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- namespace AtlasUtility
- {
- using UnityEngine;
- using System;
- using System.Collections.Generic;
- public enum PackPlan
- {
- Fixed,
- Smallest,
- }
- public class AtlasUtility : MonoBehaviour
- {
- [Serializable]
- public class VirtualTexture
- {
- public int Width;
- public int Height;
- public string Name;
- }
- #region Variable
- public PackPlan PackPlan = PackPlan.Smallest;
- public Texture2D SpriteSheet;
- public int PackSize = 2048;
- public int SlicePadding = 0;
- public int PackPadding = 1;
- public string PackPath = "Assets/AtlasUtility";
- public string SlicePath = "Assets/AtlasUtility/Slice";
- public string PackName = "Atlas";
- public Texture2D Atlas;
- public List<Texture2D> TextureList = new List<Texture2D>();
- public List<VirtualTexture> VirtualTextureList = new List<VirtualTexture>();
- #endregion
- }
- }
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