Initializer.cs 2.3 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public class Initializer : MonoBehaviour
  9. {
  10. #region 变量
  11. public static List<Regist> RegistList = new List<Regist>();
  12. #endregion
  13. private void Awake()
  14. {
  15. ManaServer.Login();
  16. if (Bundle.Instance == null)
  17. {
  18. gameObject.AddScript<Bundle>();
  19. }
  20. if (Auxiliary.Instance == null)
  21. {
  22. gameObject.AddScript<Auxiliary>();
  23. }
  24. gameObject.AddScript<ManaLan>();
  25. gameObject.AddScript<ManaReso>();
  26. gameObject.AddScript<ManaAnim>();
  27. gameObject.AddScript<ManaAudio>();
  28. gameObject.AddScript<ManaTutorial>();
  29. gameObject.AddScript<ManaAchieve>();
  30. gameObject.AddScript<ManaUI>();
  31. gameObject.AddScript<ManaSign>();
  32. gameObject.AddScript<ManaGarden>();
  33. gameObject.AddScript<ManaData>();
  34. gameObject.AddScript<ManaPlayer>();
  35. gameObject.AddScript<ManaDebug>();
  36. gameObject.AddScript<ManaMiniGame>();
  37. StartCoroutine(IInitialize());
  38. }
  39. public static void Initialize()
  40. {
  41. ManaTutorial.TutorialA = Data.GetPlayerBool("TutorialA");
  42. ManaTutorial.TutorialB_ = Data.GetPlayerBool("TutorialB");
  43. ManaTutorial.TutorialIndexA = Data.GetPlayerInt("TutorialIndexA");
  44. ManaTutorial.TutorialIndexB = Data.GetPlayerInt("TutorialIndexB");
  45. for (int i = 0; i < RegistList.Count; i++)
  46. {
  47. RegistList[i].Instantiate();
  48. }
  49. for (int i = 0; i < RegistList.Count; i++)
  50. {
  51. RegistList[i].RegistReference();
  52. }
  53. for (int i = 0; i < RegistList.Count; i++)
  54. {
  55. RegistList[i].RegistValueA();
  56. }
  57. for (int i = 0; i < RegistList.Count; i++)
  58. {
  59. RegistList[i].RegistValueB();
  60. }
  61. for (int i = 0; i < RegistList.Count; i++)
  62. {
  63. RegistList[i].RegistValueC();
  64. RegistList[i].enabled = true;
  65. }
  66. }
  67. public IEnumerator IInitialize()
  68. {
  69. while (Bundle.LoadComplete == false)
  70. {
  71. yield return null;
  72. }
  73. Initialize();
  74. }
  75. }