Garden.cs 11 KB

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using UnityEngine.UI;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public class Garden : MonoBehaviour, IDragHandler, IPointerClickHandler, IEndDragHandler
  7. {
  8. #region 变量
  9. private int Page;
  10. private bool Flag1;
  11. private bool Flag2;
  12. private float RatioBk2;
  13. private float RatioBk3;
  14. private float RatioBk4;
  15. private float RatioPlayer;
  16. private float SlideSpeed;
  17. private Transform Player;
  18. private Transform GardenA;
  19. private Transform GardenBk2;
  20. private Transform GardenBk3;
  21. private Transform GardenBk4;
  22. private List<Vector3> PlayerPos;
  23. private List<Vector3> GardenPosA;
  24. private List<Vector3> GardenPosBk2;
  25. private List<Vector3> GardenPosBk3;
  26. private List<Vector3> GardenPosBk4;
  27. #endregion
  28. private void Awake()
  29. {
  30. Initializer.RegistValue += RegistValue;
  31. Initializer.RegistReference += RegistReference;
  32. }
  33. private void Update()
  34. {
  35. }
  36. private void RegistValue()
  37. {
  38. Flag1 = true;
  39. Flag2 = true;
  40. Page = 0;
  41. SlideSpeed = 0.1f;
  42. RatioBk2 = 0.25f;
  43. RatioBk3 = 0.5f;
  44. RatioBk4 = 0.75f;
  45. RatioPlayer = 0.75f;
  46. #region Garden
  47. #region Cloud1
  48. Transform tra0 = ManaReso.Get("Cloud1");
  49. Tween tween = tra0.CreateTweenVec(new Vector3(-12, tra0.position.y, tra0.position.z), 50f, false, true, Curve.Linear);
  50. var tra1 = tra0;
  51. tween.OnForwardFinish += () =>
  52. {
  53. tra1.TweenForVec();
  54. };
  55. tra1.TweenForVec();
  56. #endregion
  57. #region Cloud2
  58. tra0 = ManaReso.Get("Cloud2");
  59. tween = tra0.CreateTweenVec(new Vector3(-12, tra1.position.y, tra1.position.z), 75f, false, true, Curve.Linear);
  60. Transform tra2 = tra0;
  61. tween.OnForwardFinish += () =>
  62. {
  63. tra2.TweenForVec();
  64. };
  65. tra2.TweenForVec();
  66. #endregion
  67. #region Cloud3
  68. tra0 = ManaReso.Get("Cloud3");
  69. tween = tra0.CreateTweenVec(new Vector3(-12, tra1.position.y, tra1.position.z), 100, false, true, Curve.Linear);
  70. tween.OnForwardFinish += () =>
  71. {
  72. tra0.TweenForVec();
  73. };
  74. tra0.TweenForVec();
  75. #endregion
  76. #region GardenA
  77. MoveVec moveVec = GardenA.CreateMoveVec();
  78. moveVec.OnStart += () =>
  79. {
  80. Flag2 = false;
  81. };
  82. moveVec.OnFinish += () =>
  83. {
  84. Flag2 = true;
  85. };
  86. #endregion
  87. #region GardenMini
  88. tween = ManaReso.Get("GardenMini").CreateTweenVec
  89. (
  90. ManaReso.Get("PageTraMini").position,
  91. 1f,
  92. false,
  93. true,
  94. Curve.EaseOutQuad
  95. );
  96. tween.OnForwardStart += () =>
  97. {
  98. ManaData.Main++;
  99. ManaReso.SetActive("C_MiniGame", false);
  100. };
  101. tween.OnForwardFinish += () =>
  102. {
  103. ManaReso.SetActive("Player", false);
  104. ManaReso.SetActive("Cloud1", false);
  105. ManaReso.SetActive("Cloud2", false);
  106. ManaReso.SetActive("Cloud3", false);
  107. ManaReso.SetActive("GardenA", false);
  108. ManaReso.SetActive("GardenBk1", false);
  109. ManaReso.SetActive("GardenBk2", false);
  110. ManaReso.SetActive("GardenBk3", false);
  111. ManaReso.SetActive("GardenBk4", false);
  112. };
  113. tween.OnBackwardStart += () =>
  114. {
  115. ManaData.Main--;
  116. ManaReso.SetActive("Player", true);
  117. ManaReso.SetActive("Cloud1", true);
  118. ManaReso.SetActive("Cloud2", true);
  119. ManaReso.SetActive("Cloud3", true);
  120. ManaReso.SetActive("GardenA", true);
  121. ManaReso.SetActive("GardenBk1", true);
  122. ManaReso.SetActive("GardenBk2", true);
  123. ManaReso.SetActive("GardenBk3", true);
  124. ManaReso.SetActive("GardenBk4", true);
  125. };
  126. tween.OnBackwardFinish += () =>
  127. {
  128. for (int i = 0; i < ManaMiniGame.IdleList.Count; i++)
  129. {
  130. ManaReso.Save(ManaMiniGame.IdleList[i]);
  131. }
  132. for (int i = 0; i < ManaMiniGame.OpList.Count; i++)
  133. {
  134. ManaReso.Save(ManaMiniGame.OpList[i]);
  135. }
  136. ManaReso.SetActive("C_MiniGame", true);
  137. };
  138. #endregion
  139. #endregion
  140. }
  141. private void RegistReference()
  142. {
  143. GardenBk2 = ManaReso.Get("GardenBk2");
  144. GardenBk3 = ManaReso.Get("GardenBk3");
  145. GardenBk4 = ManaReso.Get("GardenBk4");
  146. Player = ManaReso.Get("Player");
  147. GardenA = ManaReso.Get("GardenA");
  148. GardenPosBk2 = new List<Vector3>()
  149. {
  150. ManaReso.Get("PageTra21").position,
  151. ManaReso.Get("PageTra22").position,
  152. };
  153. GardenPosBk3 = new List<Vector3>()
  154. {
  155. ManaReso.Get("PageTra31").position,
  156. ManaReso.Get("PageTra32").position,
  157. };
  158. GardenPosBk4 = new List<Vector3>()
  159. {
  160. ManaReso.Get("PageTra41").position,
  161. ManaReso.Get("PageTra42").position,
  162. };
  163. GardenPosA = new List<Vector3>()
  164. {
  165. ManaReso.Get("PageTraA").position,
  166. ManaReso.Get("PageTraB").position,
  167. };
  168. PlayerPos = new List<Vector3>()
  169. {
  170. global::Player.ChildDic["PlayerTra1"].position,
  171. global::Player.ChildDic["PlayerTra2"].position,
  172. };
  173. }
  174. public void OnDrag(PointerEventData eventData)
  175. {
  176. if (Flag1 && Flag2)
  177. {
  178. float rawDeltaX = Mathf.Abs(eventData.pressPosition.x - eventData.position.x);
  179. if (eventData.delta.x < 0)
  180. {
  181. #region MyRegion
  182. if (Page < GardenPosA.Count - 1)
  183. {
  184. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * SlideSpeed;
  185. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  186. GardenA.Translate(GardenA.right * tempX, Space.World);
  187. GardenBk2.Translate(GardenBk2.right * tempX * RatioBk2, Space.World);
  188. GardenBk3.Translate(GardenBk3.right * tempX * RatioBk3, Space.World);
  189. GardenBk4.Translate(GardenBk4.right * tempX * RatioBk4, Space.World);
  190. }
  191. if (rawDeltaX > 300)
  192. {
  193. if (Page < GardenPosA.Count - 1)
  194. {
  195. NextPage();
  196. }
  197. }
  198. #endregion
  199. }
  200. else
  201. {
  202. #region MyRegion
  203. if (Page > 0)
  204. {
  205. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * SlideSpeed;
  206. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  207. GardenA.Translate(GardenA.right * tempX, Space.World);
  208. GardenBk2.Translate(GardenBk2.right * tempX * RatioBk2, Space.World);
  209. GardenBk3.Translate(GardenBk3.right * tempX * RatioBk3, Space.World);
  210. GardenBk4.Translate(GardenBk4.right * tempX * RatioBk4, Space.World);
  211. }
  212. if (rawDeltaX > 300)
  213. {
  214. if (Page > 0)
  215. {
  216. PrevPage();
  217. }
  218. }
  219. #endregion
  220. }
  221. }
  222. }
  223. public void OnEndDrag(PointerEventData eventData)
  224. {
  225. if (Flag1 && Flag2) //没有翻页则返回
  226. {
  227. Return();
  228. }
  229. Flag1 = true;
  230. }
  231. public void OnPointerClick(PointerEventData eventData)
  232. {
  233. if (!eventData.hovered.Contains(eventData.rawPointerPress))
  234. {
  235. return;
  236. }
  237. if (eventData.rawPointerPress.transform.name.Contains("FlowerTra"))
  238. {
  239. FlowerCard flowerCard = ManaReso.Get<FlowerCard>("H_FlowerCard");
  240. ManaGarden.SeleId = -1;
  241. for (int i = 1; i < ManaGarden.FlowerDic.Count + 1; i++)
  242. {
  243. FlowerInfo flowerInfo = ManaGarden.FlowerDic[i];
  244. if (flowerInfo.Plant == false && flowerInfo.Unlock)
  245. {
  246. ManaGarden.SeleId = i;
  247. flowerCard.Add(flowerInfo);
  248. }
  249. }
  250. if (ManaGarden.SeleId == -1) //没有可种的花朵
  251. {
  252. ManaReso.Get("G_Flower").TweenForCG();
  253. }
  254. else
  255. {
  256. ManaReso.SetActive("H_Grid", true);
  257. ManaReso.SetActive("H_Prev", true);
  258. ManaReso.SetActive("H_Next", true);
  259. ManaReso.SetActive("H_Place", true);
  260. ManaReso.SetActive("H_Icon1", false);
  261. ManaReso.SetActive("H_Retrieve", false);
  262. ManaGarden.SeleFlowerTra = eventData.rawPointerPress.transform;
  263. ManaGarden.SetFlowerCard(ManaGarden.SeleId);
  264. ManaReso.Get("H_FlowerCard").TweenForCG();
  265. Auxiliary.Inst.DelayCall
  266. (
  267. () =>
  268. {
  269. flowerCard.Select(0);
  270. flowerCard.LeftBorder = ManaReso.Get("H_Grid").position.x - Mathf.Abs(flowerCard.ItemList.Last(0).position.x - ManaReso.Get("H_Scrr").position.x);
  271. flowerCard.RightBorder = ManaReso.Get("H_Grid").position.x + Mathf.Abs(flowerCard.ItemList[0].position.x - ManaReso.Get("H_Scrr").position.x);
  272. ManaReso.Get<ContentSizeFitter>("H_Grid").enabled = false;
  273. ManaReso.Get<HorizontalLayoutGroup>("H_Grid").enabled = false;
  274. },
  275. 1
  276. );
  277. }
  278. }
  279. } //点击土堆
  280. private void Return()
  281. {
  282. Player.MoveVec(PlayerPos[Page], 0.25f, Curve.EaseOutQuad);
  283. GardenA.MoveVec(GardenPosA[Page], 0.25f, Curve.EaseOutQuad);
  284. GardenBk2.MoveVec(GardenPosBk2[Page], 0.25f, Curve.EaseOutQuad);
  285. GardenBk3.MoveVec(GardenPosBk3[Page], 0.25f, Curve.EaseOutQuad);
  286. GardenBk4.MoveVec(GardenPosBk4[Page], 0.25f, Curve.EaseOutQuad);
  287. }
  288. private void PrevPage()
  289. {
  290. Page--;
  291. Flag1 = false;
  292. Player.MoveVec(PlayerPos[Page], 0.5f, Curve.EaseOutQuad);
  293. GardenA.MoveVec(GardenPosA[Page], 0.5f, Curve.EaseOutQuad);
  294. GardenBk2.MoveVec(GardenPosBk2[Page], 0.5f, Curve.EaseOutQuad);
  295. GardenBk3.MoveVec(GardenPosBk3[Page], 0.5f, Curve.EaseOutQuad);
  296. GardenBk4.MoveVec(GardenPosBk4[Page], 0.5f, Curve.EaseOutQuad);
  297. }
  298. private void NextPage()
  299. {
  300. Page++;
  301. Flag1 = false;
  302. Player.MoveVec(PlayerPos[Page], 0.5f, Curve.EaseOutQuad);
  303. GardenA.MoveVec(GardenPosA[Page], 0.5f, Curve.EaseOutQuad);
  304. GardenBk2.MoveVec(GardenPosBk2[Page], 0.5f, Curve.EaseOutQuad);
  305. GardenBk3.MoveVec(GardenPosBk3[Page], 0.5f, Curve.EaseOutQuad);
  306. GardenBk4.MoveVec(GardenPosBk4[Page], 0.5f, Curve.EaseOutQuad);
  307. }
  308. }