform, TweenScale>();
  88. TweenAudioDic = new Dictionary<Transform, TweenAudio>();
  89. TweenNumberDic = new Dictionary<Transform, TweenNumber>();
  90. ShakeFuncDicF.Add(Curve.Linear, ShakeLinear);
  91. ShakeFuncDicF.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  92. ShakeFuncDicC.Add(Curve.Linear, ShakeLinear);
  93. ShakeFuncDicC.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  94. ShakeFuncDicV.Add(Curve.Linear, ShakeLinear);
  95. ShakeFuncDicV.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  96. CurveFuncDicF.Add(Curve.Linear, Linear);
  97. CurveFuncDicF.Add(Curve.EaseOutQuad, EaseOutQuad);
  98. CurveFuncDicC.Add(Curve.Linear, Linear);
  99. CurveFuncDicC.Add(Curve.EaseOutQuad, EaseOutQuad);
  100. CurveFuncDicV.Add(Curve.Linear, Linear);
  101. CurveFuncDicV.Add(Curve.EaseOutQuad, EaseOutQuad);
  102. }
  103. public override void TutorialRegistValue()
  104. {
  105. RegistValueA();
  106. }
  107. #region 曲线
  108. public static float LinearTimer(float value, float duration, float start, float delta)
  109. {
  110. return (value - start) * duration / delta;
  111. }
  112. public static float EaseOutQuadTimer(float value, float duration, float start, float delta)
  113. {
  114. return ((2 - Mathf.Sqrt(4 - 4*(value - start)/delta))/2)*duration;
  115. }
  116. public static float ShakeLinear(float timer, float duration, int repeat, float start, float strength)
  117. {
  118. float sliceTime = duration/(4*repeat);
  119. for (int i = 0; i < repeat*4; i += 4)
  120. {
  121. if (timer > duration)
  122. {
  123. return start;
  124. }
  125. if (timer <= (i + 1) * sliceTime)
  126. {
  127. timer -= (i)*sliceTime;
  128. return Linear(timer, sliceTime, start, strength/(i/4 + 1));
  129. }
  130. else if (timer <= (i + 3)*sliceTime)
  131. {
  132. timer -= (i + 1)*sliceTime;
  133. return Linear(timer, 2*sliceTime, start + strength/(i/4 + 1), -2*strength/(i/4 + 1));
  134. }
  135. else if (timer <= (i + 4)*sliceTime)
  136. {
  137. timer -= (i + 3)*sliceTime;
  138. return Linear(timer, sliceTime, start - strength/(i/4 + 1), strength/(i/4 + 1));
  139. }
  140. }
  141. throw new Exception();
  142. }
  143. public static Color ShakeLinear(float timer, float duration, int repeat, Color start, Color strength)
  144. {
  145. float sliceTime = duration / (4 * repeat);
  146. for (int i = 0; i < repeat * 4; i += 4)
  147. {
  148. if (timer > duration)
  149. {
  150. return start;
  151. }
  152. if (timer <= (i + 1) * sliceTime)
  153. {
  154. timer -= (i) * sliceTime;
  155. return Linear(timer, sliceTime, start, strength / (i / 4 + 1));
  156. }
  157. else if (timer <= (i + 3) * sliceTime)
  158. {
  159. timer -= (i + 1) * sliceTime;
  160. return Linear(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  161. }
  162. else if (timer <= (i + 4) * sliceTime)
  163. {
  164. timer -= (i + 3) * sliceTime;
  165. return Linear(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  166. }
  167. }
  168. throw new Exception();
  169. }
  170. public static Vector3 ShakeLinear(float timer, float duration, int repeat, Vector3 start, Vector3 strength)
  171. {
  172. float sliceTime = duration / (4 * repeat);
  173. for (int i = 0; i < repeat * 4; i += 4)
  174. {
  175. if (timer > duration)
  176. {
  177. return start;
  178. }
  179. if (timer <= (i + 1) * sliceTime)
  180. {
  181. timer -= (i) * sliceTime;
  182. return Linear(timer, sliceTime, start, strength / (i / 4 + 1));
  183. }
  184. else if (timer <= (i + 3) * sliceTime)
  185. {
  186. timer -= (i + 1) * sliceTime;
  187. return Linear(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  188. }
  189. else if (timer <= (i + 4) * sliceTime)
  190. {
  191. timer -= (i + 3) * sliceTime;
  192. return Linear(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  193. }
  194. }
  195. throw new Exception();
  196. }
  197. public static float ShakeEaseOutQuad(float timer, float duration, int repeat, float start, float strength)
  198. {
  199. float sliceTime = duration / (4 * repeat);
  200. for (int i = 0; i < repeat * 4; i += 4)
  201. {
  202. if (timer > duration)
  203. {
  204. return start;
  205. }
  206. if (timer <= (i + 1) * sliceTime)
  207. {
  208. timer -= (i) * sliceTime;
  209. return EaseOutQuad(timer, sliceTime, start, strength / (i / 4 + 1));
  210. }
  211. else if (timer <= (i + 3) * sliceTime)
  212. {
  213. timer -= (i + 1) * sliceTime;
  214. return EaseOutQuad(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  215. }
  216. else if (timer <= (i + 4) * sliceTime)
  217. {
  218. timer -= (i + 3) * sliceTime;
  219. return EaseOutQuad(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  220. }
  221. }
  222. throw new Exception();
  223. }
  224. public static Color ShakeEaseOutQuad(float timer, float duration, int repeat, Color start, Color strength)
  225. {
  226. float sliceTime = duration / (4 * repeat);
  227. for (int i = 0; i < repeat * 4; i += 4)
  228. {
  229. if (timer > duration)
  230. {
  231. return start;
  232. }
  233. if (timer <= (i + 1) * sliceTime)
  234. {
  235. timer -= (i) * sliceTime;
  236. return EaseOutQuad(timer, sliceTime, start, strength / (i / 4 + 1));
  237. }
  238. else if (timer <= (i + 3) * sliceTime)
  239. {
  240. timer -= (i + 1) * sliceTime;
  241. return EaseOutQuad(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  242. }
  243. else if (timer <= (i + 4) * sliceTime)
  244. {
  245. timer -= (i + 3) * sliceTime;
  246. return EaseOutQuad(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  247. }
  248. }
  249. throw new Exception();
  250. }
  251. public static Vector3 ShakeEaseOutQuad(float timer, float duration, int repeat, Vector3 start, Vector3 strength)
  252. {
  253. float sliceTime = duration / (4 * repeat);
  254. for (int i = 0; i < repeat * 4; i += 4)
  255. {
  256. if (timer > duration)
  257. {
  258. return start;
  259. }
  260. if (timer <= (i + 1) * sliceTime)
  261. {
  262. timer -= (i) * sliceTime;
  263. return EaseOutQuad(timer, sliceTime, start, strength / (i / 4 + 1));
  264. }
  265. else if (timer <= (i + 3) * sliceTime)
  266. {
  267. timer -= (i + 1) * sliceTime;
  268. return EaseOutQuad(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  269. }
  270. else if (timer <= (i + 4) * sliceTime)
  271. {
  272. timer -= (i + 3) * sliceTime;
  273. return EaseOutQuad(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  274. }
  275. }
  276. throw new Exception();
  277. }
  278. public static float Linear(float timer, float duration, float start, float delta)
  279. {
  280. if (Math.Abs(duration) < 0.0005f)
  281. {
  282. return delta + start;
  283. }
  284. else
  285. {
  286. return delta * timer / duration + start;
  287. }
  288. }
  289. public static Color Linear(float timer, float duration, Color start, Color delta)
  290. {
  291. return new Color(Linear(timer, duration, start.r, delta.r), Linear(timer, duration, start.g, delta.g), Linear(timer, duration, start.b, delta.b), Linear(timer, duration, start.a, delta.a));
  292. }
  293. public static Vector3 Linear(float timer, float duration, Vector3 start, Vector3 delta)
  294. {
  295. return new Vector3(Linear(timer, duration, start.x, delta.x), Linear(timer, duration, start.y, delta.y), Linear(timer, duration, start.z, delta.z));
  296. }
  297. public static float EaseOutQuad(float timer, float duration, float start, float delta)
  298. {
  299. if (Math.Abs(duration) < 0.0005f)
  300. {
  301. return delta + start;
  302. }
  303. else
  304. {
  305. timer /= duration;
  306. return -delta * timer * (timer - 2) + start;
  307. }
  308. }
  309. public static Color EaseOutQuad(float timer, float duration, Color start, Color delta)
  310. {
  311. return new Color(EaseOutQuad(timer, duration, start.r, delta.r), EaseOutQuad(timer, duration, start.g, delta.g), EaseOutQuad(timer, duration, start.b, delta.b), EaseOutQuad(timer, duration, start.a, delta.a));
  312. }
  313. public static Vector3 EaseOutQuad(float timer, float duration, Vector3 start, Vector3 delta)
  314. {
  315. return new Vector3(EaseOutQuad(timer, duration, start.x, delta.x), EaseOutQuad(timer, duration, start.y, delta.y), EaseOutQuad(timer, duration, start.z, delta.z));
  316. }
  317. #endregion
  318. #region 播放动画
  319. public static void Shake(Transform target, float duration, int repeat, Vector3 strength, Curve curve)
  320. {
  321. Shake shake;
  322. if (ShakeDic.TryGetValue(target, out shake))
  323. {
  324. shake.StartShake(repeat, duration, strength, curve);
  325. }
  326. else
  327. {
  328. shake = CreateShake(target);
  329. shake.StartShake(repeat, duration, strength, curve);
  330. }
  331. }
  332. public static void Move2D(Transform target, Vector3 destination, float duration, bool local, Curve curve)
  333. {
  334. Move2D move2D;
  335. if (MoveDic2D.TryGetValue(target, out move2D))
  336. {
  337. move2D.StartMove(destination, duration, local, curve);
  338. }
  339. else
  340. {
  341. move2D = CreateMove2D(target);
  342. move2D.StartMove(destination, duration, local, curve);
  343. }
  344. }
  345. public static void Move3D(Transform target, Vector3 destination, float duration, bool local, Curve curve)
  346. {
  347. Move3D move3D;
  348. if (MoveDic3D.TryGetValue(target, out move3D))
  349. {
  350. move3D.StartMove(destination, duration, local, curve);
  351. }
  352. else
  353. {
  354. move3D = CreateMove3D(target);
  355. move3D.StartMove(destination, duration, local, curve);
  356. }
  357. }
  358. public static void TweenForSr(Transform target)
  359. {
  360. TweenSr tweenSr;
  361. if (TweenSrDic.TryGetValue(target, out tweenSr))
  362. {
  363. tweenSr.StartForward();
  364. }
  365. else
  366. {
  367. throw new Exception();
  368. }
  369. }
  370. public static void TweenForCG(Transform target)
  371. {
  372. TweenCG tweenCG;
  373. if (TweenCgDic.TryGetValue(target, out tweenCG))
  374. {
  375. tweenCG.StartForward();
  376. }
  377. else
  378. {
  379. throw new Exception();
  380. }
  381. }
  382. public static void TweenForGra(Transform target)
  383. {
  384. TweenGra tweenGra;
  385. if (TweenGraDic.TryGetValue(target, out tweenGra))
  386. {
  387. tweenGra.StartForward();
  388. }
  389. else
  390. {
  391. throw new Exception();
  392. }
  393. }
  394. public static void TweenForVec(Transform target)
  395. {
  396. TweenVec tweenVec;
  397. if (TweenVecDic.TryGetValue(target, out tweenVec))
  398. {
  399. tweenVec.StartForward();
  400. }
  401. else
  402. {
  403. throw new Exception();
  404. }
  405. }
  406. public static void TweenForText(Transform target)
  407. {
  408. TweenText tweenText;
  409. if (TweenTextDic.TryGetValue(target, out tweenText))
  410. {
  411. tweenText.StartForward();
  412. }
  413. else
  414. {
  415. throw new Exception();
  416. }
  417. }
  418. public static void TweenForRect(Transform target)
  419. {
  420. TweenRect tweenRect;
  421. if (TweenRectDic.TryGetValue(target, out tweenRect))
  422. {
  423. tweenRect.StartForward();
  424. }
  425. else
  426. {
  427. throw new Exception();
  428. }
  429. }
  430. public static void TweenForScale(Transform target)
  431. {
  432. TweenScale tweenScale;
  433. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  434. {
  435. tweenScale.StartForward();
  436. }
  437. else
  438. {
  439. throw new Exception();
  440. }
  441. }
  442. public static void TweenForAudio(Transform target)
  443. {
  444. TweenAudio tween;
  445. if (TweenAudioDic.TryGetValue(target, out tween))
  446. {
  447. tween.StartForward();
  448. }
  449. else
  450. {
  451. throw new Exception();
  452. }
  453. }
  454. public static void TweenForNumber(Transform target)
  455. {
  456. TweenNumber tween;
  457. if (TweenNumberDic.TryGetValue(target, out tween))
  458. {
  459. tween.StartForward();
  460. }
  461. else
  462. {
  463. throw new Exception();
  464. }
  465. }
  466. public static void TweenBacSr(Transform target)
  467. {
  468. TweenSr tweenSr;
  469. if (TweenSrDic.TryGetValue(target, out tweenSr))
  470. {
  471. tweenSr.StartBackward();
  472. }
  473. else
  474. {
  475. throw new Exception();
  476. }
  477. }
  478. public static void TweenBacCG(Transform target)
  479. {
  480. TweenCG tweenCG;
  481. if (TweenCgDic.TryGetValue(target, out tweenCG))
  482. {
  483. tweenCG.StartBackward();
  484. }
  485. else
  486. {
  487. throw new Exception();
  488. }
  489. }
  490. public static void TweenBacGra(Transform target)
  491. {
  492. TweenGra tweenGra;
  493. if (TweenGraDic.TryGetValue(target, out tweenGra))
  494. {
  495. tweenGra.StartBackward();
  496. }
  497. else
  498. {
  499. throw new Exception(target.name);
  500. }
  501. }
  502. public static void TweenBacVec(Transform target)
  503. {
  504. TweenVec tweenVec;
  505. if (TweenVecDic.TryGetValue(target, out tweenVec))
  506. {
  507. tweenVec.StartBackward();
  508. }
  509. else
  510. {
  511. throw new Exception(target.name);
  512. }
  513. }
  514. public static void TweenBacText(Transform target)
  515. {
  516. TweenText tweenText;
  517. if (TweenTextDic.TryGetValue(target, out tweenText))
  518. {
  519. tweenText.StartBackward();
  520. }
  521. else
  522. {
  523. throw new Exception();
  524. }
  525. }
  526. public static void TweenBacRect(Transform target)
  527. {
  528. TweenRect tweenRect;
  529. if (TweenRectDic.TryGetValue(target, out tweenRect))
  530. {
  531. tweenRect.StartBackward();
  532. }
  533. else
  534. {
  535. throw new Exception();
  536. }
  537. }
  538. public static void TweenBacScale(Transform target)
  539. {
  540. TweenScale tweenScale;
  541. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  542. {
  543. tweenScale.StartBackward();
  544. }
  545. else
  546. {
  547. throw new Exception();
  548. }
  549. }
  550. public static void TweenBacAudio(Transform target)
  551. {
  552. TweenAudio tween;
  553. if (TweenAudioDic.TryGetValue(target, out tween))
  554. {
  555. tween.StartBackward();
  556. }
  557. else
  558. {
  559. throw new Exception();
  560. }
  561. }
  562. public static void TweenBacNumber(Transform target)
  563. {
  564. TweenNumber tween;
  565. if (TweenNumberDic.TryGetValue(target, out tween))
  566. {
  567. tween.StartBackward();
  568. }
  569. else
  570. {
  571. throw new Exception();
  572. }
  573. }
  574. public static void TweenConForSr(Transform target)
  575. {
  576. TweenSr tweenSr;
  577. if (TweenSrDic.TryGetValue(target, out tweenSr))
  578. {
  579. tweenSr.ConfineForward();
  580. }
  581. else
  582. {
  583. throw new Exception();
  584. }
  585. }
  586. public static void TweenConForCG(Transform target)
  587. {
  588. TweenCG tweenCG;
  589. if (TweenCgDic.TryGetValue(target, out tweenCG))
  590. {
  591. tweenCG.ConfineForward();
  592. }
  593. else
  594. {
  595. throw new Exception();
  596. }
  597. }
  598. public static void TweenConForGra(Transform target)
  599. {
  600. TweenGra tweenGra;
  601. if (TweenGraDic.TryGetValue(target, out tweenGra))
  602. {
  603. tweenGra.ConfineForward();
  604. }
  605. else
  606. {
  607. throw new Exception();
  608. }
  609. }
  610. public static void TweenConForVec(Transform target)
  611. {
  612. TweenVec tweenVec;
  613. if (TweenVecDic.TryGetValue(target, out tweenVec))
  614. {
  615. tweenVec.ConfineForward();
  616. }
  617. else
  618. {
  619. throw new Exception();
  620. }
  621. }
  622. public static void TweenConForText(Transform target)
  623. {
  624. TweenText tweenText;
  625. if (TweenTextDic.TryGetValue(target, out tweenText))
  626. {
  627. tweenText.ConfineForward();
  628. }
  629. else
  630. {
  631. throw new Exception();
  632. }
  633. }
  634. public static void TweenConForRect(Transform target)
  635. {
  636. TweenRect tweenRect;
  637. if (TweenRectDic.TryGetValue(target, out tweenRect))
  638. {
  639. tweenRect.ConfineForward();
  640. }
  641. else
  642. {
  643. throw new Exception();
  644. }
  645. }
  646. public static void TweenConForScale(Transform target)
  647. {
  648. TweenScale tweenScale;
  649. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  650. {
  651. tweenScale.ConfineForward();
  652. }
  653. else
  654. {
  655. throw new Exception();
  656. }
  657. }
  658. public static void TweenConForAudio(Transform target)
  659. {
  660. TweenAudio tween;
  661. if (TweenAudioDic.TryGetValue(target, out tween))
  662. {
  663. tween.ConfineForward();
  664. }
  665. else
  666. {
  667. throw new Exception();
  668. }
  669. }
  670. public static void TweenConForNumber(Transform target)
  671. {
  672. TweenNumber tween;
  673. if (TweenNumberDic.TryGetValue(target, out tween))
  674. {
  675. tween.ConfineForward();
  676. }
  677. else
  678. {
  679. throw new Exception();
  680. }
  681. }
  682. public static void TweenConBacSr(Transform target)
  683. {
  684. TweenSr tweenSr;
  685. if (TweenSrDic.TryGetValue(target, out tweenSr))
  686. {
  687. tweenSr.ConfineBackward();
  688. }
  689. else
  690. {
  691. throw new Exception();
  692. }
  693. }
  694. public static void TweenConBacCG(Transform target)
  695. {
  696. TweenCG tweenCG;
  697. if (TweenCgDic.TryGetValue(target, out tweenCG))
  698. {
  699. tweenCG.ConfineBackward();
  700. }
  701. else
  702. {
  703. throw new Exception();
  704. }
  705. }
  706. public static void TweenConBacGra(Transform target)
  707. {
  708. TweenGra tweenGra;
  709. if (TweenGraDic.TryGetValue(target, out tweenGra))
  710. {
  711. tweenGra.ConfineBackward();
  712. }
  713. else
  714. {
  715. throw new Exception(target.name);
  716. }
  717. }
  718. public static void TweenConBacVec(Transform target)
  719. {
  720. TweenVec tweenVec;
  721. if (TweenVecDic.TryGetValue(target, out tweenVec))
  722. {
  723. tweenVec.ConfineBackward();
  724. }
  725. else
  726. {
  727. throw new Exception(target.name);
  728. }
  729. }
  730. public static void TweenConBacText(Transform target)
  731. {
  732. TweenText tweenText;
  733. if (TweenTextDic.TryGetValue(target, out tweenText))
  734. {
  735. tweenText.ConfineBackward();
  736. }
  737. else
  738. {
  739. throw new Exception();
  740. }
  741. }
  742. public static void TweenConBacRect(Transform target)
  743. {
  744. TweenRect tweenRect;
  745. if (TweenRectDic.TryGetValue(target, out tweenRect))
  746. {
  747. tweenRect.ConfineBackward();
  748. }
  749. else
  750. {
  751. throw new Exception();
  752. }
  753. }
  754. public static void TweenConBacScale(Transform target)
  755. {
  756. TweenScale tweenScale;
  757. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  758. {
  759. tweenScale.ConfineBackward();
  760. }
  761. else
  762. {
  763. throw new Exception();
  764. }
  765. }
  766. public static void TweenConBacAudio(Transform target)
  767. {
  768. TweenAudio tween;
  769. if (TweenAudioDic.TryGetValue(target, out tween))
  770. {
  771. tween.ConfineBackward();
  772. }
  773. else
  774. {
  775. throw new Exception();
  776. }
  777. }
  778. public static void TweenConBacNumber(Transform target)
  779. {
  780. TweenNumber tween;
  781. if (TweenNumberDic.TryGetValue(target, out tween))
  782. {
  783. tween.ConfineBackward();
  784. }
  785. else
  786. {
  787. throw new Exception();
  788. }
  789. }
  790. #endregion
  791. #region 得到动画
  792. public static Shake GetShake(Transform target)
  793. {
  794. Shake shake;
  795. if (ShakeDic.TryGetValue(target, out shake))
  796. {
  797. return shake;
  798. }
  799. else
  800. {
  801. throw new Exception();
  802. }
  803. }
  804. public static Move2D GetMove2D(Transform target)
  805. {
  806. Move2D move2D;
  807. if (MoveDic2D.TryGetValue(target, out move2D))
  808. {
  809. return move2D;
  810. }
  811. else
  812. {
  813. throw new Exception();
  814. }
  815. }
  816. public static Move3D GetMove3D(Transform target)
  817. {
  818. Move3D move3D;
  819. if (MoveDic3D.TryGetValue(target, out move3D))
  820. {
  821. return move3D;
  822. }
  823. else
  824. {
  825. throw new Exception();
  826. }
  827. }
  828. public static TweenSr GetTweenSr(Transform target)
  829. {
  830. TweenSr tweenSr;
  831. if (TweenSrDic.TryGetValue(target, out tweenSr))
  832. {
  833. return tweenSr;
  834. }
  835. else
  836. {
  837. throw new Exception();
  838. }
  839. }
  840. public static TweenCG GetTweenCG(Transform target)
  841. {
  842. TweenCG tweenCG;
  843. if (TweenCgDic.TryGetValue(target, out tweenCG))
  844. {
  845. return tweenCG;
  846. }
  847. else
  848. {
  849. throw new Exception();
  850. }
  851. }
  852. public static TweenGra GetTweenGra(Transform target)
  853. {
  854. TweenGra tweenGra;
  855. if (TweenGraDic.TryGetValue(target, out tweenGra))
  856. {
  857. return tweenGra;
  858. }
  859. else
  860. {
  861. throw new Exception();
  862. }
  863. }
  864. public static TweenVec GetTweenVec(Transform target)
  865. {
  866. TweenVec tweenVec;
  867. if (TweenVecDic.TryGetValue(target, out tweenVec))
  868. {
  869. return tweenVec;
  870. }
  871. else
  872. {
  873. throw new Exception();
  874. }
  875. }
  876. public static TweenText GetTweenText(Transform target)
  877. {
  878. TweenText tweenText;
  879. if (TweenTextDic.TryGetValue(target, out tweenText))
  880. {
  881. return tweenText;
  882. }
  883. else
  884. {
  885. throw new Exception();
  886. }
  887. }
  888. public static TweenRect GetTweenRect(Transform target)
  889. {
  890. TweenRect tweenRect;
  891. if (TweenRectDic.TryGetValue(target, out tweenRect))
  892. {
  893. return tweenRect;
  894. }
  895. else
  896. {
  897. throw new Exception();
  898. }
  899. }
  900. public static TweenScale GetTweenScale(Transform target)
  901. {
  902. TweenScale tweenScale;
  903. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  904. {
  905. return tweenScale;
  906. }
  907. else
  908. {
  909. throw new Exception();
  910. }
  911. }
  912. public static TweenAudio GetTweenAudio(Transform target)
  913. {
  914. TweenAudio tween;
  915. if (TweenAudioDic.TryGetValue(target, out tween))
  916. {
  917. return tween;
  918. }
  919. else
  920. {
  921. throw new Exception();
  922. }
  923. }
  924. public static TweenNumber GetTweenNumber(Transform target)
  925. {
  926. TweenNumber tween;
  927. if (TweenNumberDic.TryGetValue(target, out tween))
  928. {
  929. return tween;
  930. }
  931. else
  932. {
  933. throw new Exception();
  934. }
  935. }
  936. #endregion
  937. #region 创建动画
  938. public static Shake CreateShake(Transform target)
  939. {
  940. if (ShakeDic.ContainsKey(target))
  941. {
  942. Shake shake = ShakeDic[target];
  943. shake = new Shake(target);
  944. return shake;
  945. }
  946. else
  947. {
  948. Shake shake = new Shake(target);
  949. ShakeDic.Add(target, shake);
  950. return shake;
  951. }
  952. }
  953. public static Move2D CreateMove2D(Transform target)
  954. {
  955. if (MoveDic2D.ContainsKey(target))
  956. {
  957. Move2D move2D = MoveDic2D[target];
  958. move2D = new Move2D(target);
  959. return move2D;
  960. }
  961. else
  962. {
  963. Move2D move2D = new Move2D(target);
  964. MoveDic2D.Add(target, move2D);
  965. return move2D;
  966. }
  967. }
  968. public static Move3D CreateMove3D(Transform target)
  969. {
  970. if (MoveDic3D.ContainsKey(target))
  971. {
  972. Move3D move3D = MoveDic3D[target];
  973. move3D = new Move3D(target);
  974. return move3D;
  975. }
  976. else
  977. {
  978. Move3D move3D = new Move3D(target);
  979. MoveDic3D.Add(target, move3D);
  980. return move3D;
  981. }
  982. }
  983. public static TweenSr CreateTweenSr(Transform target, float originAlpha, float destinationAlpha, float duration, bool group, bool originActive, bool destActive, Curve curve)
  984. {
  985. TweenSr tween;
  986. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  987. Color origin = sr.color;
  988. Color destination = sr.color;
  989. origin.a = originAlpha;
  990. destination.a = destinationAlpha;
  991. if (TweenSrDic.ContainsKey(target))
  992. {
  993. tween = TweenSrDic[target];
  994. tween = new TweenSr(sr, origin, destination, duration, group, originActive, destActive, curve);
  995. return tween;
  996. }
  997. else
  998. {
  999. tween = new TweenSr(sr, origin, destination, duration, group, originActive, destActive, curve);
  1000. TweenSrDic.Add(target, tween);
  1001. return tween;
  1002. }
  1003. }
  1004. public static TweenSr CreateTweenSr(Transform target, float destinationAlpha, float duration, bool group, bool originActive, bool destActive, Curve curve)
  1005. {
  1006. TweenSr tween;
  1007. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  1008. Color destination = sr.color;
  1009. destination.a = destinationAlpha;
  1010. if (TweenSrDic.ContainsKey(target))
  1011. {
  1012. tween = TweenSrDic[target];
  1013. tween = new TweenSr(sr, sr.color, destination, duration, group, originActive, destActive, curve);
  1014. return tween;
  1015. }
  1016. else
  1017. {
  1018. tween = new TweenSr(sr, sr.color, destination, duration, group, originActive, destActive, curve);
  1019. TweenSrDic.Add(target, tween);
  1020. return tween;
  1021. }
  1022. }
  1023. public static TweenSr CreateTweenSr(Transform target, Color origin, Color destination, float duration, bool group, bool originActive, bool destActive, Curve curve)
  1024. {
  1025. if (TweenSrDic.ContainsKey(target))
  1026. {
  1027. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  1028. TweenSr tween = TweenSrDic[target];
  1029. tween = new TweenSr(sr, origin, destination, duration, group, originActive, destActive, curve);
  1030. return tween;
  1031. }
  1032. else
  1033. {
  1034. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  1035. TweenSr tween = new TweenSr(sr, origin, destination, duration, group, originActive, destActive, curve);
  1036. TweenSrDic.Add(target, tween);
  1037. return tween;
  1038. }
  1039. }
  1040. public static TweenSr CreateTweenSr(Transform target, Color destination, float duration, bool group, bool originActive, bool destActive, Curve curve)
  1041. {
  1042. if (TweenSrDic.ContainsKey(target))
  1043. {
  1044. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  1045. TweenSr tween = TweenSrDic[target];
  1046. tween = new TweenSr(sr, sr.color, destination, duration, group, originActive, destActive, curve);
  1047. return tween;
  1048. }
  1049. else
  1050. {
  1051. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  1052. TweenSr tween = new TweenSr(sr, sr.color, destination, duration, group, originActive, destActive, curve);
  1053. TweenSrDic.Add(target, tween);
  1054. return tween;
  1055. }
  1056. }
  1057. public static TweenCG CreateTweenCG(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1058. {
  1059. if (TweenCgDic.ContainsKey(target))
  1060. {
  1061. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  1062. TweenCG tween = TweenCgDic[target];
  1063. tween = new TweenCG(cg, origin, destination, duration, originActive, destActive, curve);
  1064. return tween;
  1065. }
  1066. else
  1067. {
  1068. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  1069. TweenCG tween = new TweenCG(cg, origin, destination, duration, originActive, destActive, curve);
  1070. TweenCgDic.Add(target, tween);
  1071. return tween;
  1072. }
  1073. }
  1074. public static TweenCG CreateTweenCG(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1075. {
  1076. if (TweenCgDic.ContainsKey(target))
  1077. {
  1078. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  1079. TweenCG tween = TweenCgDic[target];
  1080. tween = new TweenCG(cg, cg.alpha, destination, duration, originActive, destActive, curve);
  1081. return tween;
  1082. }
  1083. else
  1084. {
  1085. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  1086. TweenCG tween = new TweenCG(cg, cg.alpha, destination, duration, originActive, destActive, curve);
  1087. TweenCgDic.Add(target, tween);
  1088. return tween;
  1089. }
  1090. }
  1091. public static TweenGra CreateTweenGra(Transform target, float originAlpha, float destinationAlpha, float duration, bool originActive, bool destActive, Curve curve)
  1092. {
  1093. Graphic graphic = target.GetComponent<Graphic>();
  1094. TweenGra tween;
  1095. Color origin = graphic.color;
  1096. Color destination = graphic.color;
  1097. origin.a = originAlpha;
  1098. destination.a = destinationAlpha;
  1099. if (TweenGraDic.ContainsKey(target))
  1100. {
  1101. tween = TweenGraDic[target];
  1102. tween = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve);
  1103. return tween;
  1104. }
  1105. else
  1106. {
  1107. tween = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve);
  1108. TweenGraDic.Add(target, tween);
  1109. return tween;
  1110. }
  1111. }
  1112. public static TweenGra CreateTweenGra(Transform target, float destinationAlpha, float duration, bool originActive, bool destActive, Curve curve)
  1113. {
  1114. Graphic graphic = target.GetComponent<Graphic>();
  1115. TweenGra tween;
  1116. Color destination = graphic.color;
  1117. destination.a = destinationAlpha;
  1118. if (TweenGraDic.ContainsKey(target))
  1119. {
  1120. tween = TweenGraDic[target];
  1121. tween = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve);
  1122. return tween;
  1123. }
  1124. else
  1125. {
  1126. tween = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve);
  1127. TweenGraDic.Add(target, tween);
  1128. return tween;
  1129. }
  1130. }
  1131. public static TweenGra CreateTweenGra(Transform target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve)
  1132. {
  1133. if (TweenGraDic.ContainsKey(target))
  1134. {
  1135. Graphic graphic = target.GetComponent<Graphic>();
  1136. TweenGra tween = TweenGraDic[target];
  1137. tween = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve);
  1138. return tween;
  1139. }
  1140. else
  1141. {
  1142. Graphic graphic = target.GetComponent<Graphic>();
  1143. TweenGra tween = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve);
  1144. TweenGraDic.Add(target, tween);
  1145. return tween;
  1146. }
  1147. }
  1148. public static TweenGra CreateTweenGra(Transform target, Color destination, float duration, bool originActive, bool destActive, Curve curve)
  1149. {
  1150. if (TweenGraDic.ContainsKey(target))
  1151. {
  1152. Graphic graphic = target.GetComponent<Graphic>();
  1153. TweenGra tween = TweenGraDic[target];
  1154. tween = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve);
  1155. return tween;
  1156. }
  1157. else
  1158. {
  1159. Graphic graphic = target.GetComponent<Graphic>();
  1160. TweenGra tween = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve);
  1161. TweenGraDic.Add(target, tween);
  1162. return tween;
  1163. }
  1164. }
  1165. public static TweenVec CreateTweenVec2D(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  1166. {
  1167. origin.z = target.position.z;
  1168. destination.z = target.position.z;
  1169. if (TweenVecDic.ContainsKey(target))
  1170. {
  1171. TweenVec tween = TweenVecDic[target];
  1172. tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  1173. return tween;
  1174. }
  1175. else
  1176. {
  1177. TweenVec tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  1178. TweenVecDic.Add(target, tween);
  1179. return tween;
  1180. }
  1181. }
  1182. public static TweenVec CreateTweenVec2D(Transform target, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  1183. {
  1184. destination.z = target.position.z;
  1185. if (TweenVecDic.ContainsKey(target))
  1186. {
  1187. TweenVec tween = TweenVecDic[target];
  1188. if (local)
  1189. {
  1190. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1191. }
  1192. else
  1193. {
  1194. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1195. }
  1196. return tween;
  1197. }
  1198. else
  1199. {
  1200. TweenVec tween;
  1201. if (local)
  1202. {
  1203. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1204. }
  1205. else
  1206. {
  1207. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1208. }
  1209. TweenVecDic.Add(target, tween);
  1210. return tween;
  1211. }
  1212. }
  1213. public static TweenVec CreateTweenVec3D(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  1214. {
  1215. if (TweenVecDic.ContainsKey(target))
  1216. {
  1217. TweenVec tween = TweenVecDic[target];
  1218. tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  1219. return tween;
  1220. }
  1221. else
  1222. {
  1223. TweenVec tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  1224. TweenVecDic.Add(target, tween);
  1225. return tween;
  1226. }
  1227. }
  1228. public static TweenVec CreateTweenVec3D(Transform target, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  1229. {
  1230. if (TweenVecDic.ContainsKey(target))
  1231. {
  1232. TweenVec tween = TweenVecDic[target];
  1233. if (local)
  1234. {
  1235. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1236. }
  1237. else
  1238. {
  1239. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1240. }
  1241. return tween;
  1242. }
  1243. else
  1244. {
  1245. TweenVec tween;
  1246. if (local)
  1247. {
  1248. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1249. }
  1250. else
  1251. {
  1252. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1253. }
  1254. TweenVecDic.Add(target, tween);
  1255. return tween;
  1256. }
  1257. }
  1258. public static TweenText CreateTweenText(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1259. {
  1260. if (TweenRectDic.ContainsKey(target))
  1261. {
  1262. Text text = target.GetComponent<Text>();
  1263. TweenText tween = TweenTextDic[target];
  1264. tween = new TweenText(text, origin, destination, duration, originActive, destActive, curve);
  1265. return tween;
  1266. }
  1267. else
  1268. {
  1269. Text text = target.GetComponent<Text>();
  1270. TweenText tween = new TweenText(text, origin, destination, duration, originActive, destActive, curve);
  1271. TweenTextDic.Add(target, tween);
  1272. return tween;
  1273. }
  1274. }
  1275. public static TweenText CreateTweenText(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1276. {
  1277. if (TweenRectDic.ContainsKey(target))
  1278. {
  1279. Text text = target.GetComponent<Text>();
  1280. TweenText tween = TweenTextDic[target];
  1281. tween = new TweenText(text, text.fontSize, destination, duration, originActive, destActive, curve);
  1282. return tween;
  1283. }
  1284. else
  1285. {
  1286. Text text = target.GetComponent<Text>();
  1287. TweenText tween = new TweenText(text, text.fontSize, destination, duration, originActive, destActive, curve);
  1288. TweenTextDic.Add(target, tween);
  1289. return tween;
  1290. }
  1291. }
  1292. public static TweenRect CreateTweenRect(Transform target, Vector2 origin, Vector2 destination, float duration, bool originActive, bool destActive, Curve curve)
  1293. {
  1294. if (TweenRectDic.ContainsKey(target))
  1295. {
  1296. RectTransform rectTra = target.GetComponent<RectTransform>();
  1297. TweenRect tween = TweenRectDic[target];
  1298. tween = new TweenRect(rectTra, origin, destination, duration, originActive, destActive, curve);
  1299. return tween;
  1300. }
  1301. else
  1302. {
  1303. RectTransform rectTra = target.GetComponent<RectTransform>();
  1304. TweenRect tween = new TweenRect(rectTra, origin, destination, duration, originActive, destActive, curve);
  1305. TweenRectDic.Add(target, tween);
  1306. return tween;
  1307. }
  1308. }
  1309. public static TweenRect CreateTweenRect(Transform target, Vector2 destination, float duration, bool originActive, bool destActive, Curve curve)
  1310. {
  1311. if (TweenRectDic.ContainsKey(target))
  1312. {
  1313. RectTransform rectTra = target.GetComponent<RectTransform>();
  1314. TweenRect tween = TweenRectDic[target];
  1315. tween = new TweenRect(rectTra, rectTra.rect.size, destination, duration, originActive, destActive, curve);
  1316. return tween;
  1317. }
  1318. else
  1319. {
  1320. RectTransform rectTra = target.GetComponent<RectTransform>();
  1321. TweenRect tween = new TweenRect(rectTra, rectTra.rect.size, destination, duration, originActive, destActive, curve);
  1322. TweenRectDic.Add(target, tween);
  1323. return tween;
  1324. }
  1325. }
  1326. public static TweenScale CreateTweenScale(Transform target, Vector3 origin, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve)
  1327. {
  1328. if (TweenScaleDic.ContainsKey(target))
  1329. {
  1330. TweenScale tween = TweenScaleDic[target];
  1331. tween = new TweenScale(target, origin, destination, duration, originActive, destActive, curve);
  1332. return tween;
  1333. }
  1334. else
  1335. {
  1336. TweenScale tween = new TweenScale(target, origin, destination, duration, originActive, destActive, curve);
  1337. TweenScaleDic.Add(target, tween);
  1338. return tween;
  1339. }
  1340. }
  1341. public static TweenScale CreateTweenScale(Transform target, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve)
  1342. {
  1343. if (TweenScaleDic.ContainsKey(target))
  1344. {
  1345. TweenScale tween = TweenScaleDic[target];
  1346. tween = new TweenScale(target, target.lossyScale, destination, duration, originActive, destActive, curve);
  1347. return tween;
  1348. }
  1349. else
  1350. {
  1351. TweenScale tween = new TweenScale(target, target.lossyScale, destination, duration, originActive, destActive, curve);
  1352. TweenScaleDic.Add(target, tween);
  1353. return tween;
  1354. }
  1355. }
  1356. public static TweenAudio CreateTweenAudio(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1357. {
  1358. if (TweenAudioDic.ContainsKey(target))
  1359. {
  1360. TweenAudio tween = TweenAudioDic[target];
  1361. tween = new TweenAudio(target.GetComponent<AudioSource>(), origin, destination, duration, originActive, destActive, curve);
  1362. return tween;
  1363. }
  1364. else
  1365. {
  1366. TweenAudio tween = new TweenAudio(target.GetComponent<AudioSource>(), origin, destination, duration, originActive, destActive, curve);
  1367. TweenAudioDic.Add(target, tween);
  1368. return tween;
  1369. }
  1370. }
  1371. public static TweenAudio CreateTweenAudio(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1372. {
  1373. if (TweenAudioDic.ContainsKey(target))
  1374. {
  1375. AudioSource audio = target.GetComponent<AudioSource>();
  1376. TweenAudio tween = TweenAudioDic[target];
  1377. tween = new TweenAudio(audio , audio.volume, destination, duration, originActive, destActive, curve);
  1378. return tween;
  1379. }
  1380. else
  1381. {
  1382. AudioSource audio = target.GetComponent<AudioSource>();
  1383. TweenAudio tween = new TweenAudio(audio, audio.volume, destination, duration, originActive, destActive, curve);
  1384. TweenAudioDic.Add(target, tween);
  1385. return tween;
  1386. }
  1387. }
  1388. public static TweenNumber CreateTweenNumber(Transform target, int origin, int destination, float duration, bool originActive, bool destActive, Curve curve)
  1389. {
  1390. if (TweenNumberDic.ContainsKey(target))
  1391. {
  1392. TweenNumber tween = TweenNumberDic[target];
  1393. tween = new TweenNumber(target.GetComponent<Text>(), origin, destination, duration, originActive, destActive, curve);
  1394. return tween;
  1395. }
  1396. else
  1397. {
  1398. TweenNumber tween = new TweenNumber(target.GetComponent<Text>(), origin, destination, duration, originActive, destActive, curve);
  1399. TweenNumberDic.Add(target, tween);
  1400. return tween;
  1401. }
  1402. }
  1403. public static TweenNumber CreateTweenNumber(Transform target, int destination, float duration, bool originActive, bool destActive, Curve curve)
  1404. {
  1405. if (TweenNumberDic.ContainsKey(target))
  1406. {
  1407. Text text = target.GetComponent<Text>();
  1408. TweenNumber tween = TweenNumberDic[target];
  1409. tween = new TweenNumber(text, int.Parse(text.text), destination, duration, originActive, destActive, curve);
  1410. return tween;
  1411. }
  1412. else
  1413. {
  1414. Text text = target.GetComponent<Text>();
  1415. TweenNumber tween = new TweenNumber(text, int.Parse(text.text), destination, duration, originActive, destActive, curve);
  1416. TweenNumberDic.Add(target, tween);
  1417. return tween;
  1418. }
  1419. }
  1420. #endregion
  1421. }