ManaCenter.cs 28 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double ShareAmt
  43. {
  44. get { return ShareAmt_; }
  45. set
  46. {
  47. ShareAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  49. }
  50. }
  51. public static double MiniGameAmt
  52. {
  53. get { return MiniGameAmt_; }
  54. set
  55. {
  56. MiniGameAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  58. }
  59. }
  60. public static double ElfLevel
  61. {
  62. get { return ElfLevel_; }
  63. set
  64. {
  65. ElfLevel_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  67. }
  68. }
  69. public static double TotalCoin
  70. {
  71. get { return TotalCoin_; }
  72. set
  73. {
  74. TotalCoin_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  76. }
  77. }
  78. public static double FlowerCoin
  79. {
  80. get { return FlowerCoin_; }
  81. set
  82. {
  83. FlowerCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  85. }
  86. }
  87. public static double TotalPerson
  88. {
  89. get { return TotalPerson_; }
  90. set
  91. {
  92. TotalPerson_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  94. }
  95. }
  96. private static double AdAmt_;
  97. private static double SkillAmt_;
  98. private static double SignAmt_;
  99. private static double ShareAmt_;
  100. private static double MiniGameAmt_;
  101. private static double ElfLevel_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. private static double TotalPerson_;
  105. #endregion
  106. public static int Level
  107. {
  108. get { return Level_; }
  109. set
  110. {
  111. Level_ = value;
  112. ManaVisit.UpdateCost();
  113. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  114. for (int i = 0; i < SkillList.Count; i++)
  115. {
  116. SkillList[i].UpdateStatus();
  117. }
  118. if (Level_ >= 8)
  119. {
  120. if (ManaTutorial.TutorialC_)
  121. {
  122. ManaTutorial.EnterC1();
  123. }
  124. else
  125. {
  126. ManaReso.SetActive("C_Visit", true);
  127. }
  128. }
  129. //if (Level_ >= 18)
  130. //{
  131. // if (ManaTutorial.TutorialB_)
  132. // {
  133. // ManaTutorial.TutorialB = true;
  134. // }
  135. //}
  136. }
  137. }
  138. public static float Person
  139. {
  140. get { return Person_; }
  141. set
  142. {
  143. Person_ = value;
  144. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  145. }
  146. }
  147. public static float SkillPerson
  148. {
  149. get { return SkillPerson_; }
  150. set
  151. {
  152. SkillPerson_ = value;
  153. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  154. if (SkillPerson_.Equal(0))
  155. {
  156. tween.Pause();
  157. tween.Target.enabled = false;
  158. }
  159. else
  160. {
  161. if (tween.InPause)
  162. {
  163. tween.Resume();
  164. tween.Target.enabled = true;
  165. }
  166. else
  167. {
  168. tween.StartForward();
  169. }
  170. }
  171. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  172. }
  173. }
  174. public static float CoinPerson
  175. {
  176. get { return CoinPerson_; }
  177. set
  178. {
  179. CoinPerson_ = value;
  180. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  181. }
  182. }
  183. public static float SkillPersonBuff
  184. {
  185. get { return SkillPersonBuff_; }
  186. set
  187. {
  188. SkillPersonBuff_ = value;
  189. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  190. }
  191. }
  192. public static float SkillCoinPerson
  193. {
  194. get { return SkillCoinPerson_; }
  195. set
  196. {
  197. SkillCoinPerson_ = value;
  198. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  199. if (SkillCoinPerson_.Equal(0))
  200. {
  201. tween.Pause();
  202. tween.Target.enabled = false;
  203. }
  204. else
  205. {
  206. if (tween.InPause)
  207. {
  208. tween.Resume();
  209. tween.Target.enabled = true;
  210. }
  211. else
  212. {
  213. tween.StartForward();
  214. }
  215. }
  216. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  217. }
  218. }
  219. public static double Coin
  220. {
  221. get { return Coin_; }
  222. set
  223. {
  224. if (value - Coin_ > 0)
  225. {
  226. TotalCoin += value - Coin_;
  227. }
  228. Coin_ = value;
  229. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  230. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  231. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  232. }
  233. }
  234. public static double Diamond
  235. {
  236. get { return Diamond_; }
  237. set
  238. {
  239. Diamond_ = value;
  240. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  241. }
  242. }
  243. private static int Level_;
  244. private static bool Pause_;
  245. private static float Person_;
  246. private static float CoinPerson_;
  247. private static double Coin_;
  248. private static double Diamond_;
  249. public static bool MiniLock;
  250. public static bool SaveLock;
  251. public static bool LoginLock;
  252. public static bool OfflineLock;
  253. public static bool ReactiveLock;
  254. public static bool DownloadLock;
  255. public static bool Complete;
  256. public static bool FirstFrame = true;
  257. public static bool Background;
  258. public static float Elapse;
  259. public static float CircleTime = 10;
  260. public static float OpTimer;
  261. public static float MiniTimer;
  262. public static float SaveTimer;
  263. public static float LoginTimer;
  264. public static float CircleTimer;
  265. public static float NewPerson;
  266. public static float NewCoinPerson;
  267. public static string OfflineFml;
  268. public static double MaxCoin;
  269. public static double MaxTime;
  270. public static float SkillPlus;
  271. public static float SkillPerson_;
  272. public static float SkillPersonBuff_;
  273. public static float SkillCoinPerson_;
  274. public static DateTime QuitTime;
  275. public static ManaCenter Instance;
  276. public static List<Skill> UseList = new List<Skill>();
  277. public static List<Skill> CoolList = new List<Skill>();
  278. public static List<Skill> TempCoolList = new List<Skill>();
  279. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  280. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  281. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  282. #endregion
  283. private void Update()
  284. {
  285. if (ManaTutorial.TutorialA)
  286. {
  287. return;
  288. }
  289. OpThread();
  290. }
  291. private void FixedUpdate()
  292. {
  293. LoginThread();
  294. if (ManaTutorial.TutorialA)
  295. {
  296. return;
  297. }
  298. SkillThread();
  299. MiniThread();
  300. MiniThread();
  301. SaveThread();
  302. CircleThread();
  303. }
  304. private void OpThread()
  305. {
  306. if (Auxiliary.AnyKeyUp)
  307. {
  308. OpTimer = 0;
  309. ManaReso.Get("C_Group").TweenForCG();
  310. }
  311. else
  312. {
  313. OpTimer += Time.deltaTime;
  314. if (OpTimer >= 60)
  315. {
  316. OpTimer = 0;
  317. ManaReso.Get("C_Group").TweenBacCG();
  318. }
  319. }
  320. }
  321. private void SkillThread()
  322. {
  323. for (int i = 0; i < UseList.Count; i++)
  324. {
  325. if (UseList[i].DoUse())
  326. {
  327. UseList.RemoveAt(i--);
  328. }
  329. }
  330. for (int i = 0; i < CoolList.Count; i++)
  331. {
  332. if (CoolList[i].DoCool())
  333. {
  334. CoolList.RemoveAt(i--);
  335. }
  336. }
  337. }
  338. private void MiniThread()
  339. {
  340. if (!MiniLock)
  341. {
  342. MiniTimer -= Time.deltaTime;
  343. if (MiniTimer < 0)
  344. {
  345. MiniLock = true;
  346. ManaReso.Get("C_MiniGame").TweenForCG();
  347. }
  348. }
  349. }
  350. private void SaveThread()
  351. {
  352. if (DownloadLock)
  353. {
  354. return;
  355. }
  356. SaveTimer += Time.fixedDeltaTime;
  357. if (SaveTimer >= 60)
  358. {
  359. SaveTimer = 0;
  360. ManaServer.Save();
  361. }
  362. }
  363. private void LoginThread()
  364. {
  365. LoginTimer += Time.fixedDeltaTime;
  366. if (LoginTimer >= 10)
  367. {
  368. LoginTimer = 0;
  369. ManaServer.Login();
  370. }
  371. }
  372. private void CircleThread()
  373. {
  374. CircleTimer -= Time.deltaTime;
  375. if (CircleTimer < 0)
  376. {
  377. CircleTimer = CircleTime;
  378. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  379. NewCoinPerson = CoinPerson + SkillCoinPerson;
  380. TotalPerson += NewPerson * CircleTime;
  381. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  382. Coin += temp;
  383. ManaReso.Get("C_IncomeLab").TweenReForGra();
  384. ManaReso.Get("C_IncomeLab").TweenReForVec();
  385. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  386. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  387. }
  388. }
  389. public static void Reload()
  390. {
  391. Complete = false;
  392. SaveTimer = 0;
  393. ManaTutorial.TutorialB_ = ManaData.GetPlayerBool("TutorialB");
  394. ManaTutorial.TutorialC_ = ManaData.GetPlayerBool("TutorialC");
  395. ManaTutorial.TutorialIndexB = ManaData.GetPlayerInt("TutorialIndexB");
  396. ManaTutorial.TutorialIndexC = ManaData.GetPlayerInt("TutorialIndexC");
  397. foreach (var kv in SkillDic)
  398. {
  399. kv.Value.Reactive();
  400. }
  401. ManaReso.Get("Tree1").GetTweenSr().InOrigin = true;
  402. ManaReso.Get("Tree2").GetTweenSr().InOrigin = true;
  403. ManaReso.Get("Rainbow").GetTweenSr().InOrigin = true;
  404. UseList = new List<Skill>();
  405. CoolList = new List<Skill>();
  406. Instance.RegistValueB();
  407. RegistSkill();
  408. RegistIncome();
  409. if (OfflineLock)
  410. {
  411. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  412. {
  413. ManaReso.Get("C_Group").TweenBacCG();
  414. ManaReso.Get("B_SignIn").TweenForCG();
  415. ManaReso.Get("Ba_Notice").TweenForCG();
  416. }
  417. }
  418. Complete = true;
  419. Level = Level;
  420. }
  421. public override void Reactive()
  422. {
  423. foreach (var kv in SkillDic)
  424. {
  425. kv.Value.Reactive();
  426. }
  427. RegistSkill();
  428. RegistIncome();
  429. if (OfflineLock)
  430. {
  431. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  432. {
  433. ManaReso.Get("C_Group").TweenBacCG();
  434. ManaReso.Get("B_SignIn").TweenForCG();
  435. ManaReso.Get("Ba_Notice").TweenForCG();
  436. }
  437. }
  438. }
  439. public override void Instantiate()
  440. {
  441. #region 生成技能条
  442. #region 读技能配置
  443. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  444. for (int i = 0; i < attributeList.Count; i++)
  445. {
  446. SkillRoot skillRoot;
  447. #region MyRegion
  448. if (attributeList[i].Count == 17)
  449. {
  450. skillRoot = new Pack(attributeList[i]);
  451. }
  452. else if (attributeList[i].Count == 23)
  453. {
  454. skillRoot = new Ability(attributeList[i]);
  455. }
  456. else if (attributeList[i].Count == 33)
  457. {
  458. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  459. {
  460. skillRoot = new Skill(attributeList[i]);
  461. }
  462. else
  463. {
  464. skillRoot = new BigSkill(attributeList[i]);
  465. }
  466. }
  467. else
  468. {
  469. throw new Exception(attributeList[i].Count.ToString());
  470. }
  471. #endregion
  472. SkillDic.Add(skillRoot.ID, skillRoot);
  473. SkillList.Add(skillRoot);
  474. }
  475. SkillList.Sort(SkillRoot.Sort);
  476. #endregion
  477. for (int i = 0; i < SkillList.Count; i++)
  478. {
  479. if (SkillList[i].SkillTab != SkillTab.Null)
  480. {
  481. ManaReso.GetSkillItem(SkillList[i]);
  482. }
  483. }
  484. #endregion
  485. }
  486. public override void RegistValueB()
  487. {
  488. Instance = this;
  489. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  490. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  491. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  492. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  493. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  494. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  495. ManaReso.Get<Button>("F_Elf").interactable = false;
  496. ManaReso.Get<Button>("F_Store").interactable = false;
  497. ManaReso.Get<Button>("F_Magic").interactable = false;
  498. Coin = ManaData.GetPlayerDouble("Coin");
  499. Diamond = ManaData.GetPlayerDouble("Diamond");
  500. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  501. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  502. ManaServer.ID = ManaData.GetPlayerString("ID");
  503. List<string> offlineList = ManaData.GetOfflineConfig();
  504. MaxCoin = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  505. MaxTime = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  506. OfflineFml = offlineList[0];
  507. List<double> dataList = ManaData.GetAchieveData();
  508. AdAmt = dataList[0];
  509. ElfLevel = dataList[4];
  510. SkillAmt = dataList[1];
  511. SignAmt = dataList[2];
  512. ShareAmt = dataList[3];
  513. FlowerCoin = dataList[6];
  514. TotalPerson = dataList[7];
  515. MiniGameAmt = dataList[5];
  516. }
  517. public static void RegistSkill()
  518. {
  519. OfflineLock = false;
  520. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  521. {
  522. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  523. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  524. MiniTimer -= Elapse;
  525. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  526. if (Elapse <= 120)
  527. {
  528. Elapse = 0;
  529. }
  530. else
  531. {
  532. OfflineLock = true;
  533. }
  534. if (Elapse > MaxTime)
  535. {
  536. Elapse = (long)MaxTime;
  537. }
  538. }
  539. TempUseList = new List<List<Skill>>();
  540. TempCoolList = new List<Skill>();
  541. if (Elapse > CircleTimer)
  542. {
  543. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  544. for (int i = 0; i < circle; i++)
  545. {
  546. TempUseList.Add(new List<Skill>());
  547. }
  548. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  549. }
  550. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  551. for (int i = 0; i < attributeList.Count; i++)
  552. {
  553. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  554. skillRoot.RegistReference();
  555. skillRoot.RegistValue(Elapse, TempUseList, attributeList[i]);
  556. }
  557. }
  558. public static void RegistIncome()
  559. {
  560. double coin = 0;
  561. for (int i = 0; i < TempUseList.Count; i++)
  562. {
  563. for (int j = 0; j < TempCoolList.Count; j++)
  564. {
  565. TempCoolList[j].CoolTimer -= CircleTime;
  566. }
  567. for (int j = 0; j < TempUseList[i].Count; j++)
  568. {
  569. TempUseList[i][j].AnnulA();
  570. TempCoolList.Add(TempUseList[i][j]);
  571. }
  572. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  573. NewCoinPerson = CoinPerson + SkillCoinPerson;
  574. TotalPerson += NewPerson*CircleTime;
  575. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  576. }
  577. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  578. for (int j = 0; j < TempCoolList.Count; j++)
  579. {
  580. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  581. }
  582. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  583. if (coin > MaxCoin)
  584. {
  585. coin = MaxCoin;
  586. }
  587. Coin += coin;
  588. ManaReso.SetText("Ba_IconLab", coin.ToString("0"));
  589. }
  590. public static void SwitchLanguage()
  591. {
  592. Coin = Coin;
  593. Diamond = Diamond;
  594. }
  595. public static void Pay(string id, double amt, Current current, UnityAction callback, bool navigate = true)
  596. {
  597. if (ManaTutorial.PayExempt)
  598. {
  599. callback.Invoke();
  600. return;
  601. }
  602. amt = Auxiliary.ShrinkNumber(amt);
  603. if (current == Current.Free)
  604. {
  605. callback.Invoke();
  606. }
  607. else if (current == Current.AD)
  608. {
  609. ManaIAP.PlayAD(callback);
  610. }
  611. else if (current == Current.Cash)
  612. {
  613. ManaIAP.Purchase(id);
  614. }
  615. else if (current == Current.Coin)
  616. {
  617. #region MyRegion
  618. if (Coin >= amt)
  619. {
  620. Coin -= amt;
  621. callback.Invoke();
  622. }
  623. else
  624. {
  625. ManaReso.Get("Fe_Info").TweenBacCG();
  626. if (navigate)
  627. {
  628. Bubble.Show
  629. (
  630. Language.GetStr("Common", "ShortCoin"),
  631. Language.GetStr("Common", "NavigateCoin"),
  632. ManaReso.LoadSprite("金币", Folder.UI),
  633. () =>
  634. {
  635. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  636. tween.AddEventOnetime
  637. (
  638. EventType.BackwardFinish,
  639. () =>
  640. {
  641. ManaReso.Get<Button>("F_Magic").onClick.Invoke();
  642. Auxiliary.Instance.DelayCall
  643. (
  644. () =>
  645. {
  646. int index = ManaReso.Get("Fb_Grid").childCount - 1;
  647. ManaReso.Get<ScrollRect>("Fb_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  648. },
  649. 1
  650. );
  651. }
  652. );
  653. }
  654. );
  655. }
  656. else
  657. {
  658. Bubble.Show
  659. (
  660. Language.GetStr("Common", "ShortCoin"),
  661. null,
  662. ManaReso.LoadSprite("金币", Folder.UI)
  663. );
  664. }
  665. }
  666. #endregion
  667. }
  668. else if (current == Current.Diamond)
  669. {
  670. #region MyRegion
  671. if (Diamond >= amt)
  672. {
  673. Diamond -= amt;
  674. callback.Invoke();
  675. }
  676. else
  677. {
  678. ManaReso.Get("Fe_Info").TweenBacCG();
  679. if (navigate)
  680. {
  681. Bubble.Show
  682. (
  683. Language.GetStr("Common", "ShortDiamond"),
  684. Language.GetStr("Common", "NavigateDiamond"),
  685. ManaReso.LoadSprite("钻石", Folder.UI),
  686. () =>
  687. {
  688. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  689. tween.AddEventOnetime
  690. (
  691. EventType.BackwardFinish,
  692. () =>
  693. {
  694. ManaReso.Get<Button>("F_Store").onClick.Invoke();
  695. Auxiliary.Instance.DelayCall
  696. (
  697. () =>
  698. {
  699. int index = ManaReso.Get("Fc_Grid").childCount - 1;
  700. ManaReso.Get<ScrollRect>("Fc_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  701. },
  702. 1
  703. );
  704. }
  705. );
  706. }
  707. );
  708. }
  709. else
  710. {
  711. Bubble.Show
  712. (
  713. Language.GetStr("Common", "ShortDiamond"),
  714. null,
  715. ManaReso.LoadSprite("钻石", Folder.UI)
  716. );
  717. }
  718. }
  719. #endregion
  720. }
  721. else
  722. {
  723. throw new Exception(current.ToString());
  724. }
  725. }
  726. public static void LoginCallbackInitial(JsonData jsonData)
  727. {
  728. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  729. {
  730. return;
  731. }
  732. if (ManaServer.Connect)
  733. {
  734. if (ManaData.GetPlayerString("ID") == "Default")
  735. {
  736. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  737. ManaReso.SetText("L_UserLab", ManaServer.ID);
  738. }
  739. }
  740. RegistSkill();
  741. RegistIncome();
  742. if (OfflineLock)
  743. {
  744. if (!ManaTutorial.TutorialA)
  745. {
  746. ManaReso.Get("B_SignIn").TweenForCG();
  747. ManaReso.Get("Ba_Notice").TweenForCG();
  748. }
  749. }
  750. else
  751. {
  752. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag"))
  753. {
  754. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  755. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  756. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  757. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  758. {
  759. ManaReso.Get("B_SignIn").TweenForCG();
  760. ManaReso.Get("Bb_SignIn").TweenForCG();
  761. }
  762. }
  763. }
  764. Analytics.SetUserId(ManaServer.ID);
  765. Complete = true;
  766. Level = Level;
  767. }
  768. public static void LoginCallbackReactive(JsonData jsonData)
  769. {
  770. LoginLock = false;
  771. for (int i = 0; i < Initializer.RegistList.Count; i++)
  772. {
  773. Initializer.RegistList[i].Reactive();
  774. }
  775. }
  776. public static void Download(string id)
  777. {
  778. ManaReso.SetText("La_Lab", "连接中");
  779. ManaReso.SetActive("La_Lab", true);
  780. ManaReso.SetActive("La_Mask", true);
  781. ManaServer.Download(id, DownloadCallback);
  782. }
  783. public static void DownloadCallback(JsonData jsonData)
  784. {
  785. if (jsonData.Inst_Object.Keys.Contains("l"))
  786. {
  787. ManaReso.Get("La_Info").TweenBacCG();
  788. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  789. //ManaReso.SetActive("La_Mask", false);
  790. int version = ManaData.GetPlayerInt("Version");
  791. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  792. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  793. ManaData.SavePlayerInt("Version", version);
  794. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  795. ManaServer.ID = ManaData.GetPlayerString("ID");
  796. Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, () => { Application.Quit(); }, null, false);
  797. SaveLock = true;
  798. DownloadLock = true;
  799. ManaData.SaveXml();
  800. //ManaMiniGame.MiniGameIndex = ManaData.GetPlayerInt("MiniGameIndex");
  801. //Garden.Reload();
  802. //ManaCenter.Reload();
  803. //ManaGarden.Reload();
  804. //ManaAchieve.Reload();
  805. //ManaPlayer.Reload();
  806. //ManaSign.Reload();
  807. }
  808. else
  809. {
  810. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  811. ManaReso.SetActive("La_Mask", false);
  812. }
  813. }
  814. public void OnApplicationQuit()
  815. {
  816. if (!SaveLock)
  817. {
  818. ManaVisit.DataReverse();
  819. ManaData.SavePlayerConfig();
  820. ManaData.SaveXml();
  821. }
  822. }
  823. public void OnApplicationPause(bool pause)
  824. {
  825. if (pause)
  826. {
  827. Background = true;
  828. ManaVisit.DataReverse();
  829. ManaData.SavePlayerConfig();
  830. ManaData.SaveXml();
  831. }
  832. else
  833. {
  834. Background = false;
  835. if (FirstFrame)
  836. {
  837. FirstFrame = false;
  838. }
  839. else
  840. {
  841. if (!Initializer.Complete)
  842. {
  843. return;
  844. }
  845. if (DownloadLock)
  846. {
  847. return;
  848. }
  849. ManaVisit.DataRecover();
  850. if (LoginLock)
  851. {
  852. return;
  853. }
  854. if (ReactiveLock)
  855. {
  856. ReactiveLock = false;
  857. return;
  858. }
  859. LoginLock = true;
  860. ManaServer.Login(LoginCallbackReactive);
  861. }
  862. }
  863. }
  864. }
  865. #region DebugList
  866. //离线期间的收入
  867. //{
  868. // 技能等级大于1时
  869. // 有单个临时加成时
  870. // 有单个永久加成时
  871. // 有多个临时加成时
  872. // 有多个永久加成时
  873. //}
  874. //离线期间的使用时间
  875. //离线期间的冷却时间
  876. //离线期间从使用变为冷却
  877. //技能的存档
  878. //技能的效果
  879. //技能的Reactive
  880. //技能升级后的效果
  881. //技能结束后的效果
  882. //Reload之后的技能
  883. #endregion