Language.cs 6.2 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Xml;
  6. public class Language
  7. {
  8. public enum Enabled:int
  9. {
  10. ChineseSimplified = 0,
  11. English = 1,
  12. ChineseTraditional = 2,
  13. }
  14. public enum LangType
  15. {
  16. Public
  17. }
  18. public static string[] availableArr = new string[]{Enabled.ChineseSimplified.ToString(), Enabled.English.ToString(), Enabled.ChineseTraditional.ToString() };
  19. private static SystemLanguage defaultLan = SystemLanguage.English;
  20. public static XmlDocument xml;
  21. public static string lan = SystemLanguage.English.ToString();
  22. public static string lanForUI = SystemLanguage.English.ToString();
  23. public static void Initialize()
  24. {
  25. TextAsset textAsset = Bundle.Config.LoadAsset<TextAsset>("ChineseSimplified");
  26. xml = new XmlDocument();
  27. xml.LoadXml(textAsset.text);
  28. }
  29. public static void SwitchLanguage(Lan lan)
  30. {
  31. TextAsset textAsset = Bundle.Config.LoadAsset<TextAsset>(lan.ToString());
  32. xml = new XmlDocument();
  33. xml.LoadXml(textAsset.text);
  34. }
  35. //public static void Init(string lan)
  36. //{
  37. // Debug.Log("Init Language " + lan);
  38. // Language.lan = lan;
  39. // string path = "XML/Language/";
  40. // TextAsset textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + lan);
  41. // if (textAsset == null)
  42. // {
  43. // Debug.LogError("Can not find language use default " + defaultLan);
  44. // textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + defaultLan.ToString());
  45. // Language.lan = defaultLan.ToString();
  46. // }
  47. // if (xml == null)
  48. // xml = new XmlDocument();
  49. // xml.LoadXml(text);
  50. //}
  51. public static bool initialized
  52. {
  53. get{
  54. return xml != null;
  55. }
  56. }
  57. public static void LoadFromResource()
  58. {
  59. //TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  60. xml = new XmlDocument ();
  61. //xml.LoadXml (textasset.text);
  62. }
  63. public static void Load(System.Action callBack)
  64. {
  65. //Language.lan = GetSpecifiedLang();
  66. // ResourcesManager.Instance.LoadAsset<TextAsset> ("xml/lan", lan, (objs) => {
  67. // if (objs != null && objs.Length > 0 && objs[0] != null) {
  68. // xml = new XmlDocument ();
  69. // xml.LoadXml ((objs[0] as TextAsset).text);
  70. //// Debug.LogError("bundleLoad-->"+(objs[0] as TextAsset).text);
  71. // } else {
  72. // TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  73. // xml = new XmlDocument ();
  74. // xml.LoadXml (textasset.text);
  75. //// Debug.LogError("resourceLoad-->"+(textasset.text));
  76. // }
  77. // callBack();
  78. // });
  79. // AssetBundleLoader.Load(path, lan.ToString(), typeof(TextAsset), (object asset)=>{
  80. // xml = new XmlDocument();
  81. // xml.LoadXml((asset as TextAsset).text);
  82. //// AssetBundleUtil.GetInstance().GetFont(AssetBundleUtil.Url.Font, lan.ToString(), (Font assetFont)=>{
  83. //// font = assetFont;
  84. //// });
  85. // font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, lan);
  86. //// font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, Enabled.Chinese.ToString());
  87. // callBack();
  88. // }, true);
  89. }
  90. /// <summary>
  91. /// 替换字符获取新的字符串
  92. /// </summary>
  93. /// <param name="old">需要替换的字符串</param>
  94. /// <param name="_replace">替换的数组</param>
  95. /// <returns></returns>
  96. public static string GetReplacedText(string old, params System.Object[] _replace)
  97. {
  98. if (old == "" || old == null) return "";
  99. string replaceStr = old;
  100. int length = _replace.Length;
  101. for (int i = 0; i < length; i++)
  102. {
  103. replaceStr = replaceStr.Replace("_$" + i + "_", _replace[i].ToString());
  104. }
  105. return replaceStr;
  106. }
  107. public static string GetStr(string id,LangType type = LangType.Public)
  108. {
  109. return GetStr (type.ToString(),id);
  110. }
  111. public static string GetStr(string page, string id)
  112. {
  113. if(xml == null)
  114. {
  115. Initialize();
  116. }
  117. try
  118. {
  119. XmlNode pageNode = xml.SelectSingleNode("lan/"+page);
  120. XmlNode node = pageNode.SelectSingleNode(id);
  121. if(node != null)
  122. return node.InnerText.Replace("\\n", "\n");
  123. }
  124. catch(Exception e)
  125. {
  126. Debug.LogException(e);
  127. }
  128. string error = "Topic missing page["+page+"] id["+id+"]";
  129. Debug.LogError(error);
  130. return error;
  131. }
  132. private static Font defaultFont;
  133. public static Font font; //todo Public改为private
  134. public static Font GetFont()
  135. {
  136. if (xml == null || font == null)
  137. {
  138. if(defaultFont == null)
  139. {
  140. Debug.LogError("Language not init");
  141. defaultFont = Font.CreateDynamicFontFromOSFont("Arial", 20);
  142. }
  143. return defaultFont;
  144. }
  145. return font;
  146. //return "Fonts/" + SystemLanguage.ChineseTraditional.ToString();
  147. //return "Fonts/" + SystemLanguage.Chinese.ToString();
  148. }
  149. public static Font GetFont(Enabled font)
  150. {
  151. return null;
  152. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, font.ToString());
  153. }
  154. public static Font GetSystemFont()
  155. {
  156. return Font.CreateDynamicFontFromOSFont("Arial", 20);
  157. }
  158. public static Font GetNumberFont()
  159. {
  160. return null;
  161. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, "Number");
  162. }
  163. public static string GetSpecifiedLang1()
  164. {
  165. string language = "";
  166. if (Application.systemLanguage.ToString() == SystemLanguage.ChineseSimplified.ToString())
  167. language = SystemLanguage.Chinese.ToString();
  168. else
  169. language = Application.systemLanguage.ToString();
  170. if (!isInEnabled(language))
  171. language = defaultLan.ToString();
  172. #if UNITY_EDITOR || UNITY_STANDALONE
  173. language = SystemLanguage.English.ToString();
  174. #endif
  175. // language = SystemLanguage.Chinese.ToString();
  176. language = SystemLanguage.English.ToString();
  177. return language;
  178. }
  179. private static bool isInEnabled(string value)
  180. {
  181. bool isIn = false;
  182. foreach (string name in Enum.GetNames(typeof(Enabled)))
  183. {
  184. if (value == name)
  185. return true;
  186. }
  187. return isIn;
  188. }
  189. public static bool IsLanguageInit()
  190. {
  191. return (xml == null) ? false : true;
  192. }
  193. public static string GetLanguagePath()
  194. {
  195. return "XML/lan/" + lan;
  196. }
  197. }