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- using UnityEngine;
- using UnityEngine.UI;
- using System;
- using System.Xml;
- using System.Text;
- using System.Collections;
- using System.Collections.Generic;
- public class BigSkill : Skill
- {
- #region 变量
- public int BarIndex;
- public Text BarLab;
- public Image BarBk0;
- public Image BarBk1;
- public Button BarBtn;
- public Sprite BarIcon
- {
- get { return ManaReso.Load<Sprite>(Icon_ + "副", Folder.UI); }
- }
- public SkillStatus BarStatus
- {
- get { return BarStatus_; }
- set
- {
- BarStatus_ = value;
- if (BarStatus_ == SkillStatus.Cool)
- {
- BarBk0.SetActive(true);
- BarBk1.SetActive(false);
- }
- else if (BarStatus_ == SkillStatus.Buy)
- {
- if (SkillTab != SkillTab.Null && ItemStatus != SkillStatus.Upgrade)
- {
- BarBk0.SetActive(false);
- BarBk1.SetActive(true);
- BarBtn.interactable = false;
- BarLab.text = "";
- }
- else
- {
- BarBk0.SetActive(false);
- BarBk1.SetActive(true);
- BarBtn.interactable = true;
- BarLab.text = "";
- }
- }
- }
- }
- public override SkillStatus ItemStatus
- {
- get { return ItemStatus_; }
- set
- {
- ItemStatus_ = value;
- if (SkillTab == SkillTab.Null)
- {
- return;
- }
- if (ItemStatus_ == SkillStatus.Lock)
- {
- ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab0"), "\n", new LanStr("UI", "Fe_BtnLab4"), UnlockLv);
- }
- else if (ItemStatus_ == SkillStatus.UnLock)
- {
- if (UnlockCur == Current.Free)
- {
- ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"));
- }
- else
- {
- ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"), "\n", ImageParse(UnlockCur), UnlockAmt.ToString("0"));
- }
- }
- else if (ItemStatus_ == SkillStatus.Upgrade)
- {
- ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab2"), "\n", ImageParse(UpgradeCur), NewUpgradeAmt.ToString("0"));
- }
- }
- }
- public SkillStatus BarStatus_;
- #endregion
- public BigSkill(XmlAttributeCollection attribute) : base(attribute)
- {
- BarIndex = Auxiliary.IntParse(attribute[4].Value,0);
- SkillType = SkillType.BigSkill;
- }
- public override void Annul()
- {
- CoolTimer = CD * (1 + CdBuff);
-
- BarLab.color = Color.white;
- BarStatus = SkillStatus.Cool;
- ManaData.CoolList.Add(this);
- AnnulA();
- ManaDebug.Log(string.Format("技能结束 <color=red>{0}</color>", Name));
- }
- public override void AnnulA()
- {
- ManaData.SkillPlus -= NewPlus;
- ManaData.SkillPerson -= NewPerson;
- ManaData.SkillPersonBuff -= NewPersonBuff;
- ManaData.SkillCoinPerson -= NewCoinPerson;
- if (Math.Abs(NewSkillCD) > 0.0005f)
- {
- for (int i = 0; i < ManaData.SkillList.Count; i++)
- {
- ManaData.SkillList[i].ReceiveCool(-NewSkillCD, true, false);
- }
- }
- if (Math.Abs(NewSkillCdBuff) > 0.0005f)
- {
- for (int i = 0; i < ManaData.SkillList.Count; i++)
- {
- ManaData.SkillList[i].ReceiveCool(-NewSkillCdBuff, true, true);
- }
- }
- }
- public override bool DoUse()
- {
- UseTimer -= Time.deltaTime;
-
- BarLab.text = UseTimer.ToString("0.0");
- if (UseTimer <= 0)
- {
- Annul();
- return true;
- }
- else
- {
- return false;
- }
- }
- public override bool DoCool()
- {
- CoolTimer -= Time.deltaTime;
- TimeSpan timeSpan = new TimeSpan(0, 0, 0, (int)CoolTimer);
- BarLab.text = string.Format("{0} : {1}", timeSpan.Minutes, timeSpan.Seconds);
- BarBk0.fillAmount = CoolTimer / CD;
- if (CoolTimer <= 0)
- {
- BarStatus = SkillStatus.Buy;
- ManaDebug.Log(string.Format("技能<color=red>{0}</color>已冷却", Name));
- return true;
- }
- else
- {
- return false;
- }
- }
- public override void RegistValue(float elapse, List<List<Skill>> useList, XmlAttributeCollection attribute)
- {
- Level = int.Parse(attribute[4].Value);
- UseTimer = float.Parse(attribute[6].Value);
- CoolTimer = float.Parse(attribute[5].Value);
-
- ItemStatus = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[2].Value);
- BarStatus = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[3].Value);
-
- BarBtn.onClick.AddListener(Buy);
- BarBk1.sprite = BarIcon;
-
- NewPlus = Plus;
- NewPerson = Person;
- NewSkillCD = SkillCD;
- NewDuration = Duration;
- NewCoinOnce = CoinOnce;
- NewSkillCdBuff = SkillCdBuff;
- NewPersonBuff = PersonBuff;
- NewCoinPerson = CoinPerson;
- NewUpgradeAmt = UpgradeAmt;
- NewCoinOnceBuff = CoinOnceBuff;
-
- if (SkillTab == SkillTab.Null)
- {
- BarBk1.material = null;
- }
- else
- {
- RegistName(ItemTit);
-
- ItemLab.text = Description(0);
- ItemBtn.onClick.AddListener(OnClick);
- for (int i = 0; i < Level; i++)
- {
- NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString());
- }
- UpgradeValue(ref NewPlus, Plus, UpgradePlus, Level);
- UpgradeValue(ref NewSkillCdBuff, UpgradeCD, Level);
- UpgradeValue(ref NewPersonBuff, PersonBuff, UpgradePerson, Level);
- UpgradeValue(ref NewCoinOnceBuff, UpgradeCoinOnce, Level);
- UpgradeValue(ref NewPerson, Person, UpgradePerson, Level);
- UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, Level);
- UpgradeValue(ref NewDuration, Duration, UpgradeDuration, Level);
- UpgradeValue(ref NewCoinOnce, CoinOnce, UpgradeCoinOnce, Level);
- UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, Level);
- if (ItemStatus_ == SkillStatus.Upgrade)
- {
- ShowSkillBar();
- ManaDebug.Log(string.Format("技能<color=red>{0}</color>已解锁 等级 : {1}", Name, Level));
- }
- if (BarStatus == SkillStatus.Use)
- {
- UseA();
- if (UseTimer < elapse)
- {
- if (useList.Count > 0)
- {
- if (UseTimer < ManaData.CircleTimer)
- {
- useList[0].UniqueAdd(this);
- }
- else
- {
- int ffCircle = 1 + Mathf.FloorToInt(((UseTimer - ManaData.CircleTimer) / ManaData.CircleTime));
- useList[ffCircle].UniqueAdd(this);
- }
- }
- }
- else
- {
- UseTimer -= elapse;
- BarBk1.SetActive(true);
- BarLab.color = Color.blue;
- }
- }
- else if (BarStatus_ == SkillStatus.Cool)
- {
- CoolTimer -= elapse;
- }
- }
-
- ItemStatus = ItemStatus;
- BarStatus = BarStatus;
- }
- public override void ReceiveCool(float amt, bool current, bool buff)
- {
- if (!ReduceCD)
- {
- return;
- }
-
- if (current)
- {
- if (BarStatus != SkillStatus.Cool)
- {
- return;
- }
- if (buff)
- {
- CoolTimer -= CD * amt;
- }
- else
- {
- CoolTimer -= amt;
- }
- }
- else
- {
- if (buff)
- {
- CdBuff -= amt;
- }
- else
- {
- CD -= amt;
- }
- }
- }
- public override void RegistReference()
- {
- base.RegistReference();
- BarLab = ManaReso.Get<Text>(string.Format("F_SkillLab{0}", BarIndex));
- BarBk0 = ManaReso.Get<Image>(string.Format("F_SkillBk{0}0", BarIndex));
- BarBk1 = ManaReso.Get<Image>(string.Format("F_SkillBk{0}1", BarIndex));
- BarBtn = BarBk1.GetComponent<Button>();
- }
- private void ShowSkillBar()
- {
- if (!ManaData.SkillBarValid)
- {
- ManaData.SkillBarValid = true;
- ManaReso.Get("Fa_Scrr").TweenForRect();
- if (ManaReso.Get("Fa_Garden").gameObject.activeSelf)
- {
- ManaReso.SetActive("Ff_SkillBar", true);
- }
- }
- }
- protected override void Buy()
- {
- if (ManaServer.Connect == false)
- {
- ManaReso.Get("Fg_Reconnect").TweenForCG();
- return;
- }
- if (!ManaData.Pay(UseAmt, BuyCur))
- {
- return;
- }
- ManaData.Skill++;
- UseTimer = NewDuration;
- ManaData.UseList.Add(this);
- if (Math.Abs(Duration) < 0.0005f)
- {
- BarStatus = SkillStatus.Cool;
- }
- else
- {
- BarStatus = SkillStatus.Use;
- BarLab.color = Color.blue;
- }
- UseA();
- UseB();
- #region 调试输出
- StringBuilder strb = new StringBuilder();
- strb.AppendFormat("使用技能 : <color=red>{0}</color>", Name);
- if (Math.Abs(NewPlus) > 0.0005f)
- {
- strb.AppendFormat(" 收入加成<color=red>+{0}%</color>", NewPlus * 100);
- }
- if (Math.Abs(NewPerson) > 0.0005f)
- {
- strb.AppendFormat(" 参观人次<color=red>+{0}</color>", NewPerson);
- }
- if (Math.Abs(NewPersonBuff) > 0.0005f)
- {
- strb.AppendFormat(" 参观人次<color=red>+{0}%</color>", NewPersonBuff * 100);
- }
- if (Math.Abs(NewCoinPerson) > 0.0005f)
- {
- strb.AppendFormat(" 每次金币<color=red>+{0}</color>", NewCoinPerson);
- }
- if (Math.Abs(NewSkillCD) > 0.0005f)
- {
- strb.AppendFormat(" 减少冷却<color=red>{0}</color>", NewSkillCD);
- }
- if (Math.Abs(NewSkillCdBuff) > 0.0005f)
- {
- strb.AppendFormat(" 减少冷却<color=red>{0}%</color>", NewSkillCdBuff * 100);
- }
- if (Math.Abs(NewCoinOnce) > 0.0005f)
- {
- strb.AppendFormat(" 获得金币<color=red>{0}</color>", NewCoinOnce);
- }
- if (Math.Abs(NewCoinOnceBuff) > 0.0005f)
- {
- strb.AppendFormat(" 获得金币<color=red>{0}</color>", ManaData.Person * ManaData.CoinPerson * ManaData.CircleTime * NewCoinOnceBuff);
- }
- if (Math.Abs(DiamondOnce) > 0.0005f)
- {
- strb.AppendFormat(" 获得钻石<color=red>{0}</color>", DiamondOnce);
- }
- if (Math.Abs(NewDuration) > 0.0005f)
- {
- strb.AppendFormat(" 持续时间<color=red>{0}</color>秒", NewDuration);
- }
- else
- {
- strb.Append(" <color=red>永久有效</color>");
- }
- ManaDebug.Log(strb.ToString());
- #endregion
- }
- protected override void Unlock()
- {
- if (ManaData.Pay(UnlockAmt, UnlockCur))
- {
- ShowSkillBar();
-
- ItemStatus = SkillStatus.Upgrade;
- if (SkillTab != SkillTab.Null)
- {
- ItemStatus = SkillStatus.Upgrade;
- }
-
- ManaDebug.Log(string.Format("技能<color=red>{0}</color>已解锁", Name));
- }
- }
- protected override void Upgrade()
- {
- if (!ManaData.Pay(NewUpgradeAmt, UpgradeCur))
- {
- return;
- }
- if (Level == 0)
- {
- BarStatus = SkillStatus.Buy;
- BarBk1.material = null;
- return;
- }
- Level++;
- if (BarStatus == SkillStatus.Use)
- {
- AnnulA();
- }
- NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString());
- UpgradeValue(ref NewPlus, Plus, UpgradePlus, 1);
- UpgradeValue(ref NewSkillCdBuff, UpgradeCD, 1);
- UpgradeValue(ref NewPersonBuff, PersonBuff, UpgradePerson, 1);
- UpgradeValue(ref NewCoinOnceBuff, UpgradeCoinOnce, 1);
- UpgradeValue(ref NewPerson, Person, UpgradePerson, 1);
- UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, 1);
- UpgradeValue(ref NewDuration, Duration, UpgradeDuration, 1);
- UpgradeValue(ref NewCoinOnce, CoinOnce, UpgradeCoinOnce, 1);
- UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, 1);
- if (BarStatus == SkillStatus.Use)
- {
- UseA();
- }
- }
- protected override void UnlockAhead()
- {
- if (ItemStatus != SkillStatus.Lock)
- {
- ManaDebug.Log("您并不需要提前解锁");
- return;
- }
- if (ManaData.Pay(UnlockAheadAmt, UnlockAheadCur))
- {
- ShowSkillBar();
- ItemStatus = SkillStatus.UnLock;
- ManaReso.Get("Fe_Info").TweenBacCG();
- ManaDebug.Log(string.Format("技能<color=red>{0}</color>已解锁", Name));
- }
- }
- }
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