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- Shader "DashGame/Gray"
- {
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- _ColorMask("Color Mask", Float) = 15
- _ColorMask("Color Mask", Float) = 15
- _ColorMask("Color Mask", Float) = 15
- _Stencil("Stencil ID", Float) = 0
- _StencilOp("Stencil Operation", Float) = 0
- _StencilComp("Stencil Comparison", Float) = 8
- _StencilReadMask("Stencil Read Mask", Float) = 255
- _StencilWriteMask("Stencil Write Mask", Float) = 255
- _GrayScaleX("GrayScaleX", range(0,1)) = 0.299
- _GrayScaleY("GrayScaleY", range(0,1)) = 0.587
- _GrayScaleZ("GrayScaleZ", range(0,1)) = 0.114
- [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip("Use Alpha Clip", Float) = 0
- }
- SubShader
- {
- Tags
- {
- "Queue" = "Transparent"
- "RenderType" = "Transparent"
- "PreviewType" = "Plane"
- "IgnoreProjector" = "True"
- "CanUseSpriteAtlas" = "True"
- }
- Stencil
- {
- Ref[_Stencil]
- Pass[_StencilOp]
- Comp[_StencilComp]
- ReadMask[_StencilReadMask]
- WriteMask[_StencilWriteMask]
- }
- Cull Off
- ZWrite Off
- Lighting Off
- Blend SrcAlpha OneMinusSrcAlpha
- ZTest[unity_GUIZTestMode]
- ColorMask[_ColorMask]
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #pragma multi_compile __ UNITY_UI_ALPHACLIP
- #include "UnityUI.cginc"
- #include "UnityCG.cginc"
- struct appdata
- {
- float2 uv : TEXCOORD0;
- float4 color : COLOR;
- float4 vertex : POSITION;
- };
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 color : COLOR;
- float4 vertex : SV_POSITION;
- float4 worldPosition : TEXCOORD1;
- };
- float _GrayScaleX;
- float _GrayScaleY;
- float _GrayScaleZ;
- float4 _ClipRect;
- float4 _MainTex_ST;
- sampler2D _MainTex;
-
- v2f vert (appdata v)
- {
- v2f o;
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- o.color = v.color;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.worldPosition = v.vertex;
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- fixed4 col = tex2D(_MainTex, i.uv);
- fixed gray = dot(col.rgb, fixed3(_GrayScaleX, _GrayScaleY, _GrayScaleZ));
- col.rgb = fixed3(gray, gray, gray);
- col.a *= i.color.a; //CanvasGroup
- col.a *= UnityGet2DClipping(i.worldPosition.xy, _ClipRect); //RectMask
- #ifdef UNITY_UI_ALPHACLIP
- clip(col.a - 0.001);
- #endif
- return col;
- }
- ENDCG
- }
- }
- }
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