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- using UnityEngine;
- using UnityEngine.Events;
- using System.Collections;
- using System.Diagnostics;
- using Debug = UnityEngine.Debug;
- public class Bundle : Regist
- {
- #region
- public static bool LoadComplete;
- public static Bundle Instance;
- public static AssetBundle UI;
- public static AssetBundle Atlas;
- public static AssetBundle Scene;
- public static AssetBundle Config;
- public static AssetBundle Object;
- public static AssetBundle Shader;
- #endregion
- public override void RegistImmed()
- {
- enabled = true;
- Instance = this;
- DontDestroyOnLoad(gameObject);
- LoadAll
- (
- () => LoadComplete = true
- );
- }
- public static string GetStreamPath()
- {
- if (Application.isEditor)
- // return "file://" + System.Environment.CurrentDirectory.Replace("\\", "/"); // Use the build output folder directly.
- return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";//user local stream
- else if (Application.isWebPlayer)
- return System.IO.Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
- else if (Application.platform == RuntimePlatform.IPhonePlayer)
- return "file://" + Application.streamingAssetsPath + "/Bundle/IOS/";
- else if (Application.isMobilePlatform || Application.isConsolePlatform)
- return Application.streamingAssetsPath + "/Bundle/Android/";
- else // For standalone player.
- return "file://" + Application.streamingAssetsPath;
- //return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";
- }
- public void LoadAll(UnityAction callback)
- {
- StartCoroutine(ILoadAll(callback));
- }
- public static IEnumerator ILoadAll(UnityAction callback)
- {
- yield return LoadUI();
- yield return LoadAtlas();
- yield return LoadScene();
- yield return LoadConfig();
- yield return LoadObject();
- yield return LoadShader();
- if (callback != null)
- {
- callback.Invoke();
- }
- }
- public static IEnumerator LoadUI()
- {
- WWW www = new WWW(GetStreamPath() + "ui");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- UI = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadAtlas()
- {
- WWW www = new WWW(GetStreamPath() + "atlas");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Atlas = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadConfig()
- {
- WWW www = new WWW(GetStreamPath() + "config");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Config = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadObject()
- {
- WWW www = new WWW(GetStreamPath() + "object");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Object = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadShader()
- {
- WWW www = new WWW(GetStreamPath() + "shader");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Shader = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadScene()
- {
- WWW www = new WWW(GetStreamPath() + "scene");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Scene = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- }
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