TweenSr.cs 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250
  1. using UnityEngine;
  2. using System.Collections;
  3. public class TweenSr : Tween
  4. {
  5. #region 变量
  6. public override bool InOrigin
  7. {
  8. get
  9. {
  10. if (Target.color == Origin)
  11. {
  12. _InOrigin = true;
  13. }
  14. else
  15. {
  16. _InOrigin = false;
  17. }
  18. return _InOrigin;
  19. }
  20. set
  21. {
  22. _InOrigin = value;
  23. if (_InOrigin)
  24. {
  25. Target.color = Origin;
  26. if (Group)
  27. {
  28. Renderer[] renderers = Target.GetComponentsInChildren<Renderer>();
  29. Targets = new Material[renderers.Length];
  30. for (int i = 0; i < renderers.Length; i++)
  31. {
  32. Targets[i] = renderers[i].material;
  33. }
  34. for (int i = 1; i < Targets.Length; i++)
  35. {
  36. Targets[i].SetAlpha(Target.color.a, "_Color");
  37. }
  38. }
  39. FinishBackward();
  40. }
  41. }
  42. }
  43. public override bool InDestination
  44. {
  45. get
  46. {
  47. if (Target.color == Destination)
  48. {
  49. _InDestination = true;
  50. }
  51. else
  52. {
  53. _InDestination = false;
  54. }
  55. return _InDestination;
  56. }
  57. set
  58. {
  59. _InDestination = value;
  60. if (_InDestination)
  61. {
  62. Target.color = Destination;
  63. if (Group)
  64. {
  65. Renderer[] renderers = Target.GetComponentsInChildren<Renderer>();
  66. Targets = new Material[renderers.Length];
  67. for (int i = 0; i < renderers.Length; i++)
  68. {
  69. Targets[i] = renderers[i].material;
  70. }
  71. for (int i = 1; i < Targets.Length; i++)
  72. {
  73. Targets[i].SetAlpha(Target.color.a, "_Color");
  74. }
  75. }
  76. FinishForward();
  77. }
  78. }
  79. }
  80. protected bool Group;
  81. protected Color Delta;
  82. protected Color Origin;
  83. protected Color Destination;
  84. protected Material[] Targets;
  85. protected SpriteRenderer Target;
  86. protected CurveFunctionC Func;
  87. #endregion
  88. public TweenSr(SpriteRenderer target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve,bool cg = false,bool group=false) : base(cg,target)
  89. {
  90. Func = ManaAnim.CurveFuncDicC[curve];
  91. Target = target;
  92. InForward = false;
  93. InBackward = false;
  94. Delta = destination - origin;
  95. Origin = origin;
  96. Group = group;
  97. Duration = duration;
  98. DestActive = destActive;
  99. Destination = destination;
  100. OriginActive = originActive;
  101. }
  102. public override void StartForward()
  103. {
  104. base.StartForward();
  105. if (Group)
  106. {
  107. Renderer[] renderers = Target.GetComponentsInChildren<Renderer>();
  108. Targets = new Material[renderers.Length];
  109. for (int i = 0; i < renderers.Length; i++)
  110. {
  111. Targets[i] = renderers[i].material;
  112. }
  113. }
  114. if (InBackward)
  115. {
  116. Timer = Duration - Timer;
  117. }
  118. else
  119. {
  120. Target.color = Origin;
  121. }
  122. }
  123. public override void StartBackward()
  124. {
  125. base.StartBackward();
  126. if (Group)
  127. {
  128. Renderer[] renderers = Target.GetComponentsInChildren<Renderer>();
  129. Targets = new Material[renderers.Length];
  130. for (int i = 0; i < renderers.Length; i++)
  131. {
  132. Targets[i] = renderers[i].material;
  133. }
  134. }
  135. if (InForward)
  136. {
  137. Timer = Duration - Timer;
  138. }
  139. else
  140. {
  141. Target.color = Destination;
  142. }
  143. }
  144. public override bool DoForward()
  145. {
  146. Timer += Time.fixedDeltaTime;
  147. if (Timer > Duration)
  148. {
  149. FinishForward();
  150. Timer = 0;
  151. InForward = false;
  152. InDestination = true;
  153. if (OnForwardFinish != null)
  154. {
  155. OnForwardFinish.Invoke();
  156. }
  157. return true;
  158. }
  159. else
  160. {
  161. Target.color = Func(Timer, Duration, Origin, Delta);
  162. if (Group)
  163. {
  164. for (int i = 1; i < Targets.Length; i++)
  165. {
  166. Targets[i].SetAlpha(Target.color.a, "_Color");
  167. }
  168. }
  169. return false;
  170. }
  171. }
  172. public override bool DoBackward()
  173. {
  174. Timer += Time.fixedDeltaTime;
  175. if (Timer > Duration)
  176. {
  177. FinishBackward();
  178. Timer = 0;
  179. InBackward = false;
  180. InOrigin = true;
  181. if (OnBackwardFinish != null)
  182. {
  183. OnBackwardFinish.Invoke();
  184. }
  185. return true;
  186. }
  187. else
  188. {
  189. Target.color = Func(Timer, Duration, Destination, new Color(-Delta.r, -Delta.g, -Delta.b, -Delta.a));
  190. if (Group)
  191. {
  192. for (int i = 1; i < Targets.Length; i++)
  193. {
  194. Targets[i].SetAlpha(Target.color.a, "_Color");
  195. }
  196. }
  197. return false;
  198. }
  199. }
  200. }