EditorAuxiliary.cs 4.8 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using System.IO;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. [CustomEditor(typeof(Auxiliary))]
  8. public class EditorAuxiliary : Editor
  9. {
  10. #region 变量
  11. private Auxiliary Script;
  12. #endregion
  13. private void OnEnable()
  14. {
  15. Script = (Auxiliary) target;
  16. }
  17. public override void OnInspectorGUI()
  18. {
  19. base.OnInspectorGUI();
  20. if (GUILayout.Button("ChangeFont"))
  21. {
  22. ChangeFont();
  23. }
  24. if (GUILayout.Button("PrintBounds"))
  25. {
  26. PrintBounds();
  27. }
  28. if (GUILayout.Button("ChangePivot"))
  29. {
  30. ChangePivot();
  31. }
  32. if (GUILayout.Button("AddSuffix"))
  33. {
  34. AddSuffix();
  35. }
  36. if (GUILayout.Button("AddPrefix"))
  37. {
  38. AddPrefix();
  39. }
  40. if (GUILayout.Button("ChangePrefix"))
  41. {
  42. ChangePrefix();
  43. }
  44. if (GUILayout.Button("CopyCurve"))
  45. {
  46. //EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(Script.ClipOrigin);
  47. //for (int i = 0; i < bindings.Length; i++)
  48. //{
  49. // Debug.Log(string.Format("path : {0} type : {1} name : {2}", bindings[i].path, bindings[i].type, bindings[i].propertyName));
  50. //}
  51. //EditorCurveBinding bindingOrigin = new EditorCurveBinding();
  52. //bindingOrigin.type = typeof(SpriteRenderer);
  53. //bindingOrigin.path = "Flash";
  54. //bindingOrigin.propertyName = "m_Color.a";
  55. //AnimationCurve curveOrigin = AnimationUtility.GetEditorCurve(Script.ClipOrigin, bindingOrigin);
  56. //EditorCurveBinding bindingNew = new EditorCurveBinding();
  57. //bindingNew.type = typeof(Image);
  58. //bindingNew.path = "UIFlash";
  59. //bindingNew.propertyName = "m_Color.a";
  60. //AnimationCurve curveNew = AnimationUtility.GetEditorCurve(Script.ClipNew, bindingNew);
  61. //curveNew.keys = curveOrigin.keys;
  62. //AnimationUtility.SetEditorCurve(Script.ClipNew, bindingNew, curveNew);
  63. //EditorUtility.SetDirty(Script.ClipNew);
  64. }
  65. }
  66. private void ChangeFont()
  67. {
  68. for (int j = 0; j < Script.GoList.Count; j++)
  69. {
  70. Transform[] transforms = Script.GoList[j].GetComponentsInChildren<Transform>(true);
  71. for (int i = 0; i < transforms.Length; i++)
  72. {
  73. Text text = transforms[i].GetComponent<Text>();
  74. TextMesh textMesh = transforms[i].GetComponent<TextMesh>();
  75. if (text != null)
  76. {
  77. text.font = Script.Font;
  78. text.fontStyle = FontStyle.Normal;
  79. }
  80. if (textMesh != null)
  81. {
  82. textMesh.font = Script.Font;
  83. textMesh.fontStyle = FontStyle.Normal;
  84. }
  85. }
  86. }
  87. }
  88. private void PrintBounds()
  89. {
  90. Bounds bounds = Script.Go.GetComponent<Renderer>().bounds;
  91. Debug.Log(string.Format("x : {0:0.00} y : {1:0.00} z : {2:0.00}", bounds.extents.x, bounds.extents.y, bounds.extents.z));
  92. }
  93. private void ChangePivot()
  94. {
  95. for (int i = 0; i < Script.SrList.Count; i++)
  96. {
  97. string path = AssetDatabase.GetAssetPath(Script.SrList[i].sprite);
  98. TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(path);
  99. float offsetX = -Script.SrList[i].transform.position.x * 100 / Script.SrList[i].sprite.texture.width;
  100. float offsetY = -Script.SrList[i].transform.position.y * 100 / Script.SrList[i].sprite.texture.height;
  101. textureImporter.spritePivot = new Vector2(textureImporter.spritePivot.x + offsetX, textureImporter.spritePivot.y + offsetY);
  102. AssetDatabase.ImportAsset(path);
  103. }
  104. }
  105. private void AddSuffix()
  106. {
  107. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  108. for (int i = 0; i < transforms.Length; i++)
  109. {
  110. transforms[i].name = transforms[i].name + Script.String;
  111. }
  112. }
  113. private void AddPrefix()
  114. {
  115. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  116. for (int i = 0; i < transforms.Length; i++)
  117. {
  118. transforms[i].name = Script.String + transforms[i].name;
  119. }
  120. }
  121. private void ChangePrefix()
  122. {
  123. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  124. for (int i = 0; i < transforms.Length; i++)
  125. {
  126. int index = transforms[i].name.IndexOf('_');
  127. transforms[i].name = Script.String + transforms[i].name.Remove(0, index + 1);
  128. }
  129. }
  130. }