DropGold.cs 594 B

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class DropGold : Drop
  6. {
  7. #region 变量
  8. #endregion
  9. public override void RegistImmed()
  10. {
  11. base.RegistImmed();
  12. ObjType = ObjType.DropGold;
  13. }
  14. public override void OnPointerClick(PointerEventData eventData)
  15. {
  16. base.OnPointerClick(eventData);
  17. int coin = Random.Range(5, 16);
  18. Award.BonusCoin += coin;
  19. ManaReso.GetHudText("+" + coin, Color.white, 25, transform, ManaReso.Get("D_Status"), true);
  20. }
  21. }