MiniGameManager.cs 62 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Random = UnityEngine.Random;
  10. public class MinigameAward
  11. {
  12. #region Config
  13. public static int DropCoin;
  14. public static int DropDiamond;
  15. public static string DisplayContent;
  16. public int Rate; //小游戏评级
  17. public int Score;
  18. public float MinScore = 1;
  19. public float MaxScore = Mathf.Infinity;
  20. public int CoinAward;
  21. public int DiamondAward;
  22. public bool HaveDiamondFlag;
  23. public static int UnlockFlowerID;
  24. public static bool UnlockFlowerFlag;
  25. public static bool HaveNewFlowerFlag;
  26. #region 配置
  27. public int MinDiamondAward;
  28. public int MaxDiamondAward;
  29. public string CoinAwardFml;
  30. public string UnlockFlowerFml;
  31. public string DiamondAwardFml;
  32. public static string FlowerIDRateFml; //根据花的ID计算获得的概率
  33. public static string FlowerAmtRateFml; //根据花的数量计算获得的概率
  34. public List<float> RateStandard = new List<float>();
  35. public List<float> UnlockFlowerRate = new List<float>();
  36. #endregion
  37. #endregion
  38. public void GetAward(int score)
  39. {
  40. #region 获得奖励
  41. #region Rate
  42. Score = (int)Mathf.Clamp(score, MinScore, MaxScore);
  43. if (Score < RateStandard[1])
  44. {
  45. Rate = 0;
  46. }
  47. else if (Score < RateStandard[2])
  48. {
  49. Rate = 1;
  50. }
  51. else
  52. {
  53. Rate = 2;
  54. }
  55. #endregion
  56. #region Reset
  57. UnlockFlowerFlag = false;
  58. HaveDiamondFlag = false;
  59. #endregion
  60. StringBuilder sb = new StringBuilder();
  61. #region Coin
  62. CoinAward = (int)Auxiliary.FmlParse(CoinAwardFml, "s", Score.ToString(), "l", Mathf.Clamp(Manager.GardenLevel, 1, 9999).ToString());
  63. CoinAward = (int)(CoinAward * (1 + Manager.SkillPlus) + DropCoin);
  64. CoinAward = (int) Mathf.Clamp(CoinAward, 1, Mathf.Infinity);
  65. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).text = CoinAward.ToString();
  66. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).Resize(true, false);
  67. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_CoinGroup).enabled = true;
  68. ResourceManager.SetActive(CanvasLabel.Da_CoinLab, true);
  69. Manager.AddCoin(CoinAward, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.MiniGame);
  70. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.CoinSprite, CoinAward);
  71. #endregion
  72. #region Diamond
  73. float diamondRate = (float)Auxiliary.FmlParse(DiamondAwardFml, "l", Mathf.Clamp(Manager.GardenLevel, 1, 1000).ToString());
  74. if (Random.Range(0, 1f) <= diamondRate)
  75. {
  76. HaveDiamondFlag = true;
  77. DiamondAward = (int)(Mathf.Lerp(MinDiamondAward, MaxDiamondAward, Random.Range(0, 1f)) + DropDiamond);
  78. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).text = DiamondAward.ToString();
  79. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).Resize(true, false);
  80. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = true;
  81. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, true);
  82. Manager.AddDiamond(DiamondAward, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  83. ResourceManager.SetActive(CanvasLabel.Da_Diamond, true);
  84. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, DiamondAward);
  85. }
  86. else
  87. {
  88. if (DropDiamond > 0)
  89. {
  90. HaveDiamondFlag = true;
  91. DiamondAward = DropDiamond;
  92. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).text = DiamondAward.ToString();
  93. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).Resize(true, false);
  94. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = true;
  95. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, true);
  96. Manager.AddDiamond(DiamondAward, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  97. ResourceManager.SetActive(CanvasLabel.Da_Diamond, true);
  98. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, DiamondAward);
  99. }
  100. else
  101. {
  102. DiamondAward = 0;
  103. }
  104. }
  105. #endregion
  106. #region Flower
  107. if (TutorialManager.NewplayerTutorial)
  108. {
  109. UnlockFlowerFlag = true;
  110. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[1];
  111. ResourceManager.SetActive(CanvasLabel.Da_FlowerIcon, true);
  112. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  113. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  114. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, flowerInfo.Name);
  115. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  116. }
  117. else
  118. {
  119. if (!HaveNewFlowerFlag)
  120. {
  121. UnlockFlowerFlag = true;
  122. if (Random.Range(0, 1f) <= UnlockFlowerRate[Rate])
  123. {
  124. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[UnlockFlowerID];
  125. flowerInfo.Add();
  126. ResourceManager.SetActive(CanvasLabel.Da_Flower, true);
  127. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  128. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  129. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, flowerInfo.Name);
  130. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  131. }
  132. else
  133. {
  134. ResourceManager.SetActive(CanvasLabel.Da_Flower, false);
  135. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, Language.GetStr(LanguageLabel.UI__Da_HigherScore));
  136. }
  137. }
  138. }
  139. #endregion
  140. DisplayContent = sb.ToString();
  141. DropCoin = 0;
  142. DropDiamond = 0;
  143. #endregion
  144. ResourceManager.SetActive(CanvasLabel.Da_Info, true);
  145. Auxiliary.Instance.DelayCall
  146. (
  147. () =>
  148. {
  149. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).SetLayoutDirty();
  150. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).SetLayoutDirty();
  151. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_CoinGroup).enabled = false;
  152. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = false;
  153. SetupAnimation();
  154. },
  155. 2
  156. );
  157. }
  158. public static int SelectUnlockFlowerID(List<int> flowerIDs)
  159. {
  160. for (int i = 0; i < flowerIDs.Count; i++)
  161. {
  162. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[flowerIDs[i]];
  163. float flowerIDRate = (float)Auxiliary.FmlParse(FlowerIDRateFml, "i", flowerIDs[i].ToString());
  164. if (Random.Range(0f, 1f) <= flowerIDRate)
  165. {
  166. float flowerAmtRate = (float)Auxiliary.FmlParse(FlowerAmtRateFml, "a", flowerInfo.amount.ToString());
  167. if (Random.Range(0f, 1f) <= flowerAmtRate)
  168. {
  169. return flowerIDs[i];
  170. }
  171. }
  172. }
  173. return flowerIDs.Random(1)[0];
  174. }
  175. public void SetupAnimation()
  176. {
  177. #region 构造动画
  178. #region Reset
  179. ResourceManager.Get(CanvasLabel.Da_Info).TweenForCG();
  180. ResourceManager.SetText(CanvasLabel.Da_Tit, Language.GetStr(LanguageLabel.UI__Da_Tit1));
  181. ResourceManager.SetText(CanvasLabel.Da_CoinLab, "0");
  182. ResourceManager.SetText(CanvasLabel.Da_DiamondLab, "0");
  183. ResourceManager.SetActive(CanvasLabel.Da_Lab, false);
  184. ResourceManager.SetActive(CanvasLabel.Da_Quit, false);
  185. ResourceManager.SetActive(CanvasLabel.Da_Cancel, false);
  186. ResourceManager.SetActive(CanvasLabel.Da_CoinLab, false);
  187. ResourceManager.SetActive(CanvasLabel.Da_ScoreTit, false);
  188. ResourceManager.SetActive(CanvasLabel.Da_ScoreLab, false);
  189. ResourceManager.SetActive(CanvasLabel.Da_GetAward, false);
  190. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, false);
  191. ResourceManager.SetActive(CanvasLabel.Da_VGroup, true);
  192. ResourceManager.SetActive(CanvasLabel.Da_HGroup1, false);
  193. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, false);
  194. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, false);
  195. if (UnlockFlowerFlag)
  196. {
  197. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, true);
  198. }
  199. if (HaveDiamondFlag)
  200. {
  201. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, true);
  202. }
  203. Auxiliary.Instance.DelayCall
  204. (
  205. () =>
  206. {
  207. ResourceManager.Get<VerticalLayoutGroup>(CanvasLabel.Da_VGroup).enabled = false;
  208. ResourceManager.SetActive(CanvasLabel.Da_CoinGroup, false);
  209. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, false);
  210. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, false);
  211. },
  212. 1
  213. );
  214. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(CoinAward / 15f));
  215. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(Score / 50f));
  216. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(DiamondAward / 15f));
  217. float time = Mathf.Max(timeCoin, timeDiamond);
  218. ResourceManager.Get(CanvasLabel.Da_CoinLab).CreateTweenNumber(0, CoinAward, time, false, true, Curve.EaseOutQuad);
  219. ResourceManager.Get(CanvasLabel.Da_ScoreLab).CreateTweenNumber(0, Score, timeScore, false, true, Curve.EaseOutQuad);
  220. ResourceManager.Get(CanvasLabel.Da_DiamondLab).CreateTweenNumber(0, DiamondAward, time, false, true, Curve.EaseOutQuad);
  221. #endregion
  222. #region 花
  223. TweenRoot tween;
  224. if (UnlockFlowerFlag)
  225. {
  226. tween = ResourceManager.Get(CanvasLabel.Da_CoinLab).GetTweenNumber();
  227. tween.AddEventOnetime
  228. (
  229. EventType.ForwardFinish,
  230. () =>
  231. {
  232. ResourceManager.Get(CanvasLabel.Da_FlowerGroup).TweenReForScale();
  233. }
  234. );
  235. }
  236. #endregion
  237. #region 按钮
  238. if (UnlockFlowerFlag)
  239. {
  240. tween = ResourceManager.Get(CanvasLabel.Da_FlowerGroup).GetTweenScale();
  241. tween.AddEventOnetime
  242. (
  243. EventType.ForwardFinish,
  244. () =>
  245. {
  246. ResourceManager.Get(CanvasLabel.Da_GetAward).TweenReForCG();
  247. }
  248. );
  249. }
  250. else
  251. {
  252. tween = ResourceManager.Get(CanvasLabel.Da_CoinLab).GetTweenNumber();
  253. tween.AddEventOnetime
  254. (
  255. EventType.ForwardFinish,
  256. () =>
  257. {
  258. ResourceManager.Get(CanvasLabel.Da_GetAward).TweenReForCG();
  259. }
  260. );
  261. }
  262. if (TutorialManager.NewplayerTutorial)
  263. {
  264. tween = ResourceManager.Get(CanvasLabel.Da_GetAward).GetTweenCG();
  265. tween.AddEventOnetime
  266. (
  267. EventType.ForwardFinish,
  268. () =>
  269. {
  270. Tutorial.HightScreen(ResourceManager.Get(CanvasLabel.Da_Arrow0), ResourceManager.Get(CanvasLabel.Da_Arrow1), ResourceManager.Get(CanvasLabel.Da_GetAward));
  271. }
  272. );
  273. }
  274. ResourceManager.AddButtonEventOnetime
  275. (
  276. CanvasLabel.Da_GetAward,
  277. () =>
  278. {
  279. ResourceManager.Get(CanvasLabel.Da_VGroup).GetComponent<VerticalLayoutGroup>().enabled = true;
  280. }
  281. );
  282. #endregion
  283. #region 得分
  284. if (Rate == 0)
  285. {
  286. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  287. }
  288. else if (Rate == 1)
  289. {
  290. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  291. }
  292. else if (Rate == 2)
  293. {
  294. tween = ResourceManager.Get(CanvasLabel.Da_Star3).GetTweenScale();
  295. }
  296. tween.AddEventOnetime
  297. (
  298. EventType.ForwardFinish,
  299. () =>
  300. {
  301. ResourceManager.Get(CanvasLabel.Da_ScoreTit).TweenReForFont();
  302. }
  303. );
  304. tween = ResourceManager.Get(CanvasLabel.Da_ScoreTit).GetTweenFont();
  305. tween.InOrigin = true;
  306. tween.AddEventOnetime
  307. (
  308. EventType.ForwardFinish,
  309. () =>
  310. {
  311. ResourceManager.Get(CanvasLabel.Da_ScoreLab).TweenReForNumber();
  312. }
  313. );
  314. #endregion
  315. #region 五角星
  316. tween = ResourceManager.Get(CanvasLabel.Da_Star3).GetTweenScale();
  317. tween.InOrigin = true;
  318. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  319. tween.InOrigin = true;
  320. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  321. tween.InOrigin = true;
  322. tween = ResourceManager.Get(CanvasLabel.Da_Info).GetTweenCG();
  323. tween.AddEventOnetime
  324. (
  325. EventType.ForwardFinish,
  326. () =>
  327. {
  328. ResourceManager.Get(CanvasLabel.Da_Star1).TweenReForScale();
  329. ResourceManager.SetActive(CanvasLabel.Da_HGroup1, true);
  330. }
  331. );
  332. if (Rate == 0)
  333. {
  334. ResourceManager.SetActive(CanvasLabel.Da_Star2, false);
  335. ResourceManager.SetActive(CanvasLabel.Da_Star3, false);
  336. }
  337. else if (Rate == 1)
  338. {
  339. ResourceManager.SetActive(CanvasLabel.Da_Star2, true);
  340. ResourceManager.SetActive(CanvasLabel.Da_Star3, false);
  341. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  342. tween.AddEventOnetime
  343. (
  344. EventType.ForwardFinish,
  345. () =>
  346. {
  347. ResourceManager.Get(CanvasLabel.Da_Star2).TweenReForScale();
  348. }
  349. );
  350. }
  351. else if (Rate == 2)
  352. {
  353. ResourceManager.SetActive(CanvasLabel.Da_Star2, true);
  354. ResourceManager.SetActive(CanvasLabel.Da_Star3, true);
  355. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  356. tween.AddEventOnetime
  357. (
  358. EventType.ForwardFinish,
  359. () =>
  360. {
  361. ResourceManager.Get(CanvasLabel.Da_Star2).TweenReForScale();
  362. }
  363. );
  364. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  365. tween.AddEventOnetime
  366. (
  367. EventType.ForwardFinish,
  368. () =>
  369. {
  370. ResourceManager.Get(CanvasLabel.Da_Star3).TweenReForScale();
  371. }
  372. );
  373. }
  374. #endregion
  375. #region 金币钻石
  376. tween = ResourceManager.Get(CanvasLabel.Da_ScoreLab).GetTweenNumber();
  377. tween.AddEventOnetime
  378. (
  379. EventType.ForwardFinish,
  380. () =>
  381. {
  382. ResourceManager.Get(CanvasLabel.Da_CoinGroup).TweenReForScale();
  383. if (HaveDiamondFlag)
  384. {
  385. ResourceManager.Get(CanvasLabel.Da_DiamondGroup).TweenReForScale();
  386. }
  387. }
  388. );
  389. tween = ResourceManager.Get(CanvasLabel.Da_CoinGroup).GetTweenScale();
  390. tween.AddEventOnetime
  391. (
  392. EventType.ForwardFinish,
  393. () =>
  394. {
  395. ResourceManager.Get(CanvasLabel.Da_CoinLab).TweenReForNumber();
  396. }
  397. );
  398. if (HaveDiamondFlag)
  399. {
  400. tween = ResourceManager.Get(CanvasLabel.Da_DiamondGroup).GetTweenScale();
  401. tween.AddEventOnetime
  402. (
  403. EventType.ForwardFinish,
  404. () =>
  405. {
  406. ResourceManager.Get(CanvasLabel.Da_DiamondLab).TweenReForNumber();
  407. }
  408. );
  409. }
  410. #endregion
  411. #endregion
  412. }
  413. public MinigameAward(XmlAttributeCollection attribute)
  414. {
  415. Flower.AwardCoinFml = attribute[8].Value;
  416. DropGold.CoinFml = attribute[7].Value;
  417. Star.MinigameCD = float.Parse(attribute[9].Value);
  418. Star.Time = float.Parse(attribute[11].Value);
  419. string[] strings = attribute[10].Value.Split(',');
  420. GardenManager.MinCreateStarTime = float.Parse(strings[0]);
  421. GardenManager.MaxCreateStarTime = float.Parse(strings[1]);
  422. GardenManager.CreateStarTimer = Mathf.Lerp(GardenManager.MinCreateStarTime, GardenManager.MaxCreateStarTime, Random.Range(0f, 1f));
  423. CoinAwardFml = attribute[1].Value;
  424. UnlockFlowerFml = attribute[4].Value;
  425. DiamondAwardFml = attribute[3].Value;
  426. FlowerIDRateFml = attribute[12].Value;
  427. FlowerAmtRateFml = attribute[13].Value;
  428. strings = attribute[2].Value.Split(',');
  429. MinDiamondAward = int.Parse(strings[0]);
  430. MaxDiamondAward = int.Parse(strings[1]);
  431. strings = attribute[5].Value.Split(',');
  432. UnlockFlowerRate = new List<float>()
  433. {
  434. float.Parse(strings[0]),
  435. float.Parse(strings[1]),
  436. float.Parse(strings[2]),
  437. };
  438. strings = attribute[6].Value.Split(',');
  439. RateStandard = new List<float>()
  440. {
  441. float.Parse(strings[0]),
  442. float.Parse(strings[1]),
  443. float.Parse(strings[2]),
  444. };
  445. }
  446. }
  447. public enum MiniGameType
  448. {
  449. None, //需要重置
  450. Punch, //打地鼠
  451. Memory, //记住花的消失顺序
  452. Find, //找落单的花
  453. }
  454. public class MiniGameManager : Regist
  455. {
  456. #region Config
  457. public static int Score
  458. {
  459. get { return score; }
  460. set
  461. {
  462. score = value;
  463. ResourceManager.SetText(CanvasLabel.D_ScoreLab, ScoreTextPrefix + score);
  464. }
  465. }
  466. private static int score;
  467. public static string ScoreTextPrefix;
  468. public static bool Game
  469. {
  470. get { return game; }
  471. set
  472. {
  473. game = value;
  474. if (game)
  475. {
  476. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  477. }
  478. else
  479. {
  480. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab0));
  481. }
  482. }
  483. }
  484. private static bool game;
  485. public static bool Pause
  486. {
  487. get { return pause; }
  488. set
  489. {
  490. pause = value;
  491. if (Game)
  492. {
  493. if (pause)
  494. {
  495. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab2));
  496. }
  497. else
  498. {
  499. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  500. }
  501. }
  502. else if (IsPrepare)
  503. {
  504. if (pause)
  505. {
  506. PrepareText.GetStreamScale().Pause();
  507. }
  508. else
  509. {
  510. PrepareText.GetStreamScale().Resume();
  511. }
  512. }
  513. }
  514. }
  515. private static bool pause;
  516. public static bool Panalty
  517. {
  518. get { return panalty; }
  519. set
  520. {
  521. panalty = value;
  522. if (Game)
  523. {
  524. if (panalty)
  525. {
  526. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab3));
  527. }
  528. else
  529. {
  530. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  531. }
  532. }
  533. }
  534. }
  535. private static bool panalty;
  536. public static float GameTimer
  537. {
  538. get { return gameTimer; }
  539. set
  540. {
  541. gameTimer = value;
  542. MinigameTimerText.text = (GameTime-gameTimer).ToString("0.0");
  543. MinigameTimerBk.fillAmount = gameTimer/GameTime;
  544. MinigameTimerBk.material.SetFloat(MaterialLabel.TimerMatFill, MinigameTimerBk.fillAmount);
  545. }
  546. }
  547. private static float gameTimer;
  548. public static Text PrepareText;
  549. public static Text MinigameTimerText;
  550. public static Image MinigameTimerBk;
  551. public static Transform DisplayGrid;
  552. public static Transform MinigameTimerParent;
  553. public static Transform MinigameBeginButtonParent;
  554. public static Transform PunchGameStatusParent;
  555. public static Transform MemoryGameStatusParent;
  556. public static Transform FindGameStatusParent;
  557. public static Transform PunchGameOperateParent;
  558. public static Transform MemoryGameOperateParent;
  559. public static Transform FindGameOperateParent;
  560. public static Transform FindGameCorrectButtonParent;
  561. public static List<Drop> DropAwardList = new List<Drop>();
  562. public static List<Flower> MinigameIdleFlowerList = new List<Flower>();
  563. public static Dictionary<int, Flower> MinigameFlowerDictionary = new Dictionary<int, Flower>();
  564. public static int PunchCorrectScore = 15;
  565. public static int PunchGameSlotAmt = 9;
  566. public static List<int> PunchGameSlotIDs = new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
  567. public static List<Flower> PunchGameOperateList = new List<Flower>();
  568. public static int MaxFadeAmt = 6;
  569. public static int FindCorrectScore = 40;
  570. public static List<int> FindGameSlotIDs = new List<int> {0, 1, 2, 3, 4, 5, 6, 7, 8};
  571. public static List<int> FindGameIndexList = new List<int>();
  572. public static List<int> FindGameFlowerIDs = new List<int>();
  573. public static int MemoryCorrectScore = 20;
  574. public static float MemoryGameDecreaseRate = 0.3f;
  575. public static List<int> MemoryGameSlotIDs = new List<int> { 0, 1, 3, 4, 6, 7 };
  576. public static List<Flower> MemoryGameFadeList = new List<Flower>();
  577. public static int MiniGameIndex; //从上一次掉落钻石开始计起 进行了几次小游戏
  578. public static bool IsPrepare;
  579. public static bool PlayNewflowerEffectFlag;
  580. public static float CreateOperateTime = 1.5f;
  581. public static float CreateOperateTimer;
  582. public static float OperateDecreaseRate = 0.03f;
  583. public static float CurrentCreateOperateTime;
  584. public static bool PunchGameTutorialFlag = true;
  585. public static int DropGoldMinIndex = 3;
  586. public static int DropGoldMaxIndex = 6;
  587. public static int DropDiamondMinIndex = 5;
  588. public static int DropDiamondMaxIndex = 9;
  589. public static float DropDiamondRate = 0.01f;
  590. public static float DropDiamondOffsetTime = 5;
  591. public static float DropGoldTimer;
  592. public static float DropDiamondTimer;
  593. public static bool CreateDropDiamondFlag;
  594. public static float FlowerFadeTime = 2f;
  595. public static float FlowerFadeTimer;
  596. public static float CurrentFlowerFadeTime;
  597. public static float PanaltyTime = 1f;
  598. public static float PanaltyTimer;
  599. public static float PrepareTime = 3;
  600. public static float PrepareTimer;
  601. public static float GameTime = 45f;
  602. public static float MinMinigameCD = 180;
  603. public static float MaxMinigameCD = 300;
  604. public static MiniGameType miniGameType;
  605. public static List<Transform> D_MemoryGameBtns = new List<Transform>();
  606. public static List<Transform> D_MemoryGameIcons = new List<Transform>();
  607. public static List<Transform> D_MemoryGameTicks = new List<Transform>();
  608. public static List<Transform> D_MemoryGameArrows = new List<Transform>();
  609. public static List<Transform> D_FindGameBtns = new List<Transform>();
  610. public static List<Transform> D_FindGameIcons = new List<Transform>();
  611. public static List<Transform> D_FindGameArrows = new List<Transform>();
  612. public static List<Transform> MinigameSlots = new List<Transform>();
  613. public static MinigameAward MinigameAward;
  614. #endregion
  615. private void Update()
  616. {
  617. if (Pause)
  618. {
  619. return;
  620. }
  621. if (Game)
  622. {
  623. PunchGameThread();
  624. MemoryGameThread();
  625. FindGameThread();
  626. }
  627. if (IsPrepare)
  628. {
  629. PrepareThread();
  630. }
  631. }
  632. private void PunchGameThread()
  633. {
  634. if (miniGameType != MiniGameType.Punch)
  635. {
  636. return;
  637. }
  638. GameTimer += Time.deltaTime;
  639. if (GameTimer >= GameTime)
  640. {
  641. GameOver();
  642. return;
  643. }
  644. if (Panalty)
  645. {
  646. PanaltyTimer -= Time.deltaTime;
  647. if (PanaltyTimer <= 0)
  648. {
  649. Panalty = false;
  650. }
  651. }
  652. if (MinigameIdleFlowerList.Count > 0)
  653. {
  654. CreateOperateTimer -= Time.deltaTime;
  655. if (CreateOperateTimer <= 0)
  656. {
  657. CurrentCreateOperateTime -= CurrentCreateOperateTime * OperateDecreaseRate;
  658. CreateOperateTimer = CurrentCreateOperateTime;
  659. CreatePunchGameOperate();
  660. }
  661. }
  662. DropAwardThread();
  663. }
  664. private void MemoryGameThread()
  665. {
  666. if (miniGameType != MiniGameType.Memory)
  667. {
  668. return;
  669. }
  670. GameTimer += Time.deltaTime;
  671. if (GameTimer >= GameTime)
  672. {
  673. GameOver();
  674. return;
  675. }
  676. if (Panalty)
  677. {
  678. PanaltyTimer -= Time.deltaTime;
  679. if (PanaltyTimer <= 0)
  680. {
  681. Panalty = false;
  682. }
  683. }
  684. if (MemoryGameFadeList.Count < MaxFadeAmt)
  685. {
  686. FlowerFadeTimer -= Time.deltaTime;
  687. if (FlowerFadeTimer <= 0)
  688. {
  689. FlowerFadeTimer = CurrentFlowerFadeTime;
  690. MemoryGameFadeNext();
  691. }
  692. }
  693. DropAwardThread();
  694. }
  695. private void FindGameThread()
  696. {
  697. if (miniGameType != MiniGameType.Find)
  698. {
  699. return;
  700. }
  701. GameTimer += Time.deltaTime;
  702. if (GameTimer >= GameTime)
  703. {
  704. GameOver();
  705. return;
  706. }
  707. if (Panalty)
  708. {
  709. PanaltyTimer -= Time.deltaTime;
  710. if (PanaltyTimer <= 0)
  711. {
  712. Panalty = false;
  713. }
  714. }
  715. DropAwardThread();
  716. }
  717. private void DropAwardThread()
  718. {
  719. DropGoldTimer -= Time.deltaTime;
  720. if (DropGoldTimer < 0)
  721. {
  722. DropGoldTimer = Random.Range(DropGoldMinIndex, DropGoldMaxIndex);
  723. DropAwardList.Add(ResourceManager.GetDrop(ObjType.DropGold));
  724. }
  725. if (CreateDropDiamondFlag)
  726. {
  727. DropDiamondTimer -= Time.deltaTime;
  728. if (DropDiamondTimer < 0)
  729. {
  730. CreateDropDiamondFlag = false;
  731. DropAwardList.Add(ResourceManager.GetDrop(ObjType.DropDiamond));
  732. }
  733. }
  734. }
  735. private void PrepareThread()
  736. {
  737. PrepareTimer -= Time.deltaTime;
  738. if (PrepareTimer <= 0)
  739. {
  740. IsPrepare = false;
  741. GameBegin();
  742. }
  743. }
  744. public override void FirstInit()
  745. {
  746. MinigameAward = new MinigameAward(ConfigManager.GetAwardConfig());
  747. MiniGameIndex = ConfigManager.GetIntFormConfig(PlayerConfigLabel.MiniGameIndex);
  748. }
  749. public override void RegistReference()
  750. {
  751. DisplayGrid = ResourceManager.Get(CanvasLabel.D_Grid);
  752. MinigameBeginButtonParent = ResourceManager.Get(CanvasLabel.D_Begin);
  753. MinigameTimerParent = ResourceManager.Get(CanvasLabel.D_Timer);
  754. PunchGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status1);
  755. MemoryGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status2);
  756. FindGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status3);
  757. PunchGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate1);
  758. MemoryGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate2);
  759. FindGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate3);
  760. MinigameTimerText = ResourceManager.Get<Text>(CanvasLabel.D_TimerLab);
  761. PrepareText = ResourceManager.Get<Text>(CanvasLabel.D_PrepareLab);
  762. MinigameTimerBk = ResourceManager.Get<Image>(CanvasLabel.D_TimerIcon);
  763. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot1));
  764. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot2));
  765. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot3));
  766. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot4));
  767. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot5));
  768. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot6));
  769. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot7));
  770. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot8));
  771. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot9));
  772. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn1));
  773. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn2));
  774. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn3));
  775. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn4));
  776. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn5));
  777. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn6));
  778. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick1));
  779. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick2));
  780. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick3));
  781. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick4));
  782. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick5));
  783. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick6));
  784. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon1));
  785. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon2));
  786. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon3));
  787. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon4));
  788. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon5));
  789. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon6));
  790. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow1));
  791. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow2));
  792. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow3));
  793. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow4));
  794. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow5));
  795. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow6));
  796. D_FindGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn7));
  797. D_FindGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn8));
  798. D_FindGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn9));
  799. D_FindGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon7));
  800. D_FindGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon8));
  801. D_FindGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon9));
  802. D_FindGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow7));
  803. D_FindGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow8));
  804. D_FindGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow9));
  805. }
  806. public static void TryGetNewFlower()
  807. {
  808. bool newFlowerFlag = ConfigManager.GetBoolFormConfig(PlayerConfigLabel.NewFlowerFlag);
  809. if (newFlowerFlag)
  810. {
  811. List<int> unlockedFlowerIDList = GardenManager.UnlockedFlowerIDList;
  812. if (GardenManager.FirstUnlockFlowerID != -1)
  813. unlockedFlowerIDList.Add(GardenManager.FirstUnlockFlowerID);
  814. MinigameAward.UnlockFlowerID = MinigameAward.SelectUnlockFlowerID(unlockedFlowerIDList);
  815. MinigameAward.HaveNewFlowerFlag = false;
  816. }
  817. else
  818. {
  819. MinigameAward.HaveNewFlowerFlag = true;
  820. }
  821. }
  822. public static void ResetNewFlowerFlag()
  823. {
  824. float flowerRate = (float) Auxiliary.FmlParse(MinigameAward.UnlockFlowerFml, "l", Manager.GardenLevel.ToString(), "f", GardenManager.TotalUnlockFlower.ToString());
  825. if (Random.Range(0, 1f) <= flowerRate)
  826. {
  827. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, true);
  828. }
  829. else
  830. {
  831. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  832. }
  833. }
  834. public static MiniGameType SelectMinigameType(List<MiniGameType> availableGameTypes)
  835. {
  836. PunchGameOperateParent.SetActive(false);
  837. MemoryGameOperateParent.SetActive(false);
  838. FindGameOperateParent.SetActive(false);
  839. bool memoryGameAvailable = Manager.GardenLevel >= TutorialManager.MemoryMinigameTutorialLevel;
  840. bool findGameAvailable = GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindGame && Manager.GardenLevel >= TutorialManager.FindMinigameTutorialLevel;
  841. availableGameTypes.Add(MiniGameType.Punch);
  842. if (memoryGameAvailable)
  843. {
  844. availableGameTypes.Add(MiniGameType.Memory);
  845. }
  846. if (findGameAvailable)
  847. {
  848. availableGameTypes.Add(MiniGameType.Find);
  849. }
  850. float punchGameThreshold;
  851. float memoryGameThreshold;
  852. float findGameThreshold;
  853. if (memoryGameAvailable && findGameAvailable)
  854. {
  855. punchGameThreshold = 0.33f;
  856. memoryGameThreshold = 0.66f;
  857. findGameThreshold = 1f;
  858. }
  859. else if (memoryGameAvailable)
  860. {
  861. punchGameThreshold = 0.5f;
  862. memoryGameThreshold = 1;
  863. findGameThreshold = 0;
  864. }
  865. else if (findGameAvailable)
  866. {
  867. punchGameThreshold = 0.5f;
  868. memoryGameThreshold = 0;
  869. findGameThreshold = 1;
  870. }
  871. else
  872. {
  873. punchGameThreshold = 1;
  874. memoryGameThreshold = 0;
  875. findGameThreshold = 0;
  876. }
  877. float posibility = Random.Range(0f, 1f);
  878. if (posibility <= punchGameThreshold)
  879. {
  880. miniGameType = MiniGameType.Punch;
  881. }
  882. else if (posibility <= memoryGameThreshold)
  883. {
  884. miniGameType = MiniGameType.Memory;
  885. }
  886. else if (posibility <= findGameThreshold)
  887. {
  888. miniGameType = MiniGameType.Find;
  889. }
  890. else
  891. {
  892. throw new Exception();
  893. }
  894. return miniGameType;
  895. }
  896. public static void GameEnter(MiniGameType type)
  897. {
  898. miniGameType = type;
  899. TryGetNewFlower();
  900. if (miniGameType == MiniGameType.Punch)
  901. {
  902. EnterPunchGame();
  903. }
  904. if (miniGameType == MiniGameType.Memory)
  905. {
  906. EnterMemoryGame();
  907. }
  908. if (miniGameType == MiniGameType.Find)
  909. {
  910. EnterFindGame();
  911. }
  912. ScoreTextPrefix = Language.GetStr(LanguageLabel.UI__D_ScoreLab);
  913. MinigameTimerBk.fillAmount = 0;
  914. MinigameTimerText.text = GameTime.ToString("0");
  915. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenBacCG();
  916. ResourceManager.Get(GardenLabel.Minigame).TweenForVec();
  917. ResourceManager.Get(CanvasLabel.D_MiniGame).TweenForCG();
  918. AudioManager.PlayClip(AudioLabel.Bubble);
  919. }
  920. public static void GameBegin()
  921. {
  922. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  923. Game = true;
  924. MiniGameIndex++;
  925. Score = 0;
  926. CreateOperateTimer = CreateOperateTime;
  927. FlowerFadeTimer = FlowerFadeTime;
  928. DropGoldTimer = Random.Range(DropGoldMinIndex, DropGoldMaxIndex);
  929. GameTimer = 0;
  930. CurrentCreateOperateTime = CreateOperateTime;
  931. CurrentFlowerFadeTime = FlowerFadeTime;
  932. DropDiamondTimer = Random.Range(0f, GameTime - DropDiamondOffsetTime);
  933. StaticsManager.GetInstance().UseItem(StaticsManager.ItemID.开始小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  934. if (miniGameType == MiniGameType.Punch)
  935. {
  936. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  937. {
  938. MinigameIdleFlowerList[i].GameBegin();
  939. }
  940. }
  941. if (miniGameType == MiniGameType.Memory)
  942. {
  943. MemoryGameRoundReset();
  944. }
  945. if (miniGameType == MiniGameType.Find)
  946. {
  947. FindGameRoundBegin(true);
  948. }
  949. if (Random.Range(DropDiamondMinIndex, DropDiamondMaxIndex) <= MiniGameIndex)
  950. {
  951. MiniGameIndex = 0;
  952. CreateDropDiamondFlag = true;
  953. }
  954. else
  955. {
  956. if (Random.Range(0, 1f) <= DropDiamondRate)
  957. {
  958. CreateDropDiamondFlag = true;
  959. }
  960. else
  961. {
  962. CreateDropDiamondFlag = false;
  963. }
  964. }
  965. }
  966. public static void GamePrepare()
  967. {
  968. IsPrepare = true;
  969. PrepareTimer = PrepareTime;
  970. ResourceManager.Get(CanvasLabel.D_Begin).SetActive(false);
  971. ResourceManager.Get(CanvasLabel.D_DescA).SetActive(false);
  972. ResourceManager.Get(CanvasLabel.D_DescB).SetActive(false);
  973. ResourceManager.Get(CanvasLabel.D_DescC).SetActive(false);
  974. if (miniGameType == MiniGameType.Punch)
  975. {
  976. ResourceManager.Get(CanvasLabel.D_Rip1).SetActive(true);
  977. ResourceManager.Get(CanvasLabel.D_Water1).SetActive(true);
  978. ResourceManager.Get(CanvasLabel.D_Fertilize1).SetActive(true);
  979. }
  980. if (miniGameType == MiniGameType.Memory)
  981. {
  982. ResourceManager.Get(CanvasLabel.D_Mask).TweenForGra();
  983. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn1, true);
  984. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn2, true);
  985. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn3, true);
  986. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn4, true);
  987. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn5, true);
  988. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn6, true);
  989. float deltaSIzeX = 1.0625f;
  990. float deltaSIzeY = 1.0625f;
  991. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon1, MinigameFlowerDictionary[0].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  992. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon2, MinigameFlowerDictionary[1].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  993. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon3, MinigameFlowerDictionary[3].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  994. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon4, MinigameFlowerDictionary[4].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  995. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon5, MinigameFlowerDictionary[6].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  996. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon6, MinigameFlowerDictionary[7].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  997. }
  998. PrepareText.StreamForScale();
  999. }
  1000. public static void GameEnd()
  1001. {
  1002. PrepareText.GetStreamScale().InOrigin = true;
  1003. //if (Game)
  1004. //{
  1005. Manager.MinigameFlag = false;
  1006. Manager.MinigameCDTimer = Mathf.Lerp(MinMinigameCD, MaxMinigameCD, Random.Range(0, 1f));
  1007. ResetNewFlowerFlag();
  1008. //}
  1009. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenForCG();
  1010. if (Manager.MinigameCDTimer > 0)
  1011. {
  1012. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenForRect();
  1013. }
  1014. Score = 0;
  1015. Pause = false;
  1016. Game = false;
  1017. Panalty = false;
  1018. IsPrepare = false;
  1019. GameTimer = GameTime;
  1020. for (int i = 0; i < PunchGameOperateList.Count; i++)
  1021. {
  1022. PunchGameOperateList[i].GameOver();
  1023. }
  1024. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1025. {
  1026. MinigameIdleFlowerList[i].GameOver();
  1027. }
  1028. for (int i = 0; i < DropAwardList.Count; i++)
  1029. {
  1030. DropAwardList[i].Retrieve();
  1031. DropAwardList.RemoveAt(i--);
  1032. }
  1033. }
  1034. public static void GameOver()
  1035. {
  1036. AudioManager.PlayClip(AudioLabel.MinigameEnd);
  1037. MinigameAward.GetAward(Score);
  1038. Manager.PlayMinigameAmt++;
  1039. ConfigManager.SaveIntToConfig(PlayerConfigLabel.CurrentMinigameType, MiniGameType.None.GetHashCode());
  1040. GameEnd();
  1041. }
  1042. public static void OnFindGameButtonClick(int id, int btnIndex)
  1043. {
  1044. if (!Game)
  1045. {
  1046. return;
  1047. }
  1048. if (Panalty)
  1049. {
  1050. return;
  1051. }
  1052. if (FindGameFlowerIDs[0] == id)
  1053. {
  1054. Flower flower = MinigameIdleFlowerList.Find(tempFlower => { return tempFlower.ID == id; });
  1055. ResourceManager.GetHudText($"+{FindCorrectScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(CanvasLabel.D_HudParent), true);
  1056. Score += FindCorrectScore;
  1057. flower.PlayFlashLight();
  1058. AudioManager.PlayClip(AudioLabel.ClickButton);
  1059. FindGameRoundEnd();
  1060. }
  1061. else
  1062. {
  1063. Panalty = true;
  1064. PanaltyTimer = PanaltyTime;
  1065. D_FindGameIcons[btnIndex].TweenForGra();
  1066. D_FindGameBtns[btnIndex].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1067. AudioManager.PlayClip(AudioLabel.Error);
  1068. }
  1069. }
  1070. public static void OnMemoryGameClick(int index, int slotIndex)
  1071. {
  1072. if (Panalty || !MemoryGameFadeList.Valid())
  1073. {
  1074. return;
  1075. }
  1076. if (FindGameIndexList.Count == 0)
  1077. {
  1078. return;
  1079. }
  1080. if (slotIndex == FindGameIndexList[0])
  1081. {
  1082. D_MemoryGameBtns[index].GetComponent<Image>().material = Lib.GrayMat;
  1083. D_MemoryGameBtns[index].GetComponent<Button>().interactable = false;
  1084. D_MemoryGameIcons[index].GetComponent<Image>().material = Lib.GrayMat;
  1085. D_MemoryGameTicks[index].SetActive(true);
  1086. FindGameIndexList.RemoveAt(0);
  1087. Flower flower = MinigameFlowerDictionary[slotIndex];
  1088. ResourceManager.GetHudText($"+{MemoryCorrectScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(CanvasLabel.D_HudParent), true);
  1089. Score += MemoryCorrectScore;
  1090. flower.PlayFlashLight();
  1091. if (!MinigameAward.HaveNewFlowerFlag && MinigameAward.UnlockFlowerID == flower.ID && !PlayNewflowerEffectFlag)
  1092. {
  1093. flower.PlayNewFlowerEffec();
  1094. PlayNewflowerEffectFlag = true;
  1095. }
  1096. AudioManager.PlayClip(AudioLabel.ClickButton);
  1097. TweenRoot tween = flower.FlowerIcon.TweenBacSr();
  1098. if (FindGameIndexList.Count == 0)
  1099. {
  1100. tween.AddEventOnetime
  1101. (
  1102. EventType.BackwardFinish,
  1103. () =>
  1104. {
  1105. MemoryGameRoundEnd();
  1106. MemoryGameRoundReset();
  1107. MemoryGameRoundBegin();
  1108. }
  1109. );
  1110. }
  1111. }
  1112. else
  1113. {
  1114. Panalty = true;
  1115. PanaltyTimer = PanaltyTime;
  1116. D_MemoryGameIcons[index].TweenForGra();
  1117. D_MemoryGameBtns[index].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1118. AudioManager.PlayClip(AudioLabel.Error);
  1119. }
  1120. }
  1121. public static void CreatePunchGameOperate()
  1122. {
  1123. AudioManager.PlayClip(AudioLabel.Bubble);
  1124. if (TutorialManager.NewplayerTutorial && PunchGameTutorialFlag)
  1125. {
  1126. Pause = true;
  1127. PunchGameTutorialFlag = false;
  1128. Flower flower = MinigameIdleFlowerList[4];
  1129. flower.CreateOp(PunchGameOperateList.Count, OpType.Water);
  1130. PunchGameOperateList.Add(flower);
  1131. MinigameIdleFlowerList.Remove(flower);
  1132. Tutorial.HightScreen(ResourceManager.Get(CanvasLabel.D_WaterArrow0), ResourceManager.Get(CanvasLabel.D_WaterArrow1), ResourceManager.Get(CanvasLabel.D_Water1));
  1133. Tutorial.SetArea(PunchGameOperateList[0].OperateIcon.transform, 0.1f, 0.125f);
  1134. ResourceManager.AddButtonEventOnetime
  1135. (
  1136. CanvasLabel.D_Water2,
  1137. () =>
  1138. {
  1139. Pause = false;
  1140. Tutorial.HightDisable();
  1141. }
  1142. );
  1143. }
  1144. else
  1145. {
  1146. Flower flower = MinigameIdleFlowerList[Random.Range(0, MinigameIdleFlowerList.Count)];
  1147. flower.CreateOp(PunchGameOperateList.Count);
  1148. PunchGameOperateList.Add(flower);
  1149. MinigameIdleFlowerList.Remove(flower);
  1150. }
  1151. }
  1152. public static void OnPunchGameClick(OpType opType)
  1153. {
  1154. if (Panalty || !PunchGameOperateList.Valid())
  1155. {
  1156. return;
  1157. }
  1158. if (PunchGameOperateList[0].Operate(opType))
  1159. {
  1160. MinigameIdleFlowerList.Add(PunchGameOperateList[0]);
  1161. PunchGameOperateList.Remove(PunchGameOperateList[0]);
  1162. if (PunchGameOperateList.Count >= 2)
  1163. {
  1164. PunchGameOperateList[0].SetFirstOp();
  1165. PunchGameOperateList[1].SetSecondOp();
  1166. }
  1167. else if (PunchGameOperateList.Count >= 1)
  1168. {
  1169. PunchGameOperateList[0].SetFirstOp();
  1170. }
  1171. }
  1172. else
  1173. {
  1174. Panalty = true;
  1175. PanaltyTimer = PanaltyTime;
  1176. }
  1177. }
  1178. public static void EnterPunchGame()
  1179. {
  1180. PunchGameOperateParent.SetActive(true);
  1181. MinigameTimerParent.SetParent(PunchGameStatusParent);
  1182. DisplayGrid.SetParent(PunchGameStatusParent);
  1183. MinigameBeginButtonParent.SetParent(PunchGameOperateParent);
  1184. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout1));
  1185. ResourceManager.SetActive(CanvasLabel.D_Rip1, false);
  1186. ResourceManager.SetActive(CanvasLabel.D_Water1, false);
  1187. ResourceManager.SetActive(CanvasLabel.D_Fertilize1, false);
  1188. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1189. ResourceManager.SetActive(CanvasLabel.D_DescA, true);
  1190. if (MinigameAward.HaveNewFlowerFlag)
  1191. {
  1192. for (int i = 0; i < PunchGameSlotAmt; i++)
  1193. {
  1194. while (true)
  1195. {
  1196. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1197. if (flowerInfo.Unlock)
  1198. {
  1199. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[i]));
  1200. break;
  1201. }
  1202. }
  1203. }
  1204. }
  1205. else
  1206. {
  1207. List<int> idList = new List<int>();
  1208. idList = new List<int>(PunchGameSlotIDs);
  1209. int specialSlotID = idList.Random(1, true, true)[0];
  1210. Flower flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1211. flower.PlayNewFlowerEffec();
  1212. MinigameIdleFlowerList.Add(flower);
  1213. for (int i = 0; i < idList.Count; i++)
  1214. {
  1215. while (true)
  1216. {
  1217. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1218. if (flowerInfo.Unlock)
  1219. {
  1220. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1221. MinigameIdleFlowerList.Add(flower);
  1222. break;
  1223. }
  1224. }
  1225. }
  1226. }
  1227. }
  1228. public static void EnterMemoryGame()
  1229. {
  1230. MemoryGameOperateParent.SetActive(true);
  1231. MinigameTimerParent.SetParent(MemoryGameStatusParent);
  1232. DisplayGrid.SetParent(MemoryGameStatusParent);
  1233. MinigameBeginButtonParent.SetParent(MemoryGameOperateParent);
  1234. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout2));
  1235. ResetMemoryGameButtons();
  1236. ResourceManager.Get(CanvasLabel.D_Mask).TweenBacGra();
  1237. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn1, false);
  1238. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn2, false);
  1239. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn3, false);
  1240. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn4, false);
  1241. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn5, false);
  1242. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn6, false);
  1243. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1244. ResourceManager.SetActive(CanvasLabel.D_DescB, true);
  1245. List<int> idList = new List<int>(MemoryGameSlotIDs);
  1246. MinigameFlowerDictionary = new Dictionary<int, Flower>();
  1247. Flower flower;
  1248. if (MinigameAward.HaveNewFlowerFlag)
  1249. {
  1250. for (int i = 0; i < idList.Count; i++)
  1251. {
  1252. while (true)
  1253. {
  1254. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1255. if (flowerInfo.Unlock)
  1256. {
  1257. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1258. MinigameIdleFlowerList.Add(flower);
  1259. MinigameFlowerDictionary.Add(idList[i], flower);
  1260. break;
  1261. }
  1262. }
  1263. }
  1264. }
  1265. else
  1266. {
  1267. int specialSlotID = idList.Random(1, true, true)[0];
  1268. flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1269. flower.PlayNewFlowerEffec();
  1270. MinigameIdleFlowerList.Add(flower);
  1271. MinigameFlowerDictionary.Add(specialSlotID, flower);
  1272. for (int i = 0; i < idList.Count; i++)
  1273. {
  1274. while (true)
  1275. {
  1276. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1277. if (flowerInfo.Unlock)
  1278. {
  1279. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1280. MinigameIdleFlowerList.Add(flower);
  1281. MinigameFlowerDictionary.Add(idList[i], flower);
  1282. break;
  1283. }
  1284. }
  1285. }
  1286. }
  1287. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1288. {
  1289. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true);
  1290. }
  1291. }
  1292. public static void EnterFindGame()
  1293. {
  1294. FindGameOperateParent.SetActive(true);
  1295. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1296. ResourceManager.SetActive(CanvasLabel.D_DescC, true);
  1297. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn7, false);
  1298. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn8, false);
  1299. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn9, false);
  1300. MinigameBeginButtonParent.SetParent(FindGameOperateParent);
  1301. MinigameTimerParent.SetParent(FindGameStatusParent);
  1302. DisplayGrid.SetParent(FindGameStatusParent);
  1303. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout3));
  1304. FindGameRoundReset(true);
  1305. }
  1306. public static void MemoryGameRoundEnd()
  1307. {
  1308. ResourceManager.Get(CanvasLabel.D_Mask).TweenForGra();
  1309. }
  1310. public static void MemoryGameRoundReset()
  1311. {
  1312. for (int i = 0; i < MemoryGameFadeList.Count; i++)
  1313. {
  1314. MinigameIdleFlowerList.Add(MemoryGameFadeList[i]);
  1315. }
  1316. CurrentFlowerFadeTime -= CurrentFlowerFadeTime * MemoryGameDecreaseRate;
  1317. FlowerFadeTimer = CurrentFlowerFadeTime;
  1318. MemoryGameFadeList = new List<Flower>();
  1319. FindGameIndexList = new List<int>();
  1320. List<int> randomList = new List<int>(MemoryGameSlotIDs);
  1321. for (int i = 0; i < randomList.Count; i++)
  1322. {
  1323. FindGameIndexList.Add(randomList.Random(1, true, true)[0]);
  1324. i--;
  1325. }
  1326. ResetMemoryGameButtons();
  1327. }
  1328. public static void MemoryGameRoundBegin()
  1329. {
  1330. ResourceManager.Get(CanvasLabel.D_Mask).TweenBacGra();
  1331. if (TutorialManager.MemoryMinigameTutorial)
  1332. {
  1333. TutorialManager.PlayMemoryGame();
  1334. }
  1335. }
  1336. public static void ResetMemoryGameButtons()
  1337. {
  1338. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn1).material = null;
  1339. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn2).material = null;
  1340. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn3).material = null;
  1341. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn4).material = null;
  1342. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn5).material = null;
  1343. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn6).material = null;
  1344. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn1).interactable = true;
  1345. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn2).interactable = true;
  1346. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn3).interactable = true;
  1347. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn4).interactable = true;
  1348. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn5).interactable = true;
  1349. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn6).interactable = true;
  1350. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon1).material = null;
  1351. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon2).material = null;
  1352. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon3).material = null;
  1353. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon4).material = null;
  1354. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon5).material = null;
  1355. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon6).material = null;
  1356. ResourceManager.SetActive(CanvasLabel.D_FlowerTick1, false);
  1357. ResourceManager.SetActive(CanvasLabel.D_FlowerTick2, false);
  1358. ResourceManager.SetActive(CanvasLabel.D_FlowerTick3, false);
  1359. ResourceManager.SetActive(CanvasLabel.D_FlowerTick4, false);
  1360. ResourceManager.SetActive(CanvasLabel.D_FlowerTick5, false);
  1361. ResourceManager.SetActive(CanvasLabel.D_FlowerTick6, false);
  1362. }
  1363. public static void MemoryGameFadeNext()
  1364. {
  1365. for (int i = 0; i < FindGameIndexList.Count; i++)
  1366. {
  1367. Flower flower = MinigameFlowerDictionary[FindGameIndexList[i]];
  1368. if (MemoryGameFadeList.UniqueAdd(flower))
  1369. {
  1370. MinigameIdleFlowerList.Remove(flower);
  1371. flower.PlayFlashLight();
  1372. flower.StopNewFlowerEffec();
  1373. PlayNewflowerEffectFlag = false;
  1374. flower.FlowerIcon.TweenForSr();
  1375. if (MemoryGameFadeList.Count == MaxFadeAmt)
  1376. {
  1377. MemoryGameRoundBegin();
  1378. }
  1379. break;
  1380. }
  1381. }
  1382. }
  1383. public static int GetMemoryGameButtonIndex(int slotIndex)
  1384. {
  1385. if (slotIndex == 0)
  1386. {
  1387. return 0;
  1388. }
  1389. else if (slotIndex == 1)
  1390. {
  1391. return 1;
  1392. }
  1393. else if (slotIndex == 3)
  1394. {
  1395. return 2;
  1396. }
  1397. else if (slotIndex == 4)
  1398. {
  1399. return 3;
  1400. }
  1401. else if (slotIndex == 6)
  1402. {
  1403. return 4;
  1404. }
  1405. else if (slotIndex == 7)
  1406. {
  1407. return 5;
  1408. }
  1409. else
  1410. {
  1411. throw new Exception();
  1412. }
  1413. }
  1414. public static void FindGameRoundEnd()
  1415. {
  1416. if (MinigameIdleFlowerList[0].ID == MinigameAward.UnlockFlowerID)
  1417. {
  1418. MinigameIdleFlowerList[0].StopNewFlowerEffec();
  1419. }
  1420. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1421. {
  1422. MinigameIdleFlowerList[i].FlowerIcon.TweenForSr();
  1423. }
  1424. ResourceManager.Get(CanvasLabel.D_FlowerBtn7).TweenBacCG();
  1425. ResourceManager.Get(CanvasLabel.D_FlowerBtn8).TweenBacCG();
  1426. ResourceManager.Get(CanvasLabel.D_FlowerBtn9).TweenBacCG();
  1427. Auxiliary.Instance.DelayCall
  1428. (
  1429. () =>
  1430. {
  1431. if (Game)
  1432. {
  1433. FindGameRoundReset();
  1434. FindGameRoundBegin();
  1435. }
  1436. },
  1437. 1.5f
  1438. );
  1439. }
  1440. public static void FindGameRoundReset(bool firstRound = false)
  1441. {
  1442. ExtList.ForEach(MinigameIdleFlowerList, flower => { flower.FlowerIcon.SetAlpha(1); flower.FlowerIcon.SetActive(true); flower.RetrieveFlower();});
  1443. MinigameIdleFlowerList = new List<Flower>();
  1444. FindGameFlowerIDs = new List<int>();
  1445. List<int> slotIDs = new List<int>(FindGameSlotIDs);
  1446. FlowerInfo flowerInfo;
  1447. if (firstRound && !MinigameAward.HaveNewFlowerFlag)
  1448. {
  1449. flowerInfo = GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID];
  1450. }
  1451. else
  1452. {
  1453. flowerInfo = GardenManager.FlowerInfoDictionary.Random(false, flowerIndo => { return flowerIndo.Unlock; });
  1454. }
  1455. FindGameFlowerIDs.Add(flowerInfo.ID);
  1456. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1457. while (slotIDs.Count > 0)
  1458. {
  1459. flowerInfo = GardenManager.FlowerInfoDictionary.Random(false, info => { return info.Unlock && info.ID != FindGameFlowerIDs[0]; });
  1460. if (slotIDs.Count == 1)
  1461. {
  1462. if (!FindGameFlowerIDs.Contains(flowerInfo.ID))
  1463. {
  1464. continue;
  1465. }
  1466. }
  1467. else
  1468. {
  1469. FindGameFlowerIDs.UniqueAdd(flowerInfo.ID);
  1470. }
  1471. int amt = Mathf.Min(Random.Range(2, 9), slotIDs.Count);
  1472. for (int i = 0; i < amt; i++)
  1473. {
  1474. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1475. }
  1476. }
  1477. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1478. {
  1479. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true).AlphaOnly = true;
  1480. MinigameIdleFlowerList[i].FlowerIcon.GetTweenSr().InDestination = true;
  1481. }
  1482. List<int> idList = new List<int>()
  1483. {
  1484. FindGameFlowerIDs[0],
  1485. };
  1486. if (FindGameFlowerIDs.Count == 2)
  1487. {
  1488. idList.Add(FindGameFlowerIDs[1]);
  1489. idList.Add(FindGameFlowerIDs[1]);
  1490. idList.RemoveAt(0);
  1491. idList.Insert(Random.Range(0, 3), FindGameFlowerIDs[0]);
  1492. }
  1493. else if (FindGameFlowerIDs.Count > 2)
  1494. {
  1495. idList.AddRange(FindGameFlowerIDs.Random(2, true, false, id => { return id != idList[0]; }));
  1496. idList = idList.Disturb();
  1497. }
  1498. else
  1499. {
  1500. throw new Exception();
  1501. }
  1502. float deltaSIzeX = 1.0625f;
  1503. float deltaSIzeY = 1.0625f;
  1504. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon7, GardenManager.FlowerInfoDictionary[idList[0]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1505. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon8, GardenManager.FlowerInfoDictionary[idList[1]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1506. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon9, GardenManager.FlowerInfoDictionary[idList[2]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1507. for (int i = 0; i < idList.Count; i++)
  1508. {
  1509. int id = idList[i];
  1510. int index = i;
  1511. if (firstRound && TutorialManager.FindMinigameTutorial && id == FindGameFlowerIDs[0])
  1512. {
  1513. FindGameCorrectButtonParent = D_FindGameBtns[i];
  1514. Button button = FindGameCorrectButtonParent.GetComponent<Button>();
  1515. button.onClick.RemoveAllListeners();
  1516. button.onClick.AddListener(() => { OnFindGameButtonClick(id, index); TutorialManager.EndClickCorrectButton(); });
  1517. }
  1518. else
  1519. {
  1520. Button button = D_FindGameBtns[i].GetComponent<Button>();
  1521. button.onClick.RemoveAllListeners();
  1522. button.onClick.AddListener(() => { OnFindGameButtonClick(id, index); });
  1523. }
  1524. }
  1525. }
  1526. public static void FindGameRoundBegin(bool firstRound = false)
  1527. {
  1528. if (firstRound && !MinigameAward.HaveNewFlowerFlag)
  1529. {
  1530. MinigameIdleFlowerList[0].PlayNewFlowerEffec();
  1531. }
  1532. ResourceManager.Get(CanvasLabel.D_FlowerBtn7).TweenReForCG();
  1533. ResourceManager.Get(CanvasLabel.D_FlowerBtn8).TweenReForCG();
  1534. ResourceManager.Get(CanvasLabel.D_FlowerBtn9).TweenReForCG();
  1535. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1536. {
  1537. MinigameIdleFlowerList[i].FlowerIcon.TweenBacSr();
  1538. }
  1539. if (firstRound && TutorialManager.FindMinigameTutorial)
  1540. {
  1541. TutorialManager.ShowCorrectButton(FindGameCorrectButtonParent.GetChild(1), FindGameCorrectButtonParent);
  1542. }
  1543. }
  1544. public void OnApplicationPause(bool pause)
  1545. {
  1546. if (!pause)
  1547. {
  1548. if (!TutorialManager.NewplayerTutorial)
  1549. {
  1550. if (Game || IsPrepare)
  1551. {
  1552. ResourceManager.Get<Button>(CanvasLabel.D_Quit).onClick.Invoke();
  1553. }
  1554. }
  1555. }
  1556. }
  1557. }