Flower.cs 11 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using UnityEngine.EventSystems;
  5. using System;
  6. using System.Xml;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Random = UnityEngine.Random;
  10. public enum OpType
  11. {
  12. Rip,
  13. Water,
  14. Fertilize,
  15. }
  16. public class FlowerInfo
  17. {
  18. #region 变量
  19. public bool Plant
  20. {
  21. get { return _Plant; }
  22. set
  23. {
  24. _Plant = value;
  25. if (_Plant)
  26. {
  27. Text.SetActive(true);
  28. ManaLan.Add(Text, new LanStr("Object", "FlowerItemG_Lab"));
  29. UIPartical.Begin();
  30. }
  31. else
  32. {
  33. Text.SetActive(false);
  34. }
  35. }
  36. }
  37. public bool Unlock
  38. {
  39. get { return _Unlock; }
  40. set
  41. {
  42. _Unlock = value;
  43. if (_Unlock)
  44. {
  45. Image.material = null;
  46. Button.interactable = true;
  47. if (Special)
  48. {
  49. if (ManaGarden.MyFlowerSpec == 0)
  50. {
  51. ManaReso.Get("G_Regular").TweenForVec();
  52. ManaReso.SetActive("G_Special", true);
  53. }
  54. ManaGarden.MyFlowerSpec++;
  55. }
  56. else
  57. {
  58. ManaGarden.MyFlowerRegu++;
  59. }
  60. ManaData.SkillPlus += 0.1f;
  61. ManaDebug.Log(string.Format("获得<color=red>{0}</color> 收入<color=red>+10%</color>", Name));
  62. }
  63. }
  64. }
  65. public string Name
  66. {
  67. get
  68. {
  69. return Language.GetStr("FlowerName", ID);
  70. }
  71. }
  72. public string ID
  73. {
  74. get
  75. {
  76. return "Flower" + ID_;
  77. }
  78. }
  79. public string Description
  80. {
  81. get { return Language.GetStr("FlowerDesc", ID); }
  82. }
  83. public Sprite Icon
  84. {
  85. get { return ManaReso.Load<Sprite>(Icon_, Folder.Scene); }
  86. }
  87. public int ID_;
  88. public bool _Plant;
  89. public bool _Unlock;
  90. public string Icon_;
  91. public bool Special;
  92. public Slot Slot;
  93. public Text Text;
  94. public Image Image;
  95. public Button Button;
  96. public UIPartical UIPartical;
  97. public Transform FlowerItem;
  98. #endregion
  99. public FlowerInfo(XmlAttributeCollection attribute)
  100. {
  101. FlowerItem = ManaReso.Get("FlowerItemG", Folder.UI, false, ManaReso.Get("G_RegularGrid"), false);
  102. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  103. Auxiliary.CompileDic(FlowerItem, dic);
  104. Text = dic["Lab"].GetComponent<Text>();
  105. Image = dic["Icon"].GetComponent<Image>();
  106. Button = dic["FlowerItemG"].GetComponent<Button>();
  107. UIPartical = dic["UIParticle System"].GetComponent<UIPartical>();
  108. ID_ = int.Parse(attribute[0].Value);
  109. Icon_ = attribute[3].Value;
  110. Image.sprite = Icon;
  111. Vector2 newSize = Icon.rect.size;
  112. newSize.x *= 0.2f;
  113. newSize.y *= 0.2f;
  114. Image.rectTransform.sizeDelta = newSize;
  115. Button.onClick.AddListener
  116. (
  117. () =>
  118. {
  119. ManaGarden.PlantFlower(this);
  120. }
  121. );
  122. }
  123. }
  124. public class Flower : ObjRoot, IPointerClickHandler
  125. {
  126. #region 变量
  127. #region MiniGame
  128. public OpType OpType
  129. {
  130. get { return OpType_; }
  131. set
  132. {
  133. OpType_ = value;
  134. if (OpType_ == OpType.Rip)
  135. {
  136. OperateIcon.sprite = RipSprite;
  137. }
  138. else if (OpType_ == OpType.Water)
  139. {
  140. OperateIcon.sprite = WaterSprite;
  141. }
  142. else if (OpType_ == OpType.Fertilize)
  143. {
  144. OperateIcon.sprite = FertilizeSprite;
  145. }
  146. }
  147. }
  148. public OpType OpType_;
  149. public SpriteRenderer FlowerIcon;
  150. public SpriteRenderer OperateBk;
  151. public SpriteRenderer OperateIcon;
  152. public SpriteRenderer OperateOutline;
  153. #endregion
  154. public bool Award
  155. {
  156. get { return Award_; }
  157. set
  158. {
  159. Award_ = value;
  160. if (Award_)
  161. {
  162. ShowAward();
  163. }
  164. else
  165. {
  166. GetAward();
  167. }
  168. }
  169. }
  170. public Sprite RipSprite
  171. {
  172. get
  173. {
  174. return ManaReso.Load<Sprite>("Rip", Folder.UI);
  175. }
  176. }
  177. public Sprite WaterSprite
  178. {
  179. get
  180. {
  181. return ManaReso.Load<Sprite>("Water", Folder.UI);
  182. }
  183. }
  184. public Sprite FertilizeSprite
  185. {
  186. get
  187. {
  188. return ManaReso.Load<Sprite>("Fertilize", Folder.UI);
  189. }
  190. }
  191. public FlowerInfo FlowerInfo
  192. {
  193. get { return FlowerInfo_; }
  194. set
  195. {
  196. FlowerInfo_ = value;
  197. ID = FlowerInfo.ID_;
  198. FlowerIcon.sprite = FlowerInfo.Icon;
  199. }
  200. }
  201. public bool Award_;
  202. private FlowerInfo FlowerInfo_;
  203. public int ID;
  204. public Slot Slot;
  205. public Vector3 LocalPos;
  206. public Animator ParticleAC;
  207. public Transform GoldBk;
  208. public Transform GoldIcon;
  209. public List<Transform> ElfList = new List<Transform>();
  210. private Dictionary<string, Transform> ChildDic = new Dictionary<string, Transform>();
  211. #endregion
  212. public override void RegistImmed()
  213. {
  214. enabled = true;
  215. Auxiliary.CompileDic(transform, ChildDic);
  216. GoldBk = ChildDic["GoldBk"];
  217. GoldIcon = ChildDic["GoldIcon"];
  218. ParticleAC = ChildDic["FlashLight"].GetComponent<Animator>();
  219. FlowerIcon = ChildDic["FlowerIcon"].GetComponent<SpriteRenderer>();
  220. OperateBk = ChildDic["OperateBk"].GetComponent<SpriteRenderer>();
  221. OperateIcon = ChildDic["OperateIcon"].GetComponent<SpriteRenderer>();
  222. OperateOutline = ChildDic["OperateOutline"].GetComponent<SpriteRenderer>();
  223. Tween tween = FlowerIcon.CreateTweenSr(new Color(1, 1, 1), new Color(1, 0.5f, 0.5f), 0.2f, true, true, Curve.EaseOutQuad);
  224. tween.OnForwardFinish += () =>
  225. {
  226. FlowerIcon.TweenBacSr();
  227. };
  228. tween = OperateIcon.CreateTweenSr(new Color(1, 1, 1), new Color(1, 0.5f, 0.5f), 0.2f, true, true, Curve.EaseOutQuad);
  229. tween.OnForwardFinish += () =>
  230. {
  231. OperateIcon.TweenBacSr();
  232. };
  233. tween = OperateBk.CreateTweenSr(new Color(1, 1, 1), new Color(1, 0.5f, 0.5f), 0.2f, true, true, Curve.EaseOutQuad);
  234. tween.OnForwardFinish += () =>
  235. {
  236. OperateBk.TweenBacSr();
  237. };
  238. OperateBk.CreateTweenScale(OperateBk.transform.localScale + new Vector3(0.1f, 0.1f, 0.1f), 0.25f, false, true, Curve.EaseOutQuad);
  239. }
  240. #region MiniGame
  241. public void GameOver()
  242. {
  243. ChildDic["MiniGame"].SetActive(false);
  244. OperateBk.TweenBacScale();
  245. }
  246. public void GameBegin()
  247. {
  248. ChildDic["MiniGame"].SetActive(true);
  249. OperateIcon.SetActive(false);
  250. }
  251. public void FirstOp()
  252. {
  253. OperateBk.TweenForScale();
  254. OperateIcon.SetAlpha(1);
  255. OperateOutline.SetAlpha(1);
  256. OperateIcon.SetActive(true);
  257. OperateOutline.SetActive(true);
  258. }
  259. public void SecondOp()
  260. {
  261. OperateIcon.SetAlpha(1);
  262. OperateOutline.SetAlpha(1);
  263. OperateIcon.SetActive(true);
  264. OperateOutline.SetActive(false);
  265. }
  266. public void ThirdOp()
  267. {
  268. OperateIcon.SetAlpha(0.5f);
  269. OperateOutline.SetAlpha(0.5f);
  270. OperateIcon.SetActive(true);
  271. OperateOutline.SetActive(false);
  272. }
  273. public void CreateOp(int sequence)
  274. {
  275. float random = Random.Range(0f, 1f);
  276. OperateBk.SetActive(true);
  277. if (random <= 0.3333333f)
  278. {
  279. OpType = OpType.Rip;
  280. }
  281. else if (random <= 0.6666666f)
  282. {
  283. OpType = OpType.Water;
  284. }
  285. else
  286. {
  287. OpType = OpType.Fertilize;
  288. }
  289. if (sequence == 0)
  290. {
  291. FirstOp();
  292. }
  293. else if (sequence == 1)
  294. {
  295. SecondOp();
  296. }
  297. else
  298. {
  299. ThirdOp();
  300. }
  301. }
  302. public void CreateOp(int sequence, OpType opType)
  303. {
  304. OpType = opType;
  305. OperateBk.SetActive(true);
  306. if (sequence == 0)
  307. {
  308. FirstOp();
  309. }
  310. else if (sequence == 1)
  311. {
  312. SecondOp();
  313. }
  314. else
  315. {
  316. ThirdOp();
  317. }
  318. }
  319. public bool Operate(OpType opType)
  320. {
  321. if (opType != OpType) //操作错误
  322. {
  323. OperateBk.TweenForSr();
  324. FlowerIcon.TweenForSr();
  325. OperateIcon.TweenForSr();
  326. OperateIcon.Shake(1, 3, new Vector3(0.2f, 0, 0), Curve.EaseOutQuad);
  327. return false;
  328. }
  329. else //操作正确
  330. {
  331. ManaReso.GetHudText("得分+15", Color.white, 25, ChildDic["ScorePosTra"], ManaReso.Get("D_Status"), true);
  332. ManaMiniGame.Score += 15;
  333. PlayParticle();
  334. OperateBk.TweenBacScale();
  335. OperateBk.SetActive(false);
  336. OperateIcon.SetActive(false);
  337. OperateOutline.SetActive(false);
  338. return true;
  339. }
  340. }
  341. #endregion
  342. public void PlayAnim(ObjType obj)
  343. {
  344. ElfList.Add(ManaReso.GetElf(this, obj));
  345. }
  346. public void PlayParticle()
  347. {
  348. ParticleAC.SetTrigger("Play");
  349. }
  350. public void GetAward()
  351. {
  352. PlayParticle();
  353. ManaGarden.AwardValid = true;
  354. int coin = Mathf.CeilToInt(ManaData.CoinPerson*Random.Range(0.05f, 0.08f)*ManaData.SkillPlus);
  355. ManaData.Coin += coin;
  356. ManaData.FlowerCoin++;
  357. ManaReso.GetHudText("+" + coin, Color.white, 25, ChildDic["GoldPosTra"], ManaReso.Get("A_HudParent"), true);
  358. GoldBk.SetActive(false);
  359. }
  360. public void ShowAward()
  361. {
  362. GoldBk.CreateTweenSr(new Color(1, 1, 1, 0), new Color(1, 1, 1, 1), 1f, true, true, Curve.EaseOutQuad);
  363. GoldIcon.CreateTweenSr(new Color(1, 1, 1, 0), new Color(1, 1, 1, 1), 1f, true, true, Curve.EaseOutQuad);
  364. GoldBk.SetY(transform.position.y + 2.5f);
  365. GoldBk.TweenForSr();
  366. GoldIcon.TweenForSr();
  367. GoldBk.Move2D
  368. (
  369. GoldBk.transform.localPosition + new Vector3(0, 0.5f, 0),
  370. 1f,
  371. true,
  372. Curve.EaseOutQuad
  373. );
  374. }
  375. public void OnPointerClick(PointerEventData eventData)
  376. {
  377. if (eventData.rawPointerPress.transform == transform)
  378. {
  379. ManaReso.Get("G_Flower").TweenForCG();
  380. ManaGarden.ShowFlowerCard(FlowerInfo);
  381. }
  382. else if (eventData.rawPointerPress.transform == GoldBk)
  383. {
  384. Award = false;
  385. }
  386. }
  387. }